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Rafael Bidarra
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- affiliation: TU Delft
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2020 – today
- 2024
- [c92]Martin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi, Rafael Bidarra:
Sonifying motor skills with Pizzicato, a game for motor behavior research. CoG 2024: 1-8 - [c91]Shaad Alaka, Rafael Bidarra:
Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. FDG 2024: 75 - [c90]Martin Skrodzki, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Rafael Bidarra:
Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry. Web3D 2024: 10:1-10:10 - [i1]Martin Skrodzki, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Rafael Bidarra:
Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry. CoRR abs/2409.05460 (2024) - 2023
- [j32]J. Timothy Balint, Rafael Bidarra:
Procedural Generation of Narrative Worlds. IEEE Trans. Games 15(2): 262-272 (2023) - [c89]Robin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, Rafael Bidarra:
Little Big Data - a secondary school game raising awareness on data collection and analysis. CoG 2023: 1-6 - [c88]Silong Lyu, Rafael Bidarra:
Procedural generation of challenges for personalized gait rehabilitation. FDG 2023: 36:1-36:11 - [c87]Shaad Alaka, Rafael Bidarra:
Hierarchical Semantic Wave Function Collapse. FDG 2023: 68:1-68:10 - [c86]Yimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, Zihao Xu, Baitian Zhang, Rafael Bidarra:
Astral Body: A Virtual Reality Game for Body Ownership Investigation. GALA 2023: 43-55 - [c85]Mark Bekooy, Dan Dan Berendsen, Martin Dierikx, Rolf Piepenbrink, Jan-Willem van Rhenen, Rafael Bidarra:
A Theory-of-mind Game for the Early Detection of Frontotemporal Dementia. ICIDS (2) 2023: 137-145 - 2022
- [c84]Hidde Bolijn, Martin Li, Andries Reurink, Cas van Rijn, Rafael Bidarra:
Benni's Forest - a serious game on the challenges of reforestation. CoG 2022: 245-252 - [c83]Ruben Band, Maarten Lips, Julivius Prawira, Jurgen van Schagen, Simon Tulling, Ying Zhang, Aicha A. Benaiss, Ineke J. M. van der Ham, Mijael Bueno, Rafael Bidarra:
Training and assessing perspective taking through A Hole New Perspective. CoG 2022: 268-275 - [c82]Mijael Ricardo Bueno Pérez, Rafael Bidarra:
Mixed-initiative story co-creation with TaleMaker. FDG 2022: 33:1-33:13 - [c81]Mijael Ricardo Bueno Pérez, Rafael Bidarra:
The TaleMaker database of mixed-initiative co-created stories. FDG 2022: 52:1-52:4 - [c80]Thijmen Stefanus Leendert Langendam, Rafael Bidarra:
miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. FDG 2022: 66:1-66:8 - [c79]Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra:
Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. ISAGA 2022: 199-213 - 2021
- [j31]Maxim Mozgovoy, Mike Preuss, Rafael Bidarra:
Team Sports for Game AI Benchmarking Revisited. Int. J. Comput. Games Technol. 2021: 5521877:1-5521877:9 (2021) - [j30]Yi Xu, Roger Smeets, Rafael Bidarra:
Procedural generation of problems for elementary math education. Int. J. Serious Games 8(2): 49-66 (2021) - [j29]Maxim Mozgovoy, Mike Preuss, Rafael Bidarra:
Guest Editorial Special Issue on Team AI in Games. IEEE Trans. Games 13(4): 327-329 (2021) - [c78]Dennis Böhm, Bob Dorland, Rico Herzog, Ryan B. Kap, Thijmen S. L. Langendam, Andra Popa, Mijael Bueno, Rafael Bidarra:
How can you save the world? Empowering sustainable diet change with a serious game. CoG 2021: 1-7 - [c77]Marie Kegeleers, Rafael Bidarra:
Story Authoring in Augmented Reality. VISIGRAPP (1: GRAPP) 2021: 55-66 - [c76]Mijael R. Bueno Pérez, Elmar Eisemann, Rafael Bidarra:
A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. ICIDS 2021: 13-28 - [c75]Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Pérez, Rafael Bidarra:
Exploring Multiple Perspectives in Citizenship Education with a Serious Game. ICIDS 2021: 293-306 - 2020
- [c74]Marie Kegeleers, Rafael Bidarra:
Story ARtist. AIVR 2020: 331-332 - [c73]Drew Berge, Danilo Bettencourt, Stanley Lageweg, Willie Overman, Amir Zaidi, Rafael Bidarra:
Pinball for the Visually Impaired - an Audio Spatialization and Sonification Mobile Game. CHI PLAY (Companion) 2020: 43-46 - [c72]Levi van Aanholt, Rafael Bidarra:
Declarative procedural generation of architecture with semantic architectural profiles. CoG 2020: 351-358 - [c71]Albert Sjölund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
Misusing mobile phones to break the ice: the tabletop game Maze Maestro. FDG 2020: 83:1-83:7 - [c70]Wouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
A Serious Game for Students to Acquire Productivity Habits. GALA 2020: 335-346 - [c69]Olivier Dikken, Kushal Prakash, Bart Roseboom, Ana Rubio, Sander Østvik, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
A Serious Game for Changing Mindsets About Loans for Home Retrofitting. GALA 2020: 347-361
2010 – 2019
- 2019
- [j28]Marie Kegeleers, Raoul Bruens, Maxim Liefaard, Nestor Z. Salamon, Rafael Bidarra:
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. Int. J. Comput. Games Technol. 2019: 2705734:1-2705734:9 (2019) - [j27]Shaad Alaka, Max Lopes Cunha, Jop Vermeer, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Stimulating ideation in new teams with the mobile game Grapplenauts. Int. J. Serious Games 6(4): 87-101 (2019) - [j26]Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019) - [c68]J. Timothy Balint, Rafael Bidarra:
A generalized semantic representation for procedural generation of rooms. FDG 2019: 85:1-85:8 - [c67]Berend Baas, Dennis van Peer, Jan Gerling, Matthias Tavasszy, Nathan Buskulic, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Loud and Clear: The VR Game Without Visuals. GALA 2019: 180-190 - [c66]Liam Mac an Bhaird, Mohammed Al Owayyed, Ronald van Driel, Huinan Jiang, Runar A. Johannessen, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Learning Geothermal Energy Basics with the Serious Game HotPipe. GALA 2019: 312-321 - [c65]Bob Dorland, Lennard van Hal, Stanley Lageweg, Jurgen Mulder, Rinke Schreuder, Amir Zaidi, David Alderliesten, Rafael Bidarra:
Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game. GALA 2019: 383-393 - [c64]Yoeri Appel, Yordan Dimitrov, Sjoerd Gnodde, Natasja van Heerden, Pieter Kools, Daniël Swaab, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
A Serious Game to Inform Young Citizens on Canal Water Maintenance. GALA 2019: 394-403 - [c63]Nico Arjen Miedema, Jop Vermeer, Stephan G. Lukosch, Rafael Bidarra:
Superhuman sports in mixed reality: the multi-player game League of Lasers. VR 2019: 1819-1825 - [c62]Nels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, Tomas Heinsohn Huala, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra:
Star Tag: a superhuman sport to promote physical activity. VR 2019: 1826-1830 - 2018
- [j25]Soraia Raupp Musse, Daniel Thalmann, Rafael Bidarra:
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018). Comput. Graph. 76: 5- (2018) - [j24]Ricardo Lopes, Elmar Eisemann, Rafael Bidarra:
Authoring Adaptive Game World Generation. IEEE Trans. Games 10(1): 42-55 (2018) - [c61]Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, G. Michael Youngblood:
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. CIG 2018: 1-8 - [c60]J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra:
Understanding everything NPCs can do: metrics for action similarity in non-player characters. FDG 2018: 14:1-14:10 - [c59]Nouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi, Simon Maulini, Tanja Linkermann, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Musicality: A Game to Improve Musical Perception. GALA 2018: 39-48 - [c58]David Alderliesten, Kotryna Valeckaite, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
MainTrain: A Serious Game on the Complexities of Rail Maintenance. GALA 2018: 82-89 - [c57]Marie Kegeleers, Shivam Miglani, Gijs M. W. Reichert, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra:
STAR: superhuman training in augmented reality. Superhuman Sports Design Challenge 2018: 7:1-7:6 - [c56]Jop Vermeer, Shaad Alaka, Niels de Bruin, Nico Arjen Miedema, Nick Winnubst, Cyril Trap, Rafael Bidarra:
League of lasers: a superhuman sport using motion tracking. Superhuman Sports Design Challenge 2018: 8:1-8:5 - 2017
- [j23]Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel:
Ecologically Sound Procedural Generation of Natural Environments. Int. J. Comput. Games Technol. 2017: 7057141:1-7057141:17 (2017) - [j22]Myrthe Tielman, Mark A. Neerincx, Rafael Bidarra, Ben A. Kybartas, Willem-Paul Brinkman:
A Therapy System for Post-Traumatic Stress Disorder Using a Virtual Agent and Virtual Storytelling to Reconstruct Traumatic Memories. J. Medical Syst. 41(8): 125:1-125:10 (2017) - [j21]Ben A. Kybartas, Rafael Bidarra:
A Survey on Story Generation Techniques for Authoring Computational Narratives. IEEE Trans. Comput. Intell. AI Games 9(3): 239-253 (2017) - [j20]Ashley Brown, Rafael Bidarra:
Introduction. Trans. Digit. Games Res. Assoc. 3(2) (2017) - [c55]Edward Teng, Rafael Bidarra:
A semantic approach to patch-based procedural generation of urban road networks. FDG 2017: 71:1-71:10 - 2016
- [c54]Fieke C. Taal, Rafael Bidarra:
Procedural Generation of Traffic Signs. UDMV 2016: 17-23 - [e2]Staffan Björk, Casey O'Donnell, Rafael Bidarra:
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. Digital Games Research Association/Society for the Advancement of the Science of Digital Games 2016 [contents] - 2015
- [j19]Pedro Brandão Silva, Elmar Eisemann, Rafael Bidarra, António Coelho:
Procedural Content Graphs for Urban Modeling. Int. J. Comput. Games Technol. 2015: 808904:1-808904:15 (2015) - [c53]Jurgen van Schagen, Martijn Gribnau, Jean de Leeuw, Benjamin Los, Nick Cleintuar, Rafael Bidarra:
Super Starfish Mania: Fish for Friends. CHI PLAY 2015: 787-790 - [c52]Daniel Karavolos, Anders Bouwer, Rafael Bidarra:
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. FDG 2015 - [c51]Ben A. Kybartas, Rafael Bidarra:
A Semantic Foundation for Mixed-Initiative Computational Storytelling. ICIDS 2015: 162-169 - [c50]Kevin Allain, Bas Dado, Mick Van Gelderen, Olivier Hokke, Miguel Oliveira, Rafael Bidarra, Nikolay D. Gaubitch, Richard C. Hendriks, Ben A. Kybartas:
An audio game for training navigation skills of blind children. SIVE@VR 2015: 49-52 - [c49]Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel:
Procedural generation and interactive web visualization of natural environments. Web3D 2015: 133-141 - 2014
- [j18]Ruben Michaël Smelik, Tim Tutenel, Rafael Bidarra, Bedrich Benes:
A Survey on Procedural Modelling for Virtual Worlds. Comput. Graph. Forum 33(6): 31-50 (2014) - [j17]Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Rafael Bidarra:
Semantic crowds. Entertain. Comput. 5(4): 297-312 (2014) - [j16]Roland van der Linden, Ricardo Lopes, Rafael Bidarra:
Procedural Generation of Dungeons. IEEE Trans. Comput. Intell. AI Games 6(1): 78-89 (2014) - [c48]Niels C. Bakker, Jehan R. S. da Camara, Maarten van Elsas, Leon J. Helsloot, Gert Spek, Isha J. van Baar, Rafael Bidarra, Ben A. Kybartas:
BloxAR: augment your social life! CHI PLAY 2014: 319-322 - [c47]Rob van Bekkum, Thijs L. M. Brands, Soheil S. Jahanshahi, Aidan C. A. Mauricio, Joost J. E. Oorschot van, Fanny Lie, Ben A. Kybartas, Rafael Bidarra:
Taxi trouble: communication is key. CHI PLAY 2014: 387-390 - [c46]Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann:
Integrating semantics and narrative world generation. FDG 2014 - 2013
- [c45]Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kopla, Rafael Bidarra:
Paintrix: Color Up Your Life! Advances in Computer Entertainment 2013: 576-579 - [c44]Marlon Etheredge, Ricardo Lopes, Rafael Bidarra:
A Generic Method for Classification of Player Behavior. AI in the Game Design Process @ AIIDE 2013 - [c43]Roland van der Linden, Ricardo Lopes, Rafael Bidarra:
Designing Procedurally Generated Levels. AI in the Game Design Process @ AIIDE 2013 - [c42]Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra:
Gameplay semantics for authoring adaptivity in mobile games. FDG 2013: 435-436 - [c41]Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra:
A robust throw detection library for mobile games. FDG 2013: 443-444 - [c40]Aida Azadegan, Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Rafael Bidarra, Casper Harteveld, Johann c. k. h. Riedel, Ioana Andreea Stanescu:
The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? GALA 2013: 77-89 - [c39]Rafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara:
Gaming at the dentist's - serious game design for pain and discomfort distraction. GFHEU 2013: 207-215 - 2012
- [j15]Sandy Brand, Rafael Bidarra:
Multi-core scalable and efficient pathfinding with Parallel Ripple Search. Comput. Animat. Virtual Worlds 23(2): 73-85 (2012) - [c38]Jassin Kessing, Tim Tutenel, Rafael Bidarra:
Designing Semantic Game Worlds. PCG@FDG 2012: 2:1-2:9 - [c37]Ricardo Lopes, Tim Tutenel, Rafael Bidarra:
Using gameplay semantics to procedurally generate player-matching game worlds. PCG@FDG 2012: 3:1-3:8 - [c36]Xin Zhang, Tim Tutenel, Rong Mo, Rafael Bidarra, Willem F. Bronsvoort:
A Method for Specifying Semantics of Large Sets of 3D Models. GRAPP/IVAPP 2012: 97-106 - [c35]Rafael Hocevar, Fernando Marson, Vinícius J. Cassol, Henry Braun, Rafael Bidarra, Soraia Raupp Musse:
From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents. IVA 2012: 370-376 - [c34]Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Fernando Marson, Soraia Raupp Musse, Rafael Bidarra:
Semantic Crowds: Reusable Population for Virtual Worlds. VS-GAMES 2012: 122-139 - 2011
- [j14]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
A declarative approach to procedural modeling of virtual worlds. Comput. Graph. 35(2): 352-363 (2011) - [j13]Ricardo Lopes, Rafael Bidarra:
Adaptivity Challenges in Games and Simulations: A Survey. IEEE Trans. Comput. Intell. AI Games 3(2): 85-99 (2011) - [j12]Julian Togelius, Jim Whitehead, Rafael Bidarra:
Guest Editorial: Procedural Content Generation in Games. IEEE Trans. Comput. Intell. AI Games 3(3): 169-171 (2011) - [j11]Tim Tutenel, Ruben Michaël Smelik, Ricardo Lopes, Klaas Jan de Kraker, Rafael Bidarra:
Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. IEEE Trans. Comput. Intell. AI Games 3(3): 274-288 (2011) - [c33]Ricardo Lopes, Rafael Bidarra:
A semantic generation framework for enabling adaptive game worlds. Advances in Computer Entertainment Technology 2011: 6 - [c32]Rafael Bidarra:
Interdisciplinary Game Projects: Opening the Graphics (Back) Door with the Soft Skills Key. Eurographics (Education Papers) 2011: 9-16 - [c31]Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra:
Procedural filters for customization of virtual worlds. PCGames@FDG 2011: 5:1-5:8 - [c30]Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra:
Semantic constraints for procedural generation of virtual worlds. PCGames@FDG 2011: 9:1-9:4 - [c29]Casper van Est, Ronald Poelman, Rafael Bidarra:
High-level Scenario Editing for Serious Games. GRAPP 2011: 339-346 - [c28]Sandy Brand, Rafael Bidarra:
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures. MIG 2011: 290-303 - 2010
- [j10]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Declarative Terrain Modeling for Military Training Games. Int. J. Comput. Games Technol. 2010: 360458:1-360458:11 (2010) - [c27]Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
A Semantic Scene Description Language for Procedural Layout Solving Problems. AIIDE 2010 - [c26]Rafael Bidarra, Robert Schaap, Kim Goossens:
Growing on the inside: Soulful characters for video games. CIG 2010: 337-344 - [c25]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Interactive Creation of Virtual Worlds Using Procedural Sketching. Eurographics (Short Papers) 2010: 29-32 - [c24]Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Integrating procedural generation and manual editing of virtual worlds. PCGames@FDG 2010: 2:1-2:8 - [c23]Remco Huijser, Jeroen Dobbe, Willem F. Bronsvoort, Rafael Bidarra:
Procedural Natural Systems for Game Level Design. SBGames 2010: 189-198 - [c22]Ruben Michaël Smelik, Rafael Bidarra:
Real-time rendering of river networks. SI3D 2010 - [e1]Rafael Bidarra:
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM 2010, ISBN 978-1-4503-0023-0 [contents]
2000 – 2009
- 2009
- [j9]Rafael Bidarra, Xiaopeng Zhang:
Game Technology for Training and Education. Int. J. Comput. Games Technol. 2009: 521020:1 (2009) - [c21]Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
Using Semantics to Improve the Design of Game Worlds. AIIDE 2009 - [c20]Saskia Groenewegen, Ruben Michaël Smelik, Klaas Jan de Kraker, Rafael Bidarra:
Procedural City Layout Generation Based on Urban Land Use Models. Eurographics (Short Papers) 2009: 45-48 - [c19]Giliam J. P. de Carpentier, Rafael Bidarra:
Interactive GPU-based procedural heightfield brushes. FDG 2009: 55-62 - [c18]Jassin Kessing, Tim Tutenel, Rafael Bidarra:
Services in Game Worlds: A Semantic Approach to Improve Object Interaction. ICEC 2009: 276-281 - [c17]René van den Berg, Juan Manuel Rejen, Rafael Bidarra:
Collision Avoidance between Avatars of Real and Virtual Individuals. MIG 2009: 1-12 - [c16]Leonard van Driel, Rafael Bidarra:
A Semantic Navigation Model for Video Games. MIG 2009: 146-157 - 2008
- [j8]Tim Tutenel, Rafael Bidarra, Ruben Michaël Smelik, Klaas Jan de Kraker:
The role of semantics in games and simulations. Comput. Entertain. 6(4): 57:1-57:35 (2008) - [c15]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
A Proposal for a Procedural Terrain Modelling Framework. EGVE (Posters) 2008 - [c14]Jerke Boers, Jeroen Dobbe, Remco Huijser, Rafael Bidarra:
From a Light CG Framework to a strong Cannibal Experience. Eurographics (Education Papers) 2008: 15-19 - [c13]Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser:
Bringing a pioneer games project to the next level. GDCSE 2008: 11-15 - [c12]Robert Schaap, Rafael Bidarra:
Towards Emotional Characters in Computer Games. ICEC 2008: 167-172 - 2007
- [c11]Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra:
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. Edutainment 2007: 128-139 - [c10]Rafael Bidarra, Alex Noort, Daniel Lourenço, Pedro Oliveira:
Advanced direct manipulation of feature models. GRAPP (GM/R) 2007: 130-136 - 2006
- [j7]Daniel Lourenço, Pedro Oliveira, Alex Noort, Rafael Bidarra:
Constraint solving for direct manipulation of features. Artif. Intell. Eng. Des. Anal. Manuf. 20(4): 369-382 (2006) - 2005
- [j6]Rafael Bidarra, Joaquim Madeira, Willem J. Neels, Willem F. Bronsvoort:
Efficiency of boundary evaluation for a cellular model. Comput. Aided Des. 37(12): 1266-1284 (2005) - 2002
- [j5]Willem F. Bronsvoort, Rafael Bidarra, Alex Noort:
Feature Model Visualization. Comput. Graph. Forum 21(4): 661-673 (2002) - [j4]Rafael Bidarra, Eelco van den Berg, Willem F. Bronsvoort:
A Collaborative Feature Modeling System. J. Comput. Inf. Sci. Eng. 2(3): 192-198 (2002) - [j3]Rafael Bidarra, Niels Kranendonk, Alex Noort, Willem F. Bronsvoort:
A Collaborative Framework for Integrated Part and Assembly Modeling. J. Comput. Inf. Sci. Eng. 2(4): 256-264 (2002) - [c9]Rafael Bidarra, Willem F. Bronsvoort:
Persistent Naming Through Persistent Entities. GMP 2002: 233- - [c8]Rafael Bidarra, Niels Kranendonk, Alex Noort, Willem F. Bronsvoort:
A collaborative framework for integrated part and assembly modeling. Symposium on Solid Modeling and Applications 2002: 389-400 - 2001
- [c7]Rafael Bidarra, Eelco van den Berg, Willem F. Bronsvoort:
Web-based collaborative feature modeling. Symposium on Solid Modeling and Applications 2001: 319-320 - 2000
- [j2]Rafael Bidarra, Willem F. Bronsvoort:
Semantic feature modelling. Comput. Aided Des. 32(3): 201-225 (2000) - [c6]Alex Noort, Rafael Bidarra, Willem F. Bronsvoort:
Satisfying Interaction Constraints. Workshop on Geometric Modeling 2000: 49-64 - [c5]Eelco van den Berg, Rafael Bidarra, Willem F. Bronsvoort:
Web-based Interaction on Feature Models. Workshop on Geometric Modeling 2000: 99-112 - [c4]Rafael Bidarra, Willem F. Bronsvoort:
On Families of Objects and Their Semantics. GMP 2000: 101-111
1990 – 1999
- 1999
- [c3]Rafael Bidarra, Willem F. Bronsvoort:
Validity maintenance of semantic feature models. Symposium on Solid Modeling and Applications 1999: 85-96 - 1998
- [j1]Rafael Bidarra, Klaas Jan de Kraker, Willem F. Bronsvoort:
Representation and management of feature information in a cellular model. Comput. Aided Des. 30(4): 301-313 (1998) - 1997
- [p1]Willem F. Bronsvoort, Rafael Bidarra, Maurice Dohmen, Winfried van Holland, Klaas Jan de Kraker:
Multiple-View Feature Modelling and Conversion. Geometric Modeling 1997: 159-174 - 1993
- [c2]Rafael Bidarra, José Carlos Teixeira:
Intelligent form feature interaction management in a cellular modeling scheme. Solid Modeling and Applications 1993: 483-485 - 1992
- [c1]A. Gomes, Rafael Bidarra, José Carlos Teixeira:
A Cellular Approach for Feature-Based Modeling. Graphics Modeling and Visualization in Science and Technology 1992: 128-143
Coauthor Index
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OpenAlex data
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last updated on 2024-10-10 22:17 CEST by the dblp team
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