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GRAPP 2011: Vilamoura, Algarve, Portugal
- Paul Richard, José Braz:

GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications, Vilamoura, Algarve, Portugal, March 5-7, 2011. SciTePress 2011, ISBN 978-989-8425-45-4
Geometry and Modeling
Full Papers
- Yayun Zhou, Jörg Schulze, Stefan Schäffler:

Tool Path Planning in Flank Milling based on Dual Spherical Spline. GRAPP 2011: 5-12 - Xiaoming Peng, Mohammed Bennamoun:

Nose Tip Detection and Tracking in 3D Video Sequences. GRAPP 2011: 13-22 - Lihua You, Jian J. Zhang:

A Unified Approach to Geometric Modeling of Curves and Surfaces. GRAPP 2011: 23-30 - Lihua You, Xiaosong Yang, X. Y. You, Jian J. Zhang:

Trigonometric Curve-based Human Modeling. GRAPP 2011: 31-38 - Tomas Chevalier:

A Ray Tracing based Model for 3D Ladar Systems. GRAPP 2011: 39-48 - Hanh T.-M. Ngo, Won-Sook Lee:

User-guided feature Sensitive Hole Filling for 3D Meshes. GRAPP 2011: 49-58 - Sergei Azernikov:

Inhomogeneous Axial Deformation for Orthopedic Surgery Planning. GRAPP 2011: 59-66 - Minh Hoang Nguyen, Burkhard Wünsche, Patrice Delmas, Christof Lutteroth:

Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld Camera. GRAPP 2011: 67-75
Short Papers
- Marc Gissler, Markus Ihmsen, Matthias Teschner:

Efficient Uniform Grids for Collision Handling in Medical Simulators. GRAPP 2011: 79-84 - Darko Dimitrov, Mathias Holst, Christian Knauer, Klaus Kriegel:

Efficient Dynamical Computation of Principal Components. GRAPP 2011: 85-93 - Karthik Mahesh Varadarajan:

Parametric Modeling of Trunk-root Junctions using Astroidal Expansion Geometry. GRAPP 2011: 94-99 - Raquel Concheiro, Margarita Amor, Montserrat Bóo, Michael C. Doggett:

Dynamic and Adaptive Tessellation of Bézier Surfaces. GRAPP 2011: 100-105 - Vincent Vidal, Christian Wolf, Florent Dupont:

Robust Feature Line Extraction on CAD Triangular Meshes. GRAPP 2011: 106-112 - Anthony Giroud, Venceslas Biri:

Illuminating and Rendering Heterogeneous Participating Media in Real Time using Opacity Propagation. GRAPP 2011: 113-118 - David J. Olsen, Nathan D. Pitman, Sutirtha Basak, Burkhard Wünsche:

Sketch-based Building Modelling. GRAPP 2011: 119-124
Rendering
Full Papers
- Claus B. Madsen, Brajesh B. Lal:

Outdoor Illumination Estimation in Image Sequences for Augmented Reality. GRAPP 2011: 129-139 - Roberto Torres, Pedro J. Martín, Antonio Gavilanes:

Traversing a BVH Cut to Exploit Ray Coherence. GRAPP 2011: 140-150
Short Papers
- Martin Kraus:

Using Opaque Image Blur for Real-time Depth-of-field Rendering. GRAPP 2011: 153-159 - Pavlos Mavridis, Georgios Papaioannou:

Global Illumination using Imperfect Volumes. GRAPP 2011: 160-165 - Hua Li, David Mould:

Content-sensitive Screening in Black and White. GRAPP 2011: 166-172 - Dirk Feldmann, Frank Steinicke, Klaus H. Hinrichs:

Flexible Clipmaps for Managing Growing Textures. GRAPP 2011: 173-180 - Simon van den Hurk, Wallace Yuen, Burkhard Wünsche:

Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling. GRAPP 2011: 181-186 - Adrien Herubel, Venceslas Biri, Stephane Deverly:

Morphological Antialiasing and Topological Reconstruction. GRAPP 2011: 187-192 - Umashankar Pradhan, Subodh Kumar:

Efficient Analytical Integration of Single Scattering Function. GRAPP 2011: 193-199
Posters
- Maria Ángeles Calabuig, Moisés Ferrer, Mariano Alcañiz Raya, Juan José Fuertes:

A Comparative Study of the Marching Cubes Techniques for 3D Real-time Rendering of Scenes in Videoconferencing Systems. GRAPP 2011: 203-206 - Bing He, Yangzihao Wang:

Scene Data Synchronization in Sort-first Rendering System for Large Dynamic Scenes. GRAPP 2011: 207-210 - Shengzhou Luo, Xiao Li, Jianhuang Wu, Xin Ma:

Importance-driven Volume Rendering and Gradient Peeling. GRAPP 2011: 211-214 - Oscar Amoros, Sergio Escalera, Anna Puig:

Adaboost GPU-based Classifier for Direct Volume Rendering. GRAPP 2011: 215-219
Animation and Simulation
Full Papers
- Markus Ihmsen, Julian Bader, Gizem Akinci, Matthias Teschner:

Animation of Air Bubbles with SPH. GRAPP 2011: 225-234 - José Miguel Varela, Carlos Guedes Soares:

Interactive Simulation of Ship Motions in Random Seas based on Real Wave Spectra. GRAPP 2011: 235-244
Short Paper
- Konstantin Schauwecker, Simon van den Hurk, Wallace Yuen, Burkhard Wünsche:

Sketched Interaction Metaphors for Character Animation. GRAPP 2011: 247-252
Interactive Environments
Full Paper
- Stefan Marks, John A. Windsor, Burkhard Wünsche:

Head Tracking based Avatar Control for Virtual Environment Teamwork Training. GRAPP 2011: 257-269
Short Papers
- Juan José Fuertes, Fernando López-Mir, Valery Naranjo, Mario Ortega, Eliseo Villanueva, Mariano Alcañiz Raya:

Augmented Reality System for Keyhole Surgery - Performance and Accuracy Validation. GRAPP 2011: 273-279 - Ricardo Olanda, Mariano Pérez, Juan Manuel Orduña:

A New Terrain Data Compression Scheme for Interactive Terrain Visualization Systems. GRAPP 2011: 280-285 - Stefan Klose, Jérémie Gerhardt, Timo Engelke, Arjan Kuijper:

Automatic Multi-projector Calibration - A Review of Systems for Non-experienced Users. GRAPP 2011: 286-295 - Takashi Michikawa, Hiromasa Suzuki, Ken-ichi Anjyo:

Viewpoint Selection by Painting. GRAPP 2011: 296-301 - Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte:

User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments. GRAPP 2011: 302-307 - Marouene Kefi, Paul Richard, Vincent Barichard:

3D Interactive Objects Layout using Virtual Reality Techniques and Constraint Programming. GRAPP 2011: 308-313
Posters
- Sébastien Boisgérault, Eric Vecchié:

Modelling and Optimization of Data-driven Scene Graphs. GRAPP 2011: 317-320 - D. G. Fernández-Pacheco, Francisco Albert, Nuria Aleixos, Julián Francisco Conesa Pastor, Manuel Contero:

Automated Tuning of Parameters for the Segmentation of Freehand Sketches. GRAPP 2011: 321-329 - Jorge Carvalho Gomes, Maria Beatriz Carmo, Ana Paula Cláudio:

Virtual Exhibition Builder. GRAPP 2011: 330-333 - Takehiko Yamaguchi, Damien Chamaret, Paul Richard:

Evaluation of 3D Interaction Techniques for Google Earth Exploration using Nintendo Wii Devices. GRAPP 2011: 334-338 - Casper van Est, Ronald Poelman, Rafael Bidarra:

High-level Scenario Editing for Serious Games. GRAPP 2011: 339-346 - Héla Ben Mallem, Mickaël Naud, Paul Richard, Jean-Louis Ferrier, Abdelaziz Labib:

Computer-aided and Virtual Reality Techniques for Graphical Artworks. GRAPP 2011: 347-351
Social Agents in Computer Graphics
Poster
- Hamzi Hamza, Paul Richard, Aymeric Suteau, Mehdi Saleh:

Virtual Reality and Affective Computing Techniques for Face-to-face Communication. GRAPP 2011: 357-360
Special Session on Simulation and Interaction in Intelligent Environments
Full Paper
- Sylvie Pesty, Dominique Duhaut:

Acceptability in Interaction - From Robots to Embodied Conversational Agents. GRAPP 2011: 365-370

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