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Janne Paavilainen
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2020 – today
- 2024
- [c29]Mirkka Forssell, Janne Paavilainen, Lobna Hassan, Markku Turunen:
Older adults' playful experiences of VR gaming. IMX 2024: 182-191 - 2020
- [c28]Janne Paavilainen:
Defining playability of games: functionality, usability, and gameplay. Mindtrek 2020: 55-64
2010 – 2019
- 2019
- [j8]Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari:
Why do people play location-based augmented reality games: A study on Pokémon GO. Comput. Hum. Behav. 93: 114-122 (2019) - [c27]Ville Kankainen, Janne Paavilainen:
Hybrid Board Game Design Guidelines. DiGRA Conference 2019 - [c26]Elina Koskinen, Kati Alha, Dale Leorke, Janne Paavilainen:
Middle-aged Players' Memorable Experiences with Pokémon GO. DiGRA Conference 2019 - 2018
- [c25]Kati Alha, Jani Kinnunen, Elina Koskinen, Janne Paavilainen:
Free-to-Play Games: Paying Players' Perspective. MindTrek 2018: 49-58 - [c24]Janne Paavilainen:
Session details: Gamification. MindTrek 2018 - [c23]Janne Paavilainen:
Session details: Games 1. MindTrek 2018 - [c22]Janne Paavilainen:
Session details: Games 2. MindTrek 2018 - 2017
- [j7]Juho Hamari, Kati Alha, Simo Järvelä, J. Matias Kivikangas, Jonna Koivisto, Janne Paavilainen:
Why do players buy in-game content? An empirical study on concrete purchase motivations. Comput. Hum. Behav. 68: 538-546 (2017) - [j6]Janne Paavilainen, Kati Alha, Hannu Korhonen:
A Review of Social Features in Social Network Games. Trans. Digit. Games Res. Assoc. 3(2) (2017) - [c21]Janne Paavilainen, Hannu Korhonen, Kati Alha, Jaakko Stenros, Elina Koskinen, Frans Mäyrä:
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. CHI 2017: 2493-2498 - [c20]Janne Paavilainen:
Playability: A Game-Centric Definition. CHI PLAY (Companion) 2017: 487-494 - [e2]Markku Turunen, Heli Väätäjä, Janne Paavilainen, Thomas Olsson:
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20 - 21, 2017. ACM 2017, ISBN 978-1-4503-5426-4 [contents] - 2016
- [c19]Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari:
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. DiGRA/FDG 2016 - [c18]Janne Paavilainen, Kati Alha, Hannu Korhonen:
Review of Social Features in Social Network Games. DiGRA/FDG 2016 - [c17]Jani Kinnunen, Kati Alha, Janne Paavilainen:
Creating play money for free-to-play and gambling games. MindTrek 2016: 385-392 - [c16]Susanna Paasovaara, Andrés Lucero, Martin Porcheron, Janne Paavilainen, Dzmitry Aliakseyeu, Thomas Olsson:
Interaction Between Nearby Strangers: Serendipity and Playfulness. NordiCHI 2016: 135 - 2015
- [j5]Janne Paavilainen, Kati Alha, Hannu Korhonen:
Domain-specific playability problems in social network games. Int. J. Arts Technol. 8(4): 282-306 (2015) - [c15]Janne Paavilainen, Elina Koskinen, Hannu Korhonen, Kati Alha:
Exploring Playful Experiences in Social Network Games. DiGRA Conference 2015 - 2014
- [j4]Tuuli Keskinen, Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo:
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio. Entertain. Comput. 5(4): 475-484 (2014) - [c14]Janne Paavilainen, Hannu Korhonen, Kati Alha:
Common playability problems in social network games. CHI Extended Abstracts 2014: 1519-1524 - 2013
- [c13]Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo:
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. Advances in Computer Entertainment 2013: 308-319 - [e1]Artur Lugmayr, Heljä Franssila, Janne Paavilainen, Hannu Kärkkäinen:
International Conference on Making Sense of Converging Media, Academic MindTrek '13, Tampere, Finland, October 1-4, 2013. ACM 2013, ISBN 978-1-4503-1992-8 [contents] - 2012
- [c12]Janne Paavilainen, Kati Alha, Hannu Korhonen:
Exploring Playability of Social Network Games. Advances in Computer Entertainment 2012: 336-351 - 2011
- [j3]Jaakko Stenros, Janne Paavilainen, Frans Mäyrä:
Social interaction in games. Int. J. Arts Technol. 4(3): 342-358 (2011) - [j2]Anu Seisto, Maija Federley, Timo Kuula, Janne Paavilainen, Sami Vihavainen:
Involving the End-Users in the Development of Language Learning Material. Int. J. Mob. Blended Learn. 3(2): 43-56 (2011) - [c11]Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen, Valentina Rao:
Social game studies at CHI 2011. CHI Extended Abstracts 2011: 17-20 - [c10]Jaakko Stenros, Janne Paavilainen, Jani Kinnunen:
Giving good 'face': playful performances of self in Facebook. MindTrek 2011: 153-160 - 2010
- [j1]Janne Paavilainen, Hannamari Saarenpää, Antti Syvänen, Anu Seisto, Maija Federley:
Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study. Int. J. Intell. Games Simul. 6(1): 26-38 (2010) - [c9]Janne Paavilainen:
Critical review on video game evaluation heuristics: social games perspective. Future Play 2010: 56-65
2000 – 2009
- 2009
- [c8]Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen:
Asynchronous gameplay in pervasive multiplayer mobile games. CHI Extended Abstracts 2009: 4213-4218 - [c7]Janne Paavilainen, Hannu Korhonen, Hannamari Saarenpää, Jussi Holopainen:
Player Perception of Context Information Utilization in Pervasive Mobile Games. DiGRA Conference 2009 - [c6]Hannu Korhonen, Janne Paavilainen, Hannamari Saarenpää:
Expert review method in game evaluations: comparison of two playability heuristic sets. MindTrek 2009: 74-81 - [c5]Jaakko Stenros, Janne Paavilainen, Frans Mäyrä:
The many faces of sociability and social play in games. MindTrek 2009: 82-89 - 2008
- [c4]Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää:
Designing game idea generation games. Future Play 2008: 137-144 - [c3]Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen:
Pervasive Mobile Games - A New Mindset for Players and Developers. Fun and Games 2008: 21-32 - 2007
- [c2]Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen:
Casual games discussion. Future Play 2007: 105-112 - [c1]Annakaisa Kultima, Janne Paavilainen:
Creativity techniques in game design. Future Play 2007: 243-244
Coauthor Index
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last updated on 2024-10-07 22:10 CEST by the dblp team
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