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HCI 2025: Gothenburg, Sweden - Volume 51
- Xiaowen Fang:

HCI in Games - 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings. Lecture Notes in Computer Science 15816, Springer 2025, ISBN 978-3-031-92577-1
Gamification, UX, and Player Behavior
- Julian Avila, Owen Schaffer

:
Investigating the Impact of Progress Feedback and Tutorials with Progressive Disclosure on Player Experience. 3-16 - Jakub Binter

, Tomás Hladký, Daniel Ríha
, Martin Stachon
, Jan Slavík, Hermann Prossinger
:
Citizen2Vec: A Vectorization Strategy and A Serious Game for Simulating Beneficial Policy Impacts on Urban Populations. 17-30 - Auriane Busser

, Abdelmajid Kadri, Simon Richir
, Sylvain Fleury
:
Refining Research in Gameful Design. 31-48 - María Dalponte Ayastuy

, Alejandro Fernández
, Andrés Rodríguez
, Diego Torres
:
Adaptive Gamification Design Patterns for Collaborative Location-Based Collecting Systems. 49-64 - Wad Ghaban

:
The Various Effect of Gamification in the Workplace Environment. 65-78 - Diana Kaiutina, Rabail Tahir:

Developing Effective UX Guidelines for HUD Design: A Practical Approach for Independent Game Developers. 79-94 - Bryan Zhao, Yuchen Gui, Fan Zhao:

Gamification Supports Children's Recovery. 95-104 - Peng Yuan Zhou

, Benjamin Finley
, Lik-Hang Lee
, Reza Hadi Mogavi
, Pan Hui
:
User-Centered Trustworthy AI Metrics in the Metaverse. 105-120
Identity, Emotion, and AI in Game Experiences
- Bianca Abbandonato, Julien Mercier:

A Psychophysiological Study of the Relation Between Emotions and Learning with a Serious Game. 123-142 - Ilya Brookwell

:
'Evocative HCI': Multiple Senses from the Gaming and 'Social VR' Metaverse. 143-155 - Lucy Cui

, Ronia Green, Billy Bao, Ziyuan Zhao, Alice Huang:
Identity in Play: How Personality Traits and Cognitive Preferences Shape Magic the Gathering Color Preferences. 156-173 - Yuchen Gui, Stephanie Zhao, Gene Hoyt:

How Effectively Can We Encourage Players to Pay to Win? 174-188 - Xinshuang Liu, Yue Zhao:

Enhancing Gameplay Experience Through Artificial Life. 189-201 - Nicola Marsden, Annelie Rothe-Wulf, Yvonne Tang, Claudia Herling, Tim Reichert:

Navigating Bias: Using LLMs to Analyze Discrimination in Entrepreneurial Game Dialogues. 202-219 - Adam Palmquist

, Erik Olsson
, Aedan Soellaart
, Nicolay Johansen
, Ole Goethe
:
Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research. 220-236 - Tânia Ribeiro

, Ana Isabel Veloso
, Peter Brinson
:
Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. 237-252 - Haojie Wu, Yong Liao

, Reza Hadi Mogavi
, Pan Hui
, Peng Yuan Zhou
:
Deepfake in the Metaverse: An Outlook Survey. 253-267
Gamified Learning and Design
- Rebecca Ahmed, Christian Eichhorn, David A. Plecher:

Javora - A Serious Game about the Fundamentals of Java Programming. 271-287 - László von Kacsoh

, Robin Horst
, Ralf Dörner
:
From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters. 298-314 - Xiru Wang

, Zhe Yuan, Ling Zou
:
Counting Trip-A Serious Game for Youth Mathematics Education Based on the DIKW Hierarchy. 315-331 - Zhaoyu Wang, Xiaoxiao Yan:

Exploring Gamified Design in Children's Storybook Apps through Human-Computer Interaction. 332-346
Games in Healthcare and Wellbeing
- Ziqi Guo, Yixuan Zhou

:
Exploring the Immersive Gaming Journey: A Virtual Reality and Eye-Tracking Rehabilitation System for Pediatric Amblyopia. 349-359 - Wen Jian, Zhuting Zheng, Jiale Li, Jingting Wang, Zhejun Liu:

Serious Game Design Research for Health Intervention in Pediatric Cancer Patients Based on Cognitive Load Theory. 360-377 - Bjorn Kuehne, Christian Eichhorn, Gudrun Klinker, David A. Plecher:

Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic. 378-397 - Jiale Li, Hugo Zhou, Wen Jian, Zhejun Liu:

Bartender's Advice: A CBT-Based Serious Game for Anxiety Relief Utilizing Generative Agents. 398-414 - Ilias Logothetis

, Kleanthis Diakogiannis, Nikolas Vidakis
:
Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management. 415-429 - Haruka Yoshida

, Masumi Yamazaki, Taro Kanno
:
A Simulation Game for Addressing Hospital Difficulties from Disaster Onset to Recovery. 430-439 - Qinqin Zhao

, Xing Fang, Zheng Zhou, Weiyu Huang:
Serious Game Design for Preschool Children's Allergy Knowledge Based on Dynamic Difficulty Adjustment. 440-454

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