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2020 – today
- 2020
- [j63]Floyd M. Chitalu, Christophe Dubach, Taku Komura:
Binary Ostensibly-Implicit Trees for Fast Collision Detection. Comput. Graph. Forum 39(2): 509-521 (2020) - [j62]Floyd M. Chitalu, Qinghai Miao, Kartic Subr, Taku Komura:
Displacement-Correlated XFEM for Simulating Brittle Fracture. Comput. Graph. Forum 39(2): 569-583 (2020) - [j61]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Hongwei Li
, Ricardo Guerrero, Rozanna Meijboom, Stewart Wiseman, Adam Waldman, Jianguo Zhang
, Daniel Rueckert, Joanna M. Wardlaw, Taku Komura:
Limited One-time Sampling Irregularity Map (LOTS-IM) for Automatic Unsupervised Assessment of White Matter Hyperintensities and Multiple Sclerosis Lesions in Structural Brain Magnetic Resonance Images. Comput. Medical Imaging Graph. 79: 101685 (2020) - [j60]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández
, Stephen D. Makin
, Joanna M. Wardlaw, Taku Komura:
Automatic spatial estimation of white matter hyperintensities evolution in brain MRI using disease evolution predictor deep neural networks. Medical Image Anal. 63: 101712 (2020) - [j59]Chuanyu Yang
, Kai Yuan
, Shuai Heng, Taku Komura, Zhibin Li
:
Learning Natural Locomotion Behaviors for Humanoid Robots Using Human Bias. IEEE Robotics Autom. Lett. 5(2): 2610-2617 (2020) - [j58]Xiuxiu Bai
, Lele Ye, Jihua Zhu
, Li Zhu
, Taku Komura:
Skeleton Filter: A Self-Symmetric Filter for Skeletonization in Noisy Text Images. IEEE Trans. Image Process. 29: 1815-1826 (2020) - [j57]Sebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. Zaman:
Local motion phases for learning multi-contact character movements. ACM Trans. Graph. 39(4): 54 (2020) - [j56]Mingyi Shi, Kfir Aberman, Andreas Aristidou
, Taku Komura, Dani Lischinski
, Daniel Cohen-Or, Baoquan Chen:
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency. ACM Trans. Graph. 40(1): 1:1-1:15 (2020) - [j55]Xi Zhao
, Ruizhen Hu
, Haisong Liu, Taku Komura, Xinyu Yang:
Localization and Completion for 3D Object Interactions. IEEE Trans. Vis. Comput. Graph. 26(8): 2634-2644 (2020) - [j54]Xi Zhao
, Zhenqiang Su, Taku Komura, Xinyu Yang
:
Building hierarchical structures for 3D scenes with repeated elements. Vis. Comput. 36(2): 361-374 (2020) - [c62]Julian Habekost, Takaaki Shiratori, Yuting Ye, Taku Komura:
Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets. BMVC 2020 - [i5]Chuanyu Yang, Kai Yuan, Wolfgang Merkt, Taku Komura, Sethu Vijayakumar, Zhibin Li:
Learning Whole-body Motor Skills for Humanoids. CoRR abs/2002.02991 (2020) - [i4]Chuanyu Yang, Kai Yuan, Shuai Heng, Taku Komura, Zhibin Li:
Learning natural locomotion behaviors for humanoid robots using human knowledge. CoRR abs/2005.10195 (2020) - [i3]Hubert P. H. Shum, Taku Komura:
Technical Note: Generating Realistic Fighting Scenes by Game Tree. CoRR abs/2006.11620 (2020) - [i2]Mingyi Shi, Kfir Aberman, Andreas Aristidou, Taku Komura, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen:
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency. CoRR abs/2006.12075 (2020)
2010 – 2019
- 2019
- [j53]Meili Wang
, Ming Ju, Yuling Fan, Shihui Guo
, Minghong Liao, Huijun Yang, Dongjian He, Taku Komura:
3D Incomplete Point Cloud Surfaces Reconstruction With Segmentation and Feature-Enhancement. IEEE Access 7: 15272-15281 (2019) - [j52]Carlos Pérez Leguízamo, Maria del C. Valdés Hernández, Muhammad Febrian Rachmadi, Taku Komura:
Evaluation of Enhanced Learning Techniques for Segmenting Ischaemic Stroke Lesions in Brain Magnetic Resonance Perfusion Images Using a Convolutional Neural Network Scheme. Frontiers Neuroinformatics 13: 33 (2019) - [j51]Sebastian Starke, He Zhang, Taku Komura, Jun Saito:
Neural state machine for character-scene interactions. ACM Trans. Graph. 38(6): 209:1-209:14 (2019) - [j50]Kangxue Yin, Hui Huang
, Edmond S. L. Ho
, Hao Wang
, Taku Komura, Daniel Cohen-Or
, Hao Zhang:
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations. IEEE Trans. Vis. Comput. Graph. 25(6): 2217-2227 (2019) - [c61]Jiawei Huang, Ryo Sugawara, Taku Komura, Yoshifumi Kitamura:
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems. ICAT-EGVE 2019: 1-8 - [c60]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández
, Stephen D. Makin, Joanna M. Wardlaw
, Taku Komura:
Predicting the Evolution of White Matter Hyperintensities in Brain MRI Using Generative Adversarial Networks and Irregularity Map. MICCAI (3) 2019: 146-154 - 2018
- [j49]Yijun Shen, Joseph Henry, He Wang
, Edmond S. L. Ho
, Taku Komura, Hubert P. H. Shum
:
Data-Driven Crowd Motion Control With Multi-Touch Gestures. Comput. Graph. Forum 37(6): 382-394 (2018) - [j48]I. Mason, Sebastian Starke, He Zhang, Hakan Bilen, Taku Komura:
Few-shot Learning of Homogeneous Human Locomotion Styles. Comput. Graph. Forum 37(7): 143-153 (2018) - [j47]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández, Maria Leonora Fatimah Agan, Carol Di Perri
, Taku Komura:
Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology. Comput. Medical Imaging Graph. 66: 28-43 (2018) - [j46]He Zhang, Sebastian Starke, Taku Komura, Jun Saito:
Mode-adaptive neural networks for quadruped motion control. ACM Trans. Graph. 37(4): 145:1-145:11 (2018) - [j45]Geng Lyu, Xukun Shen, Taku Komura, Kartic Subr, Lijun Teng
:
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts. IEEE Trans. Vis. Comput. Graph. 24(4): 1554-1563 (2018) - [c59]Chuanyu Yang, Kai Yuan, Wolfgang Merkt, Taku Komura, Sethu Vijayakumar, Zhibin Li:
Learning Whole-Body Motor Skills for Humanoids. Humanoids 2018: 270-276 - [c58]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández
, Taku Komura:
Transfer Learning for Task Adaptation of Brain Lesion Assessment and Prediction of Brain Abnormalities Progression/Regression Using Irregularity Age Map in Brain MRI. PRIME@MICCAI 2018: 85-93 - [c57]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández
, Taku Komura:
Automatic Irregular Texture Detection in Brain MRI Without Human Supervision. MICCAI (3) 2018: 506-513 - [c56]Floyd M. Chitalu, Christophe Dubach, Taku Komura:
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs. I3D 2018: 4:1-4:9 - [c55]Ryo Sugawara, Jiawei Huang, Kazuki Takashima, Taku Komura, Yoshifumi Kitamura:
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. VRST 2018: 116:1-116:2 - [i1]Chuanyu Yang, Taku Komura, Zhibin Li:
Emergence of Human-comparable Balancing Behaviors by Deep Reinforcement Learning. CoRR abs/1809.02074 (2018) - 2017
- [j44]Daniel Holden, Ikhsanul Habibie, Ikuo Kusajima, Taku Komura:
Fast Neural Style Transfer for Motion Data. IEEE Computer Graphics and Applications 37(4): 42-49 (2017) - [j43]X. Zhao, Myung Geol Choi, Taku Komura:
Character-Object Interaction Retrieval using the Interaction Bisector Surface. Comput. Graph. Forum 36(2): 119-129 (2017) - [j42]Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto:
A Psycholinguistic Model for the Marking of Discourse Relations. Dialogue Discourse 8(1): 106-131 (2017) - [j41]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández
, Maria Leonora Fatimah Agan
, Taku Komura:
Deep Learning vs. Conventional Machine Learning: Pilot Study of WMH Segmentation in Brain MRI with Absence or Mild Vascular Pathology. J. Imaging 3(4): 66 (2017) - [j40]Daniel Holden, Taku Komura, Jun Saito:
Phase-functioned neural networks for character control. ACM Trans. Graph. 36(4): 42:1-42:13 (2017) - [j39]Daniel Holden, Jun Saito, Taku Komura:
Learning Inverse Rig Mappings by Nonlinear Regression. IEEE Trans. Vis. Comput. Graph. 23(3): 1167-1178 (2017) - [j38]Pengpeng Hu
, Taku Komura, Daniel Holden, Yueqi Zhong:
Scanning and animating characters dressed in multiple-layer garments. Vis. Comput. 33(6-8): 961-969 (2017) - [c54]Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, Taku Komura:
A Recurrent Variational Autoencoder for Human Motion Synthesis. BMVC 2017 - [c53]Chuanyu Yang
, Taku Komura, Zhibin Li:
Emergence of human-comparable balancing behaviours by deep reinforcement learning. Humanoids 2017: 372-377 - [c52]Pengpeng Hu, Taku Komura, Duan Li, Ge Wu, Yueqi Zhong:
3D High-quality Textile Reconstruction with Synthesized Texture. ICCS 2017: 355-364 - [c51]Muhammad Febrian Rachmadi
, Maria del C. Valdés Hernández
, Maria Leonora Fatimah Agan, Taku Komura:
Evaluation of Four Supervised Learning Schemes in White Matter Hyperintensities Segmentation in Absence or Mild Presence of Vascular Pathology. MIUA 2017: 482-493 - 2016
- [j37]Steve Tonneau, Rami Ali Al-Ashqar, Julien Pettré, Taku Komura, Nicolas Mansard:
Character contact re-positioning under large environment deformation. Comput. Graph. Forum 35(2): 127-138 (2016) - [j36]Adam Barnett, Hubert P. H. Shum
, Taku Komura:
Coordinated Crowd Simulation With Topological Scene Analysis. Comput. Graph. Forum 35(6): 120-132 (2016) - [j35]Daniel Holden, Jun Saito, Taku Komura:
A deep learning framework for character motion synthesis and editing. ACM Trans. Graph. 35(4): 138:1-138:11 (2016) - [j34]Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura:
Relationship templates for creating scene variations. ACM Trans. Graph. 35(6): 207:1-207:13 (2016) - [c50]Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto:
Modelling the Interpretation of Discourse Connectives by Bayesian Pragmatics. ACL (2) 2016 - [c49]Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto:
Modelling the Usage of Discourse Connectives as Rational Speech Acts. CoNLL 2016: 302-313 - [c48]Sheldon Andrews, Ivan Huerta Casado, Taku Komura, Leonid Sigal, Kenny Mitchell:
Real-time Physics-based Motion Capture with Sparse Sensors. CVMP 2016: 5:1-5:10 - [c47]Zhengang Nie, Taku Komura:
A reduced memory MPEG-2 decoder for compressed HD video. ICSAI 2016: 954-958 - [c46]Hubert P. H. Shum
, He Wang
, Edmond S. L. Ho
, Taku Komura:
SkillVis: a visualization tool for boxing skill assessment. MIG 2016: 145-153 - [c45]Daniel Holden, Jun Saito, Taku Komura:
Neural network ambient occlusion. SIGGRAPH Asia Technical Briefs 2016: 9 - [e4]Nadia Magnenat-Thalmann, Marina L. Gavrilova, Taku Komura, Frederic Cordier, Daniel Thalmann:
Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016. ACM 2016, ISBN 978-1-4503-4745-7 [contents] - 2015
- [j33]Taku Komura, Rynson W. H. Lau, Ming C. Lin, Aditi Majumder, Dinesh Manocha, Weiwei Xu:
Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 35(5): 20-21 (2015) - [j32]He Wang, Edmond S. L. Ho
, Taku Komura:
An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Trans. Vis. Comput. Graph. 21(1): 18-30 (2015) - [c44]Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura:
Carpet unrolling for character control on uneven terrain. MIG 2015: 193-198 - [c43]Daniel Holden, Jun Saito, Taku Komura:
Learning an inverse rig mapping for character animation. Symposium on Computer Animation 2015: 165-173 - [c42]Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce:
Learning motion manifolds with convolutional autoencoders. SIGGRAPH Asia Technical Briefs 2015: 18:1-18:4 - 2014
- [j31]Hubert P. H. Shum
, Ludovic Hoyet, Edmond S. L. Ho
, Taku Komura, Franck Multon
:
Natural preparation behavior synthesis. Comput. Animat. Virtual Worlds 25(5-6): 531-542 (2014) - [j30]Xi Zhao, He Wang, Taku Komura:
Indexing 3D Scenes Using the Interaction Bisector Surface. ACM Trans. Graph. 33(3): 22:1-22:14 (2014) - [j29]Joseph Henry, Hubert P. H. Shum
, Taku Komura:
Interactive Formation Control in Complex Environments. IEEE Trans. Vis. Comput. Graph. 20(2): 211-222 (2014) - [c41]Peter Sandilands, Taku Komura:
Model topology change with correspondence using electrostatics. VRST 2014: 41-44 - [c40]Edmond S. L. Ho
, He Wang, Taku Komura:
A multi-resolution approach for adapting close character interaction. VRST 2014: 97-106 - [c39]Gaoxiang Zeng, Taku Komura:
Braiding hair by braid theory. VRST 2014: 215-216 - [e3]Rynson W. H. Lau, Dinesh Manocha, Taku Komura, Aditi Majumder, Weiwei Xu:
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014. ACM 2014, ISBN 978-1-4503-3253-8 [contents] - 2013
- [j28]Myung Geol Choi, Seung-tak Noh, Taku Komura, Takeo Igarashi:
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data. Comput. Graph. Forum 32(7): 1-9 (2013) - [j27]Vladimir Ivan, Dmitry Zarubin, Marc Toussaint, Taku Komura, Sethu Vijayakumar:
Topology-based representations for motion planning and generalization in dynamic environments with interactions. Int. J. Robotics Res. 32(9-10): 1151-1163 (2013) - [j26]Peter Sandilands, Myung Geol Choi, Taku Komura:
Interaction capture using magnetic sensors. Comput. Animat. Virtual Worlds 24(6): 527-538 (2013) - [j25]He Wang, Kirill A. Sidorov, Peter Sandilands, Taku Komura:
Harmonic parameterization by electrostatics. ACM Trans. Graph. 32(5): 155:1-155:12 (2013) - [j24]Edmond S. L. Ho
, Jacky C. P. Chan, Taku Komura, Howard Leung
:
Interactive partner control in close interactions for real-time applications. ACM Trans. Multim. Comput. Commun. Appl. 9(3): 21:1-21:19 (2013) - [c38]Rami Ali Al-Ashqar, Taku Komura, Myung Geol Choi:
Relationship descriptors for interactive motion adaptation. Symposium on Computer Animation 2013: 45-53 - 2012
- [j23]He Wang, Taku Komura:
Manipulation of Flexible Objects by Geodesic Control. Comput. Graph. Forum 31(2): 499-508 (2012) - [j22]Jeff K. T. Tang
, Jacky C. P. Chan, Howard Leung
, Taku Komura:
Interaction Retrieval by Spacetime Proximity Graphs. Comput. Graph. Forum 31(2): 745-754 (2012) - [j21]Taku Komura, Qunsheng Peng, George Baciu, Rynson W. H. Lau
:
Guest Editors' Introduction: Special Section on ACM VRST. IEEE Trans. Vis. Comput. Graph. 18(3): 354-355 (2012) - [j20]Hubert Pak Ho Shum
, Taku Komura, Shuntaro Yamazaki:
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Trans. Vis. Comput. Graph. 18(5): 741-752 (2012) - [j19]Jake Lever
, Taku Komura:
Real-time controllable fire using textured forces. Vis. Comput. 28(6-8): 691-700 (2012) - [c37]Shinichiro Nakaoka, Taku Komura:
Interaction mesh based motion adaptation for biped humanoid robots. Humanoids 2012: 625-631 - [c36]Peter Sandilands, Myung Geol Choi, Taku Komura:
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. MIG 2012: 220-231 - [c35]Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar:
Hierarchical Motion Planning in Topological Representations. Robotics: Science and Systems 2012 - [c34]Joseph Henry, Hubert P. H. Shum, Taku Komura:
Environment-aware Real-Time Crowd Control. Symposium on Computer Animation 2012: 193-200 - 2011
- [j18]Edmond S. L. Ho
, Taku Komura:
A finite state machine based on topology coordinates for wrestling games. Comput. Animat. Virtual Worlds 22(5): 435-443 (2011) - [j17]Jacky C. P. Chan, Howard Leung
, Jeff K. T. Tang
, Taku Komura:
A Virtual Reality Dance Training System Using Motion Capture Technology. IEEE Trans. Learn. Technol. 4(2): 187-195 (2011) - [c33]He Wang, Taku Komura:
Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. MIG 2011: 110-119 - 2010
- [j16]Edmond S. L. Ho
, Taku Komura, Chiew-Lan Tai:
Spatial relationship preserving character motion adaptation. ACM Trans. Graph. 29(4): 33:1-33:8 (2010) - [c32]Edmond S. L. Ho
, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar:
Controlling humanoid robots in topology coordinates. IROS 2010: 178-182 - [c31]Hubert P. H. Shum
, Taku Komura, Takaaki Shiratori, Shu Takagi:
Physically-Based Character Control in Low Dimensional Space. MIG 2010: 23-34 - [c30]Ludovic Hoyet, Franck Multon
, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 - [c29]Ludovic Hoyet, Franck Multon
, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 - [e2]Ronan Boulic, Yiorgos Chrysanthou, Taku Komura:
Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Lecture Notes in Computer Science 6459, Springer 2010, ISBN 978-3-642-16957-1 [contents] - [e1]George Baciu, Rynson W. H. Lau, Ming C. Lin, Taku Komura, Qunsheng Peng:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. ACM 2010, ISBN 978-1-4503-0441-2 [contents]
2000 – 2009
- 2009
- [j15]Edmond S. L. Ho
, Taku Komura:
Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009) - [j14]Hubert P. H. Shum
, Taku Komura, Pranjul Yadav:
Angular momentum guided motion concatenation. Comput. Animat. Virtual Worlds 20(2-3): 385-394 (2009) - [j13]Franck Multon
, Richard Kulpa, Ludovic Hoyet, Taku Komura:
Interactive animation of virtual humans based on motion capture data. Comput. Animat. Virtual Worlds 20(5-6): 491-500 (2009) - [j12]Edmond S. L. Ho
, Taku Komura:
Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009) - [c28]Edmond S. L. Ho
, Taku Komura:
Real-Time Character Control for Wrestling Games. MIG 2009: 128-137 - [p2]Frederick W. B. Li, Rynson W. H. Lau
, Taku Komura, Meng Wang, Becky Siu:
Adaptive Animation of Human Motion for E-Learning Applications. Methods and Applications for Advancing Distance Education Technologies 2009: 134-144 - 2008
- [j11]Jeff K. T. Tang
, Howard Leung
, Taku Komura, Hubert P. H. Shum
:
Emulating human perception of motion similarity. Comput. Animat. Virtual Worlds 19(3-4): 211-221 (2008) - [j10]Hubert P. H. Shum
, Taku Komura, Masashi Shiraishi
, Shuntaro Yamazaki:
Interaction patches for multi-character animation. ACM Trans. Graph. 27(5): 114 (2008) - [c27]Kai-Tai Tang
, Howard Leung
, Taku Komura, Hubert P. H. Shum
:
Finding repetitive patterns in 3D human motion captured data. ICUIMC 2008: 396-403 - [c26]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 - [c25]Taku Komura, Hubert P. H. Shum
, Edmond S. L. Ho
:
Simulating Interactions of Characters. MIG 2008: 94-103 - [c24]Hubert P. H. Shum
, Taku Komura, Shuntaro Yamazaki:
Simulating interactions of avatars in high dimensional state space. SI3D 2008: 131-138 - [p1]Taku Komura:
Computer Animation. Wiley Encyclopedia of Computer Science and Engineering 2008 - 2007
- [j9]Frederick W. B. Li, Rynson W. H. Lau, Taku Komura, Meng Wang, Becky Siu:
Adaptive Animation of Human Motion for E-Learning Applications. Int. J. Distance Educ. Technol. 5(2): 74-85 (2007) - [c23]Franck Multon
, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Dynamic motion adaptation for 3D acrobatic humanoids. Humanoids 2007: 346-351 - [c22]Edmond S. L. Ho
, Taku Komura:
Planning tangling motions for humanoids. Humanoids 2007: 507-512 - [c21]Jacky C. P. Chan, Howard Leung, Kai-Tai Tang, Taku Komura:
Immersive performance training tools using motion capture technology. IMMERSCOM 2007: 7 - [c20]Chung Ho Chan, Howard Leung, Taku Komura:
Automatic Panel Extraction of Color Comic Images. PCM 2007: 775-784 - [c19]Edmond S. L. Ho
, Taku Komura:
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. PG 2007: 427-430 - [c18]Hubert P. H. Shum
, Taku Komura, Shuntaro Yamazaki:
Simulating competitive interactions using singly captured motions. VRST 2007: 65-72 - [c17]Franck Multon
, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80 - 2006
- [j8]Howard Leung, Taku Komura:
Web-Based Handwriting Education with Animated Virtual Teacher. Int. J. Distance Educ. Technol. 4(1): 71-80 (2006) - [j7]Taku Komura, Wai-Chun Lam:
Real-time locomotion control by sensing gloves. Comput. Animat. Virtual Worlds 17(5): 513-525 (2006) - [j6]Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi:
Modeling and generating whole body motion of balance maintenance. Systems and Computers in Japan 37(13): 11-19 (2006) - [c16]Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi:
Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations. ICRA 2006: 2661-2666 - [c15]Taku Komura, Beta Lam, Rynson W. H. Lau, Howard Leung:
e-Learning Martial Arts. ICWL 2006: 239-248 - [c14]Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa:
Learning system for human motion characters of traditional arts. VRST 2006: 169-172 - 2005
- [j5]Taku Komura, Edmond S. L. Ho
, Rynson W. H. Lau
:
Animating reactive motion using momentum-based inverse kinematics. Comput. Animat. Virtual Worlds 16(3-4): 213-223 (2005) - [j4]Taku Komura, Akinori Nagano, Howard Leung
, Yoshihisa Shinagawa:
Simulating pathological gait using the enhanced linear inverted pendulum model. IEEE Trans. Biomed. Eng. 52(9): 1502-1513 (2005) - [c13]Taku Komura, Howard Leung
, Shunsuke Kudoh, James Kuffner:
A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait. ICRA 2005: 1989-1995 - [c12]