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Ben Kirman
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2020 – today
- 2023
- [c52]Daniel Lock
, Ben Kirman
:
Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective. IMX 2023: 222-225 - 2022
- [c51]Charline Foch
, Ben Kirman
:
"The game doesn't judge you": game designers' perspectives on implementing failure in video games. FDG 2022: 14:1-14:13 - [c50]Ben Kirman
, Conor Linehan
, Tom Feltwell
:
Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. MindTrek 2022: 31-40 - [c49]Robb Mitchell
, Ben Kirman
, Enrique "Kin" Encinas
:
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts. MindTrek 2022: 129-134 - 2021
- [j5]Oliver Bates
, Carolynne Lord, Hayley Alter, Adrian Friday
, Ben Kirman:
Lessons From One Future of Work: Opportunities to Flip the Gig Economy. IEEE Pervasive Comput. 20(4): 26-34 (2021) - [c48]Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen
, Diego Pérez-Liébana:
What Are You Looking At? Team Fight Prediction Through Player Camera. CoG 2021: 1-8 - [c47]Charline Foch, Ben Kirman
:
"Slow down and look": Desirable aspects of failure in video games, from the perspective of players. FDG 2021: 27:1-27:10 - [c46]Justus Robertson, Athanasios Vasileios Kokkinakis, Jonathan Hook, Ben Kirman, Florian Block, Marian Florin Ursu, Sagarika Patra, Simon Demediuk, Anders Drachen
, Oluseyi Olarewaju:
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. IUI 2021: 32-42 - 2020
- [c45]Ben Kirman, Shaun W. Lawson, Conor Linehan
:
What's Your Problem with the Dog Internet? CHI Extended Abstracts 2020: 1-14 - [c44]Robb Mitchell
, Enrique Encinas, Ben Kirman
:
Social Icebreakers Everywhere: A Day In The Life. ECSCW 2020 - [c43]Oliver Bates
, Carolynne Lord, Hayley Alter, Ben Kirman:
Let's start talking the walk: Capturing and reflecting on our limits when working with gig economy workers. ICT4S 2020: 227-235 - [c42]Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Justus Robertson, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen
:
WARDS: Modelling the Worth of Vision in MOBA's. SAI (2) 2020: 63-81 - [c41]Athanasios Vasileios Kokkinakis, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Peter York, Alan Pedrassoli Chitayat, Alistair Coates, Daniel Slawson
, Peter Hughes, Nicolas Hardie, Ben Kirman, Jonathan Hook, Anders Drachen
, Marian Florin Ursu, Florian Block:
DAX: Data-Driven Audience Experiences in Esports. IMX 2020: 94-105
2010 – 2019
- 2019
- [c40]Oliver Bates
, Christian Remy
, Callum Nash, Ben Kirman
:
The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts. HTTF 2019: 32:1-32:4 - [c39]Conor Linehan
, Ben Kirman
:
Imagining the Cool-ag: Or, Freedom Considered Harmful. HTTF 2019: 41:1-41:4 - 2018
- [c38]Tom Feltwell, Shaun W. Lawson, Enrique Encinas, Conor Linehan
, Ben Kirman
, Deborah Maxwell, Tom Jenkins, Stacey Kuznetsov:
"Grand Visions" for Post-Capitalist Human-Computer Interaction. CHI Extended Abstracts 2018 - [c37]Daniel Pargman, Elina Eriksson
, Rob Comber
, Ben Kirman
, Oliver Bates
:
The futures of computing and wisdom. NordiCHI 2018: 960-963 - [p2]Ben Kirman, Joseph Lindley
, Mark Blythe, Paul Coulton, Shaun W. Lawson, Conor Linehan, Deborah Maxwell, Dan O'Hara, Miriam Sturdee
, Vanessa Thomas:
Playful Research Fiction: A Fictional Conference. Funology, 2nd ed. 2018: 157-173 - [p1]Ben Kirman, Conor Linehan, Shaun W. Lawson:
Reorienting Geolocation Data Through Mischievous Design. Funology, 2nd ed. 2018: 225-240 - 2017
- [j4]Tom Feltwell
, John Vines
, Karen Salt, Mark Blythe, Ben Kirman
, Julie Barnett
, Phillip Brooker, Shaun W. Lawson:
Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television. Comput. Support. Cooperative Work. 26(3): 345-385 (2017) - [c36]Conor Linehan
, Ben Kirman
:
MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale. CHI Extended Abstracts 2017: 735-746 - [c35]Kiel Long
, John Vines
, Selina Jeanne Sutton, Phillip Brooker, Tom Feltwell, Ben Kirman
, Julie Barnett
, Shaun W. Lawson:
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit. CHI 2017: 3488-3500 - [c34]Derek Foster
, Ben Kirman
, Conor Linehan
, Shaun W. Lawson:
The role of social media in artisanal production: a case of craft beer. MindTrek 2017: 184-193 - 2016
- [j3]Kathrin Maria Gerling
, Conor Linehan
, Ben Kirman
, Michael Kalyn, Adam Evans
, Kieran Hicks:
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. Int. J. Hum. Comput. Stud. 94: 64-73 (2016) - [j2]Shaun W. Lawson, Ben Kirman
, Conor Linehan
:
Power, participation, and the dog internet. Interactions 23(4): 37-41 (2016) - 2015
- [c33]Conor Linehan
, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter:
Games Against Health: A Player-Centered Design Philosophy. CHI Extended Abstracts 2015: 589-600 - [c32]Shaun W. Lawson, Ben Kirman
, Conor Linehan
, Tom Feltwell, Lisa Hopkins:
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs. CHI 2015: 2663-2672 - [c31]Alexandra Samper-Martínez
, Kathrin Maria Gerling
, Ercilia García-Álvarez, Ben Kirman
, Shaun W. Lawson:
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. CHI PLAY 2015: 135-140 - [c30]Kieran Hicks, Kathrin Maria Gerling
, Ben Kirman
, Conor Linehan
, Patrick Dickinson:
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. CHI PLAY 2015: 151-161 - [c29]James Brown, Kathrin Maria Gerling
, Patrick Dickinson, Ben Kirman
:
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. CHI PLAY 2015: 475-480 - [c28]Tom Feltwell, Grzegorz Cielniak
, Patrick Dickinson, Ben J. Kirman, Shaun W. Lawson:
Dendrogram Visualization as a Game Design Tool. CHI PLAY 2015: 505-510 - 2014
- [c27]Conor Linehan
, Ben Kirman, Stuart Reeves
, Mark Blythe, Theresa Jean Tanenbaum, Audrey Desjardins, Ron Wakkary
:
Alternate endings: using fiction to explore design futures. CHI Extended Abstracts 2014: 45-48 - [c26]Conor Linehan
, Ben Kirman
:
Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI. CHI Extended Abstracts 2014: 741-748 - [c25]Laura Buttrick, Conor Linehan
, Ben Kirman
, Dan O'Hara:
Fifty shades of CHI: the perverse and humiliating human-computer relationship. CHI Extended Abstracts 2014: 825-834 - [c24]Conor Linehan
, George Bellord, Ben Kirman, Zachary H. Morford, Bryan Roche:
Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY 2014: 181-190 - 2013
- [c23]Conor Linehan
, Nick Bull, Ben Kirman:
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. Advances in Computer Entertainment 2013: 123-137 - [c22]Sean Oxspring, Ben Kirman, Olivier Szymanezyk:
Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds. Advances in Computer Entertainment 2013: 356-367 - [c21]Ben Kirman, Conor Linehan
, Shaun W. Lawson, Dan O'Hara:
CHI and the future robot enslavement of humankind: a retrospective. CHI Extended Abstracts 2013: 2199-2208 - 2012
- [j1]Ben Kirman, Conor Linehan
, Shaun W. Lawson:
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Pers. Ubiquitous Comput. 16(6): 767-775 (2012) - [c20]Ben Kirman, Conor Linehan
, Shaun W. Lawson:
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. CHI Extended Abstracts 2012: 121-130 - [c19]Ben Kirman, Conor Linehan
, Shaun W. Lawson:
Get lost: facilitating serendipitous exploration in location-sharing services. CHI Extended Abstracts 2012: 2303-2308 - 2011
- [b1]Ben Kirman:
Playful networks : measuring, analysing and understanding the social effects of game design. University of Lincoln, UK, 2011 - [c18]Ben Kirman, Staffan Björk, Sebastian Deterding
, Janne Paavilainen, Valentina Rao:
Social game studies at CHI 2011. CHI Extended Abstracts 2011: 17-20 - [c17]Conor Linehan
, Ben Kirman, Shaun W. Lawson, Gail Chan:
Practical, appropriate, empirically-validated guidelines for designing educational games. CHI 2011: 1979-1988 - [c16]Derek Foster, Conor Linehan
, Shaun W. Lawson, Ben Kirman:
Power ballads: deploying aversive energy feedback in social media. CHI Extended Abstracts 2011: 2221-2226 - [c15]Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja:
Social Architecture and the Emergence of Power Laws in Online Social Games. DiGRA Conference 2011 - [c14]Derek Foster
, Ben Kirman, Conor Linehan
, Shaun W. Lawson, Daniel Mills
, Sarah Ellis, Helen Zulch:
"I Can Haz Emoshuns?"-Understanding Anthropomorphosis of Cats among Internet Users. SocialCom/PASSAT 2011: 712-715 - 2010
- [c13]Ben Kirman, Shaun W. Lawson, Conor Linehan
, Francesco Martino, Luciano Gamberini, Andrea Gaggioli
:
Improving social game engagement on facebook through enhanced socio-contextual information. CHI 2010: 1753-1756 - [c12]Ben Kirman, Conor Linehan
, Shaun W. Lawson, Derek Foster, Mark Doughty:
There's a monster in my kitchen: using aversive feedback to motivate behaviour change. CHI Extended Abstracts 2010: 2685-2694 - [c11]Conor Linehan
, Ben Kirman, Shaun W. Lawson, Mark Doughty:
Blowtooth: pervasive gaming in unique and challenging environments. CHI Extended Abstracts 2010: 2695-2704 - [c10]Conor Linehan
, Mark Doughty, Shaun W. Lawson, Ben Kirman, Patrick Olivier
, Paula Moynihan
:
Tagliatelle: social tagging to encourage healthier eating. CHI Extended Abstracts 2010: 3331-3336 - [c9]Ben Kirman:
Emergence and playfulness in social games. MindTrek 2010: 71-77 - [c8]Derek Foster
, Conor Linehan
, Ben Kirman, Shaun W. Lawson, Gary James:
Motivating physical activity at work: using persuasive social media for competitive step counting. MindTrek 2010: 111-116
2000 – 2009
- 2009
- [c7]Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan
:
Familiars: representing Facebook users' social behaviour through a reflective playful experience. Advances in Computer Entertainment Technology 2009: 157-164 - [c6]Ben Kirman, Shaun W. Lawson, Conor Linehan
:
Gaming On and Off the Social Graph: The Social Structure of Facebook Games. CSE (4) 2009: 627-632 - [c5]Ben Kirman, Shaun W. Lawson:
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. ICEC 2009: 246-251 - [c4]Conor Linehan
, Shaun W. Lawson, Mark Doughty, Ben Kirman:
Developing a serious game to evaluate and train group decision making skills. MindTrek 2009: 106-113 - [c3]Ben Kirman, Shaun W. Lawson, Conor Linehan
:
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. MindTrek 2009: 170-175 - 2008
- [c2]Ben Kirman, Duncan Rowland:
Socially respectful enjoyment tracking for tabletop games. CHI Extended Abstracts 2008: 3393-3398 - 2007
- [c1]Sean Casey, Ben Kirman, Duncan Rowland:
The gopher game: a social, mobile, locative game with user generated content and peer review. Advances in Computer Entertainment Technology 2007: 9-16
Coauthor Index
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