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Atsushi Hiyama
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2020 – today
- 2024
- [c80]Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker:
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. HCI (48) 2024: 34-53 - 2023
- [c79]Atsuko Miyazaki, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Kenta Toshima, Atsushi Hiyama:
Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel program at an older adults facility: A pilot randomized controlled trial. AHs 2023: 135-146 - [c78]Sebastian Walchshäusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami:
Generating an Environment for Socializing Between Older Adults in a VR Supermarket. GI-Jahrestagung 2023: 325-337 - [c77]Takahiro Miura, Ken-ichiro Yabu, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube:
Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children. HCI (49) 2023: 125-139 - [c76]Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker:
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. HCI (32) 2023: 531-551 - 2022
- [c75]Hitoshi Kawasaki, Sohei Wakisaka, Hiroto Saito, Atsushi Hiyama, Masahiko Inami:
A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training. AHs 2022: 152-161 - [c74]Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker:
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. HCI (40) 2022: 407-415 - [c73]Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen:
Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit. VR Workshops 2022: 131-135 - 2021
- [c72]Yuki Kubota, Atsushi Hiyama, Masahiko Inami:
A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data. AHs 2021: 174-182 - [c71]Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami:
Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. CHI 2021: 628:1-628:15 - [c70]Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami:
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. CHI 2021: 629:1-629:14 - [c69]Chien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami:
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly. HCI (26) 2021: 23-37 - [c68]Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. HCI (26) 2021: 38-57 - 2020
- [c67]Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami:
Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. CHI 2020: 1-12 - [c66]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. HCI (28) 2020: 47-66 - [c65]Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose:
Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan. HCI (28) 2020: 609-621 - [c64]Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen:
Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience. HCI (28) 2020: 630-642 - [c63]Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami:
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. MUM 2020: 96-106
2010 – 2019
- 2019
- [c62]Katie Seaborn, Nina Lee, Marla Narazani, Atsushi Hiyama:
Intergenerational shared action games for promoting empathy between Japanese youth and elders. ACII 2019: 1-7 - [c61]Ryo Takizawa, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Atsushi Hiyama, Michiteru Kitazaki, Masahiko Inami, Maki Sugimoto:
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms. AIVR 2019: 25-32 - [c60]Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, Masahiko Inami:
Virtual Super-Leaping: Immersive Extreme Jumping in VR. AH 2019: 18:1-18:8 - [c59]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, Masahiko Inami:
MagniFinger: Fingertip probe microscope with direct micro movements. AH 2019: 32:1-32:7 - [c58]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. HCI (28) 2019: 135-154 - [c57]Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose:
Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents. HCI (27) 2019: 170-180 - [c56]Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami:
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. HCI (27) 2019: 532-550 - [c55]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami:
MagniFinger: fingertip-mounted microscope for augmenting human perception. SIGGRAPH Posters 2019: 2:1-2:2 - [c54]Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami:
EyeHacker: gaze-based automatic reality manipulation. SIGGRAPH Emerging Technologies 2019: 12:1-12:2 - [c53]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami:
MagniFinger: magnified perception by a fingertip probe microscope. SIGGRAPH Emerging Technologies 2019: 17:1-17:2 - [c52]Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami:
PickHits: hitting experience generation with throwing motion via a handheld mechanical device. SIGGRAPH Emerging Technologies 2019: 20:1-20:2 - [c51]Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami:
ExLeap: Minimal and highly available telepresence system creating leaping experience. VR 2019: 1321-1322 - [e2]Yasuaki Kakehi, Atsushi Hiyama:
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Tokyo, Japan, September 11-13, 2019. Eurographics Association 2019, ISBN 978-3-03868-083-3 [contents] - [e1]Yasuaki Kakehi, Atsushi Hiyama:
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Posters and Demos, Tokyo, Japan, September 11-13, 2019. Eurographics Association 2019, ISBN 978-3-03868-097-0 [contents] - 2018
- [c50]Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, Michitaka Hirose:
Evaluating a Smartphone-Based Social Participation App for the Elderly. HCI (26) 2018: 505-517 - [c49]Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama:
Innovative Game Concepts for Alzheimer Patients. HCI (27) 2018: 526-545 - [c48]Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, Masahiko Inami:
Leviopole: mid-air haptic interactions using multirotor. SIGGRAPH Emerging Technologies 2018: 12:1-12:2 - [c47]Takahiro Miura, Ken-ichiro Yabu, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube:
Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System). W4A 2018: 32:1-32:10 - 2017
- [c46]Shoma Arita, Atsushi Hiyama, Michitaka Hirose:
GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs. CSCW Companion 2017: 127-130 - [c45]Atsushi Hiyama, Akihiro Kosugi, Kentarou Fukuda, Masatomo Kobayashi, Michitaka Hirose:
Facilitating Remote Communication Between Senior Communities with Telepresence Robots. HCI (28) 2017: 501-515 - [c44]Kaoru Shinkawa, Kenichi Saito, Masatomo Kobayashi, Atsushi Hiyama:
Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System. HCI (28) 2017: 557-568 - [c43]Sohei Wakisaka, Atsushi Hiyama, Masahiko Inami:
Transmission of experiences with augmented human techniques. UbiComp/ISWC Adjunct 2017: 740-744 - 2016
- [c42]Taihei Kojima, Atsushi Hiyama, Kenjirou Kobayashi, Sachiko Kamiyama, Naokata Ishii, Michitaka Hirose, Hiroko Akiyama:
EXILE: Experience based Interactive Learning Environment. AH 2016: 37:1-37:2 - [c41]Masayuki Anekawa, Atsushi Hiyama, Sachiko Kamiyama, Michitaka Hirose:
Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age. HCI (9) 2016: 302-311 - [c40]Shoma Arita, Atsushi Hiyama, Michitaka Hirose:
Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success. HCI (9) 2016: 312-323 - [c39]Takahiro Miura, Shoma Arita, Atsushi Hiyama, Masatomo Kobayashi, Toshinari Itoko, Junichiro Sawamura, Michitaka Hirose:
Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site. HCI (7) 2016: 359-370 - [c38]Akihiro Kosugi, Shogo Nishiguchi, Masahiko Izumi, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose:
Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers. HCI (9) 2016: 385-394 - [c37]Hiroshi Yamada, Kaoru Shinkawa, Atsushi Hiyama, Masato Yamaguchi, Masatomo Kobayashi, Michitaka Hirose:
Interactive Searching Interface for Job Matching of Elderly Workers. HCI (9) 2016: 436-445 - [c36]Takahiro Miura, Ken-ichiro Yabu, Takeshi Noro, Tomoko Segawa, Kei Kataoka, Akihito Nishimuta, Masaya Sanmonji, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube:
Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group. ICCHP (2) 2016: 265-272 - 2015
- [c35]Munehiko Sato, Shigeo Yoshida, Alex Olwal, Boxin Shi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose, Ramesh Raskar:
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces. CHI 2015: 2191-2200 - [c34]Takahiro Miura, Ken-ichiro Yabu, Atsushi Hiyama, Noriko Inamura, Michitaka Hirose, Tohru Ifukube:
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens. INTERACT (3) 2015: 80-98 - [c33]Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto:
R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection. SIGGRAPH Asia Emerging Technologies 2015: 20:1-20:3 - 2014
- [j4]Atsushi Hiyama, Masatomo Kobayashi, Hironobu Takagi, Michitaka Hirose:
Mosaic: collaborative ways for older adults to use their expertise through information technologies. ACM SIGACCESS Access. Comput. 110: 26-33 (2014) - [c32]Taihei Kojima, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose:
Training Archived Physical Skill through Immersive Virtual Environment. HCI (13) 2014: 51-58 - [c31]Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose:
T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring. HCI (7) 2014: 582-589 - [c30]Masahiko Izumi, Tomoya Kikuno, Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose:
Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors. HCI (6) 2014: 648-659 - 2013
- [c29]Takahiro Miura, Ken-ichiro Yabu, Masatsugu Sakajiri, Mari Ueda, Junya Suzuki, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube:
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment. ASSETS 2013: 65:1-65:2 - [c28]Yukari Hori, Yutaka Tokuda, Takahiro Miura, Atsushi Hiyama, Michitaka Hirose:
Communication pedometer: a discussion of gamified communication focused on frequency of smiles. AH 2013: 206-212 - [c27]Masato Nakayama, Atsushi Hiyama, Takahiro Miura, Naomi Yatomi, Michitaka Hirose:
Mosaic-type work support system using touchscreen computers for senior people. CSCW Companion 2013: 235-238 - [c26]Atsushi Hiyama, Hiroyuki Onimaru, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose:
Augmented Reality System for Measuring and Learning Tacit Artisan Skills. HCI (14) 2013: 85-91 - [c25]Takahiro Miura, Masato Nakayama, Atsushi Hiyama, Naomi Yatomi, Michitaka Hirose:
Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms. HCI (7) 2013: 162-170 - [c24]Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Tomohiro Tanikawa, Michitaka Hirose:
Towards Mobile Embodied 3D Avatar as Telepresence Vehicle. HCI (8) 2013: 671-680 - [c23]Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Masaru Miyazaki, Michitaka Hirose:
Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing. HCI (29) 2013: 749-753 - [c22]Atsushi Hiyama, Yuki Nagai, Michitaka Hirose, Masatomo Kobayashi, Hironobu Takagi:
Question first: Passive interaction model for gathering experience and knowledge from the elderly. PerCom Workshops 2013: 151-156 - [c21]Takahiro Miura, Atsushi Hiyama, Masatomo Kobayashi, Hironobu Takagi, Naomi Yatomi, Michitaka Hirose:
Investigation on work motivation of Japanese seniors and skill discovery from their résumés. SII 2013: 190-197 - 2011
- [j3]Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge. Comput. Entertain. 9(1): 4:1-4:16 (2011) - [c20]Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose:
Wearable Display System for Handing Down Intangible Cultural Heritage. HCI (14) 2011: 158-166 - [c19]Atsushi Hiyama, Hiroshi Fujino, Go Kashiwagi, Michitaka Hirose:
Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector. UbiComp 2011: 597-598 - [c18]Masatomo Kobayashi, Atsushi Hiyama, Takahiro Miura, Chieko Asakawa, Michitaka Hirose, Tohru Ifukube:
Elderly User Evaluation of Mobile Touchscreen Interactions. INTERACT (1) 2011: 83-99 - [c17]Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose:
Artisanship training using wearable egocentric display. UIST (Adjunct Volume) 2011: 81-82 - 2010
- [j2]Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Particle Display System - Virtually Perceivable Pixels with Randomly Distributed Physical Pixels -. Inf. Media Technol. 5(1): 1-12 (2010) - [c16]Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Highly integratable large-scale displays for public spaces. UbiComp (Adjunct Papers) 2010: 427-428
2000 – 2009
- 2009
- [j1]Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Particle Display System - Virtually Perceivable Pixels with Randomly Distributed Physical Pixels. J. Inf. Process. 17: 280-291 (2009) - [c15]Munehiko Sato, Yasuhiro Suzuki, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Particle Display System - A Large Scale Display for Public Space. EGVE/ICAT/EuroVR 2009: 29-36 - [c14]Shinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Robustness enhancement of a localization system using interior decoration with coded pattern. VRST 2009: 147-150 - 2008
- [c13]Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer. APCHI 2008: 311-320 - [c12]Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Configurable and ad hoc display for clothes. SIGGRAPH Posters 2008: 48 - [c11]Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Mobile interface using visible-light communication technology for pervasive computing environment. SIGGRAPH Posters 2008: 89 - 2007
- [c10]Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Inter-glow: interaction by controlling light. Advances in Computer Entertainment Technology 2007: 276-277 - [c9]Atsushi Hiyama, Kotaro Hashimoto, Tomohiro Tanikawa, Michitaka Hirose:
Study on Public User Interface. HCI (9) 2007: 518-525 - [c8]Ronald Sidharta, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Volumetric Display for Augmented Reality. ICAT 2007: 55-62 - [c7]Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
inter-glow. SIGGRAPH Emerging Technologies 2007: 14 - [c6]Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
inter-glow. SIGGRAPH Posters 2007: 145 - [c5]Shigeru Saito, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration. VR 2007: 67-74 - [c4]Atsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose:
Design flexibility in seamless coded pattern for localization. VRST 2007: 219-220 - 2006
- [c3]Ronald Sidharta, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System. ICAT Workshops 2006: 115-118 - 2004
- [c2]Atsushi Hiyama, Jun Yamashita, Hideaki Kuzuoka, Koichi Hirota, Michitaka Hirose:
Position Tracking Using Infra-Red Signals for Museum Guiding System. UCS 2004: 49-61 - 2002
- [c1]Atsushi Hiyama, Ryoko Ueoka, Koichi Hirota, Michitaka Hirose, Michie Sone, Tomohiro Kawamura:
Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery. ISWC 2002: 129-130
Coauthor Index
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