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CoG 2021: Copenhagen, Denmark
- 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021. IEEE 2021, ISBN 978-1-6654-3886-5
- Alexander Dockhorn, Sanaz Mostaghim, Martin Kirst, Martin Zettwitz:
Multi-Objective Optimization and Decision-Making in Context Steering. 1-8 - Dawson Crane, Zachary Holmes, Taylor Tadziu Kosiara, Michael Nickels, Matthew Spradling:
Team Counter-Selection Games. 1-8 - Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang, Jochen Renz:
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. 1-8 - Leena Arhippainen, Paula Alavesa:
Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games. 1-8 - Lucas Critch, David Churchill:
Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search. 1-8 - Helena Lennholm, Eike Falk Anderson:
Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. 1-4 - Enrica Loria, Alessia Antelmi, Johanna Pirker:
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. 1-8 - Lucy Wang:
The Relationship between Personality, Game Motive, and Game Genre Preference: Gender as a Moderator. 1-4 - Marc Mußmann, Samuel Truman, Sebastian von Mammen:
Game-Ready Inventory Systems for Virtual Reality. 1-8 - Anthony Harris, Siming Liu:
MAIDRL: Semi-centralized Multi-Agent Reinforcement Learning using Agent Influence. 1-8 - Pablo Sauma Chacón, Markus Eger:
Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players. 1-7 - Alex Cloud, Eric B. Laber:
Variance Decompositions for Extensive-Form Games. 1-8 - Rafael Dulfer, Lorenzo Gatti:
The Propaganda Machine: Generating Biased Reports about Risk Games. 1-5 - Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith, Michael Mateas:
A Genre-Specific Game Description Language for Game Boy RPGs. 1-8 - Lucien Troillet, Kiminori Matsuzaki:
Analyzing simplified Geister using DREAM. 1-8 - Leon Mächler, David Naccache:
Explaining the Entombed Algorithm. 1-4 - Philip Bontrager, Julian Togelius:
Learning to Generate Levels From Nothing. 1-8 - Luana Fragoso, Kevin G. Stanley:
StABLE: Analyzing Player Movement Similarity Using Text Mining. 1-8 - Tyler Malloy, Chris R. Sims, Tim Klinger, Miao Liu, Matthew Riemer, Gerald Tesauro:
Capacity-Limited Decentralized Actor-Critic for Multi-Agent Games. 1-8 - Sam Earle, Julian Togelius, Lisa B. Soros:
Video Games as a Testbed for Open-Ended Phenomena. 1-9 - Hedinn Steingrimsson:
Chess fortresses, a causal test for state of the art Symbolic [Neuro] architectures. 1-8 - Anssi Kanervisto, Christian Scheller, Yanick Schraner, Ville Hautamäki:
Distilling Reinforcement Learning Tricks for Video Games. 1-4 - Micael Sousa, Nelson Zagalo, Ana Patricia Oliveira:
Mechanics or Mechanisms: defining differences in analog games to support game design. 1-8 - Steven J. Brams, Mehmet S. Ismail:
Fairer Chess: A Reversal of Two Opening Moves in Chess Creates Balance Between White and Black. 1-4 - Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Multiplayer Modeling via Multi-Armed Bandits. 1-8 - Pratheep Kumar Paranthaman, Nikesh Bajaj, Nicholas Solovey, David Jennings:
Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games. 1-8 - Luciana Lima, Patrícia Gouveia, Pedro Cardoso, Camila Pinto:
'Never Imagined I Would Work In The Digital Game Industry'. 1-7 - Jan Krejsa, Fotis Liarokapis:
A Novel Lip Synchronization Approach for Games and Virtual Environments. 1-9 - Francesco Venco, Pier Luca Lanzi:
An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps. 1-8 - Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa:
Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. 1-8 - Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. 1-5 - Kevin Frans:
AI Charades: Language Models as Interactive Game Environments. 1-2 - Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov:
Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments. 1-8 - Kenneth Chang, Adam M. Smith:
Boosting Exploration of Low-Dimensional Game Spaces with Stale Human Demonstrations. 1-4 - Carl-Magnus Embring Klang, Victor Enhörning, Alberto Alvarez, José M. Font:
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! 1-4 - Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana:
Learning on a Budget via Teacher Imitation. 1-8 - Sorato Minami, Ken Watanabe, Naoki Saijo, Makio Kashino:
Amplitude of neural oscillations in the parietal area is associated with the results of esports competitions. 1-4 - Yu Iwasaki, Koji Hasebe:
Identifying Playstyles in Games with NEAT and Clustering. 1-4 - Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. 1-9 - Lilian Buzer, Tristan Cazenave:
Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire. 1-8 - Christopher Bamford, Alvaro Ovalle:
Generalising Discrete Action Spaces with Conditional Action Trees. 1-8 - Gabriel C. Natucci, Marcos Augusto F. Borges:
The Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games. 1-8 - Salva Kirakosian, Grigoris Daskalogrigorakis, Emmanuel Maravelakis, Katerina Mania:
Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment. 1-5 - Shengyi Huang, Santiago Ontañón, Chris Bamford, Lukasz Grela:
Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning. 1-8 - Amani R. Maina-Kilaas, George D. Montañez, Cynthia Hom, Kevin Ginta, Cindy Lay:
The Hero's Dilemma: Survival Advantages of Intention Perception in Virtual Agent Games. 1-8 - Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana:
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing. 1-8 - Joshua D. A. Jung, Jesse Hoey:
Distance-Based Mapping for General Game Playing. 1-8 - Yngvi Björnsson, Sigurður Helgason, Aðalsteinn Pálsson:
Searching for Explainable Solutions in Sudoku. 1-8 - Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. 1-8 - Miguel González Duque, Rasmus Berg Palm, Sebastian Risi:
Fast Game Content Adaptation Through Bayesian-based Player Modelling. 1-8 - Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. 1-8 - Siddharth Mysore, Bassel El Mabsout, Renato Mancuso, Kate Saenko:
Honey. I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL. 1-8 - Linda Graf, Leslie Scholemann, Maic Masuch:
Designing VR Games with Gaze Control for Directing Attention of Children with ADHD. 1-5 - Jesse Roberts:
Finding an Equilibrium in the Traveler's Dilemma with Fuzzy Weak Domination. 1-5 - Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. 1-8 - David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. 1-8 - Tianyu Chen, Florian Richoux, Javier M. Torres, Katsumi Inoue:
Interpretable Utility-based Models Applied to the FightingICE Platform. 1-8 - Harro Tuin, Martin L. M. Rooijackers:
Automatically detecting player roles in Among Us. 1-5 - Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. 1-8 - Haris Zacharatos, Christos Gatzoulis, Panayiotis Charalambous, Yiorgos Chrysanthou:
Emotion Recognition from 3D Motion Capture Data using Deep CNNs. 1-5 - Cameron Browne, Fabio Barbero:
Heuristic Sampling for Fast Plausible Playouts. 1-4 - Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael G. Christel, Shirley Saldamarco, Geoff Kaufman:
Playing through Microaggressions on a College Campus with "Blindspot". 1-4 - Dvir Ben Or, Michael Kolomenkin, Gil Shabat:
DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints. 1-7 - Domonkos Czifra, Endre Csóka, Zsolt Zombori, Géza Makay:
Towards solving the 7-in-a-row game. 1-8 - Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli:
Statistical Modelling of Level Difficulty in Puzzle Games. 1-8 - Wael Al Enezi, Clark Verbrugge:
Skeleton-based multi-agent opponent search. 1-8 - Maren Awiszus, Frederik Schubert, Bodo Rosenhahn:
World-GAN: a Generative Model for Minecraft Worlds. 1-8 - Simão Reis, Luís Paulo Reis, Nuno Lau:
VGC AI Competition - A New Model of Meta-Game Balance AI Competition. 1-8 - Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko:
Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems. 1-5 - Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk:
Predicting Beliefs from NPC Dialogues. 1-8 - Lincoln Magalhães Costa, Rafael Gomes Mantovani, Francisco Carlos Monteiro Souza, Geraldo Xexéo:
Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase. 1-5 - Cristina Guerrero-Romero, Diego Pérez-Liébana:
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay. 1-8 - Filip Skola, Fotis Liarokapis:
BCIManager: A library for development of brain-computer interfacing applications in Unity. 1-4 - Arturo Valdivia:
Customer Lifetime Value in Mobile Games: a Note on Stylized Facts and Statistical Challenges. 1-5 - Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game. 1-8 - Hanna Kondratiuk, Rafet Sifa:
Swords, Data and Balls: Extracting Extreme Behavioural Prototypes with Kernel Minimum Enclosing Balls. 1-4 - Michael Cook:
The Social Responsibility of Game AI. 1-8 - Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan:
KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis. 1-3 - Átila Moreira, Francisco Ramos, Flávia Barros, Geber L. Ramalho:
Economic Indicators for Decision-Making inOperating Massive Multiplayer Online. 1-9 - Christian Arzate Cruz, Takeo Igarashi:
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors. 1-8 - Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen:
Generating Diverse and Competitive Play-Styles for Strategy Games. 1-8 - Alesha Serada:
Vintage CryptoKitties and the Quest for Authenticity. 1-10 - Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov:
Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents. 1-8 - Dominik Jeurissen, Mark H. M. Winands, Chiara F. Sironi, Diego Pérez-Liébana:
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search. 1-4 - Craig Ferguson, Robert Lewis, Chelsey Wilks, Rosalind W. Picard:
The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy. 1-8 - Daniel Cermak-Sassenrath:
Physically Active Games for the Cognitive Activation of Students. 1-4 - Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer:
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. 1-8 - Henry N. Ward, Bobby Mills, Daniel J. Brooks, Dan Troha, Arseny S. Khakhalin:
AI solutions for drafting in Magic: the Gathering. 1-8 - Keisuke Izumiya, Edgar Simo-Serra:
Inventory Management with Attention-Based Meta Actions. 1-8 - Mael Ahmad Addoum, Maxime Rouffet, Éric Jacopin:
3D Brawler Game Using a Hybrid Planning Approach. 1-2 - Zachariah E. Fuchs, Pavan Saranguhewa, Michael Ikuru:
Real-Time Model Predictive Control for Shot Aiming in a Physical Pinball Machine. 1-8 - Dario Ostuni, Ettore Tancredi Galante:
Towards an AI playing Touhou from pixels: a dataset for real-time semantic segmentation. 1-5 - Yeonghun Kim, Sunghee Choi:
Vision-based beatmap extraction in rhythm game toward platform-aware note generation. 1-5 - Julia Von Thienen, Kim-Pascal Borchart, Corinna Jaschek, Eva Krebs, Justus Hildebrand, Hendrik Rätz, Christoph Meinel:
Leveraging Video Games to Improve IT-Solutions for Remote Work. 1-8 - Connor Gregor:
Measuring Difficulty of Novel Clockwork Puzzle Instances Using Evolutionary Algorithms. 1-8 - David Antognoli, Joshua A. Fisher:
The Purposes and Meanings of Video Game Bathrooms. 1-8 - Julian Tritscher, Anna Krause, Daniel Schlör, Fabian Gwinner, Sebastian von Mammen, Andreas Hotho:
A financial game with opportunities for fraud. 1-5 - Vadim Bulitko, Adi Botea:
Evolving Romanian Crossword Puzzles with Deep Learning and Heuristic Search. 1-5 - Oladapo Oyebode, Anirudh Ganesh, Rita Orji:
TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity. 1-8 - Suvi K. Holm, Johanna K. Kaakinen:
Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. 1-8 - Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz, Matthew Stephenson:
Deceptive Level Generation for Angry Birds. 1-8 - Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis:
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. 1-9 - Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat:
A New Challenge: Approaching Tetris Link with AI. 1-8 - Yue Hu, Meng Wang, Yingfeng Chen, Changjie Fan:
A Future-Oriented Cache Management for Mobile Games. 1-8 - Nathan John, Jeremy Gow:
Adversarial Behaviour Debugging in a Two Button Fighting Game. 1-8 - Timo Bertram, Johannes Fürnkranz, Martin Müller:
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking. 1-8 - Cem Celal Tutum, Suhaib Abdulquddos, Risto Miikkulainen:
Generalization of Agent Behavior through Explicit Representation of Context. 1-7 - Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey:
Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects. 1-4 - Dario Ostuni, Edoardo Morassutto, Romeo Rizzi:
Make your programs compete and watch them play in the Code Colosseum. 1-5 - Daniel A. DeLaurentis, Jitesh H. Panchal, Ali K. Raz, Prajwal Balasubramani, Apoorv Maheshwari, Adam Dachowicz, Kshitij Mall:
Toward Automated Game Balance: A Systematic Engineering Design Approach. 1-8 - Keisuke Tomoda, Koji Hasebe:
Playing Geister by Estimating Hidden Information with Deep Reinforcement Learning. 1-4 - Yifan Gao, Lezhou Wu, Haoyue Li:
GomokuNet: A Novel UNet-style Network for Gomoku Zero Learning via Exploiting Positional Information and Multiscale Features. 1-4 - Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. 1-8 - René Gökmen, David Heidrich, Andreas Schreiber, Christoph Bichlmeier:
Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension. 1-3 - Ying Zhu:
A Theoretical Framework for Managing Suspense in Games. 1-4 - Timothee Mickus, Mathieu Constant, Denis Paperno:
A Game Interface to Study Semantic Grounding in Text-Based Models. 1-5 - Rafet Sifa:
Predicting Player Churn with Echo State Networks. 1-5 - Chiara F. Sironi, Mark H. M. Winands:
Adaptive General Search Framework for Games and Beyond. 1-8