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Journal of Visualization and Computer Animation, Volume 22
Volume 22, Number 1, January / February 2011
- Nadia Magnenat-Thalmann, Daniel Thalmann:

Editorial. 1
- Cihan Halit, Tolga K. Çapin:

Multiscale motion saliency for keyframe extraction from motion capture sequences. 3-14 - Jun He, Caiming Zhang, Yu Wei, Weitao Li:

Feature sensitive deformation for triangular mesh models. 15-25 - Andreas Vasilakis

, Ioannis Fudos:
GPU rigid skinning based on a refined skeletonization method. 27-46 - Shiqi Li, Chi Xu:

Efficient lookup table based camera pose estimation for augmented reality. 47-58 - Ben J. H. van Basten, Arjan Egges, Roland Geraerts

:
Combining path planners and motion graphs. 59-78
Volume 22, Numbers 2-3, April - May 2011
- Zhigeng Pan

, Nadia Magnenat-Thalmann, Jinxiang Chai:
Editorial. 79-80 - Jing Liao

, Jinhui Yu, John Patterson:
Modeling ocean waves and interaction between objects and ocean water for cartoon animation. 81-89 - Qizhi Yu, Fabrice Neyret, Anthony Steed

:
Feature-based vector simulation of water waves. 91-98 - Chen Huang, Hanqiu Sun, Shiguang Liu, Ping Li

:
Interactive soft-fabrics watering simulation on GPU. 99-106 - Shengfeng He

, Hon-Cheng Wong
, Wai-Man Pang
, Un-Hong Wong:
Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement. 107-114 - Ning Liu, Xiaowei He

, Sheng Li, Guoping Wang:
Meshless simulation of brittle fracture. 115-124 - Jian Zhu, Yuanzhang Chang, Enhua Wu:

Realistic, fast, and controllable simulation of solid combustion. 125-132 - Cédric Buche, Anne Jeannin-Girardon, Pierre De Loor:

Simulation theory and anticipation for interactive virtual character in an uncertain world. 133-139 - Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang Xu, Abdennour El Rhalibi, Yu Wu:

UEGM: uncertain emotion generator under multi-stimulus. 141-149 - Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos:

Footstep navigation for dynamic crowds. 151-158 - Ko-Yun Liu, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, Paul E. Debevec:

A framework for locally retargeting and rendering facial performance. 159-167 - Ludovic Dutreve, Alexandre Meyer

, Saïda Bouakaz:
Easy acquisition and real-time animation of facial wrinkles. 169-176 - Chung-yeon Lee, Sangyong Lee, Seongah Chin:

Multi-layer structural wound synthesis on 3D face. 177-185 - Jaewon Song

, Byungkuk Choi, Yeongho Seol, Junyong Noh:
Characteristic facial retargeting. 187-194 - Michael Zollhöfer, Michael Martinek, Günther Greiner, Marc Stamminger, Jochen Süßmuth:

Automatic reconstruction of personalized avatars from 3D face scans. 195-202 - Jing Tong, Mingmin Zhang, Xueqin Xiang, Huaqing Shen, Hao Yan, Zhengming Chen:

3D body scanning with hairstyle using one time-of-flight camera. 203-211 - Jun Pan, Jianmin Wang

, Shun-ting Cao, Xiaonan Luo:
Interactive sign language synthesis based on adaptive display resolution visibility for ubiquitous devices. 213-220 - Jun Xiao, Yinfu Feng

, Wenyuan Hu:
Predicting missing markers in human motion capture using l1-sparse representation. 221-228 - Liqun Deng, Howard Leung

, Naijie Gu, Yang Yang:
Real-time mocap dance recognition for an interactive dancing game. 229-237 - I-Cheng Yeh

, Chao-Hung Lin, Hung-Jen Chien, Tong-Yee Lee:
Efficient camera path planning algorithm for human motion overview. 239-250 - Weixin Si, Zhiyong Yuan, Xiangyun Liao, Zhaoliang Duan, Yihua Ding, Jianhui Zhao:

3D soft tissue warping dynamics simulation based on force asynchronous diffusion model. 251-259 - Dongjin Huang, Wen Tang

, Tao Ruan Wan, Nigel W. John, Derek Gould, Youdong Ding, Yimin Chen:
A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation. 261-268 - Shenghui Liao, Yixiong Liang

, Ling-Zhi Li, Beiji Zou, Xing-Hao Zhu, Wei Ai:
Practical craniofacial surgery simulator based on GPU accelerated lattice shape matching. 269-276 - Yanjun Peng, Ruisheng Jia

, Yuanhong Wang, Mingmin Zhang:
A virtual endoscopy system for virtual medicine. 277-284 - Lu Chen, Jin Huang, Hongxin Zhang, Wei Hua:

GPU-friendly shape interpolation based on trajectory warping. 285-294 - Min-Wen Chao, Chao-Hung Lin, Chih-Chieh Chang, Tong-Yee Lee:

A graph-based shape matching scheme for 3D articulated objects. 295-305 - Chong Zhao, Hanqiu Sun, Kaihuai Qin:

Efficient wavelet-based geometry compression. 307-315 - Huicheol Hwang, Kyehyun Kim, Roger Blanco Ribera, Junyong Noh:

Stereoscopic image generation of background terrain scenes. 317-323 - Tom Van Laerhoven, Fabian Di Fiore

, William Van Haevre, Frank Van Reeth
:
Paint-on-glass animation: the fellowship of digital paint and artisanal control. 325-332
Volume 22, Number 4, July / August 2011
- Nadia Magnenat-Thalmann, Daniel Thalmann:

Editorial Issue 22.4. 333
- Min Meng, Lubin Fan, Ligang Liu:

iCutter: a direct cut-out tool for 3D shapes. 335-342 - Inmaculada Rodríguez

, Anna Puig, Marc Esteva:
Cross-platform management of intelligent objects behaviors in serious virtual environments. 343-350 - Gengdai Liu, Mingliang Xu, Zhigeng Pan

, Abdennour El Rhalibi:
Human motion generation with multifactor models. 351-359 - Elena Kokkinara, Oyewole Oyekoya

, Anthony Steed
:
Modelling selective visual attention for autonomous virtual characters. 361-369
- Jean Paul Gourret, Amir Hariri, Philippe Liverneaux:

Explicit and implicit animation with fuzzy constraints of a versatile multi-body system for virtual hand surgery. 371-392 - Marcos Slomp, Matthew W. Johnson, Toru Tamaki

, Kazufumi Kaneda:
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. 393-404
Volume 22, Number 5, September / October 2011
- Daniel Raunhardt, Ronan Boulic:

Immersive singularity-free full-body interactions with reduced marker set. 407-419 - Anne-Hélène Olivier

, Richard Kulpa, Julien Pettré, Armel Crétual
:
A step-by-step modeling, analysis and annotation of locomotion. 421-433 - Edmond S. L. Ho

, Taku Komura:
A finite state machine based on topology coordinates for wrestling games. 435-443 - Stéphane Donikian, Paolo Petta:

A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors. 445-455
- Yun-Feng Chou, Zen-Chung Shih:

Comic character animation using Bayesian estimation. 457-470 - Jun Xu, Xiang Li, Yangchun Ren, Weidong Geng:

Performance-driven animation of hand-drawn cartoon faces. 471-483
Volume 22, Number 6, November / December 2011
- Nadia Magnenat-Thalmann, Daniel Thalmann:

Editorial. 485
- Changbo Wang, Chenhui Li, Jinqiu Dai, Yang Li:

Adaptive lattice-based light rendering of participating media. 487-498
- Yijiang Zhang, Julien Pettré, Jan Ondrej

, Xueying Qin, Qunsheng Peng, Stéphane Donikian:
Online inserting virtual characters into dynamic video scenes. 499-510 - Jong-Hyuk Kim, Jung-Ju Choi, Christoph M. Hoffmann:

Pose space parameterization and style transfer of skin deformation. 511-518 - Jianping Hu

, Xiuping Liu, Qi Xie:
Subdivision connectivity remeshing and its applications. 519-528 - Kyusung Cho, Jinki Jung, Sang-Wook Lee, Sang Ok Lim, Hyun Seung Yang:

Real-time recognition and tracking for augmented reality books. 529-541 - Ilkay Ulusoy, Erdem Akagündüz, Murat Yirci:

Anatomical and dynamic volume spline model applied to facial soft tissue. 543-554

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