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FDG 2023: Lisbon, Portugal
- Phil Lopes

, Filipe Luz
, Antonios Liapis, Henrik Engström:
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023. ACM 2023, ISBN 978-1-4503-9855-8
Technical Game Development, Novel Controllers
- Clement Julia

, Riemer van Rozen
:
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. 1:1-1:11 - Diogo de Andrade

, Nuno Fachada
:
Automated Generation of Map Pieces for Snappable Meshes. 2:1-2:10 - Daniel Götz

, Sebastian von Mammen
:
Modulith: A Game Engine Made for Modding. 3:1-3:8
Game Design, Studio Practices, Novel Mechanics, Novel Experiences
- Sai Siddartha Maram

, Johannes Pfau
, Jai Bhagu Dodechani
, Magy Seif El-Nasr
:
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. 4:1-4:12 - Max Chen

, Erin Solovey
, Gillian Smith
:
Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator. 5:1-5:8 - Jennifer Villareale

, Sai Siddartha Maram
, Magy Seif El-Nasr
, Jichen Zhu
:
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. 6:1-6:9 - Noor Hammad

, Thomas Eiszler
, Robert Gazda
, John Cartmell
, Erik Harpstead
, Jessica Hammer
:
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games. 7:1-7:10 - Antonios Liapis

, Alena Denisova
:
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. 8:1-8:10 - Danielle Kathryn Langlois

, Scott Drury
, Simone Kriglstein
:
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. 9:1-9:10 - Mursyid Ibrahim

, Penny Sweetser
, Anne Ozdowska
:
Tutorial Level Design Guidelines for 2D Fighting Games. 10:1-10:11 - Erin J. K. Truesdell

, Brian Magerko
:
Three Design Themes for Collaborative Alternative Controllers. 11:1-11:8 - Devi Acharya

, Jack Kelly
, William Tate
, Maxwell Joslyn
, Michael Mateas
, Noah Wardrip-Fruin
:
Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. 12:1-12:9 - Carlos Martinho

, Micael Sousa
:
CSSII: A Player Motivation Model for Tabletop Games. 13:1-13:10 - Joël Franusic

, Kathleen Tuite
, Adam M. Smith:
Playable Quotes for Game Boy Games. 14:1-14:11 - Marta Ferreira

, Ana Pinha
, Micaela Fonseca
, Phil Lopes
:
Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. 15:1-15:11
Game Analytics and Visualization
- Paris Mavromoustakos Blom

, Dávid Melhárt
, Antonios Liapis
, Georgios N. Yannakakis
, Sander Bakkes
, Pieter Spronck
:
Multiplayer Tension In the Wild: A Hearthstone Case. 16:1-16:9 - Susanne Poeller

, Alexandra Steen
, Nicola Baumann
, Regan L. Mandryk
:
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. 17:1-17:12 - Oliver Withington

, Laurissa Tokarchuk
:
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. 18:1-18:11 - Andreas Winkelbauer

, Barbara Stiglbauer
, Michael Lankes
, Maurice Sporn
:
Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. 19:1-19:11
Game Artificial Intelligence
- Bahar Bateni

, Isaac Karth
, Adam M. Smith:
Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC. 20:1-20:11 - Ross Mawhorter

, Adam M. Smith
:
Automated Testing in Super Metroid with Abstraction-Guided Exploration. 21:1-21:9 - James Goodman

, Diego Perez Liebana
, Simon M. Lucas
:
Following the Leader in Multiplayer Tabletop Games. 22:1-22:11 - Seth Cooper

:
Sturgeon-GRAPH: Constrained Graph Generation from Examples. 23:1-23:9 - Rehaf Aljammaz

, Noah Wardrip-Fruin
, Michael Mateas
:
Towards an Understanding of Character Believability. 24:1-24:9 - Younès Rabii

, Michael Cook
:
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation. 25:1-25:7 - João Silva

, Ricardo Rodrigues
, Carlos Martinho
:
Believability, Anticipation, and... Timing Improving believability through timing manipulation. 26:1-26:11
Game Criticism and Analysis
- Anne Sullivan

, Mel Stanfill
, Anastasia Salter
:
The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. 27:1-27:9 - Jack Murray

:
Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital Adaptation. 28:1-28:8 - Neil Spiteri

, Costantino Oliva
:
The Soundtrack's Influence on the Portrayal of the Vietnam War in Battlefield: Vietnam. 29:1-29:7 - Renata Elizampetta Ntelia

:
Merits of Gamification: Transmediality and Spatiality of Walden, a Game. 30:1-30:6 - Kirk Lundblade

:
If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community. 31:1-31:7 - Trisha M. Nguyen

, Mohammed Khadadeh
, David C. Jeong
:
Shippers and Kinnies: Re-conceptualizing Parasocial Relationships with Fictional Characters in Contemporary Fandom. 32:1-32:12
Games Beyond Entertainment
- Josh Aaron Miller

, Katherine Buse
, Ranjodh Singh Dhaliwal
, Justin B. Siegel
, Seth Cooper
, Colin Milburn
:
Wrapped in Story: The Affordances of Narrative for Citizen Science Games. 33:1-33:11 - Lisa Wagensveld

, Christof van Nimwegen
, Sander Bakkes
:
Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. 34:1-34:11 - Laura Helsby

, Jo Iacovides
, Paul A. Cairns
:
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. 35:1-35:9 - Silong Lyu

, Rafael Bidarra
:
Procedural generation of challenges for personalized gait rehabilitation. 36:1-36:11 - Rogerio de Leon Pereira

, Olivier Tremblay-Savard
:
Lessons Learned from Video Game Players Sorting Genomes. 37:1-37:11 - Reza Habibi

, Johannes Pfau
, Sai Siddartha Maram
, Jiahong Li
, Bjarke Alexander Larsen
, Jason Xu
, Atieh Kashani
, Shweta K. Sisodiya
, Jonattan Holmes
, Zhaoqing Teng
, Elín Carstensdóttir
, Magy Seif El-Nasr
:
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. 38:1-38:10 - Dionysis Alexandridis

, Sander C. J. Bakkes
, Sanne L. Nijhof
, Elise Van de Putte
, Remco C. Veltkamp
:
First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned. 39:1-39:11
Late Breaking Short Papers
- Runze Tang

, Penny Sweetser
:
Multilayer Map Generation Using Attribute Loss Functions. 40:1-40:4 - Mikolaj Dymek

, Petri Lankoski
:
Ecosystems of indie porn game development: co-dependent partial organisations. 41:1-41:4 - Michael Artner

, Guenter Wallner
, Robert Wille
:
Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept. 42:1-42:4 - Bart Simon

, Darren Wershler
:
1960s Cybernetics and the Unfulfilled Promise of Digital Play. 43:1-43:2 - Vincent L. Prins

, Jelmer Prins
, Mike Preuss
, Marcello A. Gómez Maureira
:
StoryWorld: Procedural Quest Generation Rooted in Variety & Believability. 44:1-44:4 - Nuno Ramos

, Pedro Santos
, João Dias
:
Dual Critic Conditional Wasserstein GAN for Height-Map Generation. 45:1-45:4 - Gianluca Guglielmo

, Michal Klincewicz
, Elisabeth Huis in 't Veld
, Pieter Spronck
:
Predicting Tetris Performance Using Early Keystrokes. 46:1-46:4 - Riemer van Rozen

, Anders Bouwer
, Karel Millenaar
:
Towards a Unified Language for Card Game Design. 47:1-47:4 - Philipp Asteriou

, Leopold Boess
, Laura Jirawa
, Chiara Gulino
, Philipp Guggenberger
, Michael Lankes
:
Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. 48:1-48:4 - Pedro Rodrigues

, Micaela Fonseca
, Phil Lopes
:
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. 49:1-49:4 - Suzan Al-Nassar

, Anthonie Schaap
, Michael Van Der Zwart
, Mike Preuss
, Marcello A. Gómez Maureira
:
QuestVille: Procedural Quest Generation Using NLP Models. 50:1-50:4 - Mounsif Chetitah

, Julian Müller
, Lorenz Deserno
, Maria Waltmann
, Sebastian von Mammen
:
Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. 51:1-51:4 - Sarah Hofmann

, Cem Özdemir
, Sebastian von Mammen
:
Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. 52:1-52:4 - Jessica Vandenberg

, Wookhee Min
, Veronica Cateté
, Danielle Boulden
, Bradford W. Mott
:
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. 53:1-53:4 - Dalila Martins

, Ana Patricia Oliveira
, Nelson Zagalo
:
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". 54:1-54:4 - Cania Antariksa

, Céline Besse
, Thomas De Bruijn
, Brandon Kroes
, Lennard Schaap
, Elze De Vink
, Judith Schomaker
, Marcello A. Gómez Maureira
:
Modifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior. 55:1-55:4 - Kyle Mitchell

, Joshua McCoy
:
Towards an Agency-centered Ontology of Game Mechanics. 56:1-56:4 - Petri Lankoski

, Mikolaj Dymek
:
Towards a History of Finnish and Swedish Game Industry Platforms. 57:1-57:4
Workshop on Tabletop Games
- Susanne Poeller

, Martin Dechant
, Regan L. Mandryk
:
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. 58:1-58:7 - Christian Paller

:
A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education. 59:1-59:9 - Lori Kougioumtzian

, Christos Lougiakis
, Akrivi Katifori
:
"Show your cards!": What do creators need for the game design process? 60:1-60:6 - Marcus Gerhold

, Kristian Tijben
:
Computer Aided Content Generation - A Gloomhaven Case Study. 61:1-61:10 - Dimitra Petousi

, Akrivi Katifori
, Maria Roussou
, Yannis E. Ioannidis
, Pantelis Sakellariadis
:
Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs. 62:1-62:8 - Kevin Tang

, Terra Mae Gasque
, Rachel Donley
, Anne Sullivan
:
"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. 63:1-63:6
Workshop on Procedural Content Generation
- Seth Cooper

:
Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. 64:1-64:9 - Debosmita Bhaumik

, Julian Togelius
, Georgios N. Yannakakis
, Ahmed Khalifa
:
Lode Enhancer: Level Co-creation Through Scaling. 65:1-65:8 - Florence Smith Nicholls

, Michael Cook
:
"That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling. 66:1-66:8 - Timothy Merino

, M Charity
, Julian Togelius
:
Interactive Latent Variable Evolution for the Generation of Minecraft Structures. 67:1-67:8 - Shaad Alaka

, Rafael Bidarra
:
Hierarchical Semantic Wave Function Collapse. 68:1-68:10 - Seth Cooper

, Emily Halina
, Jichen Zhu
, Matthew Guzdial
:
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. 69:1-69:3 - Graham Todd

, Sam Earle
, Muhammad Umair Nasir
, Michael Cerny Green
, Julian Togelius
:
Level Generation Through Large Language Models. 70:1-70:8 - Isaac Karth

, Kate Compton
:
Conceptual Art Made Real: Why Procedural Content Generation is Impossible. 71:1-71:3 - Max Kreminski:

"Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. 72:1-72:3
Academic Game Development - Professionalizing the creation of video games for research purposes
- Edward Morrell

, Annakaisa Kultima
, Ylva Grufstedt
, Tomi Kauppinen
:
Promotypes - Prototyping Games for a University Game Production Pipeline. 73:1-73:8
Workshopon Human - AI Interaction Through Play
- Erica Kleinman

, Spencer Lynn
, Bryan Loyall
, Magy Seif El-Nasr
:
Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages. 74:1-74:4 - Antonios Liapis

, Christian Guckelsberger
, Jichen Zhu
, Casper Harteveld
, Simone Kriglstein
, Alena Denisova
, Jeremy Gow
, Mike Preuss
:
Designing for Playfulness in Human-AI Authoring Tools. 75:1-75:4 - Jennifer Villareale

, Gabriele Cimolino
, Daniel Gomme
:
Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play. 76:1-76:5 - Erik Harpstead

, Kimberly Stowers
, Lane Lawley
, Qiao Zhang
, Christopher J. MacLellan
:
Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming. 77:1-77:4 - Jack Kelly

, Michael Mateas
, Noah Wardrip-Fruin
:
Towards Computational Support with Language Models for TTRPG Game Masters. 78:1-78:4

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