51st SIGGRAPH 2024: Denver, CO, USA - Conference Paper Track

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Vector Graphics

Material Texture Generation and Painting

Monte Carlo for PDEs

Generative 3D Geometry

3D Face Generator and Animation

Differentiable Rendering

Geometry: Reconstruction

Consistent Text-to-Image

Geometry: Mappings and Fields

Fast Radiance Fields

VR, Eye Tracking, Perception

Simulating Nature

Clothing Geometry

NeRFs and Lighting

Fluids

3D People and their Habitats

3D Fabrication

Motion Capture

Shape Analysis

3D Head Avatars From Data

Real-Time Rendering: Hair, Fabrics, and Super-Resolution

Character Animation from Data

Rendering, Sampling and Tracing

Lighting and Matting with Image Generation

Virtual Interaction and Real Devices

Cloth Simulation

3D Shape Analysis

Dynamic Radiance Fields

Appearance Models

Simulating Deformation

Generative 3D Geometry and Editing

Rendering, Denoising & Path Guiding

Perception, Image, Video

Simulation with Contact

Spatial Data Structures

Controllable Image Generation and Completion

Character Animation: 2D, 3D, Robot

Geometry: Editing and Deformation

Video Generation

Computational Cameras and Displays

Character Control

Procedural Geometry

Radiance Field Processing

Sound, Light, Radiofrequency

Art, Illusion, Fabrication

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