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Perttu Hämäläinen
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2020 – today
- 2024
- [j19]Susanna Värtinen, Perttu Hämäläinen, Christian Guckelsberger:
Generating Role-Playing Game Quests With GPT Language Models. IEEE Trans. Games 16(1): 127-139 (2024) - [j18]Ville Tanskanen, Chang Rajani, Perttu Hämäläinen, Christian Guckelsberger, Arto Klami:
Contextual Policies Enable Efficient and Interpretable Inverse Reinforcement Learning for Populations. Trans. Mach. Learn. Res. 2024 (2024) - [c59]Don Samitha Elvitigala, Armagan Karahanoglu, Andrii Matviienko, Laia Turmo Vidal, Dees B. W. Postma, Michael D. Jones, Maria F. Montoya, Daniel Harrison, Lars Elbæk, Florian Daiber, Lisa Anneke Burr, Rakesh Patibanda, Paolo Buono, Perttu Hämäläinen, Robby van Delden, Regina Bernhaupt, Xipei Ren, Vincent van Rheden, Fabio Zambetta, Elise van den Hoven, Carine Lallemand, Dennis Reidsma, Florian 'Floyd' Mueller:
Grand Challenges in SportsHCI. CHI 2024: 312:1-312:20 - [c58]Solip Park, Perttu Hämäläinen, Annakaisa Kultima:
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. CHI 2024: 520:1-520:11 - [c57]Markus Laattala, Roosa Piitulainen, Nadia M. Ady, Monica Tamariz, Perttu Hämäläinen:
WAVE: Anticipatory Movement Visualization for VR Dancing. CHI 2024: 720:1-720:9 - [i16]Florian Fischer, Aleksi Ikkala, Markus Klar, Arthur Fleig, Miroslav Bachinski, Roderick Murray-Smith, Perttu Hämäläinen, Antti Oulasvirta, Jörg Müller:
SIM2VR: Towards Automated Biomechanical Testing in VR. CoRR abs/2404.17695 (2024) - 2023
- [j17]Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen, Christian Guckelsberger:
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals. Proc. ACM Hum. Comput. Interact. 7(CHI): 131-164 (2023) - [j16]Reetu Kontio, Markus Laattala, Robin Welsch, Perttu Hämäläinen:
"I Feel My Abs": Exploring Non-standing VR Locomotion. Proc. ACM Hum. Comput. Interact. 7(CHI): 1282-1307 (2023) - [c56]Perttu Hämäläinen, Mikke Tavast, Anton Kunnari:
Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study. CHI 2023: 433:1-433:19 - [c55]Robby van Delden, Dennis Reidsma, Dees B. W. Postma, Joris P. Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José María Font, Mats Johnsson, Lærke Schjødt Rasmussen, Lars Elbæk:
Technology, Movement, and Play Is Hampering and Boosting Interactive Play. CHI PLAY Companion 2023: 231-234 - [c54]Noshaba Cheema, Rui Xu, Nam Hee Kim, Perttu Hämäläinen, Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek:
Discovering Fatigued Movements for Virtual Character Animation. SIGGRAPH Asia 2023: 47:1-47:12 - [i15]Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen, Christian Guckelsberger:
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals. CoRR abs/2302.12601 (2023) - [i14]Fiona Draxler, Daniel Buschek, Mikke Tavast, Perttu Hämäläinen, Albrecht Schmidt, Juhi Kulshrestha, Robin Welsch:
Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs. CoRR abs/2310.06556 (2023) - [i13]Noshaba Cheema, Rui Xu, Nam Hee Kim, Perttu Hämäläinen, Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek:
Discovering Fatigued Movements for Virtual Character Animation. CoRR abs/2310.08583 (2023) - 2022
- [j15]Inan Evin, Perttu Hämäläinen, Christian Guckelsberger:
Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-23 (2022) - [j14]Perttu Hämäläinen, Juuso Toikka, Amin Babadi, C. Karen Liu:
Visualizing Movement Control Optimization Landscapes. IEEE Trans. Vis. Comput. Graph. 28(3): 1648-1660 (2022) - [j13]Amin Babadi, Michiel van de Panne, C. Karen Liu, Perttu Hämäläinen:
Learning Task-Agnostic Action Spaces for Movement Optimization. IEEE Trans. Vis. Comput. Graph. 28(12): 4700-4712 (2022) - [c53]Roosa Piitulainen, Perttu Hämäläinen, Elisa D. Mekler:
Vibing Together: Dance Experiences in Social Virtual Reality. CHI 2022: 188:1-188:18 - [c52]Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma:
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. FDG 2022: 8:1-8:8 - [c51]Mikke Tavast, Anton Kunnari, Perttu Hämäläinen:
Language Models Can Generate Human-Like Self-Reports of Emotion. IUI Companion 2022: 69-72 - [c50]Perttu Hämäläinen, Mikke Tavast, Anton Kunnari:
Neural Language Models as What If? -Engines for HCI Research. IUI Companion 2022: 77-80 - [c49]Nam Hee Kim, Markus Kirjonen, Perttu Hämäläinen:
Learning High-Risk High-Precision Motion Control. MIG 2022: 9:1-9:10 - [c48]Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen:
Personalized Game Difficulty Prediction Using Factorization Machines. UIST 2022: 88:1-88:13 - [c47]Aleksi Ikkala, Florian Fischer, Markus Klar, Miroslav Bachinski, Arthur Fleig, Andrew Howes, Perttu Hämäläinen, Jörg Müller, Roderick Murray-Smith, Antti Oulasvirta:
Breathing Life Into Biomechanical User Models. UIST 2022: 90:1-90:14 - [i12]Inan Evin, Perttu Hämäläinen, Christian Guckelsberger:
Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors. CoRR abs/2208.05701 (2022) - [i11]Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen:
Personalized Game Difficulty Prediction Using Factorization Machines. CoRR abs/2209.13495 (2022) - 2021
- [j12]Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, Henri Heiskanen, Jari Takatalo, Perttu Hämäläinen:
Predicting Game Difficulty and Engagement Using AI Players. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 231:1-231:17 (2021) - [c46]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c45]Tuure Saloheimo, Maximus Kaos, Pia Fricker, Perttu Hämäläinen:
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment. MindTrek 2021: 49-59 - [c44]Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams:
Embodied online dance learning objectives of CAROUSEL+. VR Workshops 2021: 309-313 - [i10]Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, Henri Heiskanen, Jari Takatalo, Perttu Hämäläinen:
Predicting Game Engagement and Difficulty Using AI Players. CoRR abs/2107.12061 (2021) - 2020
- [j11]Ilya Kurinov, Grzegorz Orzechowski, Perttu Hämäläinen, Aki Mikkola:
Automated Excavator Based on Reinforcement Learning and Multibody System Dynamics. IEEE Access 8: 213998-214006 (2020) - [c43]Noshaba Cheema, Laura A. Frey-Law, Kourosh Naderi, Jaakko Lehtinen, Philipp Slusallek, Perttu Hämäläinen:
Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning. CHI 2020: 1-13 - [c42]Inan Evin, Toni Pesola, Maximus D. Kaos, Tuukka M. Takala, Perttu Hämäläinen:
3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality. CHI PLAY 2020: 438-449 - [c41]Shaghayegh Roohi, Asko Relas, Jari Takatalo, Henri Heiskanen, Perttu Hämäläinen:
Predicting Game Difficulty and Churn Without Players. CHI PLAY 2020: 585-593 - [c40]Perttu Hämäläinen, Amin Babadi, Xiaoxiao Ma, Jaakko Lehtinen:
PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation. MLSP 2020: 1-6 - [i9]Aleksi Ikkala, Perttu Hämäläinen:
Converting Biomechanical Models from OpenSim to MuJoCo. CoRR abs/2006.10618 (2020) - [i8]Perttu Hämäläinen, Arno Solin:
Deep Residual Mixture Models. CoRR abs/2006.12063 (2020) - [i7]Shaghayegh Roohi, Asko Relas, Jari Takatalo, Henri Heiskanen, Perttu Hämäläinen:
Predicting Game Difficulty and Churn Without Players. CoRR abs/2008.12937 (2020) - [i6]Amin Babadi, Michiel van de Panne, C. Karen Liu, Perttu Hämäläinen:
Learning Task-Agnostic Action Spaces for Movement Optimization. CoRR abs/2009.10337 (2020)
2010 – 2019
- 2019
- [j10]Joose Rajamäki, Perttu Hämäläinen:
Continuous Control Monte Carlo Tree Search Informed by Multiple Experts. IEEE Trans. Vis. Comput. Graph. 25(8): 2540-2553 (2019) - [c39]Maximus D. Kaos, Ryan E. Rhodes, Perttu Hämäläinen, T. C. Nicholas Graham:
Social Play in an Exergame: How the Need to Belong Predicts Adherence. CHI 2019: 430 - [c38]Lauri Lehtonen, Maximus D. Kaos, Raine A. Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen:
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game. CHI PLAY 2019: 19-29 - [c37]Shaghayegh Roohi, Elisa D. Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen:
Recognizing Emotional Expression in Game Streams. CHI PLAY 2019: 301-311 - [c36]Kourosh Naderi, Amin Babadi, Shaghayegh Roohi, Perttu Hämäläinen:
A Reinforcement Learning Approach To Synthesizing Climbing Movements. CoG 2019: 1-7 - [c35]Amin Babadi, Kourosh Naderi, Perttu Hämäläinen:
Self-Imitation Learning of Locomotion Movements through Termination Curriculum. MIG 2019: 21:1-21:7 - [i5]Amin Babadi, Kourosh Naderi, Perttu Hämäläinen:
Self-Imitation Learning of Locomotion Movements through Termination Curriculum. CoRR abs/1907.11842 (2019) - [i4]Perttu Hämäläinen, Juuso Toikka, C. Karen Liu:
Visualizing Movement Control Optimization Landscapes. CoRR abs/1909.07869 (2019) - 2018
- [j9]Kourosh Naderi, Amin Babadi, Perttu Hämäläinen:
Learning Physically Based Humanoid Climbing Movements. Comput. Graph. Forum 37(8): 69-80 (2018) - [c34]Joose Rajamäki, Perttu Hämäläinen:
Regularizing Sampled Differential Dynamic Programming. ACC 2018: 2182-2189 - [c33]Shaghayegh Roohi, Jari Takatalo, Christian Guckelsberger, Perttu Hämäläinen:
Review of Intrinsic Motivation in Simulation-based Game Testing. CHI 2018: 347 - [c32]Antti Granqvist, Tapio Takala, Jari Takatalo, Perttu Hämäläinen:
Exaggeration of Avatar Flexibility in Virtual Reality. CHI PLAY 2018: 201-209 - [c31]Veera Hokkanen, Thomas Holmes, Hannu Koivuranta, Antti Sandberg, Helena Sorva, Juuso Toikka, Perttu Hämäläinen, Maximus Kaos:
Plusminus: Augmenting Physics to Promote Emergent Gameplay. CHI PLAY (Companion) 2018: 321-327 - [c30]Christina Lassheikki, Iina Nokelainen, Yuanqi Shan, Maximus Kaos, Martti Raevaara, Heikka Valja, Perttu Hämäläinen:
Fair and Encouraging - Developing an Automatic Assessment System in Aalto Drawing. CHI PLAY (Companion) 2018: 337-344 - [c29]Shaghayegh Roohi, Jari Takatalo, J. Matias Kivikangas, Perttu Hämäläinen:
Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale. CHI PLAY 2018: 429-437 - [c28]Amin Babadi, Kourosh Naderi, Perttu Hämäläinen:
Intelligent Middle-Level Game Control. CIG 2018: 1-8 - [c27]Kourosh Naderi, Jari Takatalo, Jari Lipsanen, Perttu Hämäläinen:
Computer-Aided Imagery in Sport and Exercise: A Case Study of Indoor Wall Climbing. Graphics Interface 2018: 93-99 - [i3]Amin Babadi, Kourosh Naderi, Perttu Hämäläinen:
Intelligent Middle-Level Game Control. CoRR abs/1808.06201 (2018) - [i2]Perttu Hämäläinen, Amin Babadi, Xiaoxiao Ma, Jaakko Lehtinen:
PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation. CoRR abs/1810.02541 (2018) - 2017
- [j8]Mikko Kytö, Krupakar Dhinakaran, Aki Martikainen, Perttu Hämäläinen:
Improving 3D Character Posing with a Gestural Interface. IEEE Computer Graphics and Applications 37(1): 70-78 (2017) - [j7]Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen:
Discovering and synthesizing humanoid climbing movements. ACM Trans. Graph. 36(4): 43:1-43:11 (2017) - [c26]Kourosh Naderi, Jari Takatalo, Perttu Hämäläinen:
Towards Computer-Aided Imagery in Sport and Exercise. CHI PLAY (Companion) 2017: 479-485 - [c25]Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius:
Predictive Physics Simulation in Game Mechanics. CHI PLAY 2017: 497-505 - [c24]Reima Karhila, Sari Ylinen, Seppo Enarvi, Kalle J. Palomäki, Aleksander Nikulin, Olli Rantula, Vertti Viitanen, Krupakar Dhinakaran, Anna-Riikka Smolander, Heini Kallio, Katja Junttila, Maria Uther, Perttu Hämäläinen, Mikko Kurimo:
SIAK - A Game for Foreign Language Pronunciation Learning. INTERSPEECH 2017: 3429-3430 - [c23]Joose Rajamäki, Perttu Hämäläinen:
Augmenting sampling based controllers with machine learning. Symposium on Computer Animation 2017: 11:1-11:9 - [i1]Joose Rajamäki, Perttu Hämäläinen:
An Iterative Closest Points Approach to Neural Generative Models. CoRR abs/1711.06562 (2017) - 2016
- [c22]Raine A. Kajastila, Leo Holsti, Perttu Hämäläinen:
The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface. CHI 2016: 758-769 - [c21]Joose Rajamäki, Kourosh Naderi, Ville Kyrki, Perttu Hämäläinen:
Sampled differential dynamic programming. IROS 2016: 1402-1409 - [c20]Felipe Marjalizo Alonso, Raine A. Kajastila, Tuukka M. Takala, Mikael Matveinen, Mikko Kytö, Perttu Hämäläinen:
Virtual ball catching performance in different camera views. MindTrek 2016: 104-112 - 2015
- [j6]Raine A. Kajastila, Perttu Hämäläinen:
Motion games in real sports environments. Interactions 22(2): 44-47 (2015) - [j5]Perttu Hämäläinen, Joose Rajamäki, C. Karen Liu:
Online control of simulated humanoids using particle belief propagation. ACM Trans. Graph. 34(4): 81:1-81:13 (2015) - [c19]Perttu Hämäläinen, Joe Marshall, Raine A. Kajastila, Richard Byrne, Florian 'Floyd' Mueller:
Utilizing Gravity in Movement-Based Games and Play. CHI PLAY 2015: 67-77 - [c18]Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen:
RT-RRT*: a real-time path planning algorithm based on RRT. MIG 2015: 113-118 - 2014
- [j4]Raine A. Kajastila, Leo Holsti, Perttu Hämäläinen:
Empowering the Exercise: a Body-Controlled Trampoline Training Game. Int. J. Comput. Sci. Sport 13(1) (2014) - [j3]Perttu Hämäläinen, Sebastian Eriksson, Esa Tanskanen, Ville Kyrki, Jaakko Lehtinen:
Online motion synthesis using sequential Monte Carlo. ACM Trans. Graph. 33(4): 51:1-51:12 (2014) - [c17]Raine A. Kajastila, Perttu Hämäläinen:
Augmented climbing: testing prototypes in wizard of oz experiment. CHI Extended Abstracts 2014: 169-170 - [c16]Raine A. Kajastila, Perttu Hämäläinen:
Augmented climbing: interacting with projected graphics on a climbing wall. CHI Extended Abstracts 2014: 1279-1284 - 2013
- [c15]Tuukka M. Takala, Meeri Mäkäräinen, Perttu Hämäläinen:
Immersive 3D modeling with Blender and off-the-shelf hardware. 3DUI 2013: 191-192 - [c14]Leo Holsti, Tuukka M. Takala, Aki Martikainen, Raine A. Kajastila, Perttu Hämäläinen:
Body-controlled trampoline training games based on computer vision. CHI Extended Abstracts 2013: 1143-1148 - [c13]Tuukka M. Takala, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen, Jari Takatalo:
Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows. OZCHI (LNCS Selection) 2013: 91-113 - [c12]Tuukka M. Takala, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen, Jari Takatalo:
Enhancing spatial perception and user experience in video games with volumetric shadows. OZCHI 2013: 267-276
2000 – 2009
- 2008
- [c11]Inger Ekman, Antti Poikola, Meeri Mäkäräinen, Tapio Takala, Perttu Hämäläinen:
Voluntary pupil size change as control in eyes only interaction. ETRA 2008: 115-118 - 2007
- [b1]Perttu Hämäläinen:
Novel applications of real-time audiovisual signal processing technology for art and sports education and entertainment ; Uusia reaaliaikaiseen kuvan- ja äänenkäsittelyteknologiaan perustuvia järjestelmiä taiteen ja liikunnan harjoitteluun. Aalto University, Espoo, Finland, 2007 - [c10]Ville Nenonen, Aleksi Lindblad, Ville Häkkinen, Toni Laitinen, Mikko Jouhtio, Perttu Hämäläinen:
Using heart rate to control an interactive game. CHI 2007: 853-856 - 2006
- [c9]Teemu Mäki-Patola, Perttu Hämäläinen, Aki Kanerva:
The Augmented Djembe Drum - Sculpting Rhythms. NIME 2006: 364-369 - 2005
- [j2]Johanna Höysniemi, Perttu Hämäläinen, Laura Turkki, Teppo Rouvi:
Children's intuitive gestures in vision-based action games. Commun. ACM 48(1): 44-50 (2005) - [c8]Perttu Hämäläinen, Tommi Ilmonen, Johanna Höysniemi, Mikko Lindholm, Ari Nykänen:
Martial arts in artificial reality. CHI 2005: 781-790 - 2004
- [c7]Johanna Höysniemi, Perttu Hämäläinen, Laura Turkki:
Wizard of Oz prototyping of computer vision based action games for children. IDC 2004: 27-34 - [c6]Perttu Hämäläinen, Mikko Lindholm, Ari Nykänen, Johanna Höysniemi:
Animaatiokone: an installation for creating clay animation. CHI 2004: 17-24 - [c5]Teemu Mäki-Patola, Perttu Hämäläinen:
Latency Tolerance for Gesture Controlled Continuous Sound Instrument without Tactile Feedback. ICMC 2004 - [c4]Perttu Hämäläinen:
Interactive video mirrors for sports training. NordiCHI 2004: 199-202 - [c3]Johanna Höysniemi, Anne Aula, Petra Auvinen, Jaana Hännikäinen, Perttu Hämäläinen:
Shadow boxer: a physically interactive fitness game. NordiCHI 2004: 389-392 - 2003
- [j1]Johanna Höysniemi, Perttu Hämäläinen, Laura Turkki:
Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interact. Comput. 15(2): 203-225 (2003) - [c2]Johanna Höysniemi, Perttu Hämäläinen:
Who is afraid of spiders?: two perceptive computer games for children. IDC 2003: 164 - 2002
- [c1]Perttu Hämäläinen, Johanna Höysniemi:
A Computer Vision and Hearing Based User Interface for a Computer Game for Children. User Interfaces for All 2002: 299-318
Coauthor Index
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