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Morgan McGuire
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2020 – today
- 2024
- [c64]Mahesh Kumar Nandwana, Yifan He, Joseph Liu
, Xiao Yu, Charles Shang, Eloi du Bois, Morgan McGuire, Kiran Bhat:
Voice Toxicity Detection Using Multi-Task Learning. ICASSP 2024: 331-335 - [c63]Tony Liu, Lyle H. Ungar, Konrad P. Kording, Morgan McGuire:
Measuring Causal Effects of Civil Communication without Randomization. ICWSM 2024: 958-971 - [c62]Hsueh-Ti Derek Liu
, Maneesh Agrawala
, Cem Yuksel
, Tim Omernick
, Vinith Misra
, Stefano Corazza
, Morgan McGuire
, Victor B. Zordan
:
A Unified Differentiable Boolean Operator with Fuzzy Logic. SIGGRAPH (Conference Paper Track) 2024: 109 - [i16]Nameer Hirschkind, Xiao Yu, Mahesh Kumar Nandwana, Joseph Liu, Eloi du Bois, Dao Le, Nicolas Thiebaut, Colin Sinclair, Kyle Spence, Charles Shang, Zoë Abrams, Morgan McGuire:
Diffusion Synthesizer for Efficient Multilingual Speech to Speech Translation. CoRR abs/2406.10223 (2024) - [i15]Joseph Liu, Mahesh Kumar Nandwana, Janne Pylkkönen, Hannes Heikinheimo, Morgan McGuire:
Enhancing Multilingual Voice Toxicity Detection with Speech-Text Alignment. CoRR abs/2406.10325 (2024) - [i14]Hsueh-Ti Derek Liu, Maneesh Agrawala, Cem Yuksel, Tim Omernick, Vinith Misra, Stefano Corazza, Morgan McGuire, Victor B. Zordan:
A Unified Differentiable Boolean Operator with Fuzzy Logic. CoRR abs/2407.10954 (2024) - 2023
- [j25]Rachel Brown
, Vasha Dutell
, Bruce Walter
, Ruth Rosenholtz
, Peter Shirley
, Morgan McGuire
, David Luebke
:
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. ACM Trans. Appl. Percept. 20(1): 1:1-1:22 (2023) - [j24]Pei Xu
, Kaixiang Xie
, Sheldon Andrews
, Paul G. Kry
, Michael Neff
, Morgan McGuire
, Ioannis Karamouzas
, Victor B. Zordan
:
AdaptNet: Policy Adaptation for Physics-Based Character Control. ACM Trans. Graph. 42(6): 177:1-177:17 (2023) - [c61]Cheryl Lao
, Yanting Zhang
, Daniel Vogel
, Craig S. Kaplan
, Morgan McGuire
, Victor B. Zordan
:
A Preliminary Study of World Customizability for Virtual Reality Co-Play. CHI Extended Abstracts 2023: 12:1-12:7 - [c60]Andreas Haeberlen
, Linh Thi Xuan Phan
, Morgan McGuire
:
Metaverse as a Service: Megascale Social 3D on the Cloud. SoCC 2023: 298-307 - [c59]Liam Dugan, Anshul Wadhawan, Kyle Spence, Chris Callison-Burch, Morgan McGuire, Victor B. Zordan:
Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models. INTERSPEECH 2023: 5265-5266 - [c58]Iñaki Navarro
, Dario Kneubuehler
, Tijmen Verhulsdonck
, Eloi du Bois
, William Welch
, Charles Shang
, Ian Sachs
, Morgan McGuire
, Victor B. Zordan
, Kiran Bhat
:
Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync. MIG 2023: 12:1-12:12 - [c57]Logan Mosier
, Morgan McGuire
, Toshiya Hachisuka
:
Quantum Ray Marching: Reformulating Light Transport for Quantum Computers. SIGGRAPH Asia 2023: 103:1-103:9 - [d1]Anthony Vetro
, Morgan McGuire
, Wojciech Matusik
, Alexander Behrens, Jinho Lee, Hanspeter Pfister
:
Multiview Video Test Sequences. Zenodo, 2023 - [i13]Liam Dugan, Anshul Wadhawan
, Kyle Spence, Chris Callison-Burch, Morgan McGuire, Victor B. Zordan:
Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models. CoRR abs/2306.01201 (2023) - [i12]Pei Xu, Kaixiang Xie, Sheldon Andrews, Paul G. Kry, Michael Neff, Morgan McGuire, Ioannis Karamouzas, Victor B. Zordan:
AdaptNet: Policy Adaptation for Physics-Based Character Control. CoRR abs/2310.00239 (2023) - 2022
- [j23]Zander Majercik, Thomas Müller
, Alexander Keller, Derek Nowrouzezahrai, Morgan McGuire:
Dynamic Diffuse Global Illumination Resampling. Comput. Graph. Forum 41(1): 158-171 (2022) - [c56]Patrick Cozzi, Marc Petit, Neil Trevett, Nadine Alameh, Morgan McGuire, Guido Quaroni:
Building the open metaverse: part II. SIGGRAPH Courses 2022: 22:1 - [c55]Towaki Takikawa, Alex Evans, Jonathan Tremblay, Thomas Müller
, Morgan McGuire, Alec Jacobson, Sanja Fidler:
Variable Bitrate Neural Fields. SIGGRAPH (Conference Paper Track) 2022: 41:1-41:9 - [i11]Maksim Aizenshtein, Niklas Smal, Morgan McGuire:
Wavelet Transparency. CoRR abs/2201.00094 (2022) - [i10]Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Zander Majercik, Morgan McGuire, Joohwan Kim:
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks. CoRR abs/2202.06429 (2022) - [i9]Josef B. Spjut, Fengyuan Zhu, Xiaolei Huang, Yichen Shou, Ben Boudaoud, Omer Shapira, Morgan McGuire:
Experimental Augmented Reality User Experience. CoRR abs/2202.06726 (2022) - [i8]Towaki Takikawa, Alex Evans, Jonathan Tremblay, Thomas Müller, Morgan McGuire, Alec Jacobson, Sanja Fidler:
Variable Bitrate Neural Fields. CoRR abs/2206.07707 (2022) - 2021
- [j22]Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, Joohwan Kim:
Robust Vision-Based Cheat Detection in Competitive Gaming. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 7:1-7:18 (2021) - [c54]Towaki Takikawa, Joey Litalien
, Kangxue Yin, Karsten Kreis, Charles T. Loop, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler:
Neural Geometric Level of Detail: Real-Time Rendering With Implicit 3D Shapes. CVPR 2021: 11358-11367 - [c53]Michael Stengel, Zander Majercik, Benjamin Boudaoud, Morgan McGuire:
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients. MMSys 2021: 159-172 - [c52]Zander Majercik, Thomas Müller, Alexander Keller, Derek Nowrouzezahrai, Morgan McGuire:
Dynamic Diffuse Global Illumination Resampling. SIGGRAPH Talks 2021: 24:1-24:2 - [e6]Adrien Bousseau, Morgan McGuire:
32nd Eurographics Symposium on Rendering, EGSR 2021 - Digital Library Only Track, Saarbrücken, Germany, June 29 - July 2, 2021. Eurographics Association 2021, ISBN 978-3-03868-157-1 [contents] - [i7]Towaki Takikawa, Joey Litalien, Kangxue Yin, Karsten Kreis, Charles T. Loop, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler:
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes. CoRR abs/2101.10994 (2021) - [i6]Michael Stengel, Zander Majercik, Benjamin Boudaoud, Morgan McGuire:
A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients. CoRR abs/2103.05875 (2021) - [i5]Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, Joohwan Kim:
Robust Vision-Based Cheat Detection in Competitive Gaming. CoRR abs/2103.10031 (2021) - [i4]Rachel Brown, Vasha DuTell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke:
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. CoRR abs/2107.11505 (2021) - [i3]Zander Majercik, Thomas Müller, Alexander Keller, Derek Nowrouzezahrai, Morgan McGuire:
Dynamic Diffuse Global Illumination Resampling. CoRR abs/2108.05263 (2021) - 2020
- [j21]David A. Hart
, Matt Pharr, Thomas Müller
, Ward Lopes, Morgan McGuire, Peter Shirley:
Practical Product Sampling by Fitting and Composing Warps. Comput. Graph. Forum 39(4): 149-158 (2020) - [j20]Joohwan Kim, Pyarelal Knowles, Josef B. Spjut, Ben Boudaoud, Morgan McGuire:
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 12:1-12:18 (2020) - [c51]Morgan McGuire, Julie Dorsey, Eric Haines, John F. Hughes, Steve Marschner, Matt Pharr, Peter Shirley:
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. MAM@EGSR 2020: 25-28 - [c50]Jun Gao, Wenzheng Chen, Tommy Xiang, Alec Jacobson, Morgan McGuire, Sanja Fidler:
Learning Deformable Tetrahedral Meshes for 3D Reconstruction. NeurIPS 2020 - [i2]Zander Majercik, Adam Marrs, Josef B. Spjut, Morgan McGuire:
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production. CoRR abs/2009.10796 (2020) - [i1]Jun Gao, Wenzheng Chen, Tommy Xiang, Clement Fuji Tsang, Alec Jacobson, Morgan McGuire, Sanja Fidler:
Learning Deformable Tetrahedral Meshes for 3D Reconstruction. CoRR abs/2011.01437 (2020)
2010 – 2019
- 2019
- [j19]Jonghyun Kim, Youngmo Jeong, Michael Stengel, Kaan Aksit
, Rachel A. Albert, Ben Boudaoud, Trey Greer, Joohwan Kim, Ward Lopes, Zander Majercik, Peter Shirley, Josef B. Spjut, Morgan McGuire, David Luebke:
Foveated AR: dynamically-foveated augmented reality display. ACM Trans. Graph. 38(4): 99:1-99:15 (2019) - [j18]Chris Wyman
, Morgan McGuire
:
Improved Alpha Testing Using Hashed Sampling. IEEE Trans. Vis. Comput. Graph. 25(2): 1309-1320 (2019) - [c49]Joohwan Kim, Michael Stengel, Alexander Majercik, Shalini De Mello, David Dunn, Samuli Laine, Morgan McGuire, David Luebke:
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation. CHI 2019: 550 - [c48]Alexander Keller, Timo Viitanen, Colin Barré-Brisebois, Christoph Schied, Morgan McGuire:
Are we done with ray tracing? SIGGRAPH Courses 2019: 3:1-3:381 - [c47]Morgan McGuire, Peter Shirley, Chris Wyman:
Introduction to real-time ray tracing. SIGGRAPH Courses 2019: 13:1-13:155 - [c46]Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit
, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke:
Matching prescription & visual acuity: towards AR for humans. SIGGRAPH Emerging Technologies 2019: 18:1-18:2 - [c45]Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Jonghyun Kim, Alexander Majercik, Morgan McGuire, David Luebke, Joohwan Kim:
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz. SIGGRAPH Asia Technical Briefs 2019: 110-113 - 2018
- [j17]Qi Sun, Anjul Patney, Li-Yi Wei
, Omer Shapira, Jingwan Lu
, Paul Asente, Suwen Zhu, Morgan McGuire, David Luebke, Arie E. Kaufman:
Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Trans. Graph. 37(4): 67 (2018) - [c44]Adam Marrs, Josef B. Spjut, Holger Grün, Rahul Sathe, Morgan McGuire:
Adaptive temporal antialiasing. High Performance Graphics 2018: 1:1-1:4 - [c43]Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron E. Lefohn:
Correlation-aware semi-analytic visibility for antialiased rendering. High Performance Graphics 2018: 2:1-2:4 - [c42]Eric Heitz, Stephen Hill, Morgan McGuire:
Combining analytic direct illumination and stochastic shadows. I3D 2018: 2:1-2:11 - [e5]Stephen N. Spencer, Morgan McGuire, Derek Nowrouzezahrai:
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2018, Montreal, QC, Canada, May 15-18, 2018. ACM 2018 [contents] - 2017
- [j16]Morgan McGuire, Michael Mara:
Phenomenological Transparency. IEEE Trans. Vis. Comput. Graph. 23(5): 1465-1478 (2017) - [c41]Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz:
An efficient denoising algorithm for global illumination. High Performance Graphics 2017: 3:1-3:7 - [c40]Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, David Luebke:
Real-time global illumination using precomputed light field probes. I3D 2017: 2:1-2:11 - [c39]Chris Wyman
, Morgan McGuire:
Hashed alpha testing. I3D 2017: 7:1-7:9 - 2016
- [j15]Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-Buffer Anti-Aliasing -Extended Version-. IEEE Trans. Vis. Comput. Graph. 22(10): 2215-2228 (2016) - [c38]Michael Mara, Morgan McGuire, Derek Nowrouzezahrai, David P. Luebke:
Deep g-buffers for stable global illumination approximation. High Performance Graphics 2016: 87-98 - [c37]Morgan McGuire, Michael Mara:
A phenomenological scattering model for order-independent transparency. I3D 2016: 149-158 - 2015
- [c36]Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-buffer anti-aliasing. I3D 2015: 109-119 - 2014
- [b3]John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley:
Computer Graphics - Principles and Practice, 3rd Edition. Addison-Wesley 2014, ISBN 978-0-321-39952-6, pp. I-XLVII, 1-1209 - [c35]Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai:
A Fast and Stable Feature-Aware Motion Blur Filter. High Performance Graphics 2014: 51-60 - 2013
- [j14]Steven G. Parker, Heiko Friedrich, David P. Luebke, R. Keith Morley, James Bigler, Jared Hoberock, David K. McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich:
GPU ray tracing. Commun. ACM 56(5): 93-101 (2013) - [c34]Michael Mara, David P. Luebke, Morgan McGuire:
Toward practical real-time photon mapping: efficient GPU density estimation. I3D 2013: 71-78 - [c33]Morgan McGuire:
Join the digital text revolution. SIGGRAPH Studio Talks 2013: 12:1 - [c32]Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman
:
Interactive indirect lighting computed in the cloud. SIGGRAPH Talks 2013: 21:1 - 2012
- [c31]Morgan McGuire, Michael Mara, David P. Luebke:
Scalable Ambient Obscurance. High Performance Graphics 2012: 97-103 - [c30]Morgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman:
A reconstruction filter for plausible motion blur. I3D 2012: 135-142 - 2011
- [j13]Morgan McGuire:
Editorial. J. Graphics, GPU, & Game Tools 15(4): 207-209 (2011) - [j12]Morgan McGuire:
Efficient Triangle and Quadrilateral Clipping Within Shaders. J. Graphics, GPU, & Game Tools 15(4): 216-224 (2011) - [c29]Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy:
The Alchemy Screen-Space Ambient Obscurance Algorithm. High Performance Graphics 2011: 25-32 - [c28]Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire:
A local image reconstruction algorithm for stochastic rendering. SI3D 2011: 9-14 - [c27]Matthäus G. Chajdas
, Morgan McGuire, David P. Luebke:
Subpixel reconstruction antialiasing for deferred shading. SI3D 2011: 15-22 - [c26]Morgan McGuire, Eric Enderton:
Colored stochastic shadow maps. SI3D 2011: 89-96 - [c25]Jorge Jimenez, Diego Gutierrez, Jason Yang, Alexander Reshetov, Pete Demoreuille, Tobias Berghoff, Cedric Perthuis, Henry Yu, Morgan McGuire, Timothy Lottes, Hugh Malan, Emil Persson, Dmitry Andreev, Tiago Sousa:
Filtering approaches for real-time anti-aliasing. SIGGRAPH Courses 2011: 6:1-6:329 - 2010
- [j11]Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David P. Luebke, David K. McAllister, Morgan McGuire, R. Keith Morley, Austin Robison, Martin Stich:
OptiX: a general purpose ray tracing engine. ACM Trans. Graph. 29(4): 66:1-66:13 (2010) - [j10]Morgan McGuire, Eric Haines:
Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D). IEEE Trans. Vis. Comput. Graph. 16(5): 705-706 (2010) - [c24]Morgan McGuire:
Ambient occlusion volumes. High Performance Graphics 2010: 47-56 - [c23]Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke:
Real-time stochastic rasterization on conventional GPU architectures. High Performance Graphics 2010: 173-182 - [c22]Morgan McGuire:
Ambient occlusion volumes. SI3D 2010 - [e4]Morgan McGuire, John P. Collomosse:
8th International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010, Annecy, France, June 7-10, 2010, Proceedings. ACM 2010, ISBN 978-1-4503-0125-1 [contents]
2000 – 2009
- 2009
- [j9]Morgan McGuire:
An Inexpensive Light Stage Dome. J. Graphics, GPU, & Game Tools 14(4): 23-29 (2009) - [c21]Morgan McGuire, David P. Luebke:
Hardware-accelerated global illumination by image space photon mapping. High Performance Graphics 2009: 77-89 - [e3]Eric Haines, Morgan McGuire, Daniel G. Aliaga, Manuel M. Oliveira, Stephen N. Spencer:
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA. ACM 2009, ISBN 978-1-60558-429-4 [contents] - 2008
- [b2]Morgan McGuire, Odest Chadwicke Jenkins:
Creating games - mechanics, content, and technology. A K Peters 2008, ISBN 978-1-56881-305-9, pp. I-XXIV, 1-533 - [j8]Morgan McGuire:
Efficient, High-Quality Bayer Demosaic Filtering on GPUs. J. Graph. Tools 13(4): 1-16 (2008) - [c20]Morgan McGuire, Kyle Whitson:
Indirection mapping for quasi-conformal relief texturing. SI3D 2008: 191-198 - [c19]Morgan McGuire:
GUIs for real-time programs using universal pointers. SIGGRAPH Posters 2008: 82 - [e2]Eric Haines, Morgan McGuire:
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA. ACM 2008, ISBN 978-1-59593-983-8 [contents] - [e1]Eric Haines, Morgan McGuire:
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, Stony Brook, New York, USA, June 2-4, 2008. ACM 2008 [contents] - 2007
- [j7]Morgan McGuire, Wojciech Matusik, Hanspeter Pfister
, Billy Chen, John F. Hughes, Shree K. Nayar:
Optical Splitting Trees for High-Precision Monocular Imaging. IEEE Computer Graphics and Applications 27(2): 32-42 (2007) - [c18]Odest Chadwicke Jenkins, Pawel Wrotek, Morgan McGuire:
Dynamic humanoid balance through inertial control. Humanoids 2007: 501-506 - [c17]Mark Barnes, Jon Phillips, Erwin Coumans, Morgan McGuire, Gary R. Bradski, Ton Roosendaal:
Open source toolchains. Sandbox@SIGGRAPH 2007: 27-29 - [c16]J. P. Lewis
, Morgan McGuire, Pamela Fox:
Mapping the mental space of game genres. Sandbox@SIGGRAPH 2007: 103-108 - [c15]Morgan McGuire:
Single-pass shadow volumes for arbitrary meshes. SIGGRAPH Posters 2007: 177 - 2006
- [b1]Morgan McGuire:
"Computational Videography with a Single Axis, Multi-Parameter Lens Camera". Brown University, USA, 2006 - [c14]Morgan McGuire, Andi Fein:
Real-time rendering of cartoon smoke and clouds. NPAR 2006: 21-26 - [c13]Morgan McGuire, Wojciech Matusik, William Yerazunis:
Practical, Real-time Studio Matting using Dual Imagers. Rendering Techniques 2006: 235-244 - [c12]Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi:
Abstract shade trees. SI3D 2006: 79-86 - [c11]Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire:
World space servoing for character animation under simulation. SIGGRAPH Sketches 2006: 30 - [c10]Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire:
Dynamo: dynamic, data-driven character control with adjustable balance. Sandbox@SIGGRAPH 2006: 61-70 - [c9]Morgan McGuire, Wojciech Matusik:
Real-time triangulation matting using passive polarization. SIGGRAPH Sketches 2006: 88 - 2005
- [j6]Pawel Wrotek, Alexander Rice, Morgan McGuire:
Real-Time Collision Deformations using Graphics Hardware. J. Graph. Tools 10(4): 1-22 (2005) - [j5]Morgan McGuire, Wojciech Matusik, Hanspeter Pfister
, John F. Hughes, Frédo Durand:
Defocus video matting. ACM Trans. Graph. 24(3): 567-576 (2005) - [c8]Morgan McGuire, Wojciech Matusik:
Defocus difference matting. SIGGRAPH Sketches 2005: 104 - [c7]Sascha Becker, Shawn Greenlee, Dmitri K. Lemmerman, Morgan McGuire, Nicholas Musurca, Noah Wardrip-Fruin
:
Cave writing: toward a platform for literary immersive VR. SIGGRAPH Sketches 2005: 113 - 2004
- [j4]Morgan McGuire:
Observations on Silhouette Sizes. J. Graphics, GPU, & Game Tools 9(1): 1-12 (2004) - [c6]Morgan McGuire, John F. Hughes:
Hardware-determined feature edges. NPAR 2004: 35-147 - [c5]Pawel Wrotek, Alexander Rice, Morgan McGuire:
Real-time bump map deformations. SIGGRAPH Posters 2004: 1 - [c4]Morgan McGuire, Andi Fein, Colin Hartnett:
Real-time cartoon rendering of smoke. SIGGRAPH Posters 2004: 26 - [c3]Ethan Bromberg-Martin, Árni Már Jónsson, G. Elisabeta Marai, Morgan McGuire:
Hybrid billboard clouds for model simplification. SIGGRAPH Posters 2004: 30 - [c2]Morgan McGuire, Peter G. Sibley:
A heightfield on an isometric grid. SIGGRAPH Sketches 2004: 141 - 2003
- [j3]Harold S. Stone, Bo Tao, Morgan McGuire:
Analysis of image registration noise due to rotationally dependent aliasing. J. Vis. Commun. Image Represent. 14(2): 114-135 (2003) - 2002
- [c1]Morgan McGuire, Shriram Krishnamurthi
, John F. Hughes:
Programming Languages for Compressing Graphics. ESOP 2002: 68-82 - 2000
- [j2]Morgan McGuire, Harold S. Stone:
Techniques for multiresolution image registration in the presence of occlusions. IEEE Trans. Geosci. Remote. Sens. 38(3): 1476-1479 (2000)
1990 – 1999
- 1999
- [j1]Harold S. Stone, Jacqueline Le Moigne, Morgan McGuire:
The Translation Sensitivity of Wavelet-Based Registration. IEEE Trans. Pattern Anal. Mach. Intell. 21(10): 1074-1081 (1999)