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VR Workshops 2021: Lisbon, Portugal
- IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2021, Lisbon, Portugal, March 27 - April 1, 2021. IEEE 2021, ISBN 978-1-6654-4057-8
- Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis:
Immersive Virtual Reality Training : Three Cases from the Danish Industry. 1-5 - Alexis Evain, Aurélie Congès, Frédérick Bénaben:
Management of crisis exercises in Virtual Reality. 6-13 - Kangqiao Zhao, Feng Lin, Hock Soon Seah:
Collective Intelligence of Autonomous Animals in VR Hunting. 14-22 - Jerônimo G. Grandi, Zekun Cao, Mark Ogren, Regis Kopper:
Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality. 23-29 - João Ferreira, Daniel Mendes, Rui Nóbrega, Rui Rodrigues:
Immersive Multimodal and Procedurally-Assisted Creation of VR Environments. 30-37 - José García Estrada, Ekaterina Prasolova-Førland:
Developing VR content for digital career guidance in the context of the pandemic. 38-43 - Fernando Cassola, Manuel Pinto, Daniel Mendes, Leonel Morgado, António Coelho, Hugo Paredes:
A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality. 44-49 - Lui Albæk Thomsen, Ali Adjorlu:
A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum Disorder. 50-55 - Yi Joy Li, Cody Ducleroir, Tyler Ian Stollman, Elena Wood:
Parkinson's Disease Simulation in Virtual Reality for Empathy Training in Medical Education. 56-59 - Yi Joy Li, Hao Irene Luo:
Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a Tool. 60-63 - Ata Otaran, Ildar Farkhatdinov:
A Short Description of an Ankle-Actuated Seated VR Locomotion Interface. 64-66 - Moritz Schubert, Dominik Endres:
The Bayesian Causal Inference of Body Ownership Model: Use in VR and Plausible Parameter Choices. 67-70 - Majed Elwardy, Hans-Jürgen Zepernick, Yan Hu:
On Head Movements in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head Mounted Displays. 71-74 - Vincent Isnard, Trami Nguyen, Isabelle Viaud-Delmon:
Exploiting Voice Transformation to Promote Interaction in Virtual Environments. 75-79 - Riccardo Miccini, Simone Spagnol:
A hybrid approach to structural modeling of individualized HRTFs. 80-85 - Linnea Bjerregaard Pedersen, Rolf Nordahl:
Experiencing Presence in a Virtual Reality Music Video. 86-89 - Valentin Bauer, Tifanie Bouchara:
First Steps Towards Augmented Reality Interactive Electronic Music Production. 90-93 - Marie Hartwig, Volker Hohmann, Giso Grimm:
Speaking with avatars - influence of social interaction on movement behavior in interactive hearing experiments. 94-98 - Anders Riddersholm Bargum, Devansh Kandpal, Oddur Ingi Kristjansson, Simon Rostami Mosen, Jesper S. Andersen, Stefania Serafin:
Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music. 99-102 - Luis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, Merete Nordentoft:
The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality. 103-108 - Nels Numan, Frank Bart ter Haar, Pablo César:
Generative RGB-D Face Completion for Head-Mounted Display Removal. 109-116 - David L. Smyth, Gareth W. Young, Jan Ondrej, Rogério E. da Silva, Alan Cummins, Susheel Nath, Amar Zia Arslaan, Pisut Wisessing, Aljosa Smolic:
Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations. 117-122 - Radoslaw Sterna, Artur Cybulski, Magdalena Igras-Cybulska, Joanna Pilarczyk, Michal Jakub Kuniecki:
Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization. 123-126 - Claudia Krogmeier, Christos Mousas:
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment. 127-134 - Amarnath Murugan, Rishi Vanukuru, Jayesh S. Pillai:
Towards Avatars for Remote Communication using Mobile Augmented Reality. 135-139 - Iana Podkosova, Katja Zibrek, Julien Pettré, Ludovic Hoyet, Anne-Hélène Olivier:
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. 140-143 - Soumyajit Chakraborty, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer:
Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues. 144-147 - Rifatul Islam, Samuel Ang, John Quarles:
CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques. 148-155 - Estelle Nakul, Renaud Jeannin, Christophe Lopez:
A new device to restore sensory congruency in virtual reality and to prevent cybersickness. 156-160 - Stephen B. Gilbert, Angelica Jasper, Nathan C. Sepich, Taylor A. Doty, Jonathan W. Kelly, Michael C. Dorneich:
Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data Sharing. 161-164 - Daniel Zielasko:
Subject 001 - A Detailed Self-Report of Virtual Reality Induced Sickness. 165-168 - Colin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Steve Grogorick, Susana Castillo, Marcus A. Magnor:
Mitigation of Cybersickness in Immersive 360°Videos. 169-177 - Tongyu Nie, Evan Suma Rosenberg:
Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion. 178-182 - Aviv Elor, Asiiah Song, Sri Kurniawan:
Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality. 183-188 - Anil Ufuk Batmaz, Wolfgang Stuerzlinger:
Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks. 189-194 - Dimitar Valkov, Sebastian Thiele, Karim Huesmann, Eike Gebauer, Benjamin Risse:
Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis. 195-200 - Carolin Stellmacher:
Haptic-Enabled Buttons Through Adaptive Trigger Resistance. 201-204 - Adam S. Williams, Francisco R. Ortega:
Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment. 205-209 - Philipp Löschner, André Hinkenjann, Ernst Kruijff:
IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer. 210-213 - Felix J. Thiel, Anthony Steed:
"Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting. 214-219 - Brook Bowers, Alexander James Tuttle, Andrew Rukangu, Anton Franzluebbers, Catherine Ball, Kyle Johnsen:
Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality. 220-225 - Camilla Jaller, Nicklas B. S. Andersen, Niels C. Nilsson, Razvan Paisa, Mads Damsbo, Stefania Serafin:
MARTYR: Exploring Ingredients of Virtual Dining Experiences. 226-231 - Derianna Thomas, Lars Erik Holmquist:
Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality Devices. 232-237 - Felicia Brisc, Nuno Serra:
Real-time Immersive VR Visualization of Ocean Climate Data. 238-241 - Emil Rosenlund Høeg, Jon Ram Bruun-Pedersen, Stefania Serafin:
Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study. 242-249 - Nico Feld, Benjamin Weyers:
Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours. 250-256 - Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen:
Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction. 257-263 - Priyanka Pazhayedath, Pedro Belchior, Rafael Prates, Filipe Silveira, Daniel Simões Lopes, Robbe Cools, Augusto Esteves, Adalberto L. Simeone:
Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration. 264-270 - Divine Maloney, Guo Freeman, Andrew C. Robb:
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space. 271-277 - Yiran Zhang, Sy-Thanh Ho, Nicolas Ladevèze, Huyen Nguyen, Cédric Fleury, Patrick Bourdot:
In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility. 278-283 - David M. Broussard, Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst:
An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom. 284-290 - Paul Benölken, André Bresges, Daniel Wickeroth, Florian Genz:
VR based Explorations of the Rhine Riverbed. 291-296 - Johanna Pirker, Johannes Kopf, Alexander Kainz, Andreas Dengel, Benjamin Buchbauer:
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. 297-302 - Natalie Bursztyn, Hannah Riegel, Pejman Sajjadi, Bart Masters, Jiayan Zhao, Jiawei Huang, Mahda M. Bagher, Jan Oliver Wallgrün, Alexander Klippel:
Fostering Geological Thinking Through Virtual Strike and Dip Measurements. 303-308 - Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams:
Embodied online dance learning objectives of CAROUSEL+. 309-313 - Maha Abdelmohsen, Yasmine Arafa:
Training Social Skills of Children with ASD Through Social Virtual Robot. 314-319 - Ekaterina Prasolova-Førland, Simon McCallum, José García Estrada:
Collaborative learning in VR for cross-disciplinary distributed student teams. 320-325 - Lei Zhang, Doug A. Bowman:
Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts. 326-329 - Thomas Rausch, Waldemar Hummer, Christian Stippel, Silvio Vasiljevic, Carmine Elvezio, Schahram Dustdar, Katharina Krösl:
Towards a Platform for Smart City-Scale Cognitive Assistance Applications. 330-335 - Aurélie Conges, Peipei Yang, Frédérick Bénaben, Jacob L. Graham:
Using Virtual Reality to Facilitate Common Operational Pictures' Representation. 336-341 - Jaspreet Singh Dhanjan, Anthony Steed:
Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments. 342-346 - Maximilian Kaluschke, Myat Su Yin, Peter Haddawy, Natchalee Srimaneekarn, Pipop Saikaew, Gabriel Zachmann:
A Shared Haptic Virtual Environment for Dental Surgical Skill Training. 347-352 - Lui Thomsen, Ali Adjorlu:
Designing a collaborative virtual reality system to assess social inclusion among neurodiverse students. 353-357 - Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg:
Revisiting Audiovisual Rotation Gains for Redirected Walking. 358-359 - Niall L. Williams, Aniket Bera, Dinesh Manocha:
Redirection Using Alignment. 360-362 - Tim Weißker, Pauline Bimberg, Bernd Fröhlich:
An Overview of Group Navigation in Multi-User Virtual Reality. 363-369 - Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, Bernhard E. Riecke:
Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm. 370-372 - Bernhard E. Riecke, Daniel Zielasko:
Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. 373-374 - Yanxiang Zhang, Jiao Hong:
Direction change of redirected walking via a single shoe height change. 375-376 - Francesco Soave, Ildar Farkhatdinov, Nick Bryan-Kinns:
Multisensory Teleportation in Virtual Reality Applications. 377-379 - Thomas Van Gemert, Joanna Bergström:
Evaluating VR Sickness in VR Locomotion Techniques. 380-382 - Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn:
Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. 383-384 - Lisa Marie Prinz, Tintu Mathew, Simon Klüber, Benjamin Weyers:
An Overview and Analysis of Publications on Locomotion Taxonomies. 385-388 - Claudiu-Bogdan Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Váradi, Niels Christian Nilsson:
Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments. 389-390 - Jonathan W. Kelly, Stephen B. Gilbert:
The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual. 391-392 - Paul Chojecki, David Przewozny, Detlef Runde, Mustafa-Tevfik Lafci, Sebastian Bosse:
Effects of a handlebar on standing VR locomotion. 393-394 - Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus von der Heyde, Ivan A. Aguilar, Bernhard E. Riecke:
Is Walking Necessary for Effective Locomotion and Interaction in VR? 395-396 - Jassim Happa, Anthony Steed, Mashhuda Glencross:
Privacy-certification standards for extended-reality devices and services. 397-398 - Lauren E. Buck, Bobby Bodenheimer:
Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy Concern. 399-400 - Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo:
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning. 401-405 - Yanxiang Zhang, Yan Ling:
Interactive Narrative Facial Expression Animation Generation by Intuitive Curve Drawing. 406-409 - Jeremiah Diephuis, Georgi Kostov, Gabriel Mittermair:
All AR-Board: Seamless AR Marker Integration into Board Games. 410-412 - Huoston Rodrigues Batista:
A pipeline for facial animations on low budget VR productions. 413-417 - Fabian Meyer, Christian Gehrke, Michael Schäfer:
Evaluating User Acceptance using WebXR for an Augmented Reality Information System. 418-419 - Le Ma, Sen Lian, Shandong Wang, Weiliang Meng, Jun Xiao, Xiaopeng Zhang:
A practical framework of multi-person 3D human pose estimation with a single RGB camera. 420-421 - Sahil Athrij, Akul Santhosh, Rajath Jayashankar, Arun Padmanabhan, Sheena Mathew:
Protocol for Dynamic Load Distribution in Web-Based AR. 422-423 - Inhwa Yeom, Woontack Woo:
Digital Twin as A Mixed Reality Platform for Art Exhibition Curation. 424-425 - Katharina Margareta Theresa Pöhlmann, Louise O'Hare, Julia Föcker, Adrian Parke, Patrick Dickinson:
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience? 426-427 - Yanxiang Zhang, JiaYu Wang:
"Through the Solar System" - - XR science education system based on multiple monitors. 428-429 - Yaguang Wei, Jason Orlosky, Tomohiro Mashita:
Visualization and Manipulation of Air Conditioner Flow via Touch Screen. 430-431 - Laura Bajorunaite, Stephen A. Brewster, Julie R. Williamson:
Virtual Reality in transit: how acceptable is VR use on public transport? 432-433 - Sangmin Park, Hojun Aan, Junhyeong Jo, Hyeonkyu Kim, Sangsun Han, Jimoon Kim, Pilhyoun Yoon, Kibum Kim:
A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games. 434-435 - Ruoxi Guo, Jiahao Cui, Wanru Zhao, Shuai Li, Aimin Hao:
Hand-by-Hand Mentor: An AR based Training System for Piano Performance. 436-437 - Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. 438-439 - Sebastian Oberdörfer, Samantha Straka, Marc Erich Latoschik:
Effects of Immersion and Visual Angle on Brand Placement Effectiveness. 440-441 - Sebastian Oberdörfer, David Heidrich, Sandra Birnstiel, Marc Erich Latoschik:
Measuring the Effects of Virtual Environment Design on Decision-Making. 442-443 - Patrick Karjala, Dean Lodes, Anna Sikkink, Kari Noe, Jason Leigh:
Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VR. 444-445 - Kohei Yoshimi, Photchara Ratsamee, Jason Orlosky:
AREarthQuakeDrill: Toward Increased Awareness of Personnel during Earthquakes via AR Evacuation Drills. 446-447 - Théo Combe, Jean-Rémy Chardonnet, Frédéric Mérienne, Jivka Ovtcharova:
CAVE vs. HMD in Distance Perception. 448-449 - Hongfei Yu, Wei Liang, Shihao Song, Bing Ning, Yixin Zhu:
Interactive Context-Aware Furniture Recommendation using Mixed Reality. 450-451 - Vivian Gómez, Kelly Peñaranda, Pablo A. Figueroa:
Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed Teams. 452-453 - Junjun Pan, Ranyang Li, Dongfang Yu, Xinliang Wang, Wenhao Zheng, Xin Huang, Bin Zhu, Haijun Zeng, Xiaoguang Liu:
Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal Discectomy. 454-455 - Junjun Pan, Ranyang Li, Dongfang Yu, Xinliang Wang, Wenhao Zheng, Xin Huang, Bin Zhu, Haijun Zeng, Xiaoguang Liu:
Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal Discectomy. 456 - Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann:
Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games. 458-459 - Sai Srinvas Vuddagiri, Kavita Vemuri, Male Shivaram, Rishi Bhardwaj:
VR-Phore: A Novel Virtual Reality system for Diagnosis of Binocular Vision. 460-461 - Haopeng Lu, Huiwen Ren, Yanan Feng, Shanshe Wang, Siwei Ma, Wen Gao:
GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual Museum. 462-463 - Yi-Jun Li, Miao Wang, De-Rong Jin, Frank Steinicke, Shi-Min Hu, Qinping Zhao:
Effects of Virtual Environments and Self-representations on Redirected Jumping. 464-465 - Peng Yu, Junjun Pan, Zhaoxue Wang, Yang Shen, Lili Wang, Jialun Li, Aimin Hao, Haipeng Wang:
Cognitive Load/flow and Performance in Virtual Reality Simulation Training of Laparoscopic Surgery. 466-467 - Howe Yuan Zhu, Hsiang-Ting Chen, Chin-Teng Lin:
The Effects of a Stressful Physical Environment During Virtual Reality Height Exposure. 468-469 - Mark Murnane, Padraig Higgins, Monali Saraf, Francis Ferraro, Cynthia Matuszek, Don Engel:
A Simulator for Human-Robot Interaction in Virtual Reality. 470-471 - Xiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen:
3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization Approach. 472-473 - Sondre Agledahl, Anthony Steed:
Magnification Vision - a Novel Gaze-Directed User Interface. 474-475 - Mathilde Drouot, Nathalie Le Bigot, Jean-Louis de Bougrenet, Vincent Nourrit:
Effect of Context and Distance Switching on Visual Performances in Augmented Reality. 476-477 - Yakun Huang, Xiuquan Qiao, Zhijie Tan, Jianwei Zhang, Jiulin Li:
WebPoseEstimator: A Fundamental and Flexible Pose Estimation Framework for Mobile Web AR. 478-479