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MIG 2009: Zeist, The Netherlands
- Arjan Egges, Roland Geraerts, Mark H. Overmars:
Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings. Lecture Notes in Computer Science 5884, Springer 2009, ISBN 978-3-642-10346-9
Avoidance Behaviour
- René van den Berg, Juan Manuel Rejen, Rafael Bidarra:
Collision Avoidance between Avatars of Real and Virtual Individuals. 1-12 - Sébastien Paris, Anton Gerdelan, Carol O'Sullivan:
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. 13-28 - Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas:
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. 29-40 - Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars:
A Predictive Collision Avoidance Model for Pedestrian Simulation. 41-52
Behaviour and Affect
- Maher Ben Moussa, Nadia Magnenat-Thalmann:
Applying Affect Recognition in Serious Games: The PlayMancer Project. 53-62 - Stéphane Donikian:
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. 63-74
Crowd Simulation
- Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or:
Data Driven Evaluation of Crowds. 75-83 - Carol O'Sullivan:
Variety Is the Spice of (Virtual) Life. 84-93 - Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha:
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. 94-103
Motion Analysis and Synthesis
- Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual:
A Velocity-Curvature Space Approach for Walking Motions Analysis. 104-115 - Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann:
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. 116-127 - Edmond S. L. Ho, Taku Komura:
Real-Time Character Control for Wrestling Games. 128-137 - Liangjun Zhang, Jia Pan, Dinesh Manocha:
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments. 138-145
Navigation and Steering
- Leonard van Driel, Rafael Bidarra:
A Semantic Navigation Model for Video Games. 146-157 - Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman:
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms. 158-169 - Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian:
Data Based Steering of Virtual Human Using a Velocity-Space Approach. 170-181 - Ben J. H. van Basten, Arjan Egges:
Path Abstraction for Combined Navigation and Animation. 182-193 - Roland Geraerts:
Camera Planning in Virtual Environments Using the Corridor Map Method. 194-206
Physics
- Lihua You, Richard Southern, Jian-Jun Zhang:
Adaptive Physics-Inspired Facial Animation. 207-218 - Brian F. Allen, Petros Faloutsos:
Evolved Controllers for Simulated Locomotion. 219-230 - Ronan Boulic, Daniel Raunhardt:
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. 231-242
Rendering and Video
- Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren:
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments. 243-255 - Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth:
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. 256-267
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