ACM Transactions on Graphics, Volume 32

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Volume 32, Number 1, January 2013

Volume 32, Number 2, April 2013

Volume 32, Number 3, June 2013

Volume 32, Number 4, July 2013

SIGGRAPH 2013 Conference Proceedings
Geometry & topology Color & compositing Faces & hands Computational light capture Rods & shells Line drawing Perception Surfaces & differential geometry Fluid grids & meshes Points Voxels & liquids Shape analysis Image-based reconstruction Video & warping Design & authoring Data-driven animation Building structures & layouts Global illumination Quads & meshing Advanced rendering Water & snow with particles Deformation & distortion Materials Surface reconstruction Sounds & solids Artistic rendering & stylization Structures, faces & building Skinning & deformation Sampling Precomputed rendering Display hardware 3D printing Hardware rendering Laplacians, light field & layouts Appearance fabrication

Volume 32, Number 5, September 2013

Volume 32, Number 6, November 2013

Proceedings of ACM SIGGRAPH Asia 2013, Hong Kong
Dynamics for people, plants and clothes Light & sound Computational photography Geometry Ops Image Ops Modeling primitives Splashy, sketchy fluids Avatars Shape and machine learning Image & video editing HDR & IBR Modeling humans Fast, cheap and out-of-core rendering Dressing and jiggling soft bodies Rendering and thinking inside the box Eyes wide open
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