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2020 – today
- 2024
- [c97]Adam Hollmén Larsen
, Jichen Zhu
:
Ideary: Facilitating Electronic Music Creation with Generative AI. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c96]Willem van der Maden
, Evert van Beek
, Brett A. Halperin
, Petra Jääskeläinen
, Eunsu Kang
, Peter Kun
, James Derek Lomas
, Timothy Merritt
, Joseph Lindley
, Michael Muller
, Iohanna Nicenboim
, Jichen Zhu
, Vera van der Burg
:
Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c95]Alessandro Canossa
, Ahmad Azadvar
, Jichen Zhu
, Casper Harteveld
, Johanna Pirker
:
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. CHI Extended Abstracts 2024: 89:1-89:7 - [c94]Christian Sivertsen
, Guido Salimbeni
, Anders Sundnes Løvlie
, Steven David Benford
, Jichen Zhu
:
Machine Learning Processes As Sources of Ambiguity: Insights from AI Art. CHI 2024: 165:1-165:14 - [c93]Sai Siddartha Maram
, Erica Kleinman
, Jennifer Villareale
, Jichen Zhu
, Magy Seif El-Nasr
:
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System. CHI 2024: 362:1-362:19 - [c92]Hongwei Zhou
, Jichen Zhu
, Michael Mateas
, Noah Wardrip-Fruin
:
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? FDG 2024: 23 - [c91]Jichen Zhu, Xiaoguang Yang, Yanqing Yang, Haoran Wang, Jinhao Liang, Zhenwu Fang:
Alternating Direction Method of Multipliers Based Coordination Control of Multi-Vehicles and Traffic Signal. IV 2024: 1242-1245 - [c90]Sai Siddartha Maram
, Jennifer Villareale
, Jichen Zhu
, Magy Seif El-Nasr
:
Open Player Modeling - Using AI to help Reflection and Learning in Serious Games. SAC 2024: 95-97 - [i23]Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie, Steve Benford, Jichen Zhu:
Machine Learning Processes as Sources of Ambiguity: Insights from AI Art. CoRR abs/2403.09374 (2024) - [i22]Thu Nguyen, Alessandro Canossa, Jichen Zhu:
How Human-Centered Explainable AI Interface Are Designed and Evaluated: A Systematic Survey. CoRR abs/2403.14496 (2024) - 2023
- [j12]Bo Lu, Jichen Zhu, Yunfeng Ge
, Qian Chen, Zhongxu Wen, Geng Liu, Liangquan Li:
Automated Determination of the Volume of Loose Engineering Deposits Using Terrestrial Laser Scanning. Remote. Sens. 15(18): 4604 (2023) - [c89]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Distribution Fairness in Multiplayer AI Using Shapley Constraints. AIIDE 2023: 233-243 - [c88]Erica Kleinman
, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game. CHI 2023: 682:1-682:12 - [c87]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search. CoG 2023: 1-8 - [c86]Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr:
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. CoG 2023: 1-8 - [c85]Sai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr:
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection. CoG 2023: 1-2 - [c84]Jennifer Villareale
, Sai Siddartha Maram
, Magy Seif El-Nasr
, Jichen Zhu
:
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. FDG 2023: 6:1-6:9 - [c83]Seth Cooper
, Emily Halina
, Jichen Zhu
, Matthew Guzdial
:
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. FDG 2023: 69:1-69:3 - [c82]Antonios Liapis
, Christian Guckelsberger
, Jichen Zhu
, Casper Harteveld
, Simone Kriglstein
, Alena Denisova
, Jeremy Gow
, Mike Preuss
:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - [c81]Robert C. Gray
, Jennifer Villareale
, Thomas Boyd Fox
, Diane H. Dallal
, Santiago Ontañón
, Danielle Arigo
, Shahin Jabbari
, Jichen Zhu
:
Improving Fairness in Adaptive Social Exergames via Shapley Bandits. IUI 2023: 322-336 - [i21]Robert C. Gray, Jennifer Villareale, Thomas B. Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu:
Improving Fairness in Adaptive Social Exergames via Shapley Bandits. CoRR abs/2302.09298 (2023) - [i20]Imke Grabe, Jichen Zhu:
Hidden Layer Interaction: A Co-Creative Design Fiction for Generative Models. CoRR abs/2304.00266 (2023) - [i19]Imke Grabe, Jichen Zhu:
Towards Co-Creative Generative Adversarial Networks for Fashion Designers. CoRR abs/2304.09477 (2023) - 2022
- [j11]Jennifer Villareale, Casper Harteveld, Jichen Zhu
:
"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-26 (2022) - [j10]Erica Kleinman
, Murtuza N. Shergadwala, Zhaoqing Teng, Jennifer Villareale
, Andy Bryant, Jichen Zhu
, Magy Seif El-Nasr
:
Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach. J. Learn. Anal. 9(2): 138-160 (2022) - [j9]Pavan Kantharaju
, Katelyn Alderfer
, Jichen Zhu, Bruce W. Char, Brian K. Smith
, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. IEEE Trans. Games 14(1): 64-75 (2022) - [j8]Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:
Guest Editorial Special Issue on User Experience of AI in Games. IEEE Trans. Games 14(4): 539-542 (2022) - [c80]Imke Grabe, Jichen Zhu, Manex Agirrezabal:
Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space. EvoMUSART 2022: 84-100 - [c79]Imke Grabe, Miguel González Duque, Sebastian Risi, Jichen Zhu:
Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102. IUI Workshops 2022: 92-102 - [c78]Erica Kleinman
, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu
, Magy Seif El-Nasr:
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations. ICEC 2022: 47-58 - [i18]Imke Grabe, Jichen Zhu, Manex Agirrezabal:
Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space. CoRR abs/2204.00592 (2022) - [i17]Thu Nguyen, Jichen Zhu:
Towards Better User Requirements: How to Involve Human Participants in XAI Research. CoRR abs/2212.03186 (2022) - 2021
- [j7]Jichen Zhu
, Diane H. Dallal, Robert C. Gray, Jennifer Villareale, Santiago Ontañón, Evan M. Forman, Danielle Arigo:
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity. Proc. ACM Hum. Comput. Interact. 5(CSCW1): 116:1-116:21 (2021) - [c77]Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling: Empowering Players through Data Transparency. AIIDE Workshops 2021 - [c76]Jichen Zhu, Jennifer Villareale, Nithesh Javvaji
, Sebastian Risi, Mathias Löwe
, Rush Weigelt, Casper Harteveld:
Player-AI Interaction: What Neural Network Games Reveal About AI as Play. CHI 2021: 77:1-77:17 - [c75]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Multiplayer Modeling via Multi-Armed Bandits. CoG 2021: 1-8 - [c74]Chelsea M. Myers, Luis Fernando Laris Pardo, Ana Acosta-Ruiz, Alessandro Canossa
, Jichen Zhu
:
"Try, Try, Try Again: " Sequence Analysis of User Interaction Data with a Voice User Interface. CUI 2021: 18:1-18:8 - [c73]Mathias Löwe
, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi:
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. FDG 2021: 1:1-1:10 - [c72]Santiago Ontañón, Jichen Zhu:
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems. IUI Companion 2021: 64-66 - [i16]Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Löwe, Rush Weigelt, Casper Harteveld:
Player-AI Interaction: What Neural Network Games Reveal About AI as Play. CoRR abs/2101.06220 (2021) - [i15]Jichen Zhu, Diane H. Dallal, Robert C. Gray, Jennifer Villareale, Santiago Ontañón, Evan M. Forman, Danielle Arigo:
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity. CoRR abs/2101.10020 (2021) - [i14]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. CoRR abs/2102.05263 (2021) - [i13]Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontañón:
Player Modeling via Multi-Armed Bandits. CoRR abs/2102.05264 (2021) - [i12]Jichen Zhu, Santiago Ontañón:
Player-Centered AI for Automatic Game Personalization: Open Problems. CoRR abs/2102.07548 (2021) - [i11]Santiago Ontañón, Jichen Zhu:
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems. CoRR abs/2103.01771 (2021) - [i10]Jennifer Villareale, Jichen Zhu:
Understanding Mental Models of AI through Player-AI Interaction. CoRR abs/2103.16168 (2021) - [i9]Mathias Löwe
, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi:
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. CoRR abs/2107.02052 (2021) - [i8]Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling: Empowering Players through Data Transparency. CoRR abs/2110.05810 (2021) - 2020
- [j6]Erica Kleinman, Karina Caro
, Jichen Zhu:
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling. Entertain. Comput. 33: 100322 (2020) - [c71]Jennifer Villareale, Ana V. Acosta-Ruiz, Samuel Adam Arcaro, Thomas B. Fox, Evan Freed, Robert C. Gray, Mathias Löwe
, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu:
iNNk: A Multi-Player Game to Deceive a Neural Network. CHI PLAY (Companion) 2020: 33-37 - [c70]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. CoG 2020: 312-319 - [c69]Jichen Zhu, Santiago Ontañón:
Player-Centered AI for Automatic Game Personalization: Open Problems. FDG 2020: 6:1-6:8 - [c68]Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontañón:
Player Modeling via Multi-Armed Bandits. FDG 2020: 7:1-7:8 - [c67]Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu:
Reflection in Game-Based Learning: A Survey of Programming Games. FDG 2020: 81:1-81:9 - [i7]Chelsea M. Myers, Evan Freed, Luis Fernando Laris Pardo, Anushay Furqan, Sebastian Risi, Jichen Zhu
:
Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples. CoRR abs/2001.02271 (2020) - [i6]Jichen Zhu, Katelyn Alderfer, Brian K. Smith, Bruce W. Char, Santiago Ontañón:
Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach. CoRR abs/2005.04789 (2020) - [i5]Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu:
Reflection in Game-Based Learning: A Survey of Programming Games. CoRR abs/2006.10793 (2020) - [i4]Jennifer Villareale, Ana Acosta-Ruiz, Samuel Arcaro, Thomas B. Fox, Evan Freed, Robert C. Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu:
iNNk: A Multi-Player Game to Deceive a Neural Network. CoRR abs/2007.09177 (2020) - [i3]Chelsea M. Myers, Jiachi Xie, Jichen Zhu:
A Game-Based Approach for Helping Designers Learn Machine Learning Concepts. CoRR abs/2009.05605 (2020)
2010 – 2019
- 2019
- [c66]Chelsea M. Myers, Anushay Furqan, Jichen Zhu:
The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface. CHI 2019: 47 - [c65]Jiachi Xie, Chelsea M. Myers, Jichen Zhu:
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning. CHI Extended Abstracts 2019 - [c64]Steven Denisevicz, Jichen Zhu:
Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression. CHI PLAY (Companion) 2019: 247-252 - [c63]Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. CoG 2019: 1-6 - [c62]Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith
, Jennifer Villareale, Santiago Ontañón:
Programming in game space: how to represent parallel programming concepts in an educational game. FDG 2019: 4:1-4:10 - [c61]Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu:
Enhancing social exergames through idle game design. FDG 2019: 54:1-54:5 - [c60]Chelsea M. Myers, David Grethlein, Anushay Furqan, Santiago Ontañón, Jichen Zhu:
Modeling Behavior Patterns with an Unfamiliar Voice User Interface. UMAP 2019: 196-200 - [i2]Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. CoRR abs/1907.02349 (2019) - [i1]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. CoRR abs/1908.05632 (2019) - 2018
- [c59]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. AIIDE 2018: 173-179 - [c58]Chelsea Myers, Anushay Furqan, Jessica Nebolsky, Karina Caro
, Jichen Zhu:
Patterns for How Users Overcome Obstacles in Voice User Interfaces. CHI 2018: 6 - [c57]Chelsea Myers, Anushay Furqan, Jichen Zhu:
Adaptable Utterances in Voice User Interfaces to Increase Learnability. SmartObjects@CHI 2018: 44-49 - [c56]Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra
, G. Michael Youngblood:
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. CIG 2018: 1-8 - [c55]Jichen Zhu, Yuanyuan Feng
, Anushay Furqan, Robert C. Gray, Timothy Day, Jessica Nebolsky, Karina Caro
:
Towards Extending Social Exergame Engagement with Agents. CSCW Companion 2018: 349-352 - [c54]Paulina S. Sockolow, Meredith Joppa
, Jichen Zhu:
Assessment of Evaluation Frameworks for Design of a Sexual Risk Prevention Game for Black Adolescent Girls. Nursing Informatics 2018: 101-105 - [c53]Karina Caro
, Yuanyuan Feng
, Timothy Day, Evan Freed, Boyd Fox, Jichen Zhu:
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health. PervasiveHealth 2018: 77-87 - [c52]Katelyn Bright Alderfer, Brian K. Smith, Santiago Ontañón, Bruce W. Char, Jessica Nebolsky, Jichen Zhu, Anushay Furqan, Evan Freed, Justin H. Patterson, Josep Valls-Vargas:
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only). SIGCSE 2018: 1077 - [e3]Jichen Zhu:
Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), Edmonton, Canada, November 13-14, 2018. CEUR Workshop Proceedings 2282, CEUR-WS.org 2018 [contents] - 2017
- [j5]Monica Anderson
, Roman Barták
, John S. Brownstein, David L. Buckeridge, Hoda Eldardiry, Christopher W. Geib, Maria L. Gini
, Aaron Isaksen, Sarah Keren, Robert Laddaga, Viliam Lisý, Rodney Martin, David R. Martinez, Martin Michalowski
, Loizos Michael, Reuth Mirsky, Thanh Hai Nguyen, Michael J. Paul, Enrico Pontelli
, Scott Sanner, Arash Shaban-Nejad
, Arunesh Sinha
, Shirin Sohrabi, Kumar Sricharan, Biplav Srivastava, Mark Stefik, William W. Streilein, Nathan R. Sturtevant, Kartik Talamadupula, Michael Thielscher, Julian Togelius
, Tran Cao Son, Long Tran-Thanh, Neal Wagner, Byron C. Wallace, Szymon Wilk
, Jichen Zhu:
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. AI Mag. 38(3): 72-82 (2017) - [j4]Josep Valls-Vargas
, Jichen Zhu, Santiago Ontañón:
Error Analysis in an Automated Narrative Information Extraction Pipeline. IEEE Trans. Comput. Intell. AI Games 9(4): 342-353 (2017) - [c51]Santiago Ontañón, Josep Valls-Vargas, Jichen Zhu:
Bridging the Gap Between Computational Narrative and Natural Language Processing. AAAI Workshops 2017 - [c50]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Towards Automatically Extracting Story Graphs from Natural Language Stories. AAAI Workshops 2017 - [c49]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Towards End-to-End Natural Language Story Generation Systems. AIIDE Workshops 2017 - [c48]Anushay Furqan, Chelsea Myers, Jichen Zhu:
Learnability through Adaptive Discovery Tools in Voice User Interfaces. CHI Extended Abstracts 2017: 1617-1623 - [c47]Santiago Ontañón, Jichen Zhu, Brian K. Smith
, Bruce W. Char, Evan Freed, Anushay Furqan, Michael Howard, Anna Nguyen, Justin H. Patterson, Josep Valls-Vargas:
Designing Visual Metaphors for an Educational Game for Parallel Programming. CHI Extended Abstracts 2017: 2818-2824 - [c46]Josep Valls-Vargas
, Jichen Zhu, Santiago Ontañón:
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming. FDG 2017: 7:1-7:10 - [c45]Josep Valls-Vargas
, Jichen Zhu, Santiago Ontañón:
From computational narrative analysis to generation: a preliminary review. FDG 2017: 55:1-55:4 - [c44]Timothy Day, Jichen Zhu:
Agency informing techniques: communicating player agency in interactive narratives. FDG 2017: 56:1-56:4 - [c43]Bria Mears, Jichen Zhu:
Design patterns for silent player characters in narrative-driven games. FDG 2017: 59:1-59:4 - [e2]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart:
Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM 2017, ISBN 978-1-4503-5319-9 [contents] - 2016
- [c42]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Predicting Proppian Narrative Functions from Stories in Natural Language. AIIDE 2016: 107-113 - [c41]Ethan Burch, Jeremy Fernsler, Robert Brulle, Jichen Zhu:
Echo Chamber: A Persuasive Game on Climate Change Rhetoric. CHI PLAY (Companion) 2016: 101-107 - [c40]Natalie Lyon, David I. Leitman, Jichen Zhu:
Combining Speech Intervention and Cooperative Game Design for Children with ASD. DiGRA/FDG 2016 - [c39]Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon:
Using Interactive Social Story Games to Teach Social Skills to Children with Autism. DiGRA/FDG 2016 - [c38]Erica Kleinman, Valerie Fox, Jichen Zhu:
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. ICIDS 2016: 363-374 - 2015
- [c37]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Exploring Player Trace Segmentation for Dynamic Play Style Prediction. AIIDE 2015: 93-99 - [c36]Joseph Baranoski, Erica Kleinman, Zheng Wang, Martina Tucker, Jonathan Ahnert, Jonas Schell, Rohan Doshi, Stefan Rank, Jichen Zhu:
Matsya: A Cultural Game of Flow and Balance. CHI PLAY 2015: 751-754 - [c35]Kenneth Chen, Caroline Guevara, Ethan Burch, Jichen Zhu:
Remembrance: Making Player Character's Inner World Playable. CHI PLAY 2015: 759-762 - [c34]Glen Muschio, Jichen Zhu, Aroutis Foster:
Revitalizing Peale's Museum as a digital interactive learning environment. Digital Heritage 2015: 683-686 - [c33]Santiago Ontañón, Enric Plaza, Jichen Zhu:
Argument-Based Case Revision in CBR for Story Generation. ICCBR 2015: 290-305 - [c32]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops. IJCAI 2015: 2517-2523 - 2014
- [j3]Jichen Zhu, Santiago Ontañón:
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation. IEEE Trans. Comput. Intell. AI Games 6(2): 216-227 (2014) - [c31]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Toward Automatic Role Identification in Unannotated Folk Tales. AIIDE 2014 - [c30]Thomas A. Goldman, Frank J. Lee
, Jichen Zhu:
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study. CHI PLAY 2014: 115-120 - [c29]Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu:
Herbert: a motion-controlled mobile game. CHI PLAY 2014: 331-334 - [c28]Natalie Lyon, Josep Valls-Vargas, Caroline Guevara, Ning Shao, Junyu Zhu, Jichen Zhu:
Little Newton: an educational physics game. CHI PLAY 2014: 351-354 - [c27]Sam Snodgrass, Benjamin Goldberg, Ariel Evans, Brandon Packard, Cathy Lu, Jichen Zhu:
Extended abstract for Canvas Obscura. CHI PLAY 2014: 379-382 - [c26]Chester Cunanan, Jichen Zhu:
wanted: guild, depicting hardcore gaming culture in virtual reality. CHI PLAY 2014: 407-408 - [c25]Jichen Zhu, James E. Connell, Connor Kerns, Natalie Lyon, Nicole Vecere, Désirée Lim, Chelsea Myers:
Toward interactive social stories for children with autism. CHI PLAY 2014: 453-454 - [c24]Jichen Zhu, Aroutis Foster
, Glen Muschio, Justin H. Patterson, Josep Valls-Vargas
, Daniel Newman:
Towards balancing learner autonomy and pedagogical process in educational games. CHI PLAY 2014: 455-456 - [c23]Glenn Joseph Winters, Jichen Zhu:
Guiding players through structural composition patterns in 3D adventure games. FDG 2014 - 2013
- [j2]Mark O. Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santi Ontañón Villar, Michael Buro, David Churchill:
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 34(1): 87-89 (2013) - [j1]Oliver Bown, Arne Eigenfeldt, Rania A. Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, Jichen Zhu:
Reports on the 2012 AIIDE Workshops. AI Mag. 34(1): 90-92 (2013) - [c22]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Toward Character Role Assignment for Natural Language Stories. Intelligent Narrative Technologies 2013 - [c21]Jichen Zhu, Santiago Ontañón:
Evaluating Analogy-Based Story Generation: An Empirical Study. AIIDE 2013 - [c20]Josep Valls-Vargas
, Santiago Ontañón, Jichen Zhu:
Towards story-based content generation: From plot-points to maps. CIG 2013: 1-8 - [c19]Yujie Zhu, Jichen Zhu:
StoryJam: Supporting Collective Storytelling with Game Mechanics. ICIDS 2013: 261-264 - [c18]Glenn Joseph Winters, Jichen Zhu:
Attention guiding principles in 3D adventure games. SIGGRAPH Posters 2013: 71 - 2012
- [c17]Jichen Zhu:
Towards a New Evaluation Approach in Computational Narrative Systems. ICCC 2012: 150-154 - [c16]Jichen Zhu:
Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System. ICIDS 2012: 126-131 - [c15]Stephen G. Ware, Jichen Zhu, Rania Hodhod:
Preface. INT@AIIDE 2012 - [e1]Stephen G. Ware, Jichen Zhu, Rania Hodhod:
5th Workshop on Intelligent Narrative Technologies, INT@AIIDE 2012, Palo Alto, CA, USA, October 8-9, 2012. AAAI Technical Report WS-12-14, AAAI Press 2012, ISBN 978-1-57735-585-4 [contents] - 2011
- [c14]Santiago Ontañón, Jichen Zhu:
The SAM Algorithm for Analogy-Based Story Generation. AIIDE 2011 - [c13]Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell, Santiago Ontañón:
Towards a computational model of character status in interactive storytelling. Creativity & Cognition 2011: 409-410 - [c12]Jichen Zhu, Santiago Ontañón, Brad Lewter:
Representing game characters' inner worlds through narrative perspectives. FDG 2011: 204-210 - [c11]Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes
:
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. HCI (14) 2011: 289-296 - [c10]Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell:
Back-Leading through Character Status in Interactive Storytelling. ICIDS 2011: 31-36 - [c9]J. Hunter Sizemore, Jichen Zhu:
Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism. ICIDS 2011: 313-316 - [c8]Santiago Ontañón, Jichen Zhu:
On the Role of Domain Knowledge in Analogy-Based Story Generation. IJCAI 2011: 1717-1722 - 2010
- [c7]Santiago Ontañón, Jichen Zhu:
Story and Text Generation through Computational Analogy in the Riu System. AIIDE 2010 - [c6]Jichen Zhu, Santiago Ontañón:
Story representation in analogy-based story generation in Riu. CIG 2010: 435-442 - [c5]Jichen Zhu:
Towards a Computational Narration of Inner World. DH 2010: 273-278 - [c4]Jichen Zhu, Santiago Ontañón:
Towards Analogy-Based Story Generation. ICCC 2010: 75-84
2000 – 2009
- 2009
- [c3]D. Fox Harrell, Jichen Zhu:
Agency Play: Dimensions of Agency for Interactive Narrative Design. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 44-52 - 2008
- [c2]Jichen Zhu, D. Fox Harrell:
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative. AAAI Spring Symposium: Creative Intelligent Systems 2008: 156- - 2005
- [c1]William Bosley, David Culyba, Brenda Harger, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Seema Patel, Christine Skarulis, Peter Stepniewicz, Jim Valenti, Salim Zayat, Eugenia Leu, Jichen Zhu:
Interbots initiative: an extensible platform for interactive social experiences with an animatronic character. SIGGRAPH Emerging Technologies 2005: 9
Coauthor Index
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
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