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26th SIGGRAPH 1999: Los Angeles, CA, USA - Abstracts and Applications
- Jodi Giroux, Anne Richardson, Jill Smolin:
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999, Abstracts and Applications. ACM 1999, ISBN 1-58113-103-8 - Francesca Bocchi:
The 4D virtual museum of the city of Bologna, Italy. 8-11 - Victor Raphael:
A creative journey. 12-13 - Ria Bagaybagayan:
Art and technology: electronic resources from the Getty. 14-16 - Clifford Cohen:
Art before technology or technology before art?: that is the question. 17-18 - MaryEllen Coleman:
The atmosphere: incorporating interactive multimedia into the classroom. 19 - Lucia Grossberger-Morales:
City@Peace. 20 - Anne Spalter:
ColorWeb. 21 - Rebecca Mercuri:
Computer camp: for girls only! 22-24 - Marco Paolini:
Creating 2D animation. 25-28 - Eric J. Hanson:
Creating 3D animation. 29-30 - Antonella Guidazzoli, Maria Elena Bonfigli:
The creation of the Nu.M.E. project. 31-32 - Mark Ollila, Eva Carling:
Creative programming: merging the artist with the computer programmer. 33 - Jeremy Sutton:
Developing creativity: a curriculum based on the use of computer graphics technology. 34-37 - Cameron McNall:
Digital design education at UCLA. 38 - Robin Baker:
Drawing & learning. 39-40 - Charles Kesler:
Education delivered through storytelling: using virtual reality as an educational tool. 41 - Raymond Corbett:
Educators workshop in 3D computer graphics. 42 - Rosemary Michelle Simpson:
Exploratories: an educational strategy for the 21st century. 43-45 - Knut Langhans:
FELIX 3D display. 46-47 - Janice Squire:
Figures of speech. 48 - Mike McGrath:
The future in computer graphics education. 49-50 - Pamela Thompson:
Get a job!: a recruiter tells you what you need to know. 51-53 - Rosalee J. Wolfe:
Going farther in less time: responding to change in introductory graphics courses. 54-55 - Shawn Dunn:
Hands-on animation. 56-57 - John Refling:
Hands-on universe: teaching astronomy with Java-based image processing tools. 58 - Maria Roussou:
High-end interactive media in the museum. 59-62 - Eric Huelsman:
How to marry an éclair: anatomy of an animated tale. 63 - G. Scott Owen:
Incorporating principles and examples from art/design and film/video into a CS computer graphics course. 64-67 - Taylor Gutermute, Lynn Hickey, John Hughes, Alan Warhaftig:
Integrating art and technology in a statewide curriculum. 68-69 - Robert Wickman, Thomas D. Cauffield, Glenn Dame, Kevin J. Meehan:
The integration of graphics, video, science, and communication technologies. 70 - Stephen Detwiler, Elizabeth Padilla, Jonathan Hendryx:
The interactive learning environment. 71-72 - Pam Hogarth:
Introduction to 3D concepts for teachers. 73-74 - Steve Wright:
Introduction to digital effects. 75-76 - Valerie Miller:
Math - what's the use? 77-80 - Marcus Mitchell:
Math and computer-generated effects: tools of the trade. 81 - Claudia Chow:
Minotaur: a tactile archaeology game for kids. 82 - Liz Caffry, Elisabeth Cameron, Carla Roth, Bill Zullo:
Museums and computer games. 83 - Mark W. McK. Bannatyne:
Organizing summer computer graphics camps. 84 - Theresa Breznau:
People in the past: the ancient Puebloan farmers of southwest Colorado. 85 - Tom Burkhart:
Proposal writing 101: ensuring your submission is understood. 86-89 - Andrew Johnson:
The round earth project: collaborative VR for elementary school kids. 90-93 - Richard Dunn-Roberts:
The SIGGRAFFITI wall: multi-input painting. 94 - Clint Hall:
SP3D and the Lighthouse: explorations in 3D Internet learning. 95-96 - Paul Hertz:
Supporting online collaborative communities. 97-98 - Greg Garvey:
The teacher's mid-life crisis: Moore's Stairmaster of the fittest. 99-100 - Jim Keeshen:
Teaching and creating animatics. 101 - Robert Sibley:
ThinkQuest: students and teachers exploring a global Web-based education project. 102 - Bryan Carter:
Virtual Harlem. 103-104 - Nobuo Masuda:
Virtual science laboratory. 104 - Mike Amron:
Visual effects through adaptive technologies. 105 - John F. McIntosh, Jeremy Butler, Kate Francek, Kathy Griswold, Jeffrey Lerer, Joel Sevilla:
Walking the tightrope: balancing digital and traditional skills in undergraduate education. 106-108 - MaryEllen Coleman:
Web pages, interactive interfaces, and worm holes: the next generation of user interface designers. 109 - Katiuska Varela:
When children draw in 3D. 110 - Steve Feld:
Why is the Mona Lisa smiling? 111-113 - Nick England:
Hot topics in graphics hardware. 118 - Victoria Interrante, Daniel J. Kersten, David H. Brainard, Heinrich H. Bülthoff, James A. Ferwerda, Pawan Sinha:
How to cheat and get away with it: what computer graphics can learn from perceptual psychology. 119-121 - Juan Buhler, Jonathan Gibbs, Christophe Hery, Dale McBeath, Saty Raghavachary:
CG crowds: the emergence of the digital extra. 122-123 - Richard Hollander, Jacquelyn Ford Morie, Thaddeus Beier, Rod G. Bogart, Doug Roble, Arthur Zwern:
3D tracking in FX production: blurring the lines between the virtual and the real. 124-126 - Michael Harris, Hiroshi Ishii, Caleb Chung, Clark Dodsworth, Bill Buxton:
Natural and invisible human interfaces. 127-129 - Christian Rouet, Keith Goldfarb, Ed Leonard, Darwyn Peachey, Ken Pearce, Enrique Santos, Paul Yanover:
Research and development for film production. 130-132 - Kwan-Liu Ma, John Van Rosendale, Stephen G. Eick, Bernd Hamann, Philip D. Heermann, Christopher R. Johnson, Mike Krogh:
Visualizing large-scale datasets: challenges and opportunities. 133-135 - Wes Bethel, Carl Bass, Sharon Rose Clay, Brian Hook, Michael T. Jones, Henry Sowizral, Andries van Dam:
Scene graph APIs: wired or tired? 136-138 - Stuart I. Feldman, Craig Barron, Scott Lelieur, George Murphy, Dave Walvoord:
Get real!: global illumination for film, broadcast, and game production. 139-141 - Lucy Petrovich, Maurice Benayoun, Tammy Knipp, Thomas Lehner, Christa Sommerer:
Experiential computer art. 142-143 - George Suhayda:
Visual effects: incredible effects vs. credible science. 144-146 - Chris Hecker, Alex Dunne, Alan Yu, Seamus Blackley, Peter Lincroft, Casey Muratori, Michael Saxs Persson:
How SIGGRAPH research is utilized in games. 147-148 - Graham Walters, Sharon Calahan, Bill Cone, Ewan Johnson, Tia Kratter, Glenn McQueen, Bob Pauley:
Visual storytelling. 149 - Jennifer Yu, Ken Bielenberg, Apurva Shah, Jim Hillin, Eben Ostby, Neville Spiteri:
Function and form of visual effects in animated films. 150-152 - Jian Zhao, Eckhard Koch, Joe O'Ruanaidh, Minerva M. Yeung:
Digital watermarking: what will it do for me? And what it won't! 153-155 - Steven Feiner, Henry Fuchs, Takeo Kanade, Gudrun Klinker, Paul Milgram, Hideyuki Tamura:
Mixed reality: where real and virtual worlds meet. 156-158 - Don Brutzman, Timothy Childs:
Web 3D RoundUP. 160 - Rob Coleman, Ned Gorman, Christian Rouet, Scott Squires, John Knoll:
Star Wars Episode 1: the Phantom Menace. 160 - Donald Levy, Sande Scoredos:
A visit with an animation legend. 161 - Andrew S. Glassner, Turner Whitted:
Fiction 2000: technology, tradition, and the essence of story. 161 - Steven Schkolne, Cici Koenig:
Surface drawing. 166 - John Underkoffler, Dan Chak, Gustavo S. Santos, Jessica Laszlo, Hiroshi Ishii:
The Luminous Room: some of it, anyway. 167 - Jay Lee, Victor Su, Sandia Ren, Hiroshi Ishii, James Hsiao, Rujira Hongladaromp:
HandSCAPE. 168 - Bruce Blumberg:
(void*): a cast of characters. 169 - Christa Sommerer, Laurent Mignonneau:
Life Spacies. 170 - Athomas Goldberg:
Leon. 171 - Ronen Lasry, Daniel Szecket:
ROUTE66. 172 - Phil Frei, Victor Su, Hiroshi Ishii:
Curlybot. 173 - Hiroshi Ishii, H. Rich Fletcher, Jay Lee, Seungho Choo, Joanna Berzowska, Craig Wisneski, Charlie Cano, Andres Hernandez, Colin Bulthaup:
musicBottles. 174 - Hiroo Iwata:
Ensphered vision. 175 - Hideki Kakeya:
Touchable 3D display. 176 - Takahisa Ando:
Hologram/head-mounted display. 177 - Mark Billinghurst:
Shared space: collaborative augmented reality. 178 - Masahiko Inami:
Head-mounted projector. 179 - Jakub Segen:
Visual conductor. 180 - Agueda Simó:
Microworlds, sirens, and Argonauts. 181 - Rebecca Allen:
Emergence. 182 - Yuki Sugihara:
Water display. 183 - Karrie Karahalios, Fernanda B. Viégas:
VisiPhone. 184 - Bill Keays, Ron MacNeil:
metaField maze. 185 - Kim Binsted:
HyperMask: virtual reactive faces for storytelling. 186 - Don Ritter:
TV guides. 187 - Barnabás Takács:
Digital cloning system. 188 - Flavia Sparacino:
City of News. 189 - David Horsley, Julija Leary:
A ghostly figure rising out of an evil, dark bog: the making of "The Wraith" from "The Mummy". 194 - Tim McLaughlin, John Anderson:
Cloth animation for Star Wars: Episode I "The Phantom Menace". 195 - Tim McLaughlin, Cary B. Phillips:
Creature wrangling and enveloping for Star Wars: Episode I "The Phantom Menace". 196 - Mary Beth Haggerty, Tim Stevenson:
Creating a digital world from scratch: the launch of the First Union Bank advertising compaign. 197 - Catherine Craig, James Doherty, Rick Grandy:
Creating digital corpses for "The Mummy". 198 - Geoff Campbell, Cary B. Phillips:
Creature modeling and facial animation on Star Wars: Episode I "The Phantom Menace". 199 - Eric Daniels:
Deep canvas in Disney's Tarzan. 200 - Bob Hoffman:
Digital cars. 201 - Mark Völpel:
Directing 3D animated characters for advertising: turning marketing strategy info storytelling strategy. 202 - Craig Hayes:
The Haunting. 203 - Karen Ansel:
The making of the painted world: "What Dreams May Come". 204 - Marjolaine Tremblay:
Multiple creatures choreography on Star Wars: (Episode I "The Phantom Menance"). 205 - James Taylor, Jim Hourihan:
Technical animation issues for the battle droids of Star Wars: (Episode I "The Phantom Menace"). 206 - Jean Bolte, David Benson:
Viewpainting models for Star Wars: (Episode I "The Phantom Menace"). 207 - Steve DiPaola, David Collins:
A 3D natural emulation design approach to virtual communities. 208 - Kenneth A. Huff:
The application of non-periodic tiling patterns in the creation of artistic images. 209 - Joanna Berzowska:
Computational expressionism: a model for drawing with computation. 210 - Kostas Terzidis:
Explorations of new visual systems. 211 - Philip Sanders:
Hyper-3D paintings in quick time VR: wunderkammer and hyperaesthesia. 212 - Agueda Simó, Juan Francisco López, Yu Uny Cao:
MSA's attractors: navigational aids for virtual environments. 213 - Ella Tallyn, Alan Chalmers, Scott Pitkethly:
The mutable cursor: using the cursor as a descriptive and directive device in digital interactive stories. 214 - Kelly B. Heaton, Robert D. Poor, Andrew J. Wheeler:
Nami. 215 - Wells Packard:
Nicholson NY/Pequot interactives. 216 - Tsutomu Miyasato:
Passion spaces based on the synesthesia phenomenon. 217 - Tiffany Holmes:
Phene-: creating a digital chimera. 218 - George Liaropoulos-Legendre, Larry Burks, S. Kirsten Gay:
SaltoArte: explorations in spatial interactive multimedia. 219 - Margarete Jahrmann, Max Moswitzer:
Setup of the Konsum Art.Server. 220 - Hartmut Chodura, Arnold Kaup:
Virtual music reproduction. 221 - Karrie Karahalios:
VisiPhone. 222 - Maurizio Forte:
3D facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data. 223