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43rd SIGGRAPH 2016: Anaheim, CA, USA - Emerging Technologies
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Emerging Technologies. ACM 2016, ISBN 978-1-4503-4372-5

- Yuichiro Takeuchi, Shunichi Suwa, Kunihiko Nagamine:

AnyLight: an integral illumination device. 1:1-1:2 - Hiroo Iwata, Yuta Kimura, Hikaru Takatori, Yuki Enzaki:

Big Robot Mk.1A. 2:1-2:2 - Robert Konrad, Nitish Padmanaban

, Emily B. Cooper, Gordon Wetzstein
:
Computational focus-tunable near-eye displays. 3:1-3:2 - Lochlainn Wilson:

DC expo: FOVE. 4:1 - Justus Thies, Michael Zollhöfer, Marc Stamminger, Christian Theobalt

, Matthias Nießner:
Demo of Face2Face: real-time face capture and reenactment of RGB videos. 5:1-5:2 - Guillermo Andrade-Barroso, Florian Nouviale, Jérôme Ardouin, Éric Marchand

, Maud Marchal, Anatole Lécuyer:
Enjoy 360° vision with the FlyVIZ. 6:1 - Vibol Yem, Ryuta Okazaki, Hiroyuki Kajimoto:

FinGAR: combination of electrical and mechanical stimulation for high-fidelity tactile presentation. 7:1-7:2 - Akira Ishii, Ippei Suzuki

, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai:
Graphical manipulation of human's walking direction with visual illusion. 8:1-8:2 - Ryohei Tanaka, Takuji Narumi

, Tomohiro Tanikawa, Michitaka Hirose:
Guidance field: vector field for implicit guidance in virtual environments. 9:1-9:2 - Haruya Uematsu, Daichi Ogawa, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto:

HALUX: projection-based interactive skin for digital sports. 10:1-10:2 - Ravish Mehra, Christoph Hohnerlein, David Perek, Elia Gatti, Riccardo DeSalvo, Sean J. Keller:

HapticWave: directional surface vibrations using wave-field synthesis. 11:1-11:2 - Daichi Ogawa, Kenta Tanabe, Vibol Yem, Taku Hachisu, Hiroyuki Kajimoto:

HapTONE: haptic instrument for enriched musical play. 12:1-12:2 - Yuta Itoh

, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker:
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. 13:1 - MHD Yamen Saraiji, Shota Sugimoto, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi:

Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending. 14:1-14:2 - Takashi Miyaki

, Jun Rekimoto:
LiDARMAN: reprogramming reality with egocentric laser depth scanning. 15:1-15:2 - Mikhail Matrosov, Olga Volkova, Dzmitry Tsetserukou

:
LightAir: a novel system for tangible communication with quadcopters using foot gestures and projected image. 16:1-16:2 - Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman

, Nir Benty, Aaron E. Lefohn, David Luebke:
Perceptually-based foveated virtual reality. 17:1-17:2 - Takatoshi Yoshida, Yoshihiro Watanabe, Masatoshi Ishikawa

:
Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting. 18:1 - Tetiana Parshakova, Minjoo Cho, Álvaro Cassinelli

, Daniel Saakes:
Ratchair: furniture learns to move itself with vibration. 19:1-19:2 - Keigo Matsumoto

, Yuki Ban, Takuji Narumi
, Yohei Yanase, Tomohiro Tanikawa, Michitaka Hirose:
Unlimited corridor: redirected walking techniques using visuo haptic interaction. 20:1-20:2 - Daisuke Ochi, Akio Kameda, Kosuke Takahashi, Motohiro Makiguchi, Kouta Takeuchi:

VR technologies for rich sports experience. 21:1-21:2 - Yoshikazu Furuyama, Atsushi Matsubayashi, Yasutoshi Makino, Hiroyuki Shinoda

:
X-SectionScope: cross-section projection in light field clone image. 22:1-22:2 - Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki

, Yoichi Ochiai:
Yadori: mask-type user interface for manipulation of puppets. 23:1 - Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, Masatoshi Ishikawa

:
ZoeMatrope: a system for physical material design. 24:1 - Jiangmei (Mei) Wu:

Zushiki light art: form finding and making through paper folding. 25:1

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