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Antonios Liapis
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- affiliation: University of Malta, Institute of Digital Games, Msida, Malta
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2020 – today
- 2024
- [j25]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling Via Privileged Information. IEEE Trans. Affect. Comput. 15(2): 380-392 (2024) - [c115]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Consistent Game Content Creation via Function Calling for Large Language Models. CoG 2024: 1-4 - [c114]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
LLMaker: A Game Level Design Interface Using (Only) Natural Language. CoG 2024: 1-2 - [c113]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
CrawLLM: Theming Games with Large Language Models. CoG 2024: 1-2 - [c112]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. EvoMUSART 2024: 401-417 - [c111]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. GECCO Companion 2024: 463-466 - [i53]Chintan Trivedi, Nemanja Rasajski, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Simulator-Free Visual Domain Randomization via Video Games. CoRR abs/2402.01335 (2024) - [i52]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024) - [i51]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. CoRR abs/2403.07182 (2024) - [i50]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. CoRR abs/2404.05769 (2024) - [i49]Matthew Barthet, Maria Kaselimi, Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
GameVibe: A Multimodal Affective Game Corpus. CoRR abs/2407.12787 (2024) - [i48]Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Affectively Framework: Towards Human-like Affect-Based Agents. CoRR abs/2407.18316 (2024) - 2023
- [j24]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. IEEE Trans. Affect. Comput. 14(1): 680-693 (2023) - [j23]Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. IEEE Trans. Games 15(2): 217-227 (2023) - [j22]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. IEEE Trans. Games 15(4): 603-612 (2023) - [c110]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. ACIIW 2023: 1-8 - [c109]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. BMVC Workshop 2023 - [c108]Antonios Liapis, Alena Denisova:
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. FDG 2023: 8:1-8:10 - [c107]Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - [c106]Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - [c105]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. GECCO Companion 2023: 167-170 - [c104]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. ICMI 2023: 488-497 - [e6]Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engström:
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023. ACM 2023, ISBN 978-1-4503-9855-8 [contents] - [i47]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
Architext: Language-Driven Generative Architecture Design. CoRR abs/2303.07519 (2023) - [i46]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. CoRR abs/2304.01642 (2023) - [i45]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling via Privileged Information. CoRR abs/2305.10919 (2023) - [i44]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. CoRR abs/2307.11141 (2023) - [i43]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. CoRR abs/2308.16029 (2023) - [i42]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. CoRR abs/2310.06136 (2023) - 2022
- [j21]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Arousal Video Game AnnotatIoN (AGAIN) Dataset. IEEE Trans. Affect. Comput. 13(4): 2171-2184 (2022) - [j20]Panagiotis Migkotzidis, Antonios Liapis:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. IEEE Trans. Games 14(2): 273-283 (2022) - [j19]Konstantinos Sfikas, Antonios Liapis:
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. IEEE Trans. Games 14(3): 339-349 (2022) - [c103]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. ACII 2022: 1-8 - [c102]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. ACIIW 2022: 1-8 - [c101]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoG 2022: 88-95 - [c100]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. FDG 2022: 34:1-34:10 - [c99]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. FDG 2022: 48:1-48:4 - [c98]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
A General-Purpose Expressive Algorithm for Room-Based Environments. FDG 2022: 64:1-64:9 - [c97]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: outperforming stochastic gradient search in preference learning tasks. GECCO 2022: 1084-1092 - [c96]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. ICCC 2022: 210-219 - [c95]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. ICMI 2022: 531-539 - [i41]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks. CoRR abs/2204.06901 (2022) - [i40]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. CoRR abs/2205.00804 (2022) - [i39]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoRR abs/2206.06490 (2022) - [i38]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Revisiting lp-constrained Softmax Loss: A Comprehensive Study. CoRR abs/2206.09616 (2022) - [i37]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. CoRR abs/2207.01289 (2022) - [i36]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. CoRR abs/2208.12238 (2022) - [i35]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. CoRR abs/2208.12622 (2022) - [i34]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. CoRR abs/2209.00459 (2022) - [i33]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. CoRR abs/2209.03108 (2022) - [i32]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. CoRR abs/2210.07630 (2022) - 2021
- [j18]Ahmed Dahroug, Andreas Vlachidis, Antonios Liapis, Antonis Bikakis, Martín López Nores, Owen Sacco, José Juan Pazos-Arias:
Using dates as contextual information for personalised cultural heritage experiences. J. Inf. Sci. 47(1) (2021) - [j17]George Lepouras, Ioanna Lykourentzou, Antonios Liapis:
Introduction to the Special Issue on "Culture Games". ACM Journal on Computing and Cultural Heritage 14(2): 11:1-11:3 (2021) - [j16]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. IEEE Trans. Games 13(1): 11-22 (2021) - [c94]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend Behavior and Affect. ACII (Workshops and Demos) 2021: 1-8 - [c93]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. ACII (Workshops and Demos) 2021: 1-7 - [c92]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. ACII 2021: 1-8 - [c91]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Trace It Like You Believe It: Time-Continuous Believability Prediction. ACII 2021: 1-8 - [c90]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Discrete versus Ordinal Time-Continuous Believability Assessment. ACII (Workshops and Demos) 2021: 1-7 - [c89]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. ACII 2021: 1-8 - [c88]Iro Voulgari, Marvin Zammit, Elias Stouraitis, Antonios Liapis, Georgios N. Yannakakis:
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. IDC 2021: 593-598 - [c87]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoG 2021: 1-8 - [c86]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoG 2021: 1-8 - [c85]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. GECCO 2021: 180-188 - [c84]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: quality-diversity for urban design. GECCO Companion 2021: 313-314 - [c83]Filareti Tsalakanidou, Symeon Papadopoulos, Vasileios Mezaris, Ioannis Kompatsiaris, Birgit Gray, Danae Tsabouraki, Maritini Kalogerini, Fulvio Negro, Maurizio Montagnuolo, Jesse de Vos, Philo van Kemenade, Daniele Gravina, Rémi Mignot, Alexey Ozerov, François Schnitzler, Artur García-Sáez, Georgios N. Yannakakis, Antonios Liapis, Georgi Kostadinov:
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications. AIAI 2021: 81-93 - [i31]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. CoRR abs/2101.10706 (2021) - [i30]Konstantinos Sfikas, Antonios Liapis:
Collaborative Agent Gameplay in the Pandemic Board Game. CoRR abs/2103.11388 (2021) - [i29]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX. CoRR abs/2103.11715 (2021) - [i28]Panagiotis Migkotzidis, Antonios Liapis:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. CoRR abs/2103.11726 (2021) - [i27]Konstantinos Sfikas, Antonios Liapis:
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. CoRR abs/2103.15090 (2021) - [i26]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model. CoRR abs/2103.15451 (2021) - [i25]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Affect Game AnnotatIoN (AGAIN) Dataset. CoRR abs/2104.02643 (2021) - [i24]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: Quality-Diversity for Urban Design. CoRR abs/2104.08774 (2021) - [i23]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem. CoRR abs/2104.08781 (2021) - [i22]Antonios Liapis:
10 Years of the PCG workshop: Past and Future Trends. CoRR abs/2104.11037 (2021) - [i21]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoRR abs/2106.10060 (2021) - [i20]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. CoRR abs/2107.10552 (2021) - [i19]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend behavior and affect. CoRR abs/2109.13388 (2021) - [i18]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. CoRR abs/2109.14845 (2021) - [i17]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoRR abs/2110.00978 (2021) - [i16]Angeliki Antoniou, Ioanna Lykourentzou, Antonios Liapis, Dimitra Nikolou, Marily Konstantinopoulou:
"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work. CoRR abs/2110.02930 (2021) - [i15]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. CoRR abs/2112.05938 (2021) - 2020
- [j15]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 7(3): 59-60 (2020) - [j14]George Lepouras, Ioanna Lykourentzou, Antonios Liapis:
Introduction to the Special Issue on "Culture Games". ACM Journal on Computing and Cultural Heritage 13(4): 26e:1-26e:3 (2020) - [j13]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. Künstliche Intell. 34(1): 45-55 (2020) - [c82]Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. CoG 2020: 431-438 - [c81]Konstantinos Sfikas, Antonios Liapis:
Collaborative Agent Gameplay in the Pandemic Board Game. FDG 2020: 1:1-1:11 - [c80]Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones:
Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage. FDG 2020: 80:1-80:11 - [c79]Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier:
Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. FDG 2020: 84:1-84:4 - [c78]Antonios Liapis:
10 Years of the PCG workshop: Past and Future Trends. FDG 2020: 96:1-96:10 - [c77]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. FDG 2020: 103:1-103:9 - [c76]Cecilia Ovesdotter Alm, Alberto Alvarez, José María Font, Antonios Liapis, Thomas Pederson, Johan Salo:
Invisible AI-driven HCI Systems - When, Why and How. NordiCHI 2020: 130:1-130:3 - [c75]Aris Kosmopoulos, Antonios Liapis, George Giannakopoulos, Nikiforos Pittaras:
Summarizing Game Reviews: First Contact. SETN Workshops 2020: 22-31 - [e5]Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes:
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM 2020, ISBN 978-1-4503-8807-8 [contents] - [i14]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. CoRR abs/2001.08656 (2020) - [i13]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. CoRR abs/2007.06108 (2020)
2010 – 2019
- 2019
- [j12]Cameron Browne, Antonios Liapis, Mark H. M. Winands:
Special Issue on Computer Aided Game and Puzzle Design. J. Int. Comput. Games Assoc. 41(1): 62-63 (2019) - [j11]Phil Lopes, Antonios Liapis, Georgios N. Yannakakis:
Modelling Affect for Horror Soundscapes. IEEE Trans. Affect. Comput. 10(2): 209-222 (2019) - [j10]Antonios Liapis, Georgios N. Yannakakis, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. IEEE Trans. Games 11(1): 1-4 (2019) - [j9]Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019) - [j8]Gabriella Alves Bulhoes Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. IEEE Trans. Games 11(1): 79-89 (2019) - [j7]Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. IEEE Trans. Games 11(4): 352-362 (2019) - [j6]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Quality Diversity Through Surprise. IEEE Trans. Evol. Comput. 23(4): 603-616 (2019) - [c74]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
From Pixels to Affect: A Study on Games and Player Experience. ACII 2019: 1-7 - [c73]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
PAGAN: Platform for Audiovisual General-purpose ANnotation. ACII Workshops 2019: 75-76 - [c72]Elizabeth Camilleri, Georgios N. Yannakakis, David Melhart, Antonios Liapis:
PyPLT: Python Preference Learning Toolbox. ACII 2019: 102-108 - [c71]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
PAGAN: Video Affect Annotation Made Easy. ACII 2019: 130-136 - [c70]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoG 2019: 1-8 - [c69]Antonios Liapis:
The Newborn World: Guiding Creativity in a Competitive Storytelling Game. CoG 2019: 1-8 - [c68]Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis:
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. CoG 2019: 1-8 - [c67]David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. CoG 2019: 1-8 - [c66]Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius:
Two-step constructive approaches for dungeon generation. FDG 2019: 84:1-84:7 - [c65]Stamatia Savvani, Antonios Liapis:
A Participatory Approach to Redesigning Games for Educational Purposes. GALA 2019: 13-23 - [c64]Antonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis:
Modelling the Quality of Visual Creations in Iconoscope. GALA 2019: 129-138 - [c63]