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Dion Hoe-Lian Goh
Dion Goh
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- affiliation: Nanyang Technological University, Singapore
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2020 – today
- 2024
- [j92]Dion Hoe-Lian Goh
:
"He looks very real": Media, knowledge, and search-based strategies for deepfake identification. J. Assoc. Inf. Sci. Technol. 75(6): 643-654 (2024) - [c173]Zhong Tang, Dion Hoe-Lian Goh, Chei Sian Lee, Yihao Yang:
Understanding Seniors' Strategies for Identifying Deepfakes. HCI (57) 2024: 236-244 - [c172]Stella Xin Yin
, Dion Hoe-Lian Goh
:
Expectancy-Value Beliefs as Predictors of Student Intentions in AI Learning and Application. ICADL (1) 2024: 137-153 - [c171]Chei Sian Lee
, Kok Khiang Lim
, Heechan Lee, Dion Hoe-Lian Goh
:
Digital Nudge Alerts: Fact-Checking Generative AI Responses. ICADL (1) 2024: 261-268 - [c170]Haoran Qiu
, Dion Hoe-Lian Goh, Ruoxi Liu
, Peter J. Schulz:
From Stickers to Personas: Utilizing Instant Messaging Stickers for Impression Management by Gen Z. iConference (2) 2024: 198-207 - [c169]Anjan Pal, Alton Y. K. Chua, Dion Hoe-Lian Goh:
Exploring the Acceptance of Rumor Rebuttals: The Mediating Influence of Utilitarian and Hedonic Values. IMCOM 2024: 1-7 - 2023
- [j91]Qian Wu
, Chei Sian Lee
, Dion Hoe-Lian Goh
:
Understanding user-generated questions in social Q&A: A goal-framing approach. J. Assoc. Inf. Sci. Technol. 74(8): 990-1009 (2023) - [c168]Stella Xin Yin
, Dion Hoe-Lian Goh, Choon Lang Quek, Zhengyuan Liu:
Understanding Public Perceptions of K-12 Computational Thinking Education Through an Analysis of Quora. HCI (16) 2023: 162-180 - [c167]Zhong Tang, Stella Xin Yin
, Dion Hoe-Lian Goh:
Understanding Major Topics and Attitudes Toward Deepfakes: An Analysis of News Articles. HCI (50) 2023: 337-355 - [c166]Chei Sian Lee, Rachel Qing Yu Yeo, Shutian Zhang, Dion Hoe-Lian Goh, Rebecca Pei-Hui Ang, Betsy Ng:
Gen Z Transitions to University: A Preliminary Study on Everyday Information-Seeking Practices. ICADL (1) 2023: 255-262 - [e5]Dion Hoe-Lian Goh
, Shu-Jiun Chen
, Suppawong Tuarob
:
Leveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration - 25th International Conference on Asia-Pacific Digital Libraries, ICADL 2023, Taipei, Taiwan, December 4-7, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14457, Springer 2023, ISBN 978-981-99-8084-0 [contents] - [e4]Dion Hoe-Lian Goh
, Shu-Jiun Chen
, Suppawong Tuarob
:
Leveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration - 25th International Conference on Asia-Pacific Digital Libraries, ICADL 2023, Taipei, Taiwan, December 4-7, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14458, Springer 2023, ISBN 978-981-99-8087-1 [contents] - 2022
- [j90]Blooma Mohan John, Jayan Chirayath Kurian, Robert Fitzgerald, Dion Hoe-Lian Goh:
Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers. Commun. Assoc. Inf. Syst. 50: 28 (2022) - [j89]Han Zheng
, Dion Hoe-Lian Goh, Edmund Wei Jian Lee, Chei Sian Lee, Yin-Leng Theng:
Understanding the effects of message cues on COVID-19 information sharing on Twitter. J. Assoc. Inf. Sci. Technol. 73(6): 847-862 (2022) - [c165]Qian Wu
, Chei Sian Lee, Dion Hoe-Lian Goh:
Leader, Socializer or Specialist? Distinguishing Responders with the Cues of Questions. ASIST 2022: 516-521 - [c164]Dion Hoe-Lian Goh, Chei Sian Lee, Han Zheng
, Yin Leng Theng:
COVID -19 Tweet Links: A Preliminary Investigation of Type and Relevance. ASIST 2022: 693-695 - [c163]Dion Hoe-Lian Goh, Chei Sian Lee, Zirong Chen, Xue Wen Kuah, Ying Ling Pang:
Understanding Users' Deepfake Video Verification Strategies. HCI (49) 2022: 25-32 - [c162]Chei Sian Lee, Dion Hoe-Lian Goh, Shermine Shimin Lau, Wei Yan Low, Shu Fan:
Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design. HCI (48) 2022: 164-171 - [c161]Qian Wu
, Chei Sian Lee, Dion Hoe-Lian Goh:
Asking for help in community question-answering: the goal-framing effect of question expression on response networks. JCDL 2022: 21 - 2021
- [j88]Dion Hoe-Lian Goh
, Chei Sian Lee, Quan Zhou
, Hang Guo:
Finding trafficked children through crowdsourcing: a usability evaluation. Aslib J. Inf. Manag. 73(3): 419-435 (2021) - [j87]Jayan Chirayath Kurian, Dion Hoe-Lian Goh, Blooma Mohan John
:
Organizational culture on the Facebook page of an emergency management agency: a thematic analysis. Online Inf. Rev. 45(2): 336-355 (2021) - [c160]Dion Hoe-Lian Goh, Yi Dan, Tiantian Huang, Mengtian Zhang, Chei Sian Lee:
Is Gamification Effortful? A Study in the Crowdsourcing Context. ASIST 2021: 725-727 - [c159]Chei Sian Lee, Silei Tian, Anran Xu, Yuhang Liu, Dion Hoe-Lian Goh, Nozomi Cephas Seah:
Investigating the Influence of Cute Aesthetics in Community Crowdsourcing. ASIST 2021: 765-767 - [c158]Chei Sian Lee, Dion Hoe-Lian Goh, Han Wei Tan
, Han Zheng
, Yin Leng Theng:
Understanding the Temporal Effects on Tweetcussion of COVID -19 Vaccine. ASIST 2021: 768-770 - [c157]Han Wei Tan
, Chei Sian Lee, Dion Hoe-Lian Goh, Han Zheng
, Yin Leng Theng:
Analyzing COVID-19 Vaccine Tweets for Tonal Shift. HCI (39) 2021: 615-623 - [c156]Nyein Nyein Thaw, Thin July, Aye Nu Wai, Dion Hoe-Lian Goh, Alton Y. K. Chua:
How Are Deepfake Videos Detected? An Initial User Study. HCI (37) 2021: 631-636 - [c155]Chei Sian Lee, Dion Hoe-Lian Goh, Qian Wu
, Hang Guo:
Determining the Motivating Factors in Mobile Crowdsourcing Participation. iiWAS 2021: 479-484 - 2020
- [j86]Anjan Pal
, Alton Y. K. Chua
, Dion Hoe-Lian Goh:
How do users respond to online rumor rebuttals? Comput. Hum. Behav. 106: 106243 (2020) - [j85]Xiaohui Wang
, Dion Hoe-Lian Goh:
Components of game experience: An automatic text analysis of online reviews. Entertain. Comput. 33: 100338 (2020) - [j84]Xiaohui Wang
, Dion Hoe-Lian Goh, Ee-Peng Lim
:
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation. Int. J. Hum. Comput. Interact. 36(12): 1168-1177 (2020) - [c154]Chei Sian Lee, Dion Hoe-Lian Goh, Quan Zhou, Sei-Ching Joanna Sin
, Yin Leng Theng:
Integrating motives and usability to examine community crowdsourcing. ASIST 2020 - [c153]Nyein Nyein Thaw, Thin July, Aye Nu Wai, Dion Hoe-Lian Goh, Alton Y. K. Chua:
Is it real? A study on detecting deepfake videos. ASIST 2020 - [c152]Qian Wu
, Dion Hoe-Lian Goh, Chei Sian Lee:
Generating collective online information sharing: The framing effect of questions on response network. ASIST 2020 - [c151]Han Zheng
, Dion Hoe-Lian Goh, Chei Sian Lee, Edmund W. J. Lee, Yin Leng Theng:
Uncovering temporal differences in COVID -19 tweets. ASIST 2020 - [c150]Qian Wu
, Dion Hoe-Lian Goh, Chei Sian Lee:
The Framing Effect of Questions in Community Question-Answering Sites. HCI (40) 2020: 246-252 - [c149]Alton Yeow-Kuan Chua
, Anjan Pal
, Dion Hoe-Lian Goh
:
Collective Sensemaking and Location-Related Factors in the Context of a Brand-Related Online Rumor. ICADL 2020: 271-286 - [c148]Han Zheng
, Dion Hoe-Lian Goh, Edmund Wei Jian Lee, Chei Sian Lee, Yin-Leng Theng:
Uncovering Topics Related to COVID-19 Pandemic on Twitter. ICADL 2020: 307-312
2010 – 2019
- 2019
- [j83]Anjan Pal
, Alton Y. K. Chua
, Dion Hoe-Lian Goh:
Debunking rumors on social media: The use of denials. Comput. Hum. Behav. 96: 110-122 (2019) - [c147]Dion Hoe-Lian Goh, Han Zheng
, Edmund Wei Jian Lee, Chei Sian Lee, Yin Leng Theng:
Information and communication research in promoting workplace safety and health: A topic modeling analysis. ASIST 2019: 658-660 - [c146]Chei Sian Lee, Dion Hoe-Lian Goh, Sei-Ching Joanna Sin
, Hamzah Osop, Yin Leng Theng:
A crowdsourcing approach to explore helping motives in a smart city: A preliminary analysis. ASIST 2019: 701-702 - [c145]Krishna Srinivasan, Marcus Lee-Kiang Tan, Derrick Chin-Kiat Peh, Dion Hoe-Lian Goh, Chei Sian Lee:
An initial study of information behavior in Pokemon Go. ASIST 2019: 765-767 - [c144]Krishna Srinivasan, Marcus Lee-Kiang Tan, Derrick Chin-Kiat Peh, Dion Hoe-Lian Goh, Chei Sian Lee:
Information Seeking in Pokemon Go: A Preliminary Study. JCDL 2019: 376-377 - [c143]Chei Sian Lee, Dion Hoe-Lian Goh, Hamzah Osop:
To Help Without Expectation: Investigating Social Exchanges on a Mobile Crowdsourcing Platform for a Smart City. JCDL 2019: 416-417 - 2018
- [c142]Dion Hoe-Lian Goh, Chei Sian Lee, Hang Guo:
Finding trafficked children through crowdsourcing. ASIST 2018: 811-812 - [c141]Anjan Pal
, Alton Y. K. Chua, Dion Hoe-Lian Goh:
Salient Beliefs about Sharing Rumor Denials on the Internet. IMCOM 2018: 57:1-57:7 - 2017
- [j82]Yanru Guo
, Dion Hoe-Lian Goh, Brendan Luyt:
Tertiary students' acceptance of a game to teach information literacy. Aslib J. Inf. Manag. 69(1): 46-63 (2017) - [j81]Anjan Pal
, Alton Y. K. Chua, Dion Hoe-Lian Goh:
Does KFC sell rat? Analysis of tweets in the wake of a rumor outbreak. Aslib J. Inf. Manag. 69(6): 660-673 (2017) - [j80]Xiaohui Wang
, Dion Hoe-Lian Goh:
Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model. Cyberpsychology Behav. Soc. Netw. 20(11): 662-671 (2017) - [j79]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Perceptions of virtual reward systems in crowdsourcing games. Comput. Hum. Behav. 70: 365-374 (2017) - [j78]Xiaohui Wang
, Dion Hoe-Lian Goh, Ee-Peng Lim
, Adrian Wei Liang Vu, Alton Yeow-Kuan Chua:
Examining the Effectiveness of Gamification in Human Computation. Int. J. Hum. Comput. Interact. 33(10): 813-821 (2017) - [j77]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Does it matter how you play? The effects of collaboration and competition among players of human computation games. J. Assoc. Inf. Sci. Technol. 68(8): 1823-1835 (2017) - [j76]Chei Sian Lee, Hamzah Osop, Dion Hoe-Lian Goh, Gani Kelni:
Making sense of comments on YouTube educational videos: a self-directed learning perspective. Online Inf. Rev. 41(5): 611-625 (2017) - [c140]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee, Alton Y. K. Chua:
Do games make a difference in the crowdsourcing of mobile content? ASIST 2017: 119-127 - [c139]Chei Sian Lee, Dion Hoe-Lian Goh, Hamzah Osop, Sei-Ching Joanna Sin
, Yin Leng Theng:
Public services or private gains: Motives behind participation on a mobile crowdsourcing application in a smart city. ASIST 2017: 495-498 - [c138]Khasfariyati Razikin, Dion Hoe-Lian Goh, Chei Sian Lee:
Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet. HCI (2) 2017: 84-98 - [c137]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content. ICADL 2017: 185-196 - [c136]Dion Hoe-Lian Goh, Alton Y. K. Chua, Hanyu Shi, Wenju Wei, Haiyan Wang, Ee-Peng Lim
:
An Analysis of Rumor and Counter-Rumor Messages in Social Media. ICADL 2017: 256-266 - [c135]Alton Y. K. Chua, Rajiv George Aricat
, Dion Goh:
Message content in the life of rumors: Comparing three rumor types. ICDIM 2017: 263-268 - 2016
- [j75]Yanru Guo
, Dion Hoe-Lian Goh:
Evaluation of affective embodied agents in an information literacy game. Comput. Educ. 103: 59-75 (2016) - [j74]Jean Lee Tan, Dion Hoe-Lian Goh, Rebecca Pei-Hui Ang, Vivien S. Huan:
Learning efficacy and user acceptance of a game-based social skills learning environment. Int. J. Child Comput. Interact. 9-10: 1-19 (2016) - [j73]Blooma Mohan John
, Alton Y. K. Chua, Dion Hoe-Lian Goh, Nilmini Wickramasinghe
:
Graph-based Cluster Analysis to Identify Similar Questions: A Design Science Approach. J. Assoc. Inf. Syst. 17(9): 2 (2016) - [j72]Dion Hoe-Lian Goh, Chei Sian Lee, Khasfariyati Razikin:
Interfaces for accessing location-based information on mobile devices: An empirical evaluation. J. Assoc. Inf. Sci. Technol. 67(12): 2882-2896 (2016) - [j71]Xiaohui Wang
, Dion Hoe-Lian Goh, Ee-Peng Lim
, Adrian Wei Liang Vu:
Understanding the determinants of human computation game acceptance: The effects of aesthetic experience and output quality. Online Inf. Rev. 40(4): 481-496 (2016) - [c134]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Crowdsourcing mobile content through games: An analysis of contribution patterns. ASIST 2016: 1-10 - [c133]Yanru Guo, Dion Hoe-Lian Goh:
Heuristic evaluation of an information literacy game. ASIST 2016: 1-4 - [c132]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Personality, motivations, and information quality: A comparative study across games for human computation. ASIST 2016: 1-10 - [c131]Chei Sian Lee, Vishwaraj Anand, Feng Han, Xiaoyu Kong, Dion Hoe-Lian Goh:
Investigating the Use of a Mobile Crowdsourcing Application for Public Engagement in a Smart City. ICADL 2016: 98-103 - [c130]Yanru Guo, Dion Hoe-Lian Goh:
Heuristic Evaluation of an Information Literacy Game. ICADL 2016: 188-199 - [c129]Yanru Guo, Dion Hoe-Lian Goh, Hurizan Bin Hussain Muhamad, Boon Kuang Ong, Zichao Lei:
Experimental Evaluation of Affective Embodied Agents in an Information Literacy Game. JCDL 2016: 119-128 - [c128]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns. JCDL 2016: 249-250 - [c127]Alton Y. K. Chua, Sin-Mei Cheah, Dion Hoe-Lian Goh, Ee-Peng Lim:
Collective Rumor correction on the Death Hoax. PACIS 2016: 178 - [c126]Yoon Phaik Ooi, Dion Hoe-Lian Goh, Elisa D. Mekler
, Alexandre N. Tuch, Jillian Boon, Rebecca Pei-Hui Ang, Daniel Fung, Jens Gaab
:
Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills. SAC 2016: 167-172 - [c125]Yanru Guo, Dion Hoe-Lian Goh:
From storyboard to software: user evaluation of an information literacy game. SAC 2016: 199-201 - 2015
- [j70]Esther Meng-Yoke Tan, Dion Hoe-Lian Goh:
Presenting social media information on mobile devices using multiple contexts. Aslib J. Inf. Manag. 67(2): 182-202 (2015) - [j69]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Why do people play human computation games? Effects of perceived enjoyment and perceived output quality. Aslib J. Inf. Manag. 67(5): 592-612 (2015) - [j68]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
A typology of human computation games: an analysis and a review of current games. Behav. Inf. Technol. 34(8): 809-824 (2015) - [j67]Yanru Guo
, Dion Hoe-Lian Goh, Brendan Luyt, Sei-Ching Joanna Sin
, Rebecca Pei-Hui Ang:
The effectiveness and acceptance of an affective information literacy tutorial. Comput. Educ. 87: 368-384 (2015) - [j66]Yanru Guo, Dion Hoe-Lian Goh:
Corrigendum to ""I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog" [Computers in Human Behavior 34 (2014) 219-226]. Comput. Hum. Behav. 53: 628 (2015) - [j65]Esther Meng-Yoke Tan, Dion Hoe-Lian Goh:
A study of social interaction during mobile information seeking. J. Assoc. Inf. Sci. Technol. 66(10): 2031-2044 (2015) - [j64]José Borbinha, Dion Goh, Edie Rasmussen:
Introduction to the Digital Libraries 2014 Doctoral Consortium Issue. Bull. IEEE Tech. Comm. Digit. Libr. 11(1) (2015) - [c124]Yanru Guo, Dion Hoe-Lian Goh:
Connecting Emotionally: Effectiveness and Acceptance of an Affective Information Literacy Tutorial. TPDL 2015: 169-181 - [c123]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
An Investigation of Reward Systems in Human Computation Games. HCI (2) 2015: 596-607 - [c122]Dion Hoe-Lian Goh, Khasfariyati Razikin:
Is Gamification Effective in Motivating Exercise? HCI (2) 2015: 608-617 - [c121]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content. ICADL 2015: 52-63 - [c120]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games. ICADL 2015: 246-251 - [c119]Xiaohui Wang
, Dion Hoe-Lian Goh, Ee-Peng Lim
, Adrian Wei Liang Vu:
Aesthetic Experience and Acceptance of Human Computation Games. ICADL 2015: 264-273 - [e3]Paul Logasa Bogen II, Suzie Allard, Holly Mercer, Micah Beck, Sally Jo Cunningham, Dion Hoe-Lian Goh, Geneva Henry:
Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries, Knoxville, TN, USA, June 21-25, 2015. ACM 2015, ISBN 978-1-4503-3594-2 [contents] - 2014
- [j63]Yanru Guo
, Dion Hoe-Lian Goh:
"I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog. Comput. Hum. Behav. 34: 219-226 (2014) - [j62]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. Comput. Hum. Behav. 39: 88-99 (2014) - [j61]Thara Ravindran, Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh:
Antecedents and effects of social network fatigue. J. Assoc. Inf. Sci. Technol. 65(11): 2306-2320 (2014) - [j60]Long Ma, Chei Sian Lee, Dion Hoe-Lian Goh:
Understanding news sharing in social media: An explanation from the diffusion of innovations theory. Online Inf. Rev. 38(5): 598-615 (2014) - [c118]Xiaohui Wang
, Dion Hoe-Lian Goh, Ee-Peng Lim
, Adrian Wei Liang Vu:
Player Acceptance of Human Computation Games: An Aesthetic Perspective. ICADL 2014: 233-242 - [c117]Yanru Guo, Dion Hoe-Lian Goh:
The Design of an Information Literacy Game. ICADL 2014: 354-364 - [c116]Yanru Guo, Dion Hoe-Lian Goh, Nor Aishah Binte Mohamed Rashid, Pyae Pyae Han, Shengbo Sun:
An Investigation of Twitter and Facebook Abandonment. ITNG 2014: 97-102 - [c115]Yanru Guo, Dion Hoe-Lian Goh:
"We Want to Hear Your Voice": Power Relations in Participatory Design. ITNG 2014: 561-566 - [c114]Yanru Guo, Dion Hoe-Lian Goh, Brendan Luyt:
Using affective embodied agents in information literacy education. JCDL 2014: 389-398 - 2013
- [j59]Jean Lee Tan, Dion Hoe-Lian Goh, Rebecca Pei-Hui Ang, Vivien S. Huan:
Participatory evaluation of an educational game for social skills acquisition. Comput. Educ. 64: 70-80 (2013) - [j58]Mohan John Blooma
, Jayan Chirayath Kurian, Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Nguyen Huong Lien:
Social question answering: Analyzing knowledge, cognitive processes and social dimensions of micro-collaborations. Comput. Educ. 69: 109-120 (2013) - [j57]Chei Sian Lee, Dion Hoe-Lian Goh:
"Gone too soon": did Twitter grieve for Michael Jackson? Online Inf. Rev. 37(3): 462-478 (2013) - [c113]Long Ma, Chei Sian Lee, Dion Hoe-Lian Goh:
Understanding News Sharing in Social Media from the Diffusion of Innovations Perspective. GreenCom/iThings/CPScom 2013: 1013-1020 - [c112]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality. ICADL 2013: 147-156 - [c111]Thara Ravindran, Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh:
Characteristics of Social Network Fatigue. ITNG 2013: 431-438 - [c110]Khasfariyati Razikin, Dion Hoe-Lian Goh, Chei Sian Lee:
A User-centric Approach towards Understanding the Influences of Social Tags Choices for Academic Papers. ITNG 2013: 665-670 - [c109]Long Ma, Chei Sian Lee, Dion Hoe-Lian Goh:
Investigating influential factors influencing users to share news in social media: a diffusion of innovations perspective. JCDL 2013: 403-404 - 2012
- [j56]Dion Hoe-Lian Goh, Khasfariyati Razikin, Chei Sian Lee, Ee-Peng Lim
, Kalyani Chatterjea, Chew-Hung Chang
:
Evaluating the Use of a Mobile Annotation System for Geography Education. Electron. Libr. 30(5): 589-607 (2012) - [j55]Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Chei Sian Lee:
Mobile content contribution and retrieval: An exploratory study using the uses and gratifications paradigm. Inf. Process. Manag. 48(1): 13-22 (2012) - [j54]Dion Hoe-Lian Goh, Chei Sian Lee, Alton Yeow-Kuan Chua:
Playing Games with Information: Investigating Perceptions of a Mobile Content Sharing Game. J. Digit. Inf. Manag. 10(1): 10-19 (2012) - [j53]Yanru Guo, Dion Hoe-Lian Goh, Kavita Ilangovan, Shengnan Jiao, Xiaotian Yang:
Investigating Factors Influencing Non-use and Abandonment of Microblogging Services. J. Digit. Inf. Manag. 10(6): 421-429 (2012) - [j52]Dion Hoe-Lian Goh, Chei Sian Lee:
"Gone Too Soon": Did Twitter Grieve for Michael Jackson? Online Inf. Rev. 36(1) (2012) - [j51]Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Rebecca Pei-Hui Ang:
Web 2.0 applications in government websites: prevalence, use and correlations with perceived website quality. Online Inf. Rev. 36(2): 175-195 (2012) - [j50]Mohan John Blooma
, Dion Hoe-Lian Goh, Alton Yeow-Kuan Chua:
Predictors of High-Quality Answers. Online Inf. Rev. 36(3): 383-400 (2012) - [j49]Dion Hoe-Lian Goh, Chei Sian Lee, Guanghao Low:
"I played games as there was nothing else to do": Understanding motivations for using mobile content sharing games. Online Inf. Rev. 36(6): 784-806 (2012) - [j48]