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Gudrun Klinker
Gudrun Rekers
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- affiliation: Technical University Munich, Germany
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2020 – today
- 2024
- [j42]Isabel Schorr, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Foreign language learning using augmented reality environments: a systematic review. Frontiers Virtual Real. 5 (2024) - [c202]Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker:
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. HCI (48) 2024: 34-53 - [c201]Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). HCI (25) 2024: 123-141 - [c200]Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lécuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton:
IEEE VR 2024 Steering Committee Message. VR 2024: xi-xii - 2023
- [j41]Sarah L. Muehlhaus, Chloe Eghtebas, Nils Seifert, Gerhard Schubert, Frank Petzold, Gudrun Klinker:
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions. Int. J. Hum. Comput. Interact. 39(2): 331-347 (2023) - [c199]Chloe Eghtebas, Gudrun Klinker, Susanne Boll, Marion Koelle:
Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality. Conference on Designing Interactive Systems 2023: 2392-2407 - [c198]Sven Liedtke, Michael Zintl, Florian Holzapfel, Gudrun Klinker:
A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments. EuroXR 2023: 79-92 - [c197]Sebastian Walchshäusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami:
Generating an Environment for Socializing Between Older Adults in a VR Supermarket. GI-Jahrestagung 2023: 325-337 - [c196]David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker:
Orpheus' Journey. HCI (36) 2023: 360-369 - [c195]Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker:
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. HCI (32) 2023: 531-551 - [c194]Chloe Eghtebas, Alexander Liebald, Maria Pospelova, Ashika Manjunath, Julian Geheeb, Norma Puspitasari, Jamie A. Ward, Gudrun Klinker:
An Experimental Video Conference Platform to Bridge the Gap Between Digital and In-Person Communication. UbiComp/ISWC Adjunct 2023: 35-39 - [c193]Daniel Dyrda, Jack Klusmann, Linda Rudolph, Felix Stieglbauer, Maximilian Amougou, Dorothea Pantförder, Birgit Vogel-Heuser, Gudrun Klinker:
Specifying Volumes of Interest for Industrial Use Cases. ISMAR 2023: 771-779 - [c192]Christian Eichhorn, David A. Plecher, Tobias Mesmer, Lucas Leder, Tim Simecek, Nassim Boukadida, Gudrun Klinker:
Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket. ISMAR 2023: 1161-1170 - [c191]Christian Eichhorn, David A. Plecher, Gudrun Klinker:
IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop). VR Workshops 2023: 237-238 - [c190]Shyam Rangarajan, Christian Eichhorn, David A. Plecher, Gudrun Klinker:
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting. VR Workshops 2023: 243-248 - [c189]Yuri Mikawa, Christian Eichhorn, Gudrun Klinker:
Multi-color LED Marker for Dynamic Target Tracking in Wide Area. VR Workshops 2023: 669-670 - [c188]Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lécuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton:
IEEE VR 2023 Steering Committee Message. VR 2023: x-xi - 2022
- [j40]Lars Carius, Christian Eichhorn, Linda Rudolph, David A. Plecher, Gudrun Klinker:
Cloud-based cross-platform collaborative augmented reality in flutter. Frontiers Virtual Real. 3 (2022) - [j39]David A. Plecher, Leonard Keil, Guy Kost, Max Fiederling, Christian Eichhorn, Gudrun Klinker:
Exploring underwater archaeology findings with a diving simulator in virtual reality. Frontiers Virtual Real. 3 (2022) - [j38]Sandro Weber, Linda Rudolph, Sven Liedtke, Christian Eichhorn, Daniel Dyrda, David A. Plecher, Gudrun Klinker:
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers Virtual Real. 3 (2022) - [j37]Gudrun Klinker:
VGTC Lifetime Achievement Award. IEEE Trans. Vis. Comput. Graph. 28(5): xvii (2022) - [j36]Kevin Kennard Thiel, Florian Naumann, Eduard Jundt, Stephan Günnemann, Gudrun Klinker:
C.DOT - Convolutional Deep Object Tracker for Augmented Reality Based Purely on Synthetic Data. IEEE Trans. Vis. Comput. Graph. 28(12): 4434-4451 (2022) - [c187]Despoina Salpisti, Matthias de Clerk, Sebastian Hinz, Frank Henkies, Gudrun Klinker:
A Procedural Building Generator Based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences. EuroXR 2022: 149-170 - [c186]Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker:
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. HCI (40) 2022: 407-415 - [c185]David A. Plecher, Andreas Wohlschläger, Christian Eichhorn, Gudrun Klinker:
LegionARius - Beyond Limes. HCI (33) 2022: 618-636 - [c184]Linda Rudolph, Dorothea Pantförder, Fabrizio Palmas, Manfred Fischer, Peter F. J. Niermann, Gudrun Klinker, Birgit Vogel-Heuser:
Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements. IEEM 2022: 474-481 - [c183]Alexander Büchner, Gioele Micheli, Julian Gottwald, Linda Rudolph, Dorothea Pantförder, Gudrun Klinker, Birgit Vogel-Heuser:
Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study. ISMAR Adjunct 2022: 74-76 - [c182]Fabrizio Palmas, Peter F. J. Niermann, David A. Plecher, Gudrun Klinker:
Extended Reality Training for Business and Education: The New Generation of Learning Experiences. ISMAR Adjunct 2022: 322-326 - [c181]Valeriya Lehrbaum, Asa MacWilliams, Joseph Newman, Nischita Sudharsan, Seongjin Bien, Konstantin Karas, Chloe Eghtebas, Sandro Weber, Gudrun Klinker:
Enabling Customizable Workflows for Industrial AR Applications. ISMAR 2022: 622-630 - [c180]Lars Carius, Christian Eichhorn, David A. Plecher, Gudrun Klinker:
Cloud-Based Cross-Platform Collaborative AR in Flutter. VR Workshops 2022: 682-683 - 2021
- [j35]Giulia Marchesi, Christian Eichhorn, David A. Plecher, Yuta Itoh, Gudrun Klinker:
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications. ISPRS Int. J. Geo Inf. 10(11): 772 (2021) - [j34]Sandro Weber, Marian Ludwig, Gudrun Klinker:
Ubi-Interact: A modular approach to connecting systems. EAI Endorsed Trans. Mob. Commun. Appl. 6(19): e5 (2021) - [c179]Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. HCI (26) 2021: 38-57 - [c178]David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker:
Ludus Magnus - A Serious Game for Learning the Latin Language. HCI (29) 2021: 51-61 - [c177]Fabrizio Palmas, Ramona Reinelt, Gudrun Klinker:
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. HCI (28) 2021: 352-367 - [c176]Fabrizio Palmas, Gudrun Klinker:
Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising. ICALT 2021: 72-74 - [c175]Linda Rudolph, Gudrun Klinker:
As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios. ISMAR Adjunct 2021: 480-482 - [c174]Fabian Kilger, Alexandre Kabil, Volker Tippmann, Gudrun Klinker, Marc-Oliver Pahl:
Detecting and Preventing Faked Mixed Reality. MIPR 2021: 399-405 - [c173]Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker:
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. VR 2021: 463-472 - [c172]Christian Eichhorn, Martin Lurz, David A. Plecher, Sandro Weber, Monika Wintergerst, Birgit Kaiser, Sophie L. Holzmann, Christina Holzapfel, Hans Hauner, Kurt Gedrich, Georg Groh, Markus Böhm, Helmut Krcmar, Gudrun Klinker:
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. VR Workshops 2021: 548-549 - 2020
- [j33]David A. Plecher, Florian Herber, Christian Eichhorn, Alexander Pongratz, Gilles Tanson, Gudrun Klinker:
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs. ACM Journal on Computing and Cultural Heritage 13(4): 30:1-30:20 (2020) - [j32]Christine Aicardi, Simisola Akintoye, B. Tyr Fothergill, Manuel Guerrero, Gudrun Klinker, William Knight, Lars Klüver, Yannick Morel, Fabrice O. Morin, Bernd Carsten Stahl, Inga Ulnicane:
Ethical and Social Aspects of Neurorobotics. Sci. Eng. Ethics 26(5): 2533-2546 (2020) - [c171]Wolfgang Höhl, Farzam Kharvari, Gudrun Klinker:
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design. CoG 2020: 592-595 - [c170]David A. Plecher, Annalena Bloch, Tim Kaiser, Gudrun Klinker:
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application. ICAT-EGVE 2020: 43-50 - [c169]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. HCI (28) 2020: 47-66 - [c168]David A. Plecher, Christian Eichhorn, Conrad Steinmetz, Gudrun Klinker:
TrackSugAR. HCI (18) 2020: 442-459 - [c167]Fabrizio Palmas, Jakob Raith, Gudrun Klinker:
A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis. ICALT 2020: 79-83 - [c166]Fabrizio Palmas, Gudrun Klinker:
Defining Extended Reality Training: A Long-Term Definition for All Industries. ICALT 2020: 322-324 - [c165]Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh:
Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. ISMAR Adjunct 2020: 24-29 - [c164]David A. Plecher, Christian Eichhorn, Khaled M. Seyam, Gudrun Klinker:
ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning. ISMAR Adjunct 2020: 326-332 - [c163]Sandro Weber, Daniel Dyrda, Marian Ludwig, Gudrun Klinker:
Ubi-Interact. MobiQuitous 2020: 291-300
2010 – 2019
- 2019
- [c162]Lukas Legner, Chloe Eghtebas, Gudrun Klinker:
Persuasive Mobile Game Mechanics For User Retention. CHI PLAY (Companion) 2019: 493-500 - [c161]David A. Plecher, Christian Eichhorn, Annette Köhler, Gudrun Klinker:
Oppidum - A Serious-AR-Game About Celtic Life and History. GALA 2019: 550-559 - [c160]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. HCI (28) 2019: 135-154 - [c159]David A. Plecher, Christian Eichhorn, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Gudrun Klinker:
Interactive Drinking Gadget for the Elderly and Alzheimer Patients. HCI (28) 2019: 444-463 - [c158]Fabrizio Palmas, Jakub Cichor, David A. Plecher, Gudrun Klinker:
Acceptance and Effectiveness of a Virtual Reality Public Speaking Training. ISMAR 2019: 363-371 - [c157]Adnane Jadid, Linda Rudolph, Frieder Pankratz, Gudrun Klinker:
Utilizing Multiple Calibrated IMUs for Enhanced Mixed Reality Tracking. ISMAR Adjunct 2019: 384-386 - [c156]Sandro Weber, Gudrun Klinker:
VR Re-Embodiment in the Neurorobotics Platform. MuC (Workshopband) 2019 - [c155]Marla Narazani, Chloe Eghtebas, Gudrun Klinker, Sarah L. Jenney, Michael Mühlhaus, Frank Petzold:
Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context. UIST (Adjunct Volume) 2019: 116-118 - [c154]Regina Bäck, David A. Plecher, Rainer Wenrich, Birgit Dorner, Gudrun Klinker:
Mixed Reality in Art Education. VR 2019: 1583-1587 - [c153]David A. Plecher, Maximilian Wandinger, Gudrun Klinker:
Mixed Reality for Cultural Heritage. VR 2019: 1618-1622 - [c152]Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker:
Physical Objects in AR Games - Offering a Tangible Experience. VR 2019: 1801-1806 - [c151]Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker:
A Bowl-Shaped Display for Controlling Remote Vehicles. VRCAI 2019: 10:1-10:8 - [c150]Fabrizio Palmas, David Labode, David A. Plecher, Gudrun Klinker:
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task. VS-GAMES 2019: 1-8 - 2018
- [c149]David A. Plecher, Christian Eichhorn, Janosch Kindl, Stefan Kreisig, Monika Wintergerst, Gudrun Klinker:
Dragon Tale - A Serious Game for Learning Japanese Kanji. CHI PLAY (Companion) 2018: 577-583 - [c148]Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama:
Innovative Game Concepts for Alzheimer Patients. HCI (27) 2018: 526-545 - [c147]Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, Gudrun Klinker:
Gamifying Stereo Camera Registration for Augmented Reality. ISMAR Adjunct 2018: 125-126 - [c146]Dariusz Ruminski, Gudrun Klinker:
Augmenting Mixed Reality Applications with the Vibro Motors Wearable. ISMAR Adjunct 2018: 401-402 - [c145]Chloe Eghtebas, Sandro Weber, Gudrun Klinker:
Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR. UIST (Adjunct Volume) 2018: 102-104 - 2017
- [j31]Egidio Falotico, Lorenzo Vannucci, Alessandro Ambrosano, Ugo Albanese, Stefan Ulbrich, Juan Camilo Vasquez Tieck, Georg Hinkel, Jacques Kaiser, Igor Peric, Oliver Denninger, Nino Cauli, Murat Kirtay, Arne Roennau, Gudrun Klinker, Axel von Arnim, Luc Guyot, Daniel Peppicelli, Pablo Martínez-Cañada, Eduardo Ros, Patrick Maier, Sandro Weber, Manuel Hubert, David A. Plecher, Florian Röhrbein, Stefan Deser, Alina Roitberg, Patrick van der Smagt, Rüdiger Dillmann, Paul Levi, Cecilia Laschi, Alois C. Knoll, Marc-Oliver Gewaltig:
Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform. Frontiers Neurorobotics 11: 2 (2017) - [c144]Christian A. Wiesner, Gudrun Klinker:
Overcoming Location Inaccuracies in Augmented Reality Navigation. AVR (1) 2017: 377-388 - [c143]Chloe Eghtebas, Christian Haupt, Gudrun Klinker:
Recommendations for Building Gamified Calibration Technologies for BCI Applications. CHI PLAY (Companion) 2017: 527-533 - [c142]Hanna Schäfer, David A. Plecher, Sophie L. Holzmann, Georg Groh, Gudrun Klinker, Christina Holzapfel, Hans Hauner:
NUDGE - NUtritional, Digital Games in Enable. PGW@CHI PLAY 2017 - [c141]Stefan Feldmann, Florian Hauer, Dorothea Pantförder, Frieder Pankratz, Gudrun Klinker, Birgit Vogel-Heuser:
Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach. HCI (3) 2017: 71-87 - [c140]Kevin Kennard Thiel, Eduard Jundt, Gudrun Klinker:
Automated Evaluation and Configuration of Object Tracking for Augmented Reality. ISMAR Adjunct 2017: 132-134 - [c139]Christian A. Wiesner, Mike Ruf, Demet Sirim, Gudrun Klinker:
3D-FRC: Depiction of the future road course in the Head-Up-Display. ISMAR 2017: 136-143 - [c138]Nicholas Katzakis, Jonathan Tong, Oscar Ariza, Lihan Chen, Gudrun Klinker, Brigitte Röder, Frank Steinicke:
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality. SUI 2017: 58-67 - [p3]David A. Plecher, Axel Lehmann, Marko A. Hofmann, Gudrun Klinker:
Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications. 50 Jahre Universitäts-Informatik in München 2017: 105-112 - 2016
- [j30]Christoph Resch, Peter Keitler, Gudrun Klinker:
Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking. IEEE Trans. Vis. Comput. Graph. 22(3): 1291-1301 (2016) - [j29]Yuta Itoh, Toshiyuki Amano, Daisuke Iwai, Gudrun Klinker:
Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 22(11): 2368-2376 (2016) - [c137]Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker:
Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays. AH 2016: 16:1-16:8 - [c136]Florian Röhrbein, Marc-Oliver Gewaltig, Cecilia Laschi, Gudrun Klinker, Paul Levi, Alois C. Knoll:
The Neurorobotics Platform of the Human Brain Project. CogSci 2016 - [c135]Christian A. Wiesner, Mike Ruf, Demet Sirim, Gudrun Klinker:
Visualisation of the Electronic Horizon in Head-Up-Displays. ISMAR Adjunct 2016: 87-89 - [c134]Alexander Plopski, Jason Orlosky, Yuta Itoh, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker:
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras. ISMAR 2016: 94-99 - [c133]Frieder Pankratz, Gudrun Klinker:
AR4AR Based on ARVIDA Reference Architecture: Application Demonstration. ISMAR Adjunct 2016: 348-349 - [c132]Marc-Oliver Pahl, Georg Carle, Gudrun Klinker:
Distributed smart space orchestration. NOMS 2016: 979-984 - [c131]Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker:
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. SIGGRAPH Emerging Technologies 2016: 13:1 - [c130]Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker:
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. VR 2016: 189-190 - [e3]Dieter Kranzlmüller, Gudrun Klinker:
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016. ACM 2016, ISBN 978-1-4503-4491-3 [contents] - 2015
- [j28]Yuta Itoh, Gudrun Klinker:
Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 21(4): 471-480 (2015) - [j27]Alexander Plopski, Yuta Itoh, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker, Haruo Takemura:
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 21(4): 481-490 (2015) - [j26]Kenneth R. Moser, Yuta Itoh, Kohei Oshima, J. Edward Swan II, Gudrun Klinker, Christian Sandor:
Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique. IEEE Trans. Vis. Comput. Graph. 21(4): 491-500 (2015) - [j25]Christoph Resch, Hemal Naik, Peter Keitler, Steven Benkhardt, Gudrun Klinker:
On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry. IEEE Trans. Vis. Comput. Graph. 21(11): 1211-1220 (2015) - [j24]Yuta Itoh, Maksym Dzitsiuk, Toshiyuki Amano, Gudrun Klinker:
Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 21(11): 1269-1278 (2015) - [j23]Takeo Igarashi, Gudrun Klinker, Bruce H. Thomas:
Editor's Note. IEEE Trans. Vis. Comput. Graph. 21(12): 1319-1320 (2015) - [j22]Ulrich Eck, Frieder Pankratz, Christian Sandor, Gudrun Klinker, Hamid Laga:
Precise Haptic Device Co-Location for Visuo-Haptic Augmented Reality. IEEE Trans. Vis. Comput. Graph. 21(12): 1427-1441 (2015) - [c129]Yuta Itoh, Gudrun Klinker:
Vision enhancement: defocus correction via optical see-through head-mounted displays. AH 2015: 1-8 - [c128]Gerhard Schubert, David Schattel, Marcus Tönnis, Gudrun Klinker, Frank Petzold:
Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design. CAAD Futures 2015: 55-74 - [c127]Gel Han, Susanne Meindl, Sonja Vogl, Gudrun Klinker:
Evaluation von Lokalisierungstechnologien für den Einsatz im Operationssaal. CURAC 2015: 169-174 - [c126]Marios Bikos, Yuta Itoh, Gudrun Klinker, Konstantinos Moustakas:
An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures. CW 2015: 355-358 - [c125]Gel Han, Gudrun Klinker, Daniel Ostler, Armin Schneider:
Testing a proximity-based location tracking system with Bluetooth Low Energy tags for future use in the OR. HealthCom 2015: 17-21 - [c124]Lorenzo Vannucci, Alessandro Ambrosano, Nino Cauli, Ugo Albanese, Egidio Falotico, Stefan Ulbrich, Lars Pfotzer, Georg Hinkel, Oliver Denninger, Daniel Peppicelli, Luc Guyot, Axel von Arnim, Stefan Deser, Patrick Maier, Rüdiger Dillmann, Gudrun Klinker, Paul Levi, Alois C. Knoll, Marc-Oliver Gewaltig, Cecilia Laschi:
A visual tracking model implemented on the iCub robot as a use case for a novel neurorobotic toolkit integrating brain and physics simulation. Humanoids 2015: 1179-1184 - [c123]Yuta Itoh, Gudrun Klinker:
Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays. ISMAR 2015: 43-48 - [c122]Frieder Pankratz, Gudrun Klinker:
AR4AR: Using Augmented Reality for guidance in Augmented Reality Systems Setup. ISMAR 2015: 140-143 - [c121]Marc Ericson C. Santos, Takafumi Taketomi, Goshiro Yamamoto, Gudrun Klinker, Christian Sandor, Hirokazu Kato:
Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data. ISMAR 2015: 196-197 - [c120]Gel Han, Gudrun Klinker:
Dynamic threshold adjustment in a proximity-based location tracking system using reference modules. IWCMC 2015: 1248-1253 - [c119]