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CoG 2020: Osaka, Japan
- IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020. IEEE 2020, ISBN 978-1-7281-4533-4
- Imène R. Goumiri, Benjamin W. Priest, Michael D. Schneider:
Reinforcement Learning via Gaussian Processes with Neural Network Dual Kernels. 1-8 - Meng Wang, Yingfeng Chen, Tangjie Lv, Yan Song, Kai Guan, Changjie Fan, Yang Yu:
Reinforcement Learning with Action-Specific Focuses in Video Games. 9-16 - Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos:
Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance. 17-24 - Sinan Ariyurek, Aysu Betin-Can
, Elif Sürer
:
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing. 25-32 - Sebastian Wodarczyk, Sebastian von Mammen:
Emergent Multiplayer Games. 33-40 - Ruben Rodriguez Torrado, Ahmed Khalifa
, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius
:
Bootstrapping Conditional GANs for Video Game Level Generation. 41-48 - Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa
, Julian Togelius
:
Mario Level Generation From Mechanics Using Scene Stitching. 49-56 - Chang Ye, Ahmed Khalifa
, Philip Bontrager, Julian Togelius
:
Rotation, Translation, and Cropping for Zero-Shot Generalization. 57-64 - Yunqiu Xu, Ling Chen
, Meng Fang, Yang Wang, Chengqi Zhang
:
Deep Reinforcement Learning with Transformers for Text Adventure Games. 65-72 - James R. Wootton
:
A quantum procedure for map generation. 73-80 - Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning of generalizable forward models from pixels. 81-88 - Garrison W. Greenwood, Daniel A. Ashlock:
Monte Carlo Tree Search Strategies in 2-Player Iterated Prisoner Dilemma Games. 89-95 - Yaron Shoham, Jonathan Schaeffer:
The FESS Algorithm: A Feature Based Approach to Single-Agent Search. 96-103 - Shiwei Zhao
, Runze Wu, Jianrong Tao, Manhu Qu, Hao Li, Changjie Fan:
Multi-source Data Multi-task Learning for Profiling Players in Online Games. 104-111 - Thomas Bolander
, Jacob Pjetursson:
Synthesizing human-friendly optimal strategies in board games. 112-119 - Enrica Loria
, Johanna Pirker, Anders Drachen
, Annapaola Marconi
:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. 120-127 - Chao Huang, Like Zhang, Yanqing Jing, Dajun Zhou:
Efficient Imitation Learning for Game AI. 128-135 - Lee Beever, Serban R. Pop, Nigel W. John:
LevelEd VR: A virtual reality level editor and workflow for virtual reality level design. 136-143 - Jianrong Tao, Yu Xiong, Shiwei Zhao, Yuhong Xu, Jianshi Lin, Runze Wu, Changjie Fan:
XAI-Driven Explainable Multi-view Game Cheating Detection. 144-151 - David Renaudie
, Robert Lizatovic, Ahmad Azadvar, Rickard Elmqvist, Klaus Hofmeister, Björn Kristmannsson:
Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach. 152-159 - Pavan Kantharaju, Santiago Ontañón:
Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings. 160-167 - Tomás Alves
, Samuel Gomes, João Dias
, Carlos Martinho:
The Influence of Reward on the Social Valence of Interactions. 168-175 - Alexander Von Moll, Pavlos Androulakakis, Zachariah E. Fuchs, Dieter Vanderelst:
Evolutionary Design of Cooperative Predation Strategies. 176-183 - Yan Song, Yingfeng Chen, Yujing Hu, Changjie Fan:
Exploring Unknown States with Action Balance. 184-191 - Youngrok Song, Hyunju Kim, Taewoo Yoo, Byung-Chull Bae, Yun-Gyung Cheong:
An Intelligent Storytelling System for Narrative Conflict Generation and Resolution. 192-197 - Yushan Zhou, Wenxin Li:
Discovering of Game AIs' Characters Using a Neural Network based AI Imitator for AI Clustering. 198-205 - Paul Riggins, David McPherson:
Formal Game Grammar and Equivalence. 206-213 - Jung-Hoon Lee, You-Jin Kim, Yun-Gyung Cheong:
Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings. 214-220 - Felix Born, Maic Masuch, Antonia Hahn:
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. 221-228 - Bruno Bouzy, Alexis Rimbaud, Véronique Ventos:
Recursive Monte Carlo Search for Bridge Card Play. 229-236 - Mads A. Midtlyng, Yuji Sato
:
Lightweight Multi-objective Voice Adaptation for Real-time Speech Interaction Applied in Games. 237-244 - Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. 245-252 - Michael Cook:
Procedural Generation and Information Games. 253-260 - Alessandro Canossa
, Ahmad Azadvar, Erik Kjaer Andersen:
Hold My Hand: Impact of Intimate Controllers on Player Experience. 261-266 - Romain Mathonat, Jean-François Boulicaut, Mehdi Kaytoue:
A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League. 267-274 - Daniel Hernández, Charles Takashi Toyin Gbadamosi, James Goodman, James Alfred Walker:
Metagame Autobalancing for Competitive Multiplayer Games. 275-282 - Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. 283-290 - Sugiyanto Sugiyanto, I Ketut Eddy Purnama, Eko Mulyanto Yuniarno, Hanny Haryanto
, Nur Rokhman, Mauridhi Hery Purnomo:
Acquiface Interface as a Device for Acquisition of User's Facial Expressions in Game Expression Hunter. 291-296 - Eduardo Hauck, Claus Aranha:
Automatic Generation of Super Mario Levels via Graph Grammars. 297-304 - Jonathan D. Moallem, William L. Raffe
:
A Review of Agency Architectures in Interactive Drama Systems. 305-311 - Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. 312-319 - Yicong Wu, Mohd Nor Akmal Khalid, Hiroyuki Iida
:
Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size. 320-327 - Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi:
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. 328-335 - Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi
, Amalia Lopopolo, Antonella Petaccia:
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games. 336-343 - Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham
:
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. 344-350 - Levi van Aanholt, Rafael Bidarra
:
Declarative procedural generation of architecture with semantic architectural profiles. 351-358 - Nana Tian, Romain Clément, Phil Lopes
, Ronan Boulic:
On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. 359-366 - Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi
, Mark H. M. Winands:
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 367-374 - Diego Perez Liebana, Muhammad Sajid Alam, Raluca D. Gaina:
Rolling Horizon NEAT for General Video Game Playing. 375-382 - Niels Justesen, Miguel González Duque, Daniel Cabarcas Jaramillo, Jean-Baptiste Mouret, Sebastian Risi:
Learning a Behavioral Repertoire from Demonstrations. 383-390 - Mark J. H. van den Bergh, Sipke T. Castelein, Daniël M. H. van Gent:
Order versus Chaos. 391-398 - Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi
, Sami Purmonen, Christoffer Holmgård, Julian Togelius
, Sebastian Risi:
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. 399-406 - Eva Krebs, Corinna Jaschek, Julia Von Thienen, Kim-Pascal Borchart, Christoph Meinel, Oren Kolodny:
Designing a Video Game to Measure Creativity. 407-414 - AadilMehdi J. Sanchawala, Adhithya Arun, Rahul Sajnani, Kavita Vemuri:
Unlocked: A Game On Human Trafficking. 415-422 - Martin Balla, Simon M. Lucas, Diego Perez Liebana:
Evaluating Generalisation in General Video Game Playing. 423-430 - Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis
, Rainer Malaka
:
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. 431-438 - Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas:
Practical Game Design Tool: State Explorer. 439-446 - Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer:
Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning. 447-454 - Jakub Kowalski
, Radoslaw Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykula
, Andrzej Tkaczyk:
Efficient Reasoning in Regular Boardgames. 455-462 - Andrew Feng, Andrew S. Gordon:
Recognizing Multiplayer Behaviors Using Synthetic Training Data. 463-470 - Jack Ratcliffe
, Laurissa Tokarchuk:
Evidence for embodied cognition in immersive virtual environments using a second language learning environment. 471-478 - Anssi Kanervisto, Christian Scheller, Ville Hautamäki
:
Action Space Shaping in Deep Reinforcement Learning. 479-486 - Michael Cook:
Software Engineering For Automated Game Design. 487-494 - Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. 495-502 - Miguel González Duque, Rasmus Berg Palm, David Ha, Sebastian Risi:
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error. 503-510 - Pavlos Androulakakis, Zachariah E. Fuchs:
Evolving Near Optimal Kiting Behavior with an Anchor Point Parameterization. 511-518 - Kiernan Compy, Alana Evey, Hunter McCullough, Lindsay Allen, Aaron S. Crandall
:
An Upper Bound on the State-Space Complexity of Brandubh. 519-525 - Sofia Maria Nikolakaki, Ogheneovo Dibie, Ahmad Beirami, Nicholas Peterson, Navid Aghdaie, Kazi A. Zaman:
Competitive Balance in Team Sports Games. 526-533 - Vadim Bulitko:
Evolving Initial Heuristic Functions for Agent-Centered Heuristic Search. 534-541 - Megan Charity, Ahmed Khalifa
, Julian Togelius
:
Baba is Y'all: Collaborative Mixed-Initiative Level Design. 542-549 - Hendrik Baier, Michael Kaisers:
Guiding Multiplayer MCTS by Focusing on Yourself. 550-557 - Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki
:
Benchmarking End-to-End Behavioural Cloning on Video Games. 558-565 - Tomoki Kajinami, Yousuke Miyauchi:
Observer Interface Focused on Trends of Character Movement and Stamina in Fighting Games. 566-571 - Shivam Agarwal
, Christian Herrmann, Günter Wallner, Fabian Beck:
Visualizing AI Playtesting Data of 2D Side-scrolling Games. 572-575 - Dae-Wook Kim, Sungyun Park, Seong-Il Yang:
Mastering Fighting Game Using Deep Reinforcement Learning With Self-play. 576-583 - Tobias Karlsson
, Yukiko Sato, Shuichi Kurabayashi:
Investigating the Elusive Role of Level Design. 584-587 - Takanobu Yaguchi, Hitoshi Iima:
Design of an Artificial Game Entertainer by Reinforcement Learning. 588-591 - Wolfgang Höhl
, Farzam Kharvari, Gudrun Klinker:
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design. 592-595 - Tong Wang
, Shuichi Kurabayashi:
Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. 596-599 - Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén:
Augmenting Automated Game Testing with Deep Reinforcement Learning. 600-603 - Benedict Wilkins, Chris Watkins, Kostas Stathis
:
A Metric Learning Approach to Anomaly Detection in Video Games. 604-607 - Aline Hufschmitt, Stéphane Cardon, Éric Jacopin:
Can Musical Tempo Makes Tetris Game Harder? 608-611 - Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck:
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). 612-619 - Chen Ji:
Sakura: A VR musical exploration game with MIDI keyboard in Japanese Zen environment. 620-621 - Dong-Hee Kim, Changwoo Lee, Ki-Seok Chung:
A Confidence-Calibrated MOBA Game Winner Predictor. 622-625 - Aline Hufschmitt, Stéphane Cardon, Éric Jacopin:
Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance. 626-627 - Shinjin Kang, Yoonchan Ok, Hwanhee Kim, Teasung Hahn:
Image-to-Image Translation Method for Game-Character Face Generation. 628-631 - Yang Liu, Hesham Dar, Robert Sharp:
Mobile Gamer Modelling and Game Performance Preference Measurement. 632-635 - Jeppe Theiss Kristensen
, Arturo Valdivia, Paolo Burelli
:
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. 636-639 - Johannes Büttner, Christian Merz, Sebastian von Mammen:
Horde Battle III or How to Dismantle a Swarm. 640-641 - Anne Vetter, Daniel Götz, Sebastian von Mammen:
The Art of Loci: Immerse to Memorize. 642-645 - Dietmar Pisalski, Mario Hierhager, Christoph Stein, Michael Zaudig, Christoph Bichlmeier:
Influencing the Affective State and Attention Restoration in VR-Supported Psychotherapy. 646-649 - Tiffany D. Do
, Dylan S. Yu, Salman Anwer, Seong Ioi Wang:
Using Collaborative Filtering to Recommend Champions in League of Legends. 650-653 - Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. 654-657 - Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
:
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang. 658-661 - Qirui Wu, Jacques Carette:
Can Deep Learning Predict Problematic Gaming? 662-665 - Bryant Niederriter, Alice Rong, Faisal Aqlan, Hui Yang
:
Sensor-Based Virtual Reality for Clinical Decision Support in the Assessment of Mental Disorders. 666-669 - Florian Richoux:
microPhantom: Playing microRTS under uncertainty and chaos. 670-677 - Stéphane Cardon, Éric Jacopin:
Binary GPU-Planning for Thousands of NPCs. 678-681 - Francesco Lorenzo, Sahar Asadi
, Alice Karnsund, Lele Cao
, Tianze Wang, Amir Hossein Payberah:
Use All Your Skills, Not Only The Most Popular Ones. 682-685 - Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. 686-689 - Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas:
Encourage Players to Smile While Playing Games Bring More Enjoyment. 690-693 - Konstantinos Mitsis, Eleftherios Kalafatis
, Konstantia Zarkogianni, George Mourkousis
, Konstantina S. Nikita
:
Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea. 694-697 - Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar:
Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. 698-701 - Wanxiang Li, Chu-Hsuan Hsueh, Kokolo Ikeda:
Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning. 702-705 - Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Comment Generation to Entertain Game Live Streaming. 706-707 - Abdessamed Ouessai
, Mohammed Salem
, Antonio Miguel Mora:
Improving the Performance of MCTS-Based µRTS Agents Through Move Pruning. 708-715 - Alexander Dockhorn, Simon M. Lucas:
Local Forward Model Learning for GVGAI Games. 716-723 - Jack Brett, Toby Gladwell, Ning Xu, Panos Amelidis, Tom Davis, Christos Gatzidis:
Developing Games For The Purposes of Rote Learning for Keyboard and Piano. 724-727 - Jonathan Boron, Chris Darken:
Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations. 728-731 - Carla Sousa
, Filipe Luz
:
Developing a participatory game creation e-course in the field of Intellectual Disability. 732-735 - Mattia Colombo, Alan Dolhasz, Carlo Harvey
:
A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments. 736-739 - Lucas Critch, David Churchill:
Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games. 740-743 - Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). 744-751 - Wenting Weng, Hadeel Ramadan, André Thomas
:
Understanding Enjoyment in ARTé: Mecenas with EGameFlow. 752-755 - Wanshan Yang, Ting Huang, Junlin Zeng, Lijun Chen
, Shivakant Mishra, Youjian Eugene Liu
:
Correlation Between Personality and Social Interactions in Online Strategy Games. 756-759 - James Glenn, Rob Brunstad:
Automatic Playtesting for Yahtzee. 760-763 - Vanessa Volz, Boris Naujoks
:
Towards Game-Playing AI Benchmarks via Performance Reporting Standards. 764-771 - Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas:
Singing with an Angry-Birds-like Game. 772-773 - Simon M. Lucas:
Cross-Platform Games in Kotlin. 774-775
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