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Computers in Entertainment, Volume 9
Volume 9, Number 1, April 2011
- Anthony D. Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen:
Homogeneous accelerometer-based sensor networks for game interaction. 1:1-1:18 - Jean Lee Tan, Dion Hoe-Lian Goh, Rebecca Pei-Hui Ang, Vivien S. Huan:
Child-centered interaction in the design of a game for social skills intervention. 2:1-2:17 - Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, Chin-Laung Lei:
DevilTyper: a game for CAPTCHA usability evaluation. 3:1-3:14 - Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge. 4:1-4:16
Volume 9, Number 2, July 2011
- Adrian David Cheok, Masa Inakage, Newton Lee:
Letter from the editors. 5:1-5:4 - Hooman Aghaebrahimi Samani, Adrian David Cheok, Owen Noel Newton Fernando:
An affective interactive audio interface for Lovotics. 6:1-6:14 - Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok:
Liquid interface: a malleable, transient, direct-touch interface. 7:1-7:8 - Kening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Owen Noel Newton Fernando, Adrian David Cheok:
Poetry mix-up. 8:1-8:15 - Dilrukshi Abeyrathne, Chamari Priyange Edirisinghe, Nimesha Ranasinghe, Kasun Karunanayaka, Kening Zhu, Roshan Lalintha Peiris, Owen Noel Newton Fernando, Adrian David Cheok, Nancy Lan-Lan Ma, Yukihiro Morisawa:
Connected online and offline safe social networking for children. 9:1-9:8 - Marco Roccetti, Gustavo Marfia, Claudio E. Palazzi:
Entertainment beyond divertissment: using computer games for city road accessibility. 10:1-10:9
Volume 9, Number 3, November 2011
- Andreas M. Kunz, Thomas Nescher:
Future entertainment technologies. 11:1-11:4 - Christian Jacquemin, Rami Ajaj, Bertrand Planes:
Alice on both sides of the looking glass: Performance, installations, and the real/virtual continuity. 12:1-12:23 - Alexandre R. J. François, Elaine Chew, Dennis Thurmond:
Performer-centered visual feedback for human-machine improvisation. 13:1-13:13 - Daniel Valente de Macedo, Maria Andréia Formico Rodrigues:
Experiences with rapid mobile game development using unity engine. 14:1-14:12 - Yin Leng Theng, Liaw Wanzhen, Li Zhiqiang Nickole, Chai Robert, Pallavi Rao:
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective. 15:1-15:26 - Audrius Jurgelionis, Henk Herman Nap, Brian J. Gajadhar, Francesco Bellotti, Alf Inge Wang, Riccardo Berta:
Player experience and technical performance prospects for distributed 3D gaming in private and public settings. 16:1-16:19 - Regina Bernhaupt, Michael Pirker, Astrid Weiss, David Wilfinger, Manfred Tscheligi:
Security, privacy, and personalization: Informing next-generation interaction concepts for interactive TV systems. 17:1-17:33 - Katrien De Moor, Toon De Pessemier, Peter Mechant, Cédric Courtois, Adrian Juan Verdejo, Lieven De Marez, Luc Martens:
Users' (Dis)satisfaction with the personalTV application: Combining objective and subjective data. 18:1-18:22 - Keith Mitchell, Andrew Jones, Johnathan Ishmael, Nicholas J. P. Race:
Social TV: The impact of social awareness on content navigation within IPTV systems. 19:1-19:29 - Dimitri Schuurman, Lieven De Marez, Katrien Berte:
Adoption versus use diffusion of iDTV in flanders - personalized television content as a tool to cross the chasm? 20:1-20:15
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