ACM Transactions on Graphics (TOG), Volume 29

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Volume 29, Number 1, December 2009

Volume 29, Number 2, March 2010

Volume 29, Number 3, June 2010

Volume 29, Number 4, July 2010

Proceedings of ACM SIGGRAPH 2010
Computational photography Editing motion Lighting & material design Elastic models Faces & capture Architectural patterns Fluids I Stylized rendering & illusions Rendering hair & scattering Expressive rendering & illustrations Fabrication GPU rendering Physics-based sound & bubbles Planning & terrain Displays and eyes Geometry algorithms & sampling Collisions and contact Boundaries, edges & gradients Textures Video Perception, presence & animation Urban reconstruction & explanation Appearance capture & image processing Understanding shape Cloth animation 3D modeling Perceptual rendering methods Fluids II Meshing Surface fields Human modeling Image enhancement Biped control

Volume 29, Number 5, October 2010

Volume 29, Number 6, December 2010

SIGGRAPH Asia 2010
Curves, characters & crowds Rendering Image & video editing Reconstructing and editing geometry From rigid to soft Image & video applications Imaging hardware Sampling & filtering Computational imagery Fluids and flows Volumetric modeling and rendering 3D modeling
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