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11th VS-GAMES 2019: Vienna, Austria
- Fotis Liarokapis:
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019. IEEE 2019, ISBN 978-1-7281-4540-2 - Fangkai Yang, Christopher E. Peters:
Social-aware navigation in crowds with static and dynamic groups. 1-4 - Nigel W. John, Thomas W. Day, Serban R. Pop, Kausik Chatterjee, Katy Cottrell, Alistair Buchanan, Jonathan Roberts:
Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients. 1-4 - Uli Meyer, Susanne Draheim, Kai von Luck:
A Model for Sensorimotor Affordances in Virtual Reality Environments. 1-4 - Thomas W. Day, Nigel W. John:
Training Powered Wheelchair Manoeuvres in Mixed Reality. 1-7 - Benjamin Eckstein, Florian Niebling, Birgit Lugrin:
Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. 1-4 - Greta Hoffmann, Lars Matysiak:
Exploring Game Design for the Financial Education of Millenials. 1-2 - Sonja Gabriel:
We Make Games. Using Serious Game Design Concepts in Secondary School. 1-4 - Michail N. Giannakos, Kshitij Sharma, Evangelos Niforatos:
Exploring EEG signals during the different phases of game-player interaction. 1-8 - Selma Rizvic, Dusanka Boskovic, Fabio Bruno, Barbara Davidde Petriaggi, Sanda Sljivo, Marco Cozza:
Actors in VR storytelling. 1-8 - Tomás Alves, Carlos Martinho, Rui Prada:
Towards Incorporating Personality in Serious Games for Health. 1-4 - Nikolaos Bakalos, Ioannis Rallis, Nikolaos Doulamis, Anastasios D. Doulamis, Eftychios Protopapadakis, Athanasios Voulodimos:
Choreographic Pose Identification using Convolutional Neural Networks. 1-7 - Mark Magro, Keith Bugeja, Sandro Spina, Kurt Debattista:
Interactive Cloud-based Global Illumination for Shared Virtual Environments. 1-8 - Ricardo Rodrigues, Paula Costa Ferreira, Rui Prada, Paula Paulino, Ana Margarida Veiga Simão:
Festarola: a Game for Improving Problem Solving Strategies. 1-8 - Fotis Giariskanis, Panagiotis Parthenios, Katerina Mania:
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design. 1-4 - Liudmila Tahai, James R. Wallace, Christian Eckhardt, Krzysztof Pietroszek:
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. 1-4 - Paula Alavesa, Ilmo Laitalainen, Milla Immonen:
Context Defined Aspects of Gamification for Factory Floor. 1-2 - Sahba Zojaji, Christopher Peters:
Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts. 1-2 - Efstathios Karanastasis, Efthymios Chondrogiannis, Sotiris Papasotiriou:
A novel AR application for in-vehicle entertainment and education. 1-4 - Salva Kirakosian, Emmanuel Maravelakis, Katerina Mania:
Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time. 1-4 - Lei Zhang, Doug A. Bowman, Caroline N. Jones:
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality. 1-8 - Thomas Heinz, Christoph Schlieder:
Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation. 1-4 - Lee Beever, Serban R. Pop, Nigel W. John:
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design. 1-4 - Adam Palmquist:
A product to gamify other products; implementing gamification in existing software. 1-8 - Andreas Müller, Samuel Truman, Sebastian von Mammen, Kirsten Brukamp:
Engineering a Showcase of Virtual Reality Exposure Therapy. 1-2 - Jan Burkholz, Sebastian von Mammen:
Empathy & Information: Ingredients for a Children's Game on Diabetes. 1-2 - Chris Ferguson, Herre van Oostendorp, Egon L. van den Broek:
The Development and Evaluation of the Storyline Scaffolding Tool. 1-8 - Philipp Hein, Max Bernhagen, Angelika C. Bullinger:
Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation. 1-4 - David Sedlácek, Ondrej Okluský, Jiri Zara:
Moon Base: A Serious Game for Education. 1-4 - Belma Ramic-Brkic, Alican Balik, Suncica Hadzidedic, Nirvana Pistoljevic:
Web Tool for Creating Educational/Therapeutic Programmes. 1-4 - Greta Hoffmann, Raphaël Martin, Christof Weinhardt:
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game. 1-4 - Oona Kivelä, Paula Alavesa, Aku Visuri, Timo Ojala:
Study on the Motivational and Physical Effects of Two VR Exergames. 1-2 - Soroosh Mashal, Gerold Hoelzl, Matthias Kranz:
Valkyrie Project: Flying Immersion in Virtual Reality. 1-4 - David Panzoli, Paco Royeres, Mathéo Fedou:
Hand-based interactions in Virtual Reality: No better feeling than the real thing! 1-2 - Sophia C. Steinhaeusser, Anna Riedmann, Max Haller, Sebastian Oberdörfer, Kristina Bucher, Marc Erich Latoschik:
Fancy Fruits - An Augmented Reality Application for Special Needs Education. 1-4 - Brita Munsinger, Greg White, John Quarles:
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children. 1-4 - Daniel Roth, Sebastian von Mammen, Julian Keil, Manuel Schildknecht, Marc Erich Latoschik:
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief. 1-4 - Maria Vayanou, George Loumos, Antonis Kargas, Olga Sidiropoulou, Konstantinos Apostolopoulos, Ermis E. Ioannidis, George Kakaletris, Yannis E. Ioannidis:
Cultural Mobile Games: Designing for 'Many'. 1-4 - Emmanuel Schmück, Rory Flemming, Paul Schrater, Pedro Cardoso-Leite:
Principles underlying the design of a cognitive training game as a research framework. 1-2 - Raphael Costa, John Quarles:
3D Interaction with Virtual Objects in Real Water. 1-7 - Farzam Kharvari, Wolfgang Höhl:
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization. 1-2 - Michael Isaza, Jingjing Zhang, Karis Kim, Chao Mei, Rongkai Guo:
Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness. 1-4 - Felix Born, Sophie Abramowski, Maic Masuch:
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion. 1-8 - Sebastian von Mammen, Andreas Müller, Marc Erich Latoschik, Mario Botsch, Kirsten Brukamp, Carsten Schröder, Michel Wacker:
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being. 1-2 - Fabrizio Palmas, David Labode, David A. Plecher, Gudrun Klinker:
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task. 1-8 - Petar Jercic:
What could the baseline measurements predict about decision-making performance in serious games set in the financial context. 1-4 - Katharina Anna Maria Heydn, Marc Philipp Dietrich, Marcus Barkowsky, Götz Winterfeldt, Sebastian von Mammen, Andreas Nüchter:
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting. 1-8 - Connor Fletcher, Vedad Hulusic, Panos Amelidis:
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition. 1-4 - Bushra Tasnim Zahed, Gregory White, John Quarles:
Play It Safe: An Educational Cyber Safety Game for Children in Elementary School. 1-4 - Wolfgang Höhl:
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization. 1-4 - Maadh Al Kalbani, Maite Frutos Pascual, Ian Williams:
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction. 1-8 - Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel:
Development of a Directed Teleport Function for Immersive Training in Virtual Reality. 1-8 - Milla Immonen, Paula Alavesa, Vasiliki Mylonopoulou:
Design Challenges for Social Interactions at Factory Floor. 1-2 - Anna Gardeli, Spyros Vosinakis:
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills. 1-8 - Iris Kico, Fotis Liarokapis:
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping. 1-4
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