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ACM Transactions on Graphics (TOG), Volume 29
Volume 29, Number 1, December 2009
- Nicolas Ray, Bruno Vallet, Laurent Alonso, Bruno Lévy:
Geometry-aware direction field processing. 1:1-1:11 - Kun Zeng, Mingtian Zhao, Caiming Xiong, Song Chun Zhu:
From image parsing to painterly rendering. 2:1-2:11 - Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Yeung Shum:
Face poser: Interactive modeling of 3D facial expressions using facial priors. 3:1-3:17 - Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno:
Topology- and error-driven extension of scalar functions from surfaces to volumes. 4:1-4:20 - Thomas Y. Yeh, Glenn Reinman, Sanjay J. Patel, Petros Faloutsos:
Fool me twice: Exploring and exploiting error tolerance in physics-based animation. 5:1-5:11 - Raanan Fattal, Robert Carroll, Maneesh Agrawala:
Edge-based image coarsening. 6:1-6:11 - Daniel G. Aliaga, Ji Zhang, Mireille Boutin:
A framework for modeling 3D scenes using pose-free equations. 7:1-7:15 - Manuel N. Gamito, Steve C. Maddock:
Accurate multidimensional Poisson-disk sampling. 8:1-8:19 - Jianyuan Min, Yen-Lin Chen, Jinxiang Chai:
Interactive generation of human animation with deformable motion models. 9:1-9:12
Volume 29, Number 2, March 2010
- Pravin Bhat, C. Lawrence Zitnick, Michael F. Cohen, Brian Curless:
GradientShop: A gradient-domain optimization framework for image and video filtering. 10:1-10:14 - Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu, Liang Peng, John Hart:
Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes. 11:1-11:13 - Neel Joshi, Wojciech Matusik, Edward H. Adelson, David J. Kriegman:
Personal photo enhancement using example images. 12:1-12:15 - Tai-Pang Wu, Chi-Wing Fu, Sai Kit Yeung, Jiaya Jia, Chi-Keung Tang:
Modeling and rendering of impossible figures. 13:1-13:15 - Michael M. Kazhdan, Dinoj Surendran, Hugues Hoppe:
Distributed gradient-domain processing of planar and spherical images. 14:1-14:11 - Cem Yuksel, John Keyser, Donald H. House:
Mesh colors. 15:1-15:11 - Yongning Zhu, Eftychios Sifakis, Joseph Teran, Achi Brandt:
An efficient multigrid method for the simulation of high-resolution elastic solids. 16:1-16:18 - Cyrus A. Wilson, Abhijeet Ghosh, Pieter Peers, Jen-Yuan Chiang, Jay Busch, Paul E. Debevec:
Temporal upsampling of performance geometry using photometric alignment. 17:1-17:11 - Stéphane Grabli, Emmanuel Turquin, Frédo Durand, François X. Sillion:
Programmable rendering of line drawing from 3D scenes. 18:1-18:20 - Robert T. Held, Emily A. Cooper, James F. O'Brien, Martin S. Banks:
Using blur to affect perceived distance and size. 19:1-19:16
Volume 29, Number 3, June 2010
- William Moss, Hengchin Yeh, Jeong-Mo Hong, Ming C. Lin, Dinesh Manocha:
Sounding liquids: Automatic sound synthesis from fluid simulation. 21:1-21:13 - Max Grosse, Gordon Wetzstein, Anselm Grundhöfer, Oliver Bimber:
Coded aperture projection. 22:1-22:12 - Oktar Ozgen, Marcelo Kallmann, Lynnette E. S. Ramirez, Carlos F. M. Coimbra:
Underwater cloth simulation with fractional derivatives. 23:1-23:9 - Soonmin Bae, Aseem Agarwala, Frédo Durand:
Computational rephotography. 24:1-24:15 - Kerstin Müller, Christoph Fünfzig, Lars Reusche, Dianne Hansford, Gerald E. Farin, Hans Hagen:
Dinus: Double insertion, nonuniform, stationary subdivision surfaces. 25:1-25:21 - Kevin Wampler, Erik Andersen, Evan Herbst, Yongjoon Lee, Zoran Popovic:
Character animation in two-player adversarial games. 26:1-26:13 - Yaron Lipman, Raif M. Rustamov, Thomas A. Funkhouser:
Biharmonic distance. 27:1-27:11 - Bochang Moon, Yongyoung Byun, Tae-Joon Kim, Pio Claudio, Hye-Sun Kim, Yun-Ji Ban, Seung Woo Nam, Sung-Eui Yoon:
Cache-oblivious ray reordering. 28:1-28:10
Volume 29, Number 4, July 2010
Computational photography
- Andrew Adams, David E. Jacobs, Jennifer Dolson, Marius Tico, Kari Pulli, Eino-Ville Talvala, Boris Ajdin, Daniel A. Vaquero, Hendrik P. A. Lensch, Mark Horowitz, Sung Hee Park, Natasha Gelfand, Jongmin Baek, Wojciech Matusik, Marc Levoy:
The Frankencamera: an experimental platform for computational photography. 29:1-29:12 - Neel Joshi, Sing Bing Kang, C. Lawrence Zitnick, Richard Szeliski:
Image deblurring using inertial measurement sensors. 30:1-30:9 - Oliver Cossairt, Changyin Zhou, Shree K. Nayar:
Diffusion coded photography for extended depth of field. 31:1-31:10
- Hao Li, Thibaut Weise, Mark Pauly:
Example-based facial rigging. 32:1-32:6 - Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai:
Spatial relationship preserving character motion adaptation. 33:1-33:8
- Fabio Pellacini:
envyLight: an interface for editing natural illumination. 34:1-34:8 - William B. Kerr, Fabio Pellacini:
Toward evaluating material design interface paradigms for novice users. 35:1-35:10 - Tobias Ritschel, Thorsten Thormählen, Carsten Dachsbacher, Jan Kautz, Hans-Peter Seidel:
Interactive on-surface signal deformation. 36:1-36:8 - Jacopo Pantaleoni, Luca Fascione, Martin Hill, Timo Aila:
PantaRay: fast ray-traced occlusion caching of massive scenes. 37:1-37:10
- Isaac Chao, Ulrich Pinkall, Patrick Sanan, Peter Schröder:
A simple geometric model for elastic deformations. 38:1-38:6 - Sebastian Martin, Peter Kaufmann, Mario Botsch, Eitan Grinspun, Markus H. Gross:
Unified simulation of elastic rods, shells, and solids. 39:1-39:10
- Thabo Beeler, Bernd Bickel, Paul A. Beardsley, Bob Sumner, Markus H. Gross:
High-quality single-shot capture of facial geometry. 40:1-40:9 - Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Alla Sheffer:
High resolution passive facial performance capture. 41:1-41:10 - Xiaolin K. Wei, Jinxiang Chai:
VideoMocap: modeling physically realistic human motion from monocular video sequences. 42:1-42:10
- Helmut Pottmann, Qi-Xing Huang, Bailin Deng, Alexander Schiftner, Martin Kilian, Leonidas J. Guibas, Johannes Wallner:
Geodesic patterns. 43:1-43:10 - Chi-Wing Fu, Chi-Fu Lai, Ying He, Daniel Cohen-Or:
K-set tilable surfaces. 44:1-44:6 - Michael Eigensatz, Martin Kilian, Alexander Schiftner, Niloy J. Mitra, Helmut Pottmann, Mark Pauly:
Paneling architectural freeform surfaces. 45:1-45:10 - Mayank Singh, Scott Schaefer:
Triangle surfaces with discrete equivalence classes. 46:1-46:7
- Tyson Brochu, Christopher Batty, Robert Bridson:
Matching fluid simulation elements to surface geometry and topology. 47:1-47:9 - Nils Thürey, Christopher Wojtan, Markus H. Gross, Greg Turk:
A multiscale approach to mesh-based surface tension flows. 48:1-48:10 - Martin Wicke, Daniel Ritchie, Bryan Matthew Klingner, Sebastian Burke, Jonathan Richard Shewchuk, James F. O'Brien:
Dynamic local remeshing for elastoplastic simulation. 49:1-49:11 - Christopher Wojtan, Nils Thürey, Markus H. Gross, Greg Turk:
Physics-inspired topology changes for thin fluid features. 50:1-50:8
- Hung-Kuo Chu, Wei-Hsin Hsu, Niloy J. Mitra, Daniel Cohen-Or, Tien-Tsin Wong, Tong-Yee Lee:
Camouflage images. 51:1-51:8 - Xuemiao Xu, Linling Zhang, Tien-Tsin Wong:
Structure-based ASCII art. 52:1-52:10
- Wenzel Jakob, Adam Arbree, Jonathan T. Moon, Kavita Bala, Steve Marschner:
A radiative transfer framework for rendering materials with anisotropic structure. 53:1-53:13 - Xin Sun, Kun Zhou, Stephen Lin, Baining Guo:
Line space gathering for single scattering in large scenes. 54:1-54:8 - Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining Guo:
Interactive hair rendering under environment lighting. 55:1-55:8 - Iman Sadeghi, Heather Pritchett, Henrik Wann Jensen, Rasmus Tamstorf:
An artist friendly hair shading system. 56:1-56:10
- Johannes Schmid, Robert W. Sumner, Huw Bowles, Markus H. Gross:
Programmable motion effects. 57:1-57:9 - Niloy J. Mitra, Yong-Liang Yang, Dong-Ming Yan, Wilmot Li, Maneesh Agrawala:
Illustrating how mechanical assemblies work. 58:1-58:12 - Alec R. Rivers, Takeo Igarashi, Frédo Durand:
2.5D cartoon models. 59:1-59:7
- Marc Alexa, Wojciech Matusik:
Reliefs as images. 60:1-60:7 - Milos Hasan, Martin Fuchs, Wojciech Matusik, Hanspeter Pfister, Szymon Rusinkiewicz:
Physical reproduction of materials with specified subsurface scattering. 61:1-61:10 - Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong, Baining Guo:
Fabricating spatially-varying subsurface scattering. 62:1-62:10 - Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus H. Gross, Wojciech Matusik:
Design and fabrication of materials with desired deformation behavior. 63:1-63:10
- Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Zhou:
Micropolygon ray tracing with defocus and motion blur. 64:1-64:10 - Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel:
Real-time lens blur effects and focus control. 65:1-65:7 - Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David P. Luebke, David K. McAllister, Morgan McGuire, R. Keith Morley, Austin Robison, Martin Stich:
OptiX: a general purpose ray tracing engine. 66:1-66:13 - Kayvon Fatahalian, Solomon Boulos, James Hegarty, Kurt Akeley, William R. Mark, Henry P. Moreton, Pat Hanrahan:
Reducing shading on GPUs using quad-fragment merging. 67:1-67:8
- Nikunj Raghuvanshi, John M. Snyder, Ravish Mehra, Ming C. Lin, Naga K. Govindaraju:
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes. 68:1-68:11 - Changxi Zheng, Doug L. James:
Rigid-body fracture sound with precomputed soundbanks. 69:1-69:13 - Doyub Kim, Oh-Young Song, Hyeong-Seok Ko:
A practical simulation of dispersed bubble flow. 70:1-70:5
- Igor Mordatch, Martin de Lasa, Aaron Hertzmann:
Robust physics-based locomotion using low-dimensional planning. 71:1-71:8 - Jia-Chi Wu, Zoran Popovic:
Terrain-adaptive bipedal locomotion control. 72:1-72:10 - Jack M. Wang, David J. Fleet, Aaron Hertzmann:
Optimizing walking controllers for uncertain inputs and environments. 73:1-73:8 - Yuting Ye, C. Karen Liu:
Optimal feedback control for character animation using an abstract model. 74:1-74:9
- Manuel Lang, Alexander Hornung, Oliver Wang, Steven Poulakos, Aljoscha Smolic, Markus H. Gross:
Nonlinear disparity mapping for stereoscopic 3D. 75:1-75:10 - Peter C. Barnum, Srinivasa G. Narasimhan, Takeo Kanade:
A multi-layered display with water drops. 76:1-76:7 - Vitor F. Pamplona, Ankit Mohan, Manuel M. Oliveira, Ramesh Raskar:
NETRA: interactive display for estimating refractive errors and focal range. 77:1-77:8
- Ofir Weber, Craig Gotsman:
Controllable conformal maps for shape deformation and interpolation. 78:1-78:11 - Li-Yi Wei:
Multi-class blue noise sampling. 79:1-79:8
- Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. Otaduy:
Star-contours for efficient hierarchical self-collision detection. 80:1-80:8 - Jernej Barbic, Doug L. James:
Subspace self-collision culling. 81:1-81:9 - Jérémie Allard, François Faure, Hadrien Courtecuisse, Florent Falipou, Christian Duriez, Paul G. Kry:
Volume contact constraints at arbitrary resolution. 82:1-82:10
- Ming-Ming Cheng, Fang-Lue Zhang, Niloy J. Mitra, Xiaolei Huang, Shi-Min Hu:
RepFinder: finding approximately repeated scene elements for image editing. 83:1-83:8
- Sylvain Lefebvre, Samuel Hornus, Anass Lasram:
By-example synthesis of architectural textures. 84:1-84:8 - Eric Risser, Charles Han, Rozenn Dahyot, Eitan Grinspun:
Synthesizing structured image hybrids. 85:1-85:6 - Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo:
Vector solid textures. 86:1-86:8
- Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc Pollefeys:
Unstructured video-based rendering: interactive exploration of casually captured videos. 87:1-87:11 - Carlos D. Correa, Kwan-Liu Ma:
Dynamic video narratives. 88:1-88:9 - Connelly Barnes, Dan B. Goldman, Eli Shechtman, Adam Finkelstein:
Video tapestries with continuous temporal zoom. 89:1-89:9 - Yu-Shuen Wang, Hui-Chih Lin, Olga Sorkine, Tong-Yee Lee:
Motion-based video retargeting with optimized crop-and-warp. 90:1-90:9
- Cathy Ennis, Rachel McDonnell, Carol O'Sullivan:
Seeing is believing: body motion dominates in multisensory conversations. 91:1-91:9 - Mel Slater, Bernhard Spanlang, David Corominas:
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence. 92:1-92:9
- Liangliang Nan, Andrei Sharf, Hao Zhang, Daniel Cohen-Or, Baoquan Chen:
SmartBoxes for interactive urban reconstruction. 93:1-93:10 - Qian Zheng, Andrei Sharf, Guowei Wan, Yangyan Li, Niloy J. Mitra, Daniel Cohen-Or, Baoquan Chen:
Non-local scan consolidation for 3D urban scenes. 94:1-94:9 - Michael Goesele, Jens Ackermann, Simon Fuhrmann, Carsten Haubold, Ronny Klowsky, Drew Steedly, Richard Szeliski:
Ambient point clouds for view interpolation. 95:1-95:6 - Johannes Kopf, Billy Chen, Richard Szeliski, Michael F. Cohen:
Street slide: browsing street level imagery. 96:1-96:8
- Matthias B. Hullin, Johannes Hanika, Boris Ajdin, Hans-Peter Seidel, Jan Kautz, Hendrik P. A. Lensch:
Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions. 97:1-97:7 - Yue Dong, Jiaping Wang, Xin Tong, John M. Snyder, Yanxiang Lan, Moshe Ben-Ezra, Baining Guo:
Manifold bootstrapping for SVBRDF capture. 98:1-98:10 - Michael Holroyd, Jason Lawrence, Todd E. Zickler:
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance. 99:1-99:12 - Michael Kass, Justin Solomon:
Smoothed local histogram filters. 100:1-100:10
- Balint Miklos, Joachim Giesen, Mark Pauly:
Discrete scale axis representations for 3D geometry. 101:1-101:10 - Evangelos Kalogerakis, Aaron Hertzmann, Karan Singh:
Learning 3D mesh segmentation and labeling. 102:1-102:12 - Yaron Lipman, Xiaobai Chen, Ingrid Daubechies, Thomas A. Funkhouser:
Symmetry factored embedding and distance. 103:1-103:12 - Martin Bokeloh, Michael Wand, Hans-Peter Seidel:
A connection between partial symmetry and inverse procedural modeling. 104:1-104:10
- Jonathan M. Kaldor, Doug L. James, Steve Marschner:
Efficient yarn-based cloth with adaptive contact linearization. 105:1-105:10 - Edilson de Aguiar, Leonid Sigal, Adrien Treuille, Jessica K. Hodgins:
Stable spaces for real-time clothing. 106:1-106:9 - Huamin Wang, Florian Hecht, Ravi Ramamoorthi, James F. O'Brien:
Example-based wrinkle synthesis for clothing animation. 107:1-107:8 - Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim:
A deformation transformer for real-time cloth animation. 108:1-108:9
- Alec R. Rivers, Frédo Durand, Takeo Igarashi:
3D modeling with silhouettes. 109:1-109:8 - Takeo Igarashi, Jun Mitani:
Apparent layer operations for the manipulation of deformable objects. 110:1-110:7 - Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao Ju, Shi-Min Hu:
Popup: automatic paper architectures from 3D models. 111:1-111:9
- Jaroslav Krivánek, James A. Ferwerda, Kavita Bala:
Effects of global illumination approximations on material appearance. 112:1-112:10 - Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karol Myszkowski, Hans-Peter Seidel:
Apparent display resolution enhancement for moving images. 113:1-113:8
- Michael Lentine, Zheng Wen, Ronald Fedkiw:
A novel algorithm for incompressible flow using only a coarse grid projection. 114:1-114:9 - Steffen Weißmann, Ulrich Pinkall:
Filament-based smoke with vortex shedding and variational reconnection. 115:1-115:12 - Miklós Bergou, Basile Audoly, Etienne Vouga, Max Wardetzky, Eitan Grinspun:
Discrete viscous threads. 116:1-116:10