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Christian Eichhorn 0002
Person information
- affiliation: Technical University of Munich, Germany
Other persons with the same name
- Christian Eichhorn 0001 — TU Dortmund University, Germany
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2020 – today
- 2024
- [j6]Isabel Schorr, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Foreign language learning using augmented reality environments: a systematic review. Frontiers Virtual Real. 5 (2024) - [c27]Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker:
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. HCI (48) 2024: 34-53 - [c26]Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). HCI (25) 2024: 123-141 - 2023
- [c25]Sebastian Walchshäusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami:
Generating an Environment for Socializing Between Older Adults in a VR Supermarket. GI-Jahrestagung 2023: 325-337 - [c24]David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker:
Orpheus' Journey. HCI (36) 2023: 360-369 - [c23]Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker:
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. HCI (32) 2023: 531-551 - [c22]Christian Eichhorn, David A. Plecher, Tobias Mesmer, Lucas Leder, Tim Simecek, Nassim Boukadida, Gudrun Klinker:
Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket. ISMAR 2023: 1161-1170 - [c21]Christian Eichhorn, David A. Plecher, Gudrun Klinker:
IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop). VR Workshops 2023: 237-238 - [c20]Shyam Rangarajan, Christian Eichhorn, David A. Plecher, Gudrun Klinker:
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting. VR Workshops 2023: 243-248 - [c19]Yuri Mikawa, Christian Eichhorn, Gudrun Klinker:
Multi-color LED Marker for Dynamic Target Tracking in Wide Area. VR Workshops 2023: 669-670 - 2022
- [j5]Lars Carius, Christian Eichhorn, Linda Rudolph, David A. Plecher, Gudrun Klinker:
Cloud-based cross-platform collaborative augmented reality in flutter. Frontiers Virtual Real. 3 (2022) - [j4]David A. Plecher, Leonard Keil, Guy Kost, Max Fiederling, Christian Eichhorn, Gudrun Klinker:
Exploring underwater archaeology findings with a diving simulator in virtual reality. Frontiers Virtual Real. 3 (2022) - [j3]Sandro Weber, Linda Rudolph, Sven Liedtke, Christian Eichhorn, Daniel Dyrda, David A. Plecher, Gudrun Klinker:
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers Virtual Real. 3 (2022) - [c18]Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker:
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. HCI (40) 2022: 407-415 - [c17]David A. Plecher, Andreas Wohlschläger, Christian Eichhorn, Gudrun Klinker:
LegionARius - Beyond Limes. HCI (33) 2022: 618-636 - [c16]Valentin Antoni, Felix Maurer, Odile Cesari, Christian Eichhorn, Hannes Högni Vilhjálmsson:
Augmented Virtuality Training for Special Education Teachers. ISMAR Adjunct 2022: 327-332 - [c15]David A. Wuttke, Mrunal Mohadikar, Christian Eichhorn:
Serious VR Simulation: J. Forrester's Beer Game in Virtual Reality. ISMAR Adjunct 2022: 333-337 - [c14]Lars Carius, Christian Eichhorn, David A. Plecher, Gudrun Klinker:
Cloud-Based Cross-Platform Collaborative AR in Flutter. VR Workshops 2022: 682-683 - 2021
- [j2]Giulia Marchesi, Christian Eichhorn, David A. Plecher, Yuta Itoh, Gudrun Klinker:
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications. ISPRS Int. J. Geo Inf. 10(11): 772 (2021) - [c13]Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. HCI (26) 2021: 38-57 - [c12]David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker:
Ludus Magnus - A Serious Game for Learning the Latin Language. HCI (29) 2021: 51-61 - [c11]Christian Eichhorn, Martin Lurz, David A. Plecher, Sandro Weber, Monika Wintergerst, Birgit Kaiser, Sophie L. Holzmann, Christina Holzapfel, Hans Hauner, Kurt Gedrich, Georg Groh, Markus Böhm, Helmut Krcmar, Gudrun Klinker:
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. VR Workshops 2021: 548-549 - 2020
- [j1]David A. Plecher, Florian Herber, Christian Eichhorn, Alexander Pongratz, Gilles Tanson, Gudrun Klinker:
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs. ACM Journal on Computing and Cultural Heritage 13(4): 30:1-30:20 (2020) - [c10]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. HCI (28) 2020: 47-66 - [c9]David A. Plecher, Christian Eichhorn, Conrad Steinmetz, Gudrun Klinker:
TrackSugAR. HCI (18) 2020: 442-459 - [c8]Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh:
Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. ISMAR Adjunct 2020: 24-29 - [c7]David A. Plecher, Christian Eichhorn, Khaled M. Seyam, Gudrun Klinker:
ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning. ISMAR Adjunct 2020: 326-332
2010 – 2019
- 2019
- [c6]David A. Plecher, Christian Eichhorn, Annette Köhler, Gudrun Klinker:
Oppidum - A Serious-AR-Game About Celtic Life and History. GALA 2019: 550-559 - [c5]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. HCI (28) 2019: 135-154 - [c4]David A. Plecher, Christian Eichhorn, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Gudrun Klinker:
Interactive Drinking Gadget for the Elderly and Alzheimer Patients. HCI (28) 2019: 444-463 - [c3]Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker:
Physical Objects in AR Games - Offering a Tangible Experience. VR 2019: 1801-1806 - 2018
- [c2]David A. Plecher, Christian Eichhorn, Janosch Kindl, Stefan Kreisig, Monika Wintergerst, Gudrun Klinker:
Dragon Tale - A Serious Game for Learning Japanese Kanji. CHI PLAY (Companion) 2018: 577-583 - [c1]Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama:
Innovative Game Concepts for Alzheimer Patients. HCI (27) 2018: 526-545
Coauthor Index
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last updated on 2024-07-04 22:20 CEST by the dblp team
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