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1st DiGRA/FDG 2016: Dundee, Scotland, UK
- Staffan Björk, Casey O'Donnell, Rafael Bidarra:
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. Digital Games Research Association/Society for the Advancement of the Science of Digital Games 2016 - Claire Dormann:
Toward Ludic Gerontechnology: a Review of Games for Dementia Care. - C. Thi Nguyen, José P. Zagal:
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games. - Lynn Parker, Dayna Galloway:
Creative Communities: Shaping Process through Performance and Play. - Robin J. S. Sloan:
An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds. - Johnathan Harrington:
4x Gamer as Myth: Understanding through Player Mythologies. - Veli-Matti Karhulahti:
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. - Panagiotis Koutsouras, Sarah Martindale, Andy Crabtree:
"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market. - Marcello A. Gómez Maureira, Fons J. Verbeek:
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game. - Adam J. Summerville, Michael Mateas:
Super Mario as a String: Platformer Level Generation Via LSTMs. - Lukas C. Gerber, Michael C. Doshi, Honesty Kim, Ingmar H. Riedel-Kruse:
BioGraphr: Science Games on a Biotic Computer. - Patrick Prax, Alejandro Soler:
Critical Alternative Journalism from the Perspective of Game Journalists. - Malcolm Ryan, Dan Staines, Paul Formosa:
Four Lenses for Designing Morally Engaging Games. - Lukas C. Gerber, Honesty Kim, Ingmar H. Riedel-Kruse:
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games. - Lindsay Wells, Kristy de Salas, Ian J. Lewis:
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation. - Natalie Lyon, David I. Leitman, Jichen Zhu:
Combining Speech Intervention and Cooperative Game Design for Children with ASD. - Chong-U Lim, Antonios Liapis, D. Fox Harrell:
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. - James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin:
GameNet and GameSage: Videogame Discovery as Design Insight. - Jan Strien, Ronald Batenburg, Fabiano Dalpiaz:
Designing a Serious Game for General Practice Management. - Gerald Farca:
The Emancipated Player. - Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari:
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. - Ea Christina Willumsen:
Source Code and Formal Analysis: A Hermeneutic Reading of Passage. - Phillip Jordan, Wayne Buente, Paula Alexandra Silva, Howard Rosenbaum:
Selling out the magic circle: free-toplay games and developer ethics. - Daniel Vella:
"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity. - Stephanie de Smale:
Game Essays as Critical Media and Research Praxis. - Pierre-Yves Hurel:
"Playing RPG Maker"? Amateur Game Design and Video Gaming. - William Goddard, Alexander Muscat:
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. - Gerald Farca, Charlotte Ladevèze:
The Journey to Nature: The Last of Us as Critical Dystopia. - Martin Fasterholdt, Martin Pichlmair, Christoffer Holmgård:
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. - Samer Al Dafai:
Conventions within eSports: Exploring Similarities in Design. - René Glas:
Paratextual Play: Unlocking the Nature of Making-of Material of Games. - Alex Mitchell:
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. - Michel Ottens:
Enacting aporia: Roger Caillois' game typology as formalist methodology. - Timo Nummenmaa, Ville Kankainen, Sampo Savolainen, Annakaisa Kultima, Juho Karvinen, Kati Alha, Antti Syvänen, Heikki Tyni:
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. - Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen:
First-Person Walkers: Understanding the Walker Experience through Four Design Themes. - Cosima Rughinis, Razvan Rughinis, Elisabeta Toma:
Three Shadowed Dimensions of Feminine Presence in Video Games. - Laura M. Levy, Rob Solomon, Jeremy Johnson, Jeff Wilson, Amy J. Lambeth, Maribeth Gandy, Joann Moore, Jason Way, Ruitao Liu:
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment. - Aaron Isaksen, Andy Nealen:
A Statistical Analysis of Player Improvement and Single-Player High Scores. - Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel:
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. - Rui Soares, Francisco Leal, Rui Prada, Francisco S. Melo:
Rapidly-Exploring Random Tree approach for Geometry Friends. - Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon:
Using Interactive Social Story Games to Teach Social Skills to Children with Autism. - Janne Paavilainen, Kati Alha, Hannu Korhonen:
Review of Social Features in Social Network Games. - Seth Cooper, Sebastian Deterding, Theo Tsapakos:
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. - Josh Jarrett:
Critically Approaching the Playful and Participatory Genealogy of MOBAs. - Marina Knauer, Joschka Mütterlein:
Two Worlds, One Gameplay: A Classification of Visual AR Games. - Jean-Luc Portelli, Rilla Khaled:
Spectrum: Exploring the Effects of Player Experience on Game Design. - Richard Wetzel, Tom Rodden, Steve Benford:
Developing Ideation Cards for Mixed Reality Game Design. - Orion Mavridou:
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching. - Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson:
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? - Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. - Alexandra To, Safinah Ali, Geoff Kaufman, Jessica Hammer:
Integrating Curiosity and Uncertainty in Game Design. - Mike Treanor:
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire. - Geoff Kaufman, Mary Flanagan:
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. - Sky Kauweloa, Jennifer Sunrise Winter:
Collegiate E-sports as Work or Play. - Mark J. Nelson:
The Tapper Videogame Patent as a Series of Close Readings. - James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
A Lightweight Videogame Dialogue Manager. - Samuel Zakowski:
Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games. - Kristy de Salas, Ian J. Lewis, Ivan Bindoff:
Game Jams as an Opportunity for Industry Development. - Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Playing with Data: Procedural Generation of Adventures from Open Data. - Nick Webber, Oskar Milik:
Selling the Imperium: Changing Organisational Culture and History in EVE Online. - Jonne Arjoranta:
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass. - Casper Harteveld, Yetunde Folajimi, Steven C. Sutherland:
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education. - Edward F. Melcer, Katherine Isbister:
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. - Mathias Fuchs:
"Ruinensehnsucht" - Longing for Decay in Computer Games. - Rosa Carbo-Mascarell:
Walking Simulators: The Digitisation of an Aesthetic Practice.
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