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12th GALA 2023: Dublin, Ireland
- Pierpaolo Dondio
, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa
, Antti Koskinen
, Francesco Bellotti
:
Games and Learning Alliance - 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings. Lecture Notes in Computer Science 14475, Springer 2024, ISBN 978-3-031-49064-4
Serious Games for Instruction
- Thomas Bjørner
, Nick B. Blume, Nicolaj J. D. Frederiksen, Victor S. Hjort, Amalie F. H. Mørck, Martin Ø. Petersen:
An Engaging Serious Game that Strengthens High School Students' Understanding of the Periodic Table. 3-12 - Ying-Dong Liu
, Bertrand Marne
, Iza Marfisi-Schottman
, Tiphaine Galpin, Aurore Caruso
:
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform. 13-22 - Peadar Callaghan
, Mikhail Fiadotau
:
Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game. 23-32 - Kevin Körner
, Patrick Muczczek
, Jana Knickrehm
:
Yabusame!!! - Historical Japanese Cross Scroll Meets VR. 33-42 - Yimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, Zihao Xu, Baitian Zhang, Rafael Bidarra
:
Astral Body: A Virtual Reality Game for Body Ownership Investigation. 43-55 - Rene Roepke
, Johannes Ballmann
:
Towards a Competitive Two-Player Anti-phishing Learning Game. 56-66 - Barrie D. Robison
, Terence Soule:
The Design and Implementation of Biological Evolution as a Video Game Mechanic. 67-76 - Sinéad Impey, Declan O'Sullivan, Gaye Stephens:
The Nurse's Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game. 77-85 - Zhixin Li
, Sharon Jessica
:
eKinomy: Designing a Serious Game to Promote Economic Decision-Making Skills from Elementary Level. 86-96 - Steven Hawthorn
, Rui M. Jesus
, Maria Ana Baptista
:
A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study. 97-106
Serious Games for Health, Wellbeing and Social Impact
- Kazuhisa Miwa:
Does Players' Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life? 109-118 - Nádia Salgado Pereira
, Paula Costa Ferreira
, Sofia Mateus Francisco, Ana Margarida Veiga Simão
:
Pro(f)Social: A Serious Game to Counter Cyberbullying. 119-128 - Vanissa Wanick
, Cara Black, Craig W. Hutton
, Mary Barker
, Adam Watts:
Balancing Inequalities: A Board Game for Young People from Coastal Communities to Discuss Plausible Futures. 129-138 - Francesca de Rosa, Mark Escott, Douglas Havron, Desmar Walkes, Lauren Ancel Meyers:
The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Making. 139-149 - Mirka Leino
, Taina Jyräkoski
, Tommi Lehtinen, Jussi-Pekka Aaltonen, Sandra Herrnegger, Johanna Virkki, Sari Merilampi
:
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People. 150-159 - Charlotta Elo
, Tiina Ihalainen
, Tanja Vihriälä
, Johanna Virkki
:
The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Training. 160-169 - Fahad Ahmed
, Riccardo Berta
, Francesco Bellotti
, Federica Floris
, Luca Lazzaroni
, Giacinto Barresi
, Jesús Requena-Carrión:
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents. 170-180
User Experience, User Analysis and User Assessment in Serious Games
- Pierpaolo Dondio, André Almo, Maíra Amaral, Ephrem Tibebe, Mariana Rocha, Attracta Brennan:
Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths Game. 183-193 - Fazilat Hojaji
, Adam J. Toth
, John M. Joyce, Mark John Campbell:
An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry Data. 194-203 - Rosa Lilia Segundo Díaz
, Gustavo Rovelo
, Miriam Bouzouita
, Véronique Hoste
, Karin Coninx
:
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics. 204-213 - Gerda Huber
, David Rückel
:
UX and Serious Games - A Research Agenda. 214-222 - Pierpaolo Dondio:
Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning? 223-233 - Stefan Huber, Antero Lindstedt
, Kristian Kiili
, Manuel Ninaus
:
Are Game Elements Fueling Learners' Motivation via Positive Affect? 234-243 - Michael D. Kickmeier-Rust
, Corsin Niggli, Katharina Richter:
An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models. 244-253 - Alessandro Pighetti
, Luca Forneris
, Francesco Bellotti, Alessio Capello
, Marianna Cossu
, Giuseppe Gioco, Riccardo Berta
:
A Teacher-Configurable Scoring System for Serious Games. 254-263
Evaluating and Assessing Serious Games Elements
- Daniel Majonica, Nardie L. J. A. Fanchamps, Deniz Iren, Roland Klemke
:
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases. 267-276 - Santiago Góngora
, Luis Chiruzzo
, Gonzalo Méndez
, Pablo Gervás
:
Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-Playing Games. 277-288 - Hubert Cecotti
, Louis van der Putten, Robin Coste, Michael James Callaghan
:
Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game. 289-298 - Daryn A. Dever
, Megan Wiedbusch
, Saerok Park, Andrea Llinas, James C. Lester
, Roger Azevedo
:
Assessing the Complexity of Gaming Mechanics During Science Learning. 299-308
Serious Games and Game Design
- David Baberowski
, Thiemo Leonhardt
, Nadine Bergner
:
Inside the System - Designing VR Serious Games for Computer Science Education. 311-320 - Bérénice Lemoine
, Pierre Laforcade
:
Generator of Personalised Training Games Activities: A Conceptual Design Approach. 321-331 - Pelin Celik:
Haptic Recording Experience - The Iceberg Model as a Serious Game for Decision Making in Systemic Design Oriented Leadership (SDOL). 332-341 - Bérénice Lemoine
, Pierre Laforcade
:
Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach. 342-352 - Georgios Thoma
, Korbinian Moeller
, Manuel Ninaus
, Julia Bahnmueller
:
Collectible Content - Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions. 353-362 - Michael Riesner
:
A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable. 363-372 - S. M. Musfequr Rahman
, Asif Shaikh, Henna Mattila, Tarmo Lipping, Sari Merilampi, Pasi Raumonen
, Johanna Virkki:
A Hat-Integrated HCI System for Serious Games-Proof-of-Concept Applications in Focus Detection and Game Controlling. 373-382
Posters
- André Almo
, Mariana Rocha
, Attracta Brennan
, Pierpaolo Dondio
:
A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games. 385-389 - Sari Merilampi
, Taina Jyräkoski, Anja Poberznik, Nina Karttunen
, Toni Seessalo, Johanna Virkki
, Tarmo Lipping
:
Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury. 390-395 - Avo Schönbohm
, Jan-Henrik Walter:
Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development. 396-401 - Tobias Grubenmann
, Francesco Shankar
:
Astera, an Educational Game About the Evolution of Galaxies. 402-407 - Stefan Bodenschatz
, Tilo Mentler
, Christof Rezk-Salama
:
A Security-Focused Architecture for Gameplay Telemetry in Serious Games. 408-413 - Antti Koivisto, Sari Merilampi
, Darija Markovic
, Johanna Virkki
, Mirka Leino
:
Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences. 414-419 - George Liapis
, Katerina Zacharia, Kejsi Rrasa, Ioannis P. Vlahavas
:
Serious Escape Room Game for Personality Assessment. 420-425 - Elena Shliakhovchuk
, Miguel Chover Sellés
:
Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom. 426-431 - Mariana Rocha
, Paul Doyle
:
BlendMaster: A Collaborative Board Game for Training Teachers in Blended Learning. 432-437 - Sören Aguirre Reid, Richard Lackes, Markus Siepermann, Georg Vetter, Wladimir Wenner:
Oral Examinations Simulator - An Intelligent Tutoring Tool to Reduce Oral Exam Anxiety. 438-443 - Mamoudou Ndiaye
, Fabrice Pirolli
, Raphaëlle Crétin-Pirolli:
The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer's Information Seeking Behaviour Using the Concept of Information Horizons. 444-450 - Erik McGuire
, Noriko Tomuro
:
What Can You Do with a Sword? Gender Biases in Text Game Affordances. 451-456 - Pheobe Wenyi Sun, Flavia H. Santos
, Andrew Hines
:
Browser-Based Game Design for Cognitive Effort Aware Quality of Experience Evaluation. 457-463 - Francesco Floris
, Valeria Fradiante
, Marina Marchisio
, Sergio Rabellino
:
Design Gamification Strategies in a Digital Learning Environment: The Impact on Students. 464-469
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