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5. SUI 2017: Brighton, UK
- Adalberto L. Simeone, Kyle Johnsen, Robert J. Teather, Christian Sandor:
Proceedings of the 5th Symposium on Spatial User Interaction, SUI 2017, Brighton, United Kingdom, October 16 - 17, 2017. ACM 2017, ISBN 978-1-4503-5486-8
Opening keynote address
- Frank Steinicke:
Fooling your senses: (super-)natural user interfaces for the ultimate display. 1-2
Immersion & presence
- Sungchul Jung, Christian Sandor, Pamela J. Wisniewski, Charles E. Hughes:
RealME: the influence of body and hand representations on body ownership and presence. 3-11 - Dimitar Valkov, Steffen Flagge:
Smooth immersion: the benefits of making the transition to virtual environments a continuous process. 12-19 - Ahmed E. Mostafa, Won Hyung A. Ryu, Kazuki Takashima, Sonny Chan, Mario Costa Sousa, Ehud Sharlin:
ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities. 20-29
User interfaces
- Florian Müller, Sebastian Günther, Azita Hosseini Nejad, Niloofar Dezfuli, Mohammadreza Khalilbeigi, Max Mühlhäuser:
Cloudbits: supporting conversations through augmented zero-query search visualization. 30-38 - Nico Li, Wesley Willett, Ehud Sharlin, Mario Costa Sousa:
Visibility perception and dynamic viewsheds for topographic maps and models. 39-47 - Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets. 48-57
Haptics
- Nicholas Katzakis, Jonathan Tong, Oscar Ariza, Lihan Chen, Gudrun Klinker, Brigitte Röder, Frank Steinicke:
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality. 58-67 - Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul G. Clifton, Michael Nitsche, Timothy N. Welsh, Ali Mazalek:
Evaluating the effect of tangible virtual reality on spatial perspective taking ability. 68-77 - Markus Löchtefeld, Frederik Wiehr, Sven Gehring:
Analysing the effect of tangibile user interfaces on spatial memory. 78-81 - John C. McClelland, Robert J. Teather, Audrey Girouard:
Haptobend: shape-changing passive haptic feedback in virtual reality. 82-90
Gaze
- Yuan Yuan Qian, Robert J. Teather:
The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality. 91-98 - Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi, Hans Gellersen:
Gaze + pinch interaction in virtual reality. 99-108 - Uwe Gruenefeld, Dag Ennenga, Abdallah El Ali, Wilko Heuten, Susanne Boll:
EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality. 109-118
Panel
- Florian Daiber, Kyle Johnsen, Robert W. Lindeman, Sriram Subramanian:
Spatial user interaction panel. 119
Systems & applications
- Yu Ishikawa, Buntarou Shizuki, Junichi Hoshino:
Evaluation of finger position estimation with a small ranging sensor array. 120-127 - Teo Babic, Harald Reiterer, Michael Haller:
GestureDrawer: one-handed interaction technique for spatial user-defined imaginary interfaces. 128-137 - Bhuvaneswari Sarupuri, Simon Hoermann, Frank Steinicke, Robert W. Lindeman:
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking. 138-147
Demonstrations
- Uwe Gruenefeld, Dana Hsiao, Wilko Heuten, Susanne Boll:
EyeSee: beyond reality with Microsoft HoloLens. 148 - Teo Babic, Harald Reiterer, Michael Haller:
GestureDrawer demo: one-handed interaction technique for spatial user-defined imaginary interfaces. 149 - John C. McClelland, Robert J. Teather, Audrey Girouard:
Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality. 150 - Yuan Yuan Qian, Robert J. Teather:
Head vs. eye-based selection in virtual reality. 151 - Ifigeneia Mavridou, Mahyar Hamedi, Mohsen Fatoorechi, James Archer, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Charles Nduka:
Using facial gestures to drive narrative in VR. 152 - Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance. 153
posters
- Shih-Wen Hsiao, Yi-Cheng Tsao:
Look closer: adaptive mobile content zooming based on natural spatial user interaction. 154 - Michiya Yamamoto, Hirofumi Sakiyama, Satoshi Fukumori, Takashi Nagamatsu:
An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers. 155 - Catherine Ball, Kyle Johnsen:
Filtering world-in-miniature: visual analytics for immersive virtual experiences. 156 - Thomas Jung, Patrick Bauer:
Constraint-based modeling technique for mid-air interaction. 157 - Frank Spillers:
Soundspace: toward accessible spatial navigation and collaboration for blind users. 158 - Krzysztof Pietroszek, Phuc Pham, Christian Eckhardt:
CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW. 159 - Marco Speicher, Florian Daiber, Gian-Luca Kiefer, Antonio Krüger:
Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experiment. 160 - Lewis Carter, Leigh Ellen Potter:
Spatial virtual keyboard for wand based virtual reality. 161 - Adrian Ramcharitar, Robert J. Teather:
A head coupled cursor for 2D selection in virtual reality. 162 - Lawrence E. Warren, Doug A. Bowman:
User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix Omni. 163 - Christian Eckhardt, John Sullivan, Krzysztof Pietroszek:
Flex: hand gesture recognition using muscle flexing sensors. 164 - Yasin Farmani, Robert J. Teather:
Player performance with different input devices in virtual reality first-person shooter games. 165
Closing keynote address
- Alex Schwartz:
Intuitive spatial interactions in VR: learnings from "job simulator". 166
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