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Bernhard Jung 0001
Person information
- affiliation: Freiberg University of Mining and Technology, Institute of Informatics, Germany
- affiliation: University of Lübeck, International School of New Media, Germany
- affiliation: University of Bielefeld, Faculty of Technology, Germany
Other persons with the same name
- Bernhard Jung 0002 — Austrian Research Institute for Artificial Intelligence (OFAI), Vienna, Austria
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2020 – today
- 2024
- [c54]Florian Richter, Bernhard Jung:
X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design. XR (1) 2024: 74-93 - [c53]Stefan Reitmann, Bernhard Jung:
VR-based Assistance System for Semi-Autonomous Robotic Boats. HRI (Companion) 2024: 877-881 - 2023
- [c52]Robert Lösch, Mark Sastuba, Jonas Toth, Bernhard Jung:
Converting Depth Images and Point Clouds for Feature-Based Pose Estimation. IROS 2023: 3422-3428 - [i2]Robert Lösch, Mark Sastuba, Jonas Toth, Bernhard Jung:
Converting Depth Images and Point Clouds for Feature-based Pose Estimation. CoRR abs/2310.14924 (2023) - 2022
- [c51]Florian Richter, Stefan Reitmann, Bernhard Jung:
Integration of Open Geodata into Virtual Worlds. ICVARS 2022: 9-13 - [c50]Michael Schultz, Stefan Reitmann, Bernhard Jung, Sameer Alam:
Towards Automated Apron Operations - Training of Neural Networks for Semantic Segmentation Using Synthetic LiDAR Sensors. WSC 2022: 418-429 - [p3]Ralf Doerner, Wolfgang Broll, Bernhard Jung, Paul Grimm, Martin Göbel, Rolf Kruse:
Introduction to Virtual and Augmented Reality. Virtual and Augmented Reality 2022: 1-37 - [p2]Bernhard Jung, Arnd Vitzthum:
Virtual Worlds. Virtual and Augmented Reality 2022: 71-106 - [p1]Mathias Buhr, Thies Pfeiffer, Dirk Reiners, Carolina Cruz-Neira, Bernhard Jung:
Real-Time Aspects of VR Systems. Virtual and Augmented Reality 2022: 245-289 - [e1]Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung:
Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR). Springer International Publishing 2022, ISBN 978-3-030-79061-5 [contents] - 2021
- [j18]Stefan Reitmann, Lorenzo Neumann, Bernhard Jung:
BLAINDER - A Blender AI Add-On for Generation of Semantically Labeled Depth-Sensing Data. Sensors 21(6): 2144 (2021) - [c49]Marco Steinbrink, Philipp Koch, Bernhard Jung, Stefan May:
Rapidly-Exploring Random Graph Next-Best View Exploration for Ground Vehicles. ECMR 2021: 1-7 - [c48]Daniel Eger Passos, Nico Heinrich, Bernhard Jung:
A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices. HCI (38) 2021: 249-255 - [c47]Stefan Reitmann, Elena V. Kudryashova, Bernhard Jung, Volker Reitmann:
Classification of Point Clouds with Neural Networks and Continuum-Type Memories. AIAI 2021: 505-517 - [i1]Marco Steinbrink, Philipp Koch, Bernhard Jung, Stefan May:
Rapidly-Exploring Random Graph Next-Best View Exploration for Ground Vehicles. CoRR abs/2108.01012 (2021) - 2020
- [c46]Daniel Eger Passos, Bernhard Jung:
Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm. HCI (38) 2020: 19-26 - [c45]Marco Steinbrink, Philipp Koch, Stefan May, Bernhard Jung, Michael Schmidpeter:
State Machine for Arbitrary Robots for Exploration and Inspection Tasks. ICVISP 2020: 29:1-29:6
2010 – 2019
- 2019
- [j17]Loreen Pogrzeba, Thomas Neumann, Markus Wacker, Bernhard Jung:
Analysis and Quantification of Repetitive Motion in Long-Term Rehabilitation. IEEE J. Biomed. Health Informatics 23(3): 1075-1085 (2019) - [c44]Dan Häberlein, Lars Kafurke, Sebastian Höfer, Bogdan Franczyk, Bernhard Jung, Erik Berger:
Resilient Environmental Monitoring Utilizing a Machine Learning Approach. ICAISC (1) 2019: 85-93 - [c43]Erik Berger, Daniel Eger Passos, Steve Grehl, Heni Ben Amor, Bernhard Jung:
Deep Learning of Proprioceptive Models for Robotic Force Estimation. IROS 2019: 4258-4264 - 2018
- [j16]David Vogt, Simon Stepputtis, Bernhard Jung, Heni Ben Amor:
One-shot learning of human-robot handovers with triadic interaction meshes. Auton. Robots 42(5): 1053-1065 (2018) - [c42]Henry Lehmann, Eric Werzner, Cornelius Demuth, Subhashis Ray, Bernhard Jung:
Efficient Visualization of Large-Scale Metal Melt Flow Simulations Using Lossy In-Situ Tabular Encoding for Query-Driven Analytics. CSE 2018: 123-131 - [c41]Robert Lösch, Steve Grehl, Marc Donner, Claudia Buhl, Bernhard Jung:
Design of an Autonomous Robot for Mapping, Navigation, and Manipulation in Underground Mines. IROS 2018: 1407-1412 - 2017
- [c40]David Vogt, Simon Stepputtis, Steve Grehl, Bernhard Jung, Heni Ben Amor:
A system for learning continuous human-robot interactions from human-human demonstrations. ICRA 2017: 2882-2889 - 2016
- [j15]Ralf Dörner, Wolfgang Broll, Paul Grimm, Bernhard Jung:
Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt. Inform. Spektrum 39(1): 30-37 (2016) - [c39]David Vogt, Simon Stepputtis, Richard Weinhold, Bernhard Jung, Heni Ben Amor:
Learning human-robot interactions from human-human demonstrations (with applications in Lego rocket assembly). Humanoids 2016: 142-143 - [c38]Erik Berger, Steve Grehl, David Vogt, Bernhard Jung, Heni Ben Amor:
Experience-based torque estimation for an industrial robot. ICRA 2016: 144-149 - [c37]Erik Berger, David Vogt, Steve Grehl, Bernhard Jung, Heni Ben Amor:
Estimating perturbations from experience using neural networks and Information Transfer. IROS 2016: 176-181 - 2015
- [j14]Erik Berger, Mark Sastuba, David Vogt, Bernhard Jung, Heni Ben Amor:
Estimation of perturbations in robotic behavior using dynamic mode decomposition. Adv. Robotics 29(5): 331-343 (2015) - [j13]Bernhard Jung, Matthias Lenk, Arnd Vitzthum:
Structured development of 3D applications: round-trip engineering in interdisciplinary teams. Comput. Sci. Res. Dev. 30(3-4): 285-301 (2015) - [j12]David Vogt, Ben Lorenz, Steve Grehl, Bernhard Jung:
Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction. Comput. Animat. Virtual Worlds 26(3-4): 227-235 (2015) - 2014
- [j11]David Vogt, Heni Ben Amor, Erik Berger, Bernhard Jung:
Learning Two-Person Interaction Models for Responsive Synthetic Humanoids. J. Virtual Real. Broadcast. 11 (2014) - [c36]Henry Lehmann, Matthias Lenk, Bernhard Jung:
Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations. ICAT-EGVE (Posters and Demos) 2014 - [c35]Erik Berger, David Muller, David Vogt, Bernhard Jung, Heni Ben Amor:
Transfer entropy for feature extraction in physical human-robot interaction: Detecting perturbations from low-cost sensors. Humanoids 2014: 829-834 - [c34]David Vogt, Steve Grehl, Erik Berger, Heni Ben Amor, Bernhard Jung:
A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction. IVA 2014: 463-476 - [c33]Henry Lehmann, Bernhard Jung:
In-situ multi-resolution and temporal data compression for visual exploration of large-scale scientific simulations. LDAV 2014: 51-58 - [c32]Erik Berger, Mark Sastuba, David Vogt, Bernhard Jung, Heni Ben Amor:
Dynamic Mode Decomposition for perturbation estimation in human robot interaction. RO-MAN 2014: 593-600 - 2013
- [c31]Heni Ben Amor, David Vogt, Marco Ewerton, Erik Berger, Bernhard Jung, Jan Peters:
Learning responsive robot behavior by imitation. IROS 2013: 3257-3264 - [c30]Bernhard Jung, Matthias Lenk, Arnd Vitzthum:
Model-Driven Multi-Platform Development of 3D Applications with Round-Trip Engineering. Software Engineering 2013: 287-300 - 2012
- [j10]Arnd Vitzthum, Heni Ben Amor, Guido Heumer, Bernhard Jung:
XSAMPL3D: An Action Description Language for the Animation of Virtual Characters. J. Virtual Real. Broadcast. 9 (2012) - [j9]Shuhei Ikemoto, Heni Ben Amor, Takashi Minato, Bernhard Jung, Hiroshi Ishiguro:
Physical Human-Robot Interaction: Mutual Learning and Adaptation. IEEE Robotics Autom. Mag. 19(4): 24-35 (2012) - [c29]Loreen Pogrzeba, Markus Wacker, Bernhard Jung:
Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine. Edutainment 2012: 125-133 - [c28]Henry Lehmann, Katja Fiedler, Bernhard Jung:
Processing In-Situ Compressed Large Data Sets in VR-based Flow Analysis. VR/AR 2012: 61-70 - [c27]David Vogt, Erik Berger, Heni Ben Amor, Bernhard Jung:
Learning Two-Person Interaction Models for Responsive Virtual Characters and Humanoid Robots. VR/AR 2012: 119-130 - [c26]Matthias Lenk, Arnd Vitzthum, Bernhard Jung:
Model-driven iterative development of 3D web-applications using SSIML, X3D and JavaScript. Web3D 2012: 161-169
2000 – 2009
- 2009
- [c25]Heni Ben Amor, Erik Berger, David Vogt, Bernhard Jung:
Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction. KI 2009: 492-499 - [c24]Shuhei Ikemoto, Heni Ben Amor, Takashi Minato, Hiroshi Ishiguro, Bernhard Jung:
Physical interaction learning: Behavior adaptation in cooperative human-robot tasks involving physical contact. RO-MAN 2009: 504-509 - [c23]Frank Gommlich, Guido Heumer, Arnd Vitzthum, Bernhard Jung:
Simulation of Standard Control Actuators in Dynamic Virtual Environments. VR 2009: 269-270 - 2008
- [j8]Heni Ben Amor, Guido Heumer, Bernhard Jung, Arnd Vitzthum:
Grasp synthesis from low-dimensional probabilistic grasp models. Comput. Animat. Virtual Worlds 19(3-4): 445-454 (2008) - [j7]Guido Heumer, Heni Ben Amor, Bernhard Jung:
Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach. Presence Teleoperators Virtual Environ. 17(2): 121-142 (2008) - [c22]Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum:
Action Capture: A VR-Based Method for Character Animation. Virtual Realities 2008: 97-122 - 2007
- [c21]Heni Ben Amor, Matthias Weber, Guido Heumer, Bernhard Jung:
Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans. EGVE (Short Papers & Posters) 2007 - [c20]Heni Ben Amor, Shuhei Ikemoto, Takashi Minato, Bernhard Jung, Hiroshi Ishiguro:
A Neural Framework for Robot Motor Learning Based on Memory Consolidation. ICANNGA (2) 2007: 641-648 - [c19]Guido Heumer, Heni Ben Amor, Matthias Weber, Bernhard Jung:
Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. VR 2007: 19-26 - 2006
- [c18]Matthias Weber, Guido Heumer, Heni Ben Amor, Bernhard Jung:
An Animation System for Imitation of Object Grasping in Virtual Reality. ICAT 2006: 65-76 - [c17]Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber:
From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. VRST 2006: 145-154 - 2005
- [c16]Andreas Schrader, Bernhard Jung, Darren Carlson:
Tangible Interfaces for Pervasive Gaming. DiGRA Conference 2005 - [c15]Matthias Weber, Thies Pfeiffer, Bernhard Jung:
Pr@senZ - P@CE: mobile interaction with virtual reality. Mobile HCI 2005: 351-352 - [c14]Thies Pfeiffer, Matthias Weber, Bernhard Jung:
Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology. TPCG 2005: 209-216 - 2004
- [c13]Peter Biermann, Bernhard Jung:
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts. AMDO 2004: 123-133 - 2003
- [j6]Stefan Kopp, Bernhard Jung, Nadine Leßmann, Ipke Wachsmuth:
Max - A Multimodal Assistant in Virtual Reality Construction. Künstliche Intell. 17(4): 11- (2003) - [c12]Bernhard Jung:
Task-Level Assembly Modeling in Virtual Environments. ICCSA (3) 2003: 721-730 - [c11]Bernhard Jung, Stefan Kopp:
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. IVA 2003: 23-26 - 2001
- [c10]Ipke Wachsmuth, Ian Voss, Timo Sowa, Marc Erich Latoschik, Stefan Kopp, Bernhard Jung:
Multimodale Interaktion in der Virtuellen Realität. MuC 2001: 265-274 - 2000
- [j5]Jan-Torsten Milde, Bernhard Jung:
Educational use of VRML and Java in agent-based AI and computer graphics. Future Gener. Comput. Syst. 17(1): 79-87 (2000) - [j4]Markus Oesker, Heiko Hecht, Bernhard Jung:
Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. Comput. Animat. Virtual Worlds 11(2): 105-112 (2000) - [j3]Bernhard Jung, Stefan Kopp, Marc Erich Latoschik, Timo Sowa, Ipke Wachsmuth:
Virtuelles Konstruieren mit Gestik und Sprache. Künstliche Intell. 14(2): 5-11 (2000) - [j2]Bernhard Jung, Jan-Torsten Milde:
Intelligente virtuelle Umgebungen. Künstliche Intell. 14(2): 40 (2000) - [c9]Bernhard Jung, Mathias Nousch:
Design and Configuration of Furniture Using Internet-based Virtual Reality Techniques. PuK 2000
1990 – 1999
- 1999
- [c8]Marc Erich Latoschik, Bernhard Jung, Ipke Wachsmuth:
Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. GI Jahrestagung 1999: 88-97 - [c7]Bernhard Jung, Markus Oesker, Heiko Hecht:
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. RoboCup 1999: 331-344 - [c6]Bernhard Jung, Jan-Torsten Milde:
An Open Virtual Environment for Autonomous Agents Using VRML and Java. VRML 1999: 7-11 - [c5]Mathias Nousch, Bernhard Jung:
CAD on the World Wide Web: Virtual Assembly of Furniture with BEAVER. VRML 1999: 113-119 - 1998
- [c4]Bernhard Jung:
Reasoning about Objects, Assemblies, and Roles in On-Going Assembly Tasks. DARS 1998: 257-266 - 1997
- [b1]Bernhard Jung:
Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen. Bielefeld University, Germany, DISKI 157, Infix 1997, ISBN 978-3-89601-157-2, pp. 1-197 - [c3]Ipke Wachsmuth, Britta Lenzmann, Tanja Jörding, Bernhard Jung, Marc Erich Latoschik, Martin Fröhlich:
A Virtual Interface Agent and its Agency. Agents 1997: 516-517 - 1996
- [j1]Ipke Wachsmuth, Bernhard Jung:
Dynamic Conceptualization in a Mechanical-Object Assembly Environment. Artif. Intell. Rev. 10(3-4): 345-368 (1996) - [c2]Bernhard Jung, Ipke Wachsmuth:
Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation. CAD 1996: 107-118 - 1995
- [c1]Yong Cao, Bernhard Jung, Ipke Wachsmuth:
Situated Verbal Interaction in Virtual Design and Assembly. IJCAI 1995: 2061-2062
Coauthor Index
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