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Transactions of the Digital Games Research Association, Volume 3
Volume 3, Number 1, April 2017
- Julian Novitz:
Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic. - Christy Dena
, Brendan Keogh:
Introduction. - Steven Conway
, Troy Innocent
:
Ways of Being: Pervasive Game Design Ethos in Urban Codemakers. - Pilar Lacasa, Sara Cortés
, María Ruth García-Pernía:
Adolescents as Game Designers: Developing New Literacies. - Christy Dena
:
Finding a Way: Techniques to Avoid Schema Tension in Narrative Design.
Volume 3, Number 2, September 2017
- Ashley Brown, Rafael Bidarra
:
Introduction. - Mathias Fuchs:
"Ruinensehnsucht": Longing for Decay in Computer Games. - Ea Christina Willumsen:
Source Code and Formal Analysis: A Reading of Passage. - Lynn Parker, Dayna Galloway
:
Creative Communities: Shaping Process through Performance and Play. - Orion Mavridou:
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching. - Janne Paavilainen, Kati Alha, Hannu Korhonen:
A Review of Social Features in Social Network Games. - Malcolm Ryan
, Dan Staines, Paul Formosa
:
Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games. - Chris Bateman:
No-one Plays Alone. - Richard Wetzel, Tom Rodden, Steve Benford:
Developing Ideation Cards for Mixed Reality Game Design.
Volume 3, Number 3, June 2018
- Chris Bateman
, José P. Zagal:
Game Design Lineages: Minecraft's Inventory. - Feng Zhu
:
Computer Gameplay and the Aesthetic Practices of the Self: Game Studies and the Late Work of Michel Foucault. - Garry Crawford, Esther MacCallum-Stewart, Paolo Ruffino:
British Digital Game Studies. - Sonia Fizek:
Interpassivity and the Joy of Delegated Play in Idle Games. - Paolo Ruffino, Esther MacCallum-Stewart, Garry Crawford:
Introduction to British DiGRA issue. - Carina Assuncao:
Is Pokémon GO Feminist? An Actor-Network Theory Analysis. - Joanna Cuttell:
Traumatic, Spectacular Prologues: AAA Players as Ethical Witnesses.
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