CHI 2017: Denver, CO, USA

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Innovative Sensing

Interruptions and Email

Learning to be Makers

Mental Health

Perceptions of Visualizations

Targets and Paths

Technology & Adoption

Telepresence and Robots

Authentication and Access Control

Cars and Automation

Design Theory

Fabrication via 3D Printing

Learning and Reading

Robots at Work & Home

Self-tracking Mental Health

Smartwatch Interactions and Displays

Social & Collaborative Technologies

Sustainability and Public Service

Understanding Data Visualization

Clinical Settings

Digital Privacy & Security

Educational Assessment

Fabricating New Materials

Motivation in Games

Self-Monitored Healthcare

Toolkits and UIs

Uniqueness of Geographic Information

Visual Perception based Decisions

All about Data

Design and Cognitive Impairment

Evaluating Visual Perceptions

HCI/UX Education and Industry

Novel Game Interfaces

Novel Interfaces

Players, Spectators, Communities

Smart Monitoring in Physical Spaces

Social Computing and Health

Supporting Local Space

Temperature Interfaces

Behavior in Online Communities

Connect, Move, Touch, Build

Crowd-powered Systems

Gesture as Input

Human Performance Gaming

Interdisciplinary Techniques

It Could Be This Way

Methods and Theories

Perspectives on Cognitive Impairment

Precautionary Behaviors

Second Screen

Civic Technology

Crowdfunding and Crowdsourcing

Designing for the Workplace

Designing Haptic Interfaces

Exertion, Sport, Bodies

Human Computer Integration

Improving Gaze Mechanisms

Innovative Fabrication Techniques

Intelligent Visualization Systems

Mindfulness and Reflection

Supporting Low Resource Communities

Technology Augmented Driving

Autism, disabilities and assistive technology

Big Data Intelligent Visualization Systems

Data as Design Material

Designing Gaze-based Gestures and Features

Enabling Healthy Behaviors

Haptics on Skin

HCI and Collective Action

Online Content

Pens, Ink, Input

Sensing and Input

Social Justice

Wild Methods

Chatbot Interfaces

Collaborative Crowdwork

Contextual Smartwatch Use

Data Culture

Fabrication and DIY

Haptic Feedback

Passwords and Authentication

Social Media Privacy

Technology & Spatial Landmarks

Wearable Technology

Camera-based Tracking

Ubiquitous Sensing

Experiences with Virtual Reality

Food & Nutrition

Impaired Vision and Navigation

Innovative Text Entry Systems

Models of Use and Gestures

Sound of Music

Technology Enabled Commerce

Unusual Displays

User Perceptions in Sociotechnical Systems

360 Video

Civic Engagement

Cross Device Interaction

Crowdwork

Improving Touch Interfaces

Innovative Input Techniques

Markets in the Global South

Performative Interactions

Serious + Educational + Exer Games

Technology in Households

Textures and Haptics

Design and Games

Design Frameworks

Difficulty and Challenge in Games

Embodied Interaction

Emerging Privacy

Family Health

Improving Video Communication

Online and On-the-go

Speculation & Storytelling

Virtual Reality

Visualization for the People

Classroom Tools

Finger and Pen

Interactions in Virtual Reality

Mobility and Navigation in Many Forms

Participant Design with Children

Patient-generated Data in the Clinic

Personal Object Recognizers: Feasibility and Challenges

Spatial Manipulation and Navigation

Technology Use Around the Globe

What Things Look Like

Accessibility

Cultural Heritage

Explorative Engineering

Health Volunteers

Helping Software Developers

Interactive Design Methodologies

Motivation in Peer-production Communities

Older Adults and Computers

Spatial & Temporal Design

The Infrastructure of Trust

Video "Smart" Viewers

3D Tangibles

Appropriation and Individuation

Data Extraction

Displays and Collaboration

Drones

Online Experiments

Personal Informatics & Self-Tracking

Presentation in Online Communities

Sharing, People and Communities

Technology in the Workplace

Technology Use Challenges for Older Adults

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