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Mario Botsch
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- affiliation: TU Dortmund, Department of Computer Science, Dortmund, Germany
- affiliation (former): ETH Zurich, Switzerland
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2020 – today
- 2024
- [j52]Nicolas Wagner, Ulrich Schwanecke, Mario Botsch:
SparseSoftDECA - Efficient high-resolution physics-based facial animation from sparse landmarks. Comput. Graph. 119: 103903 (2024) - [j51]Nicolas Wagner, Ulrich Schwanecke, Mario Botsch:
AnaConDaR: Anatomically-Constrained Data-Adaptive Facial Retargeting. Comput. Graph. 122: 103988 (2024) - [j50]Astrid Bunge, Dennis R. Bukenberger, Sven Dominik Wagner, Marc Alexa, Mario Botsch:
Polygon Laplacian Made Robust. Comput. Graph. Forum 43(2): i-iii (2024) - [j49]Stephan Wenninger, Fabian Kemper, Ulrich Schwanecke, Mario Botsch:
TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model. Comput. Graph. Forum 43(2): i-iii (2024) - [j48]Mark Gillespie, Denise Yang, Mario Botsch, Keenan Crane:
Ray Tracing Harmonic Functions. ACM Trans. Graph. 43(4): 99:1-99:18 (2024) - [j47]Marie Luisa Fielder, Erik Wolf, Nina Döllinger, David Mal, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(11): 7386-7396 (2024) - [c84]Nina Döllinger, David Mal, Sebastian Keppler, Erik Wolf, Mario Botsch, Johann Habakuk Israel, Marc Erich Latoschik, Carolin Wienrich:
Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy. CHI 2024: 110:1-110:18 - [c83]David Mal, Erik Wolf, Nina Döllinger, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik:
From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans. CHI Extended Abstracts 2024: 167:1-167:8 - [c82]Nina Döllinger, Jessica Topel, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin:
Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy. VR Workshops 2024: 424-427 - [i9]David Mal, Nina Döllinger, Erik Wolf, Stephan Wenninger, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik:
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality. CoRR abs/2403.07122 (2024) - [i8]Maria Korosteleva, Timur Levent Kesdogan, Fabian Kemper, Stephan Wenninger, Jasmin Koller, Yuhan Zhang, Mario Botsch, Olga Sorkine-Hornung:
GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns. CoRR abs/2405.17609 (2024) - 2023
- [j46]Astrid Bunge, Mario Botsch:
A Survey on Discrete Laplacians for General Polygonal Meshes. Comput. Graph. Forum 42(2): 521-544 (2023) - [c81]Peter Kullmann, Timo Menzel, Mario Botsch, Marc Erich Latoschik:
An Evaluation of Other-Avatar Facial Animation Methods for Social VR. CHI Extended Abstracts 2023: 33:1-33:7 - [c80]Nina Döllinger, Erik Wolf, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness. CHI 2023: 492:1-492:14 - [c79]Julia Becker, Mario Botsch, Philipp Cimiano, Melanie Derksen, Mohammad Fazleh Elahi, Angelika Maier, Marius Maile, Ingo Oliver Pätzold, Jonas Penningroth, Bettina Reglin, Markus Rothgänger, Silke Schwandt:
Virtual Reality Based Access to Knowledge Graphs for History Research. SEMANTiCS 2023: 144-160 - [c78]Melanie Derksen, Julia Becker, Mohammad Fazleh Elahi, Angelika Maier, Marius Maile, Ingo Oliver Pätzold, Jonas Penningroth, Bettina Reglin, Markus Rothgänger, Philipp Cimiano, Erich Schubert, Silke Schwandt, Torsten W. Kuhlen, Mario Botsch, Tim Weissker:
Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality. ISMAR 2023: 129-137 - [c77]Nina Döllinger, Matthias Beck, Erik Wolf, David Mal, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality. ISMAR 2023: 483-492 - [c76]Nicolas Wagner, Mario Botsch, Ulrich Schwanecke:
SoftDECA: Computationally Efficient Physics-Based Facial Animations. MIG 2023: 11:1-11:11 - [c75]Astrid Bunge, Marc Alexa, Mario Botsch:
Discrete Laplacians for General Polygonal and Polyhedral Meshes. SIGGRAPH ASIA Courses 2023: 7:1-7:49 - [c74]Melanie Derksen, Tim Weißker, Torsten W. Kuhlen, Mario Botsch:
Towards Discovering Meaningful Historical Relationships in Virtual Reality. VR Workshops 2023: 697-698 - [c73]Marie Luisa Fiedler, Erik Wolf, Nina Döllinger, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Embodiment and Personalization for Self-Identification with Virtual Humans. VR Workshops 2023: 799-800 - [i7]Stephan Wenninger, Fabian Kemper, Ulrich Schwanecke, Mario Botsch:
TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model. CoRR abs/2312.02173 (2023) - 2022
- [j45]Dennis R. Bukenberger, Kevin Buchin, Mario Botsch:
Constructing L∞ Voronoi Diagrams in 2D and 3D. Comput. Graph. Forum 41(5): 135-147 (2022) - [j44]Nina Döllinger, Erik Wolf, David Mal, Stephan Wenninger, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality. Frontiers Virtual Real. 3 (2022) - [j43]Erik Wolf, Nina Döllinger, David Mal, Stephan Wenninger, Andrea Bartl, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality. Frontiers Virtual Real. 3 (2022) - [j42]Astrid Bunge, Philipp Herholz, Olga Sorkine-Hornung, Mario Botsch, Michael Kazhdan:
Variational quadratic shape functions for polygons and polyhedra. ACM Trans. Graph. 41(4): 54:1-54:14 (2022) - [c72]Nina Döllinger, Erik Wolf, David Mal, Nico Erdmannsdörfer, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness? CHI Extended Abstracts 2022: 216:1-216:8 - [c71]Erik Wolf, David Mal, Viktor Frohnapfel, Nina Döllinger, Stephan Wenninger, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality. ISMAR 2022: 489-498 - [c70]David Mal, Erik Wolf, Nina Döllinger, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik:
Virtual Human Coherence and Plausibility - Towards a Validated Scale. VR Workshops 2022: 788-789 - [c69]Timo Menzel, Mario Botsch, Marc Erich Latoschik:
Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones. VRST 2022: 22:1-22:9 - [p2]Ralf Doerner, Alexander Tesch, Axel Hildebrand, Stephan Leenders, Tobias Tropper, Wilhelm Wilke, Christian Winkler, Julian Hillig, Alec Pestov, James A. Walsh, Bruce H. Thomas, Gerhard Kimenkowski, Stephen Walton, Torsten W. Kuhlen, Geert Matthys, Holger Regenbrecht, Chris Heinrich, Xiumin Shang, Marcelo Kallmann, Benjamin Lok, Francisco A. Jimenez, Cheryl Wilson, Marc Erich Latoschik, Carolin Wienrich, Silke Grafe, Mario Botsch, Jonny M. Collins:
VR/AR Case Studies. Virtual and Augmented Reality 2022: 331-369 - [e3]Jan Bender, Mario Botsch, Daniel A. Keim:
VMV 2022, 27th International Symposium on Vision, Modeling, and Visualization, Konstanz, Germany, September 27-30, 2022. Eurographics Association 2022 [contents] - [i6]Nina Döllinger, Erik Wolf, David Mal, Stephan Wenninger, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich:
Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality. CoRR abs/2203.05060 (2022) - [i5]Nicolas Wagner, Ulrich Schwanecke, Mario Botsch:
Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes. CoRR abs/2212.14784 (2022) - 2021
- [j41]Martin Komaritzan, Stephan Wenninger, Mario Botsch:
Inside Humans: Creating a Simple Layered Anatomical Model from Human Surface Scans. Frontiers Virtual Real. 2: 694244 (2021) - [j40]Andrea Bartl, Stephan Wenninger, Erik Wolf, Mario Botsch, Marc Erich Latoschik:
Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans. Frontiers Virtual Real. 2: 694617 (2021) - [c68]Erik Wolf, Nathalie Merdan, Nina Döllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik:
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality. VR 2021: 65-74 - [c67]Andrea Bartl, Sungchul Jung, Peter Kullmann, Stephan Wenninger, Jascha Achenbach, Erik Wolf, Christian Schell, Robert W. Lindeman, Mario Botsch, Marc Erich Latoschik:
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match. VR Workshops 2021: 565-566 - 2020
- [j39]Astrid Bunge, Philipp Herholz, Misha Kazhdan, Mario Botsch:
Polygon Laplacian Made Simple. Comput. Graph. Forum 39(2): 303-313 (2020) - [c66]Erik Wolf, Nina Döllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik:
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality. ISMAR 2020: 462-473 - [c65]Lars Kammann, Stefan Menzel, Mario Botsch:
A Compact Patch-Based Representation for Technical Mesh Models. VMV 2020: 1-8 - [c64]Stephan Wenninger, Jascha Achenbach, Andrea Bartl, Marc Erich Latoschik, Mario Botsch:
Realistic Virtual Humans from Smartphone Videos. VRST 2020: 29:1-29:11
2010 – 2019
- 2019
- [j38]Felix Hülsmann, Cornelia Frank, Irene Senna, Marc O. Ernst, Thomas Schack, Mario Botsch:
Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action. Frontiers Robotics AI 6: 43 (2019) - [j37]Teseo Schneider, Jérémie Dumas, Xifeng Gao, Mario Botsch, Daniele Panozzo, Denis Zorin:
Poly-Spline Finite-Element Method. ACM Trans. Graph. 38(3): 19:1-19:16 (2019) - [j36]Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, Jean-Luc Lugrin:
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality. IEEE Trans. Vis. Comput. Graph. 25(5): 2134-2144 (2019) - [c63]Nina Döllinger, Carolin Wienrich, Erik Wolf, Mario Botsch, Marc Erich Latoschik:
ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline. MuC (Workshopband) 2019 - [c62]Martin Komaritzan, Mario Botsch:
Fast Projective Skinning. MIG 2019: 22:1-22:10 - [c61]Sebastian von Mammen, Andreas Müller, Marc Erich Latoschik, Mario Botsch, Kirsten Brukamp, Carsten Schröder, Michel Wacker:
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being. VS-GAMES 2019: 1-2 - [i4]Babak Hosseini, Felix Hülsmann, Mario Botsch, Barbara Hammer:
Non-Negative Kernel Sparse Coding for the Classification of Motion Data. CoRR abs/1903.03891 (2019) - 2018
- [j35]Felix Hülsmann, Jan Philip Göpfert, Barbara Hammer, Stefan Kopp, Mario Botsch:
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes. Comput. Graph. 76: 47-59 (2018) - [j34]Lorenz B. Dehn, Leona Kater, Martina Piefke, Mario Botsch, Martin Driessen, Thomas Beblo:
Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression. Comput. Hum. Behav. 79: 40-52 (2018) - [j33]Matthias Schröder, Thomas Waltemate, Jonathan Maycock, Tobias Röhlig, Helge J. Ritter, Mario Botsch:
Design and evaluation of reduced marker layouts for hand motion capture. Comput. Animat. Virtual Worlds 29(6) (2018) - [j32]Martin Komaritzan, Mario Botsch:
Projective Skinning. Proc. ACM Comput. Graph. Interact. Tech. 1(1): 12:1-12:19 (2018) - [j31]Thomas Waltemate, Dominik Gall, Daniel Roth, Mario Botsch, Marc Erich Latoschik:
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Trans. Vis. Comput. Graph. 24(4): 1643-1652 (2018) - [c60]Andreas Richter, Stefan Dresselhaus, Stefan Menzel, Mario Botsch:
Orthogonalization of linear representations for efficient evolutionary design optimization. GECCO 2018: 1356-1363 - [c59]Jascha Achenbach, Robert Brylka, Thomas Gietzen, Katja zum Hebel, Elmar Schömer, Ralf Schulze, Mario Botsch, Ulrich Schwanecke:
A Multilinear Model for Bidirectional Craniofacial Reconstruction. VCBM@MICCAI 2018: 67-76 - [i3]Teseo Schneider, Jérémie Dumas, Xifeng Gao, Mario Botsch, Daniele Panozzo, Denis Zorin:
Poly-Spline Finite Element Method. CoRR abs/1804.03245 (2018) - [i2]Thomas Gietzen, Robert Brylka, Jascha Achenbach, Katja zum Hebel, Elmar Schömer, Mario Botsch, Ulrich Schwanecke, Ralf Schulze:
A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness. CoRR abs/1808.07334 (2018) - 2017
- [j30]Mario Botsch, Stefanie Hahmann, Jessica Zhang:
Foreword to Solid and Physical Modeling 2017. Comput. Aided Des. 90: 3 (2017) - [j29]Roger Blanco i Ribera, Eduard Zell, John P. Lewis, Jun-yong Noh, Mario Botsch:
Facial retargeting with automatic range of motion alignment. ACM Trans. Graph. 36(4): 154:1-154:12 (2017) - [c58]Andreas Richter, Stefan Menzel, Mario Botsch:
Preference-guided adaptation of deformation representations for evolutionary design optimization. CEC 2017: 2110-2119 - [c57]Andreas Richter, Jascha Achenbach, Stefan Menzel, Mario Botsch:
Multi-objective Representation Setups for Deformation-Based Design Optimization. EMO 2017: 514-528 - [c56]Iwan de Kok, Felix Hülsmann, Thomas Waltemate, Cornelia Frank, Julian Hough, Thies Pfeiffer, David Schlangen, Thomas Schack, Mario Botsch, Stefan Kopp:
The Intelligent Coaching Space: A Demonstration. IVA 2017: 105-108 - [c55]Charlotte Diehl, Birte Schiffhauer, Friederike Eyssel, Jascha Achenbach, Sören Klett, Mario Botsch, Stefan Kopp:
Get One or Create One: the Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings. IVA 2017: 109-118 - [c54]Felix Hülsmann, Stefan Kopp, Andreas Richter, Mario Botsch:
Accurate online alignment of human motor performances. MIG 2017: 7:1-7:6 - [c53]Jan Philip Göpfert, Christina Göpfert, Mario Botsch, Barbara Hammer:
Effects of variability in synthetic training data on convolutional neural networks for 3D head reconstruction. SSCI 2017: 1-7 - [c52]Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch:
Fast generation of realistic virtual humans. VRST 2017: 12:1-12:10 - [c51]Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch:
The effect of avatar realism in immersive social virtual realities. VRST 2017: 39:1-39:10 - [i1]Felix Hülsmann, Stefan Kopp, Mario Botsch:
Automatic Error Analysis of Human Motor Performance for Interactive Coaching in Virtual Reality. CoRR abs/1709.09131 (2017) - 2016
- [j28]Daniel Sieger, Sergius Gaulik, Jascha Achenbach, Stefan Menzel, Mario Botsch:
Constrained space deformation techniques for design optimization. Comput. Aided Des. 72: 40-51 (2016) - [c50]Katja Wolff, Changil Kim, Henning Zimmer, Christopher Schroers, Mario Botsch, Olga Sorkine-Hornung, Alexander Sorkine-Hornung:
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction. 3DV 2016: 118-127 - [c49]Andreas Richter, Jascha Achenbach, Stefan Menzel, Mario Botsch:
Evolvability as a quality criterion for linear deformation representations in evolutionary optimization. CEC 2016: 901-910 - [c48]Babak Hosseini, Felix Hülsmann, Mario Botsch, Barbara Hammer:
Non-negative Kernel Sparse Coding for the Analysis of Motion Data. ICANN (2) 2016: 506-514 - [c47]Thomas Waltemate, Irene Senna, Felix Hülsmann, Marieke Rohde, Stefan Kopp, Marc O. Ernst, Mario Botsch:
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. VRST 2016: 27-35 - 2015
- [j27]Mario Botsch, Falai Chen, Andrew Gillette:
Geometric modeling and processing 2015. Comput. Aided Geom. Des. 35-36: 1 (2015) - [j26]Andrea Tagliasacchi, Matthias Schröder, Anastasia Tkach, Sofien Bouaziz, Mario Botsch, Mark Pauly:
Robust Articulated-ICP for Real-Time Hand Tracking. Comput. Graph. Forum 34(5): 101-114 (2015) - [j25]Eduard Zell, Carlos Aliaga, Adrián Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch:
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces. ACM Trans. Graph. 34(6): 184:1-184:12 (2015) - [c46]Andreas Richter, Mario Botsch, Stefan Menzel:
Evolvability of representations in complex system engineering: A survey. CEC 2015: 1327-1335 - [c45]Jonathan Maycock, Tobias Röhlig, Matthias Schröder, Mario Botsch, Helge J. Ritter:
Fully automatic optical motion tracking using an inverse kinematics approach. Humanoids 2015: 461-466 - [c44]Iwan de Kok, Julian Hough, Felix Hülsmann, Mario Botsch, David Schlangen, Stefan Kopp:
A Multimodal System for Real-Time Action Instruction in Motor Skill Learning. ICMI 2015: 355-362 - [c43]Matthias Schröder, Jonathan Maycock, Mario Botsch:
Reduced marker layouts for optical motion capture of hands. MIG 2015: 7-16 - [c42]Jascha Achenbach, Eduard Zell, Mario Botsch:
Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction. VMV 2015: 1-8 - [c41]Thomas Waltemate, Felix Hülsmann, Thies Pfeiffer, Stefan Kopp, Mario Botsch:
Realizing a low-latency virtual reality environment for motor learning. VRST 2015: 139-147 - 2014
- [j24]Francesco Bonarrigo, Alberto Signoroni, Mario Botsch:
Deformable registration using patch-wise shape matching. Graph. Model. 76(5): 554-565 (2014) - [j23]Daniel Sieger, Stefan Menzel, Mario Botsch:
RBF morphing techniques for simulation-based design optimization. Eng. Comput. 30(2): 161-174 (2014) - [c40]Matthias Schröder, Jonathan Maycock, Helge J. Ritter, Mario Botsch:
Real-time hand tracking using synergistic inverse kinematics. ICRA 2014: 5447-5454 - [c39]Leslie Theunissen, Michael Hertrich, Cord Wiljes, Eduard Zell, Christian Behler, André Frank Krause, Holger H. Bekemeier, Philipp Cimiano, Mario Botsch, Volker Dürr:
A Natural Movement Database for Management, Documentation, Visualization, Mining and Modeling of Locomotion Experiments. Living Machines 2014: 308-319 - [c38]Thomas Waltemate, Björn Sommer, Mario Botsch:
Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization. VCBM 2014: 89-96 - [c37]Matthias Schröder, Mario Botsch:
Online Adaptive PCA for Inverse Kinematics Hand Tracking. VMV 2014: 111-118 - 2013
- [c36]Eugen Dyck, Thies Pfeiffer, Mario Botsch:
Evaluation of Surround-View and Self-Rotation in the OCTAVIS VR-System. EGVE/EuroVR 2013: 1-8 - [c35]Eduard Zell, Eugen Dyck, Agnes Kohsik, Philip Grewe, David Flentge, York Winter, Martina Piefke, Mario Botsch:
OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation. Eurographics (Dirk Bartz Prize) 2013: 9-12 - [c34]Marion Dunyach, David Vanderhaeghe, Loïc Barthe, Mario Botsch:
Adaptive Remeshing for Real-Time Mesh Deformation. Eurographics (Short Papers) 2013: 29-32 - [c33]Eduard Zell, Mario Botsch:
ElastiFace: matching and blending textured faces. NPAR@Expressive 2013: 15-24 - 2012
- [j22]Eugen Dyck, Holger Schmidt, Martina Piefke, Mario Botsch:
OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering. J. Virtual Real. Broadcast. 9 (2012) - [c32]Eduard Zell, Mario Botsch:
Developing design guidelines for characters from analyzing empirical studies on the uncanny valley. FAA 2012: 11:1-11:2 - [c31]Matthias Schröder, Christof Elbrechter, Jonathan Maycock, Robert Haschke, Mario Botsch, Helge J. Ritter:
Real-time hand tracking with a color glove for the actuation of anthropomorphic robot hands. Humanoids 2012: 262-269 - [c30]Daniel Sieger, Stefan Menzel, Mario Botsch:
High Quality Mesh Morphing Using Triharmonic Radial Basis Functions. IMR 2012: 1-15 - [c29]Eugen Dyck, Eduard Zell, Agnes Kohsik, Philip Grewe, York Winter, Martina Piefke, Mario Botsch:
OCTAVIS: An Easy-to-Use VR-System for Clinical Studies. VRIPHYS 2012: 127-136 - 2011
- [j21]Stefan Fröhlich, Mario Botsch:
Example-Driven Deformations Based on Discrete Shells. Comput. Graph. Forum 30(8): 2246-2257 (2011) - [c28]Daniel Sieger, Mario Botsch:
Design, Implementation, and Evaluation of the Surface_mesh Data Structure. IMR 2011: 533-550 - [c27]Janick Martinez Esturo, Christian Rössl, Stefan Fröhlich, Mario Botsch, Holger Theisel:
Pose Correction by Space-Time Integration. VMV 2011: 33-40 - 2010
- [b2]Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Lévy:
Polygon Mesh Processing. A K Peters 2010, ISBN 978-1-56881-426-1, pp. I-XI, 1-230 - [j20]Sebastian Martin, Peter Kaufmann, Mario Botsch, Eitan Grinspun, Markus H. Gross:
Unified simulation of elastic rods, shells, and solids. ACM Trans. Graph. 29(4): 39:1-39:10 (2010) - [c26]Daniel Sieger, Pierre Alliez, Mario Botsch:
Optimizing Voronoi Diagrams for Polygonal Finite Element Computations. IMR 2010: 335-350
2000 – 2009
- 2009
- [j19]Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross:
Flexible simulation of deformable models using discontinuous Galerkin FEM. Graph. Model. 71(4): 153-167 (2009) - [j18]Peter Kaufmann, Sebastian Martin, Mario Botsch, Eitan Grinspun, Markus H. Gross:
Enrichment textures for detailed cutting of shells. ACM Trans. Graph. 28(3): 50 (2009) - [c25]Olga Sorkine, Mario Botsch:
Interactive Shape Modeling and Deformation. Eurographics (Tutorials) 2009: 11-37 - 2008
- [j17]Mario Botsch, Renato Pajarola:
Guest editorial: Special section on the Symposium on Point-Based Graphics 2007. Comput. Graph. 32(2): 187-188 (2008) - [j16]Sebastian Martin, Peter Kaufmann, Mario Botsch, Martin Wicke, Markus H. Gross:
Polyhedral Finite Elements Using Harmonic Basis Functions. Comput. Graph. Forum 27(5): 1521-1529 (2008) - [j15]Roland Angst, Nils Thürey, Mario Botsch, Markus H. Gross:
Robust and Efficient Wave Simulations on Deforming Meshes. Comput. Graph. Forum 27(7): 1895-1900 (2008) - [j14]Mario Botsch, Olga Sorkine:
On Linear Variational Surface Deformation Methods. IEEE Trans. Vis. Comput. Graph. 14(1): 213-230 (2008) - [c24]Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus H. Gross:
A Hardware Processing Unit for Point Sets. Graphics Hardware 2008: 21-31 - [c23]Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy:
Geometric Modeling Based on Polygonal Meshes. Eurographics (Tutorials) 2008 - [c22]Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross:
Pose-Space Animation and Transfer of Facial Details. Symposium on Computer Animation 2008: 57-66 - [c21]Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross:
Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM. Symposium on Computer Animation 2008: 105-115 - 2007
- [j13]Mario Botsch, Baoquan Chen, Raghu Machiraju, Torsten Möller:
Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006. Comput. Graph. 31(2): 155-156 (2007) - [j12]Mario Botsch, Mark Pauly, Martin Wicke, Markus H. Gross:
Adaptive Space Deformations Based on Rigid Cells. Comput. Graph. Forum 26(3): 339-347 (2007) - [j11]Martin Wicke, Mario Botsch, Markus H. Gross:
A Finite Element Method on Convex Polyhedra. Comput. Graph. Forum 26(3): 355-364 (2007) - [j10]Martin Marinov, Mario Botsch, Leif Kobbelt:
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction. J. Graph. Tools 12(1): 27-46 (2007) - [j9]Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross:
Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) - [j8]Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Bernhard Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus H. Gross:
A hardware architecture for surface splatting. ACM Trans. Graph. 26(3): 90 (2007) - [c20]Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy, Stephan Bischoff, Christian Rössl:
Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page. SIGGRAPH Courses 2007: 1 - [e2]Mario Botsch, Renato Pajarola, Baoquan Chen, Matthias Zwicker:
4th Symposium on Point Based Graphics, PBG@Eurographics 2007, Prague, Czech Republic, September 2-3, 2007. Eurographics Association 2007, ISBN 978-3-905673-51-7 [contents] - 2006
- [j7]Leif Kobbelt, Vadim Shapiro, Mario Botsch, Frédéric Cazals, Daniel Cohen-Or, Hugues Hoppe, Shi-Min Hu, Bert Jüttler, Myung-Soo Kim, James F. O'Brien:
Special issue on SPM 05. Graph. Model. 68(3): 235-236 (2006) - [c19]Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt:
Geometric Modeling Based on Triangle Meshes. Eurographics (Tutorials) 2006: 1-106 - [c18]Tobias Ritschel, Mario Botsch, Stefan Müller:
Multiresolution GPU Mesh Painting. Eurographics (Short Presentations) 2006: 17-20 - [c17]Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt:
PriMo: coupled prisms for intuitive surface modeling. Symposium on Geometry Processing 2006: 11-20 - [c16]Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt:
Geometric modeling based on triangle meshes. SIGGRAPH Courses 2006: 1 - [c15]Christian Sigg, Tim Weyrich, Mario Botsch, Markus H. Gross:
GPU-Based Ray-Casting of Quadratic Surfaces. PBG@SIGGRAPH 2006: 59-65 - [e1]Mario Botsch, Baoquan Chen, Mark Pauly, Matthias Zwicker:
3rd Symposium on Point Based Graphics, PBG@SIGGRAPH 2006, Boston, MA, USA, July 29-30, 2006. Eurographics Association 2006, ISBN 3-905673-32-0 [contents] - 2005
- [b1]Mario Botsch:
High quality surface generation and efficient multiresolution editing based on triangle meshes. RWTH Aachen University, 2005, ISBN 3-8322-4314-3, pp. 1-174 - [j6]Mario Botsch, Leif Kobbelt:
Real-Time Shape Editing using Radial Basis Functions. Comput. Graph. Forum 24(3): 611-621 (2005) - [c14]Mario Botsch, David Bommes, Leif Kobbelt:
Efficient Linear System Solvers for Mesh Processing. IMA Conference on the Mathematics of Surfaces 2005: 62-83 - [c13]Mario Botsch, Alexander Hornung, Matthias Zwicker, Leif Kobbelt:
High-Quality Surface Splatting on Today's GPUs. PBG 2005: 17-24 - [p1]Mario Botsch:
High quality surface generation and efficient multiresolution editing basedon triangle meshes. Ausgezeichnete Informatikdissertationen 2005: 19-28 - 2004
- [j5]Leif Kobbelt, Mario Botsch:
A survey of point-based techniques in computer graphics. Comput. Graph. 28(6): 801-814 (2004) - [j4]Mario Botsch, Leif Kobbelt:
An intuitive framework for real-time freeform modeling. ACM Trans. Graph. 23(3): 630-634 (2004) - [c12]Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly:
Perspective Accurate Splatting. Graphics Interface 2004: 247-254 - [c11]Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt:
GPU-Based Tolerance Volumes for Mesh Processing. PG 2004: 237-243 - [c10]Mario Botsch, Leif Kobbelt:
A Remeshing Approach to Multiresolution Modeling. Symposium on Geometry Processing 2004: 185-192 - [c9]Mario Botsch, Michael Spernat, Leif Kobbelt:
Phong Splatting. PBG 2004: 25-32 - 2003
- [j3]Mario Botsch, Leif Kobbelt:
Multiresolution Surface Representation Based on Displacement Volumes. Comput. Graph. Forum 22(3): 483-492 (2003) - [c8]Mario Botsch, Leif Kobbelt:
High-Quality Point-Based Rendering on Modern GPUs. PG 2003: 335- - [c7]Leif Kobbelt, Mario Botsch:
Feature sensitive mesh processing. SCCG 2003: 17-22 - [c6]Leif Kobbelt, Mario Botsch:
Freeform Shape Representations for Efficient Geometry Processing. Shape Modeling International 2003: 111-118 - 2002
- [c5]Mario Botsch, Andreas Wiratanaya, Leif Kobbelt:
Efficient High Quality Rendering of Point Sampled Geometry. Rendering Techniques 2002: 53-64 - 2001
- [j2]Mario Botsch, Leif Kobbelt:
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. Comput. Graph. Forum 20(3): 402-410 (2001) - [c4]Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel:
Feature sensitive surface extraction from volume data. SIGGRAPH 2001: 57-66 - [c3]Mario Botsch, Leif Kobbelt:
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes. VMV 2001: 283-290 - 2000
- [j1]Leif Kobbelt, Mario Botsch:
An interactive approach to point cloud triangulation. Comput. Graph. Forum 19(3): 479-487 (2000) - [c2]Leif P. Kobbelt, Stephan Bischoff, Mario Botsch, Kolja Kähler, Christian Rössl, Robert Schneider, Jens Vorsatz:
Geometric Modeling Based on Polygonal Meshesv. Eurographics (Tutorials) 2000 - [c1]Mario Botsch, Christian Rössl, Leif Kobbelt:
Feature Sensitive Sampling for Interactive Remeshing. VMV 2000: 129-136
Coauthor Index
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