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Jannicke Baalsrud Hauge
Jannicke Madeleine Baalsrud Hauge
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- affiliation: University of Bremen, Germany
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2020 – today
- 2025
- [j19]Sanghamitra Das, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Towards gamification for spatial digital learning environments. Entertain. Comput. 52: 100893 (2025) - 2024
- [c104]Suryaprakash Reddy Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, Eckhard Kraft:
Combining 360° Spaces and Social VR. GALA 2024: 375-380 - [c103]Stefan A. Wiesner, Jannicke Baalsrud Hauge:
Key Factors for Sustainability along the Lifecycle of Smart Product Service Systems. APMS (5) 2024: 76-92 - [c102]Jannicke Baalsrud Hauge, Erik D. Van der Spek, Barbara Göbl, Ioana A. Stefan, Heinrich Söbke:
Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? ICEC 2024: 289-295 - [i1]Surya Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, Eckhard Kraft:
Educational Virtual Field Trips based on Social VR and 360° Spaces. CoRR abs/2409.05496 (2024) - 2023
- [j18]Ravi Kalaiarasan, Tarun Kumar Agrawal, Jan Olhager, Magnus Wiktorsson, Jannicke Baalsrud Hauge:
Supply chain visibility for improving inbound logistics: a design science approach. Int. J. Prod. Res. 61(15): 5228-5243 (2023) - [j17]Francesco Bellotti, Jannicke Baalsrud Hauge, Manuel Gentile, Johan Jeuring, Iza Marfisi-Schottman, Manuel Ninaus, Remco C. Veltkamp, Vanissa Wanick, Riccardo Berta:
Alessandro De Gloria: 1955 - 2023. Int. J. Serious Games 10(1) (2023) - [c101]Stefan A. Wiesner, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben:
Smart Product-Service System Definitions and Elements - Relationship to Sustainability. APMS (2) 2023: 76-91 - [c100]Ravi Kalaiarasan, Malin Ducloux, Tarun Kumar Agrawal, Jannicke Baalsrud Hauge, Magnus Wiktorsson:
Opportunities and Challenges of Applying Internet of Things for Improving Supply Chain Visibility of Incoming Goods: Results from a Pilot Study. APMS (4) 2023: 305-318 - [c99]Jannicke Baalsrud Hauge, Matthias Kalverkamp:
Report on Integrating a COTS Game in Teaching Production and Logistics. APMS (2) 2023: 433-445 - [c98]Masoud Zafarzadeh, Magnus Wiktorsson, Jannicke Baalsrud Hauge:
Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation. APMS (3) 2023: 691-706 - [c97]Zuhara Zemke Chavez, Ala Arvidsson, Jannicke Baalsrud Hauge, Monica Bellgran, Seyoum Eshetu Birkie, Patrik Johnson, Martin Kurdve:
From Surviving to Thriving: Industry 5.0 at SMEs Enhancing Production Flexibility. APMS (1) 2023: 789-802 - [c96]Sundus Fatima, Jannicke Baalsrud Hauge:
Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment. ICEC 2023: 96-114 - [c95]Barbara Göbl, Jannicke Baalsrud Hauge, Ioana A. Stefan, Heinrich Söbke:
Towards Sustainable Serious Games. ICEC 2023: 389-396 - [c94]Sundus Fatima, Jannicke Baalsrud Hauge:
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. JCSG 2023: 447-454 - 2022
- [j16]Jan-Frederik Uhlenkamp, Jannicke Baalsrud Hauge, Eike Broda, Michael Lütjen, Michael Freitag, Klaus-Dieter Thoben:
Digital Twins: A Maturity Model for Their Classification and Evaluation. IEEE Access 10: 69605-69635 (2022) - [j15]Francesca de Rosa, Jannicke Baalsrud Hauge, Pierpaolo Dondio, Iza Marfisi-Schottman, Margarida Romero, Francesco Bellotti:
Introduction to the Special Issue on GaLA Conf 2021. Int. J. Serious Games 9(3): 3-4 (2022) - [j14]Supara Grudpan, Keattikorn Samarnggoon, Jakob A. H. Baalsrud Hauge, Jannicke Baalsrud Hauge, Rainer Malaka:
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games. Int. J. Serious Games 9(3): 43-61 (2022) - [j13]Jannicke Baalsrud Hauge, Esteban W. G. Clua, Jimmy Jaldemark, Heinrich Söbke:
Focus section on: Educational Location-based Applications. IxD&A 52: 141-143 (2022) - [c93]Sanghamitra Das, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. GALA 2022: 298-303 - [c92]Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu:
Constructing Gamified Learning Experiences. GALA 2022: 310-315 - [c91]Matthias Kalverkamp, Jannicke Baalsrud Hauge, Theodore Lim:
Exploring a Commercial Game for Adoption to Logistics Training. APMS (2) 2022: 232-239 - [c90]Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl:
Current Opportunities and Challenges of Digital Game-Based Learning. ICEC 2022: 443-450 - [c89]Sundus Fatima, Jannicke Baalsrud Hauge:
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments. JCSG 2022: 75-83 - [e15]Barbara Göbl, Erik D. Van der Spek, Jannicke Baalsrud Hauge, Rod McCall:
Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings. Lecture Notes in Computer Science 13477, Springer 2022, ISBN 978-3-031-20211-7 [contents] - 2021
- [j12]Dieter Uckelmann, Davide Mezzogori, Giovanni Esposito, Mattia Neroni, Davide Reverberi, Maria Ustenko, Jannicke Baalsrud Hauge:
Guideline to Safety and Security in Federated Remote Labs. Int. J. Online Biomed. Eng. 17(4): 39-62 (2021) - [j11]Valentin Kammerlohr, Dieter Uckelmann, Jannicke Baalsrud Hauge:
A Multi-Sided Platform to Activate the Sharing of Digital Labs. Int. J. Online Biomed. Eng. 17(11): 4 (2021) - [c88]Supara Grudpan, Jakob A. H. Baalsrud Hauge, Jannicke Baalsrud Hauge, Rainer Malaka:
Transforming Game Premise: An Approach for Developing Cooperative Serious Games. GALA 2021: 208-219 - [c87]Valentin Kammerlohr, Heiko Duin, Jannicke Baalsrud Hauge, Nadera Sultana Tany:
Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network. PRO-VE 2021: 31-38 - [c86]Ravi Kalaiarasan, Tarun Kumar Agrawal, Magnus Wiktorsson, Jannicke Baalsrud Hauge, Jan Olhager:
Requirements on Supply Chain Visibility: A Case on Inbound Logistics. APMS (2) 2021: 115-122 - [c85]Stefan A. Wiesner, Jannicke Baalsrud Hauge:
Review of Factors Influencing Product-Service System Requirements Along the Life Cycle. APMS (4) 2021: 138-145 - [c84]Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Niina Sallinen, Jakob A. H. Baalsrud Hauge:
Accessibility Considerations in the Design of Serious Games for Production and Logistics. APMS (4) 2021: 510-519 - [c83]Sundus Fatima, Jannicke Baalsrud Hauge, Prabahan Basu, Jakob A. H. Baalsrud Hauge, Anindya Chowdhury, Artem Schurig:
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. ICEC 2021: 419-426 - [c82]Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan:
Virtualization of Digital Location-Based Experiences. ICEC 2021: 467-474 - [c81]Valentin Kammerlohr, David B. Paradice, Jannicke Baalsrud Hauge, Heiko Duin:
Towards the Operationalization of Trust Relationships in Networked Organizations. REV 2021: 256-267 - [c80]Jannicke Baalsrud Hauge, Prabahan Basu, Sundus Fatima, Anindya Chowdhury, Artem Schurig:
Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process. REV 2021: 281-288 - [c79]Jannicke Baalsrud Hauge, Anindya Chowdhury, Prabahan Basu, Sundus Fatima, Artem Schurig:
Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. JCSG 2021: 47-54 - [c78]Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob A. H. Baalsrud Hauge, Antoniu Stefan, Ancuta Florentina Gheorghe:
Redesign with Accessibility in Mind: A Visual Impairment Study. JCSG 2021: 55-66 - [c77]Amita Singh, Magnus Wiktorsson, Jannicke Baalsrud Hauge, Seyoum Eshetu Birkie:
A Simulation-Based Participatory Modelling Framework For Stakeholder Involvement In Urban Logistics. WSC 2021: 1-12 - [p1]David Romero, Gregor von Cieminski, Thorsten Wuest, Paolo Gaiardelli, Ilkyeong Moon, Giuditta Pezzotta, Stefan A. Wiesner, Marco Macchi, Jannicke Baalsrud Hauge, Irene Roda, Daryl Powell, Torbjørn H. Netland, Boonserm (Serm) Kulvatunyou, Nick Szirbik, Christoph Roser, Erlend Alfnes, Martin Rudberg:
Advances in Production Management Systems: Issues, Trends, and Vision Towards 2030. IFIP's Exciting First 60+ Years 2021: 194-221 - [e14]Francesca de Rosa, Iza Marfisi-Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero:
Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings. Lecture Notes in Computer Science 13134, Springer 2021, ISBN 978-3-030-92181-1 [contents] - [e13]Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero:
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. Lecture Notes in Computer Science 13056, Springer 2021, ISBN 978-3-030-89393-4 [contents] - [e12]Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings. Lecture Notes in Computer Science 12945, Springer 2021, ISBN 978-3-030-88271-6 [contents] - 2020
- [c76]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan:
Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. DELbA@EC-TEL 2020 - [c75]Jannicke Baalsrud Hauge, Masoud Zafarzadeh, Yongkuk Jeong, Yi Li, Wajid Ali Khilji, Magnus Wiktorsson:
Employing digital twins within production logistics. ICE/ITMC 2020: 1-8 - [c74]Makenzie Keepers, David Romero, Jannicke Baalsrud Hauge, Thorsten Wuest:
Gamification of Operational Tasks in Manufacturing - A Literature Review. APMS (1) 2020: 107-114 - [c73]Zuhara Chavez, Jannicke Baalsrud Hauge, Monica Bellgran:
A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building. APMS (2) 2020: 108-116 - [c72]Jannicke Baalsrud Hauge, Masoud Zafarzadeh, Yongkuk Jeong, Yi Li, Wajid Ali Khilji, Magnus Wiktorsson:
Digital and Physical Testbed for Production Logistics Operations. APMS (1) 2020: 625-633 - [c71]Stefan A. Wiesner, Larissa Behrens, Jannicke Baalsrud Hauge:
Business Model Development for a Dynamic Production Network Platform. APMS (2) 2020: 749-757 - [c70]Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan:
Applying and Facilitating Serious Location-Based Games. ICEC 2020: 104-109 - [c69]Jannicke Baalsrud Hauge, Ioana A. Stefan:
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths. JCSG 2020: 150-163 - [c68]Jannicke Baalsrud Hauge, Heiko Duin, Valentin Kammerlohr, Barbara Göbl:
Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities. JCSG 2020: 204-218 - [e11]Heinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf, Florian Wehking:
Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, Online, September 15, 2020. CEUR Workshop Proceedings 2685, CEUR-WS.org 2020 [contents] - [e10]Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings. Lecture Notes in Computer Science 12434, Springer 2020, ISBN 978-3-030-61813-1 [contents]
2010 – 2019
- 2019
- [j10]Maksims Kornevs, Jannicke Baalsrud Hauge, Sebastiaan A. Meijer:
Gamification of a Procurement Process for Professional Training of Public Servants. Int. J. Serious Games 6(2): 23-37 (2019) - [c67]Cevin Zhang, Jannicke Baalsrud Hauge, Karin Pukk Härenstam, Sebastiaan A. Meijer:
A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test. GALA 2019: 468-478 - [c66]Matteo Oliveri, Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation. ICE/ITMC 2019: 1-9 - [c65]Jannicke Baalsrud Hauge, Valentin Kammerlohr, Barbara Göbl, Heiko Duin:
Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment. PRO-VE 2019: 624-634 - [c64]Masoud Zafarzadeh, Jannicke Baalsrud Hauge, Magnus Wiktorsson, Ida Hedman, Jasmin Bahtijarevic:
Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study. APMS (2) 2019: 285-293 - [c63]Stefan A. Wiesner, Jannicke Baalsrud Hauge, Paul Sonntag, Klaus-Dieter Thoben:
Applicability of Agile Methods for Dynamic Requirements in Smart PSS Development. APMS (1) 2019: 666-673 - [c62]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Florian Haase, Antoniu Stefan:
Using Serious Games and Simulations for Teaching Co-Operative Decision-making. ITQM 2019: 745-753 - [c61]Supara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge, Rainer Malaka:
Exploring the Effect of Game Premise in Cooperative Digital Board Games. ICEC-JCSG 2019: 214-227 - [c60]Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan:
Using a Location-Based AR Game in Environmental Engineering. ICEC-JCSG 2019: 466-469 - [c59]Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan:
Designing Serious Mobile Location-Based Games. ICEC-JCSG 2019: 479-484 - [e9]Erik D. Van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge:
Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. Lecture Notes in Computer Science 11863, Springer 2019, ISBN 978-3-030-34643-0 [contents] - 2018
- [c58]Elizabeth A. Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans G. K. Hummel, Petar Jandric, Athanassios Jimoyiannis:
Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. GALA 2018: 191-200 - [c57]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan:
Improving Learning Experiences Through Customizable Metagames. GALA 2018: 418-421 - [c56]Ugyen Nima, Rinzin Wangdi, Jannicke Baalsrud Hauge:
A Serious Game for Competence Development in Internet of Things and Knowledge Sharing. IEEM 2018: 1786-1790 - [c55]Morice Daudi, Klaus-Dieter Thoben, Jannicke Baalsrud Hauge:
An Approach for Surfacing Hidden Intentions and Trustworthiness in Logistics Resource Sharing Networks. PRO-VE 2018: 524-536 - [c54]Javier Gómez, Letizia Jaccheri, Jannicke Baalsrud Hauge:
Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? ICEC 2018: 388-391 - [c53]Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan:
Perspectives on Accessibility in Digital Games. ICEC 2018: 402-406 - [c52]Elizabeth A. Boyle, Gavin Baxter, Athanassios Jimoyiannis, Murray Leith, Duncan Sim, Arno van der Zwet, Graham G. Scott, Melody M. Terras, Panagiotis Tsiotakis, Hans G. K. Hummel, Jannicke Baalsrud Hauge, Petar Jandric:
The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values. TECH-EDU 2018: 120-133 - [e8]Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, ISBN 978-3-030-02761-2 [contents] - 2017
- [j9]Jannicke Baalsrud Hauge:
Guest Editorial. Int. J. Serious Games 4(2) (2017) - [j8]Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan:
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). Int. J. Serious Games 4(2) (2017) - [c51]Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano Cazzaniga, Pau Yanez, Tomasz Skupinski, Francois Mohier:
Exploring Context-Aware Activities to Enhance the Learning Experience. GALA 2017: 238-247 - [c50]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben:
Influence of Information Sharing Behavior on Trust in Collaborative Logistics. PRO-VE 2017: 493-506 - [c49]Stefan A. Wiesner, Marco Seregni, Mike Freitag, Jannicke Baalsrud Hauge, Annalaura Silvestro, Klaus-Dieter Thoben:
Effects of Environmental Dynamicity on Requirements Engineering for Complex Systems. APMS (1) 2017: 255-262 - [c48]Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan:
Exploring Pervasive Entertainment Games to Construct Learning Paths. ICEC 2017: 196-201 - [c47]Gregor Cerinsek, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini, Marco Taisch:
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. JCSG 2017: 187-202 - [c46]Jannicke Madeleine Baalsrud Hauge, Alexander Engström, Ioana Andreea Stefan, Johanna Strömgren:
Bridging Educational and Working Environments Through Pervasive Approaches. JCSG 2017: 296-307 - [e7]Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Lecture Notes in Computer Science 10622, Springer 2017, ISBN 978-3-319-70110-3 [contents] - 2016
- [j7]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben:
Behavioral factors influencing partner trust in logistics collaboration: a review. Logist. Res. 9(1): 19:1-19:11 (2016) - [c45]Jannicke Madeleine Baalsrud Hauge, Margherita Forcolin, Florian Haase, Nils Meyer-Larsen, Klaus-Dieter Thoben:
Development of a framework and an online tool for measuring the innovation capabilities among small companies in the logistics and transport industry. ICE/ITMC 2016: 1-9 - [c44]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben:
Effects of Decision Synchronization on Trust in Collaborative Networks. PRO-VE 2016: 215-227 - [c43]Stefan A. Wiesner, Jannicke Baalsrud Hauge, Florian Haase, Klaus-Dieter Thoben:
Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach. APMS 2016: 687-694 - [c42]Jannicke Baalsrud Hauge, Stefan A. Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben:
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. APMS 2016: 713-720 - [c41]Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge:
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. ICEC 2016: 3-14 - [c40]Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben:
A Trust Framework for Agents' Interactions in Collaborative Logistics. LDIC 2016: 53-63 - [c39]Cláudia Sofia Ribeiro, Micaela Monteiro, Jannicke Baalsrud Hauge, João Madeiras Pereira, Tiago Antunes:
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. SeGAH 2016: 1-8 - [e6]Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel:
Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Lecture Notes in Computer Science 9894, Springer 2016, ISBN 978-3-319-45840-3 [contents] - 2015
- [j6]Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Carolina Islas Sedano, Jannicke Baalsrud Hauge, Jun Hu, Matthias Rauterberg:
An activity theory-based model for serious games analysis and conceptual design. Comput. Educ. 87: 166-181 (2015) - [j5]Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Ángel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano:
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. Int. J. Serious Games 2(1) (2015) - [c38]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Michela Ott, Maria Magdalena Popescu, Jannicke Baalsrud Hauge:
Supporting Collaborative Serious Game Studies Online. GALA 2015: 228-237 - [c37]Jannicke Baalsrud Hauge, Miguel Ramos Carretero, Jérôme Kodjabachian, Sebastiaan A. Meijer, Jayanth Raghothama, Bertrand Duqueroie:
ProtoWorld -A Simulation Based Gaming Environment to Model and Plan Urban Mobility. GALA 2015: 393-400 - [c36]Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim:
Towards Modding and Reengineering Digital Games for Education. GALA 2015: 550-559 - [c35]Maira B. Carvalho, Francesco Bellotti, Jun Hu, Jannicke Baalsrud Hauge, Riccardo Berta, Alessandro De Gloria, Matthias Rauterberg:
Towards a Service-Oriented Architecture Framework for Educational Serious Games. ICALT 2015: 147-151 - [c34]Stefan A. Wiesner, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben:
Challenges for Requirements Engineering of Cyber-Physical Systems in Distributed Environments. APMS (2) 2015: 49-58 - [c33]Jannicke Madeleine Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh:
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. ICEC 2015: 560-565 - [e5]Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka:
Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings. Lecture Notes in Computer Science 9353, Springer 2015, ISBN 978-3-319-24588-1 [contents] - [e4]Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel:
Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings. Lecture Notes in Computer Science 9090, Springer 2015, ISBN 978-3-319-19125-6 [contents] - 2014
- [j4]Jannicke Baalsrud Hauge, Stefan A. Wiesner, Rosa García Sánchez, Poul Kyvsgaard Hansen, Giusy Fiucci, Michel Rudnianski, Jon Arambarri Basanez:
Business models for Serious Games developers - transition from a product centric to a service centric approach. Int. J. Serious Games 1(1) (2014) - [j3]Jannicke Baalsrud Hauge, Francesco Bellotti, Rob Nadolski, Riccardo Berta, Maira B. Carvalho:
Deploying Serious Games for Management in Higher Education: lessons learned and good practices. EAI Endorsed Trans. Serious Games 1(3): e4 (2014) - [c32]Jannicke Baalsrud Hauge, Matthias Kalverkamp, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Giulio Barabino:
Requirements on learning analytics for facilitated and non facilitated games. EDUCON 2014: 1126-1132 - [c31]Jannicke Baalsrud Hauge, Theodore Lim, James M. Ritchie, Matthias Kalverkamp, Francesco Bellotti, Cláudia Sofia Ribeiro:
To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. GALA 2014: 16-30 - [c30]Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili, Jannicke Baalsrud Hauge, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro:
A Conceptual Model Towards the Scaffolding of Learning Experience. GALA 2014: 83-96 - [c29]