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ACM Transactions on Graphics, Volume 33
Volume 33, Number 1, January 2014
- Min Tang, Young J. Kim:
Interactive generalized penetration depth computation for rigid and articulated models using object norm. 1:1-1:15 - Duygu Ceylan, Niloy J. Mitra, Youyi Zheng, Mark Pauly:
Coupled structure-from-motion and 3D symmetry detection for urban facades. 2:1-2:15 - Mohamed S. Ebeida, Anjul Patney, Scott A. Mitchell, Keith R. Dalbey, Andrew A. Davidson, John D. Owens:
k-d Darts: Sampling by k-dimensional flat searches. 3:1-3:16 - Gary K. L. Tam, Ralph R. Martin, Paul L. Rosin, Yu-Kun Lai:
Diffusion pruning for rapidly and robustly selecting global correspondences using local isometry. 4:1-4:17 - Gur Harary, Ayellet Tal, Eitan Grinspun:
Context-based coherent surface completion. 5:1-5:12 - Ran Song, Yonghuai Liu, Ralph R. Martin, Paul L. Rosin:
Mesh saliency via spectral processing. 6:1-6:17 - Dominik Ludewig Michels, Gerrit Alexander Sobottka, Andreas G. Weber:
Exponential integrators for stiff elastodynamic problems. 7:1-7:20 - Mauricio Delbracio, Pablo Musé, Antoni Buades, Julien Chauvier, Nicholas Phelps, Jean-Michel Morel:
Boosting monte carlo rendering by ray histogram fusion. 8:1-8:15 - Xiang Ying, Shi-Qing Xin, Ying He:
Parallel chen-han (PCH) algorithm for discrete geodesics. 9:1-9:11 - Kun Xu, Yan-Pei Cao, Li-Qian Ma, Zhao Dong, Rui Wang, Shi-Min Hu:
A practical algorithm for rendering interreflections with all-frequency BRDFs. 10:1-10:16 - Paolo Cignoni, Nico Pietroni, Luigi Malomo, Roberto Scopigno:
Field-aligned mesh joinery. 11:1-11:12 - Chi-Han Peng, Michael Barton, Caigui Jiang, Peter Wonka:
Exploring quadrangulations. 12:1-12:13
Volume 33, Number 2, March 2014
- Amit Bermano, Derek Bradley, Thabo Beeler, Fabio Zund, Derek Nowrouzezahrai, Ilya Baran, Olga Sorkine-Hornung, Hanspeter Pfister, Robert W. Sumner, Bernd Bickel, Markus H. Gross:
Facial performance enhancement using dynamic shape space analysis. 13:1-13:12 - Mathieu Aubry, Bryan C. Russell, Josef Sivic:
Painting-to-3D model alignment via discriminative visual elements. 14:1-14:14 - Paul Guerrero, Stefan Jeschke, Michael Wimmer, Peter Wonka:
Edit propagation using geometric relationship functions. 15:1-15:15 - Daniel Sýkora, Ladislav Kavan, Martin Cadík, Ondrej Jamriska, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung:
Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters. 16:1-16:15 - Marco Ament, Christoph Bergmann, Daniel Weiskopf:
Refractive radiative transfer equation. 17:1-17:22 - Ruimin Wang, Zhouwang Yang, Ligang Liu, Jiansong Deng, Falai Chen:
Decoupling noise and features via weighted ℓ1-analysis compressed sensing. 18:1-18:12 - Pierre Bénard, Aaron Hertzmann, Michael Kass:
Computing smooth surface contours with accurate topology. 19:1-19:21 - Bardia Sadri, Karan Singh:
Flow-complex-based shape reconstruction from 3D curves. 20:1-20:15 - Ben Jones, Stephen Ward, Ashok Jallepalli, Joseph Perenia, Adam W. Bargteil:
Deformation embedding for point-based elastoplastic simulation. 21:1-21:9
Volume 33, Number 3, May 2014
- Xi Zhao, He Wang, Taku Komura:
Indexing 3D Scenes Using the Interaction Bisector Surface. 22:1-22:14 - Qixing Huang, Leonidas J. Guibas, Niloy J. Mitra:
Near-Regular Structure Discovery Using Linear Programming. 23:1-23:17 - Thiago Pereira, Szymon Rusinkiewicz, Wojciech Matusik:
Computational Light Routing: 3D Printed Optical Fibers for Sensing and Display. 24:1-24:13 - Jin Huang, Tengfei Jiang, Zeyun Shi, Yiying Tong, Hujun Bao, Mathieu Desbrun:
ℓ1-Based Construction of Polycube Maps from Complex Shapes. 25:1-25:11 - Yaron Lipman, Stav Yagev, Roi Poranne, David W. Jacobs, Ronen Basri:
Feature Matching with Bounded Distortion. 26:1-26:14 - Adam W. Bargteil, Elaine Cohen:
Animation of Deformable Bodies with Quadratic Bézier Finite Elements. 27:1-27:10 - Fernando de Goes, Pooran Memari, Patrick Mullen, Mathieu Desbrun:
Weighted Triangulations for Geometry Processing. 28:1-28:13 - Tomás Davidovic, Jaroslav Krivánek, Milos Hasan, Philipp Slusallek:
Progressive Light Transport Simulation on the GPU: Survey and Improvements. 29:1-29:19 - Nicolas Ray, Dmitry Sokolov:
Robust Polylines Tracing for N-Symmetry Direction Field on Triangulated Surfaces. 30:1-30:11 - Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Poisson-Based Continuous Surface Generation for Goal-Based Caustics. 31:1-31:7 - Kevin Karsch, Kalyan Sunkavalli, Sunil Hadap, Nathan Carr, Hailin Jin, Rafael Fonte, Michael Sittig, David A. Forsyth:
Automatic Scene Inference for 3D Object Compositing. 32:1-32:15 - Diego Nehab, André Maximo, Rodolfo S. Lima, Hugues Hoppe:
Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables. 33:1
Volume 33, Number 4, July 2014
Shape collection
- Noa Fish, Melinos Averkiou, Oliver van Kaick, Olga Sorkine-Hornung, Daniel Cohen-Or, Niloy J. Mitra:
Meta-representation of shape families. 34:1-34:11 - Kai Xu, Rui Ma, Hao Zhang, Chenyang Zhu, Ariel Shamir, Daniel Cohen-Or, Hui Huang:
Organizing heterogeneous scene collections through contextual focal points. 35:1-35:12 - Qixing Huang, Fan Wang, Leonidas J. Guibas:
Functional map networks for analyzing and exploring large shape collections. 36:1-36:11 - Hao Su, Qixing Huang, Niloy J. Mitra, Yangyan Li, Leonidas J. Guibas:
Estimating image depth using shape collections. 37:1-37:11
- Nikunj Raghuvanshi, John M. Snyder:
Parametric wave field coding for precomputed sound propagation. 38:1-38:11 - Carl Schissler, Ravish Mehra, Dinesh Manocha:
High-order diffraction and diffuse reflections for interactive sound propagation in large environments. 39:1-39:12 - Timothy R. Langlois, Steven S. An, Kelvin K. Jin, Doug L. James:
Eigenmode compression for modal sound models. 40:1-40:9 - Timothy R. Langlois, Doug L. James:
Inverse-Foley animation: synchronizing rigid-body motions to sound. 41:1-41:11
- Feng Xu, Jinxiang Chai, Yilong Liu, Xin Tong:
Controllable high-fidelity facial performance transfer. 42:1-42:11 - Chen Cao, Qiming Hou, Kun Zhou:
Displaced dynamic expression regression for real-time facial tracking and animation. 43:1-43:10 - Thabo Beeler, Derek Bradley:
Rigid stabilization of facial expressions. 44:1-44:9
- Stéphane Calderon, Tamy Boubekeur:
Point morphology. 45:1-45:13 - Simon Fuhrmann, Michael Goesele:
Floating scale surface reconstruction. 46:1-46:11 - Reinhold Preiner, Oliver Mattausch, Murat Arikan, Renato Pajarola, Michael Wimmer:
Continuous projection for fast L1 reconstruction. 47:1-47:13 - Takashi Ijiri, Shin Yoshizawa, Hideo Yokota, Takeo Igarashi:
Flower modeling via X-ray computed tomography. 48:1-48:10
- Kevin Wampler, Zoran Popovic, Jovan Popovic:
Generalizing locomotion style to new animals with inverse optimal regression. 49:1-49:11 - Jie Tan, Yuting Gu, C. Karen Liu, Greg Turk:
Learning bicycle stunts. 50:1-50:12 - Perttu Hämäläinen, Sebastian Eriksson, Esa Tanskanen, Ville Kyrki, Jaakko Lehtinen:
Online motion synthesis using sequential Monte Carlo. 51:1-51:12 - Aggeliki Tsoli, Naureen Mahmood, Michael J. Black:
Breathing life into shape: capturing, modeling and animating 3D human breathing. 52:1-52:11
- Timothy Sun, Papoj Thamjaroenporn, Changxi Zheng:
Fast multipole representation of diffusion curves and points. 53:1-53:12 - Qingkun Su, Wing Ho Andy Li, Jue Wang, Hongbo Fu:
EZ-sketching: three-level optimization for error-tolerant image tracing. 54:1-54:9
- Christian Lessig, Mathieu Desbrun, Eugene Fiume:
A constructive theory of sampling for image synthesis using reproducing Kernel bases. 55:1-55:14 - Florent Wachtel, Adrien Pilleboue, David Coeurjolly, Katherine Breeden, Gurprit Singh, Gaël Cathelin, Fernando de Goes, Mathieu Desbrun, Victor Ostromoukhov:
Fast tile-based adaptive sampling with user-specified Fourier spectra. 56:1-56:11 - Soham Uday Mehta, JiaXian Yao, Ravi Ramamoorthi, Frédo Durand:
Factored axis-aligned filtering for rendering multiple distribution effects. 57:1-57:12
- Matthew Hirsch, Gordon Wetzstein, Ramesh Raskar:
A compressive light field projection system. 58:1-58:12 - Fu-Chung Huang, Gordon Wetzstein, Brian A. Barsky, Ramesh Raskar:
Eyeglasses-free display: towards correcting visual aberrations with computational light field displays. 59:1-59:12 - Felix Heide, Douglas Lanman, Dikpal Reddy, Jan Kautz, Kari Pulli, David Luebke:
Cascaded displays: spatiotemporal superresolution using offset pixel layers. 60:1-60:11 - Daniel Glasner, Todd E. Zickler, Anat Levin:
A reflectance display. 61:1-61:12
- Adriana Schulz, Ariel Shamir, David I. W. Levin, Pitchaya Sitthi-amorn, Wojciech Matusik:
Design and fabrication by example. 62:1-62:11 - Mélina Skouras, Bernhard Thomaszewski, Peter Kaufmann, Akash Garg, Bernd Bickel, Eitan Grinspun, Markus H. Gross:
Designing inflatable structures. 63:1-63:10 - Bernhard Thomaszewski, Stelian Coros, Damien Gauge, Vittorio Megaro, Eitan Grinspun, Markus H. Gross:
Computational design of linkage-based characters. 64:1-64:9 - Nobuyuki Umetani, Yuki Koyama, Ryan M. Schmidt, Takeo Igarashi:
Pteromys: interactive design and optimization of free-formed free-flight model airplanes. 65:1-65:10 - Akash Garg, Andrew O. Sageman-Furnas, Bailin Deng, Yonghao Yue, Eitan Grinspun, Mark Pauly, Max Wardetzky:
Wire mesh design. 66:1-66:12
- Justin Solomon, Raif M. Rustamov, Leonidas J. Guibas, Adrian Butscher:
Earth mover's distances on discrete surfaces. 67:1-67:12 - Shahar Z. Kovalsky, Noam Aigerman, Ronen Basri, Yaron Lipman:
Controlling singular values with semidefinite programming. 68:1-68:13 - Noam Aigerman, Roi Poranne, Yaron Lipman:
Lifted bijections for low distortion surface mappings. 69:1-69:12 - Chengcheng Tang, Xiang Sun, Alexandra Gomes, Johannes Wallner, Helmut Pottmann:
Form-finding with polyhedral meshes made simple. 70:1-70:9
- Yahan Zhou, Shinjiro Sueda, Wojciech Matusik, Ariel Shamir:
Boxelization: folding 3D objects into boxes. 71:1-71:8 - Maarten Löffler, Mira Kaiser, Tim van Kapel, Gerwin Klappe, Marc J. van Kreveld, Frank Staals:
The Connect-The-Dots family of puzzles: design and automatic generation. 72:1-72:10 - Matt Stanton, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian, Adrien Treuille:
Self-refining games using player analytics. 73:1-73:9 - Yuliy Schwartzburg, Romain Testuz, Andrea Tagliasacchi, Mark Pauly:
High-contrast computational caustic design. 74:1-74:11
- Ofir Weber, Denis Zorin:
Locally injective parametrization with arbitrary fixed boundaries. 75:1-75:12 - Roi Poranne, Yaron Lipman:
Provably good planar mappings. 76:1-76:11
- Oliver Wang, Christopher Schroers, Henning Zimmer, Markus H. Gross, Alexander Sorkine-Hornung:
VideoSnapping: interactive synchronization of multiple videos. 77:1-77:10 - Johannes Kopf, Michael F. Cohen, Richard Szeliski:
First-person hyper-lapse videos. 78:1-78:10 - Abe Davis, Michael Rubinstein, Neal Wadhwa, Gautham J. Mysore, Frédo Durand, William T. Freeman:
The visual microphone: passive recovery of sound from video. 79:1-79:10 - Genzhi Ye, Elena Garces, Yebin Liu, Qionghai Dai, Diego Gutierrez:
Intrinsic video and applications. 80:1-80:11 - Ido Arev, Hyun Soo Park, Yaser Sheikh, Jessica K. Hodgins, Ariel Shamir:
Automatic editing of footage from multiple social cameras. 81:1-81:11
- Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung:
Tangible and modular input device for character articulation. 82:1-82:12 - Jongmin Kim, Yeongho Seol, Taesoo Kwon, Jehee Lee:
Interactive manipulation of large-scale crowd animation. 83:1-83:10 - Binh Huy Le, Zhigang Deng:
Robust and accurate skeletal rigging from mesh sequences. 84:1-84:10
- Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto:
Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. 85:1-85:13 - Sean Ryan Fanello, Cem Keskin, Shahram Izadi, Pushmeet Kohli, David Kim, David Sweeney, Antonio Criminisi, Jamie Shotton, Sing Bing Kang, Tim Paek:
Learning to be a depth camera for close-range human capture and interaction. 86:1-86:11 - Matthew O'Toole, Felix Heide, Lei Xiao, Matthias B. Hullin, Wolfgang Heidrich, Kiriakos N. Kutulakos:
Temporal frequency probing for 5D transient analysis of global light transport. 87:1-87:11 - Atsushi Ito, Salil Tambe, Kaushik Mitra, Aswin C. Sankaranarayanan, Ashok Veeraraghavan:
Compressive epsilon photography for post-capture control in digital imaging. 88:1-88:12 - Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, Henry Fuchs:
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources. 89:1-89:11
- Jingwan Lu, Connelly Barnes, Connie Wan, Paul Asente, Radomír Mech, Adam Finkelstein:
DecoBrush: drawing structured decorative patterns by example. 90:1-90:9 - Neill D. F. Campbell, Jan Kautz:
Learning a manifold of fonts. 91:1-91:11 - Peter O'Donovan, Janis Libeks, Aseem Agarwala, Aaron Hertzmann:
Exploratory font selection using crowdsourced attributes. 92:1-92:9 - Elena Garces, Aseem Agarwala, Diego Gutierrez, Aaron Hertzmann:
A similarity measure for illustration style. 93:1-93:9 - Ying Cao, Rynson W. H. Lau, Antoni B. Chan:
Look over here: attention-directing composition of manga elements. 94:1-94:11
- Xiang Chen, Changxi Zheng, Weiwei Xu, Kun Zhou:
An asymptotic numerical method for inverse elastic shape design. 95:1-95:11 - Moritz Bächer, Emily Whiting, Bernd Bickel, Olga Sorkine-Hornung:
Spin-it: optimizing moment of inertia for spinnable objects. 96:1-96:10 - Lin Lu, Andrei Sharf, Haisen Zhao, Yuan Wei, Qingnan Fan, Xuelin Chen, Yann Savoye, Changhe Tu, Daniel Cohen-Or, Baoquan Chen:
Build-to-last: strength to weight 3D printed objects. 97:1-97:10 - Jérémie Dumas, Jean Hergel, Sylvain Lefebvre:
Bridging the gap: automated steady scaffoldings for 3D printing. 98:1-98:10
- Chi-Han Peng, Yong-Liang Yang, Peter Wonka:
Computing layouts with deformable templates. 99:1-99:11
- Toshiya Hachisuka, Anton S. Kaplanyan, Carsten Dachsbacher:
Multiplexed metropolis light transport. 100:1-100:10 - Jirí Vorba, Ondrej Karlík, Martin Sik, Tobias Ritschel, Jaroslav Krivánek:
On-line learning of parametric mixture models for light transport simulation. 101:1-101:11 - Anton S. Kaplanyan, Johannes Hanika, Carsten Dachsbacher:
The natural-constraint representation of the path space for efficient light transport simulation. 102:1-102:13 - Jaroslav Krivánek, Iliyan Georgiev, Toshiya Hachisuka, Petr Vévoda, Martin Sik, Derek Nowrouzezahrai, Wojciech Jarosz:
Unifying points, beams, and paths in volumetric light transport simulation. 103:1-103:13 - Shuang Zhao, Ravi Ramamoorthi, Kavita Bala:
High-order similarity relations in radiative transfer. 104:1-104:12
- Fabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Forrester Cole, Mark Meyer, Tony DeRose, Markus H. Gross:
Subspace clothing simulation using adaptive bases. 105:1-105:9 - Yun Teng, Miguel A. Otaduy, Theodore Kim:
Simulating articulated subspace self-contact. 106:1-106:9 - Weiwei Xu, Nobuyuki Umetani, Qianwen Chao, Jie Mao, Xiaogang Jin, Xin Tong:
Sensitivity-optimized rigging for example-based real-time clothing synthesis. 107:1-107:11 - Siwang Li, Jin Huang, Fernando de Goes, Xiaogang Jin, Hujun Bao, Mathieu Desbrun:
Space-time editing of elastic motion through material optimization and reduction. 108:1-108:10 - Christian Schulz, Christoph von Tycowicz, Hans-Peter Seidel, Klaus Hildebrandt:
Animating deformable objects using sparse spacetime constraints. 109:1-109:10
- Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, James F. O'Brien:
Adaptive tearing and cracking of thin sheets. 110:1-110:9 - Bo Zhu, Ed Quigley, Matthew Cong, Justin Solomon, Ronald Fedkiw:
Codimensional surface tension flow on simplicial complexes. 111:1-111:11 - Fang Da, Christopher Batty, Eitan Grinspun:
Multimaterial mesh-based surface tracking. 112:1-112:11 - Zhili Chen, Miaojun Yao, Renguo Feng, Huamin Wang:
Physics-inspired adaptive fracture refinement. 113:1-113:7
- Adam Brady, Jason Lawrence, Pieter Peers, Westley Weimer:
genBRDF: discovering new analytic BRDFs with genetic programming. 114:1-114:11 - Wenzel Jakob, Milos Hasan, Ling-Qi Yan, Jason Lawrence, Ravi Ramamoorthi, Steve Marschner:
Discrete stochastic microfacet models. 115:1-115:10 - Ling-Qi Yan, Milos Hasan, Wenzel Jakob, Jason Lawrence, Steve Marschner, Ravi Ramamoorthi:
Rendering glints on high-resolution normal-mapped specular surfaces. 116:1-116:9 - Guojun Chen, Yue Dong, Pieter Peers, Jiawan Zhang, Xin Tong:
Reflectance scanning: estimating shading frame and BRDF with generalized linear light sources. 117:1-117:11 - Wenzel Jakob, Eugene d'Eon, Otto Jakob, Steve Marschner:
A comprehensive framework for rendering layered materials. 118:1-118:14