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Yanxiang Zhang 0001
Person information
- affiliation: University of Science and Technology of China, Hefei, China
Other persons with the same name
- Yanxiang Zhang — disambiguation page
- Yanxiang Zhang 0002 — Beihang University, Beijing, China
- Yanxiang Zhang 0003 — Jilin University, Changchun, China
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2020 – today
- 2024
- [c55]Yanxiang Zhang, QiYuan Chen:
Temporal Augmented Reality Based on Gesture Interaction for History and Science Education. XR (1) 2024: 181-189 - [c54]Yanxiang Zhang, Wenbin Hu:
AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective. Web3D 2024: 19:1-19:5 - 2023
- [c53]Yanxiang Zhang, Wenbin Hu, QiXian Ling, ChenXiao Zhao, Yi Song:
A VR-Based "Time-Space" Interactive Map Teaching System for Modern Chinese History. XR (2) 2023: 51-68 - [c52]Yanxiang Zhang, ChenXiao Zhao, Shixian Ding, Wenbin Hu, Shukun Tang:
Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper Culture. XR (2) 2023: 268-286 - [c51]Yanxiang Zhang, Wenbin Hu:
In the Future Metaverse, What Kind of UGC do Users Need? VR Workshops 2023: 901-902 - 2022
- [c50]YanXiang Zhang, Yang Chen:
A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation. XR (2) 2022: 89-97 - [c49]YanXiang Zhang, JiaYu Wang:
Collaborative VR Scene Broadcasting for Geometry Education. XR (2) 2022: 141-149 - [c48]YanXiang Zhang, LiTing Tang:
Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses. XR (2) 2022: 150-158 - [c47]Yanxiang Zhang, Yingna Wang, Qingqin Liu:
Touch the History in Virtuality: Combine Passive Haptic with 360° Videos in History Learning. VR Workshops 2022: 824-825 - [c46]Yanxiang Zhang, Jialing Wu, Qingqin Liu:
The Sloped Shoes: Influence Human Perception of the Virtual Slope. VR Workshops 2022: 826-827 - [c45]Yanxiang Zhang, Qingqin Liu, Yingna Wang:
Redirected Walking in 360° Video: Effect of Environment Size on Detection Thresholds for Translation and Rotation Gains. VR Workshops 2022: 830-831 - 2021
- [c44]Yanxiang Zhang, Jiao Hong:
Direction change of redirected walking via a single shoe height change. VR Workshops 2021: 375-376 - [c43]Yanxiang Zhang, Yan Ling:
Interactive Narrative Facial Expression Animation Generation by Intuitive Curve Drawing. VR Workshops 2021: 406-409 - [c42]Yanxiang Zhang, JiaYu Wang:
"Through the Solar System" - - XR science education system based on multiple monitors. VR Workshops 2021: 428-429 - [c41]Yanxiang Zhang, Yutong Zi, JiaYu Wang:
An Embedded Virtual Experiment Environment System for Reality Classroom. VR Workshops 2021: 508-509 - [c40]Yanxiang Zhang, Yingna Wang, Beidollahkhani Azadeh, Zheng Xi:
The Effect of Camera Height on The User Experience of Mid-air 360° Videos. VR Workshops 2021: 510-511 - [c39]Yanxiang Zhang, Jia Qi Cheng, Jia Yu Wang, Lei Zhao:
Co-assemble: A collaborative AR cross-devices teaching system for assemble practice courses. VR Workshops 2021: 512-513 - [i1]Ge Wang, Yanxiang Zhang:
From "study with me" to study with you: how activities of Study With Me livestream on Bilibili facilitate SRL community. CoRR abs/2108.00637 (2021) - 2020
- [c38]Yanxiang Zhang, Ge Wang:
Walk Through a Virtual Museum with Binocular Stereo Effect and Spherical Panorama Views Based on Image Rendering Carried by Tracked Robot. AVR (2) 2020: 79-90 - [c37]YanXiang Zhang, Yutong Zi:
Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device. AVR (1) 2020: 328-342 - [c36]YanXiang Zhang, Zhenxing Zhang:
A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology. AVR (1) 2020: 363-374 - [c35]YanXiang Zhang, RuoYi Wang:
A study on the effects of head mounted displays movement and image movement on Virtual Reality sickness. VR Workshops 2020: 631-632
2010 – 2019
- 2019
- [c34]Yanxiang Zhang, Pengfei Ma, Ali Raja Gulfraz, Li Kong, Xuelian Sun:
Application of Physical Interactive Mixed Reality System Based on MLAT in the Field of Stage Performance. AVR (2) 2019: 3-12 - [c33]YanXiang Zhang, Weiwei Zhang, Yirun Shen:
Design of a SCORM Courseware Player Based on Web AR and Web VR. AVR (1) 2019: 3-9 - [c32]YanXiang Zhang, Yaping Lu:
Application Advantages and Prospects of Web-Based AR Technology in Publishing. AVR (2) 2019: 13-22 - [c31]Ying Li, YanXiang Zhang, MeiTing Chin:
Intercultural Communication Research Based on CVR: An Empirical Study of Chinese Users of CVR About Japanese Shrine Culture. AVR (2) 2019: 277-285 - [c30]YanXiang Zhang, Li Tao, Yaping Lu, Ying Li:
Design of Paper Book Oriented Augmented Reality Collaborative Annotation System for Science Education. ISMAR Adjunct 2019: 417-421 - [c29]YanXiang Zhang, Yirun Shen, Weiwei Zhang, Ziqiang Zhu, Pengfei Ma:
Interactive spatial augmented reality system for Chinese opera. SIGGRAPH Posters 2019: 14:1-14:2 - [c28]Yanxiang Zhang, Li Tao, Yirun Shen, Clayton Elieisar, Fangbemi Abassin:
Interactive virtual reality orchestral music. SIGGRAPH Posters 2019: 15:1-15:2 - [c27]Yanxiang Zhang, Li Ying:
The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education. Web3D 2019: 1-2 - [r1]Yanxiang Zhang, Qingqing Zhao:
Interactive Augmented Reality to Support Education. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c26]Abassin Sourou Fangbemi, Yanxiang Zhang:
Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments. AVR (1) 2018: 54-66 - [c25]Yanxiang Zhang, ZhongBei Wang:
Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents. AVR (1) 2018: 190-196 - [c24]YanXiang Zhang, Pengfei Ma:
Design of a Kind of Optimized Time-Lapse Macro VR Movie Recording System. AVR (1) 2018: 225-234 - [c23]Abassin Sourou Fangbemi, Bin Liu, Nenghai Yu, Yanxiang Zhang:
Efficient Human Action Recognition Interface for Augmented and Virtual Reality Applications Based on Binary Descriptor. AVR (1) 2018: 252-260 - [c22]Yanxiang Zhang, Ziqiang Zhu:
Live Mixed Reality Video Production for Educational Presentation. AVR (1) 2018: 363-372 - [c21]Yanxiang Zhang, Weiwei Zhang:
A Study on Narrative Design of Augmented Reality Publications. AVR (1) 2018: 373-381 - [c20]Abassin Sourou Fangbemi, Bin Liu, Nenghai Yu, Yanxiang Zhang:
Binary "proximity patches motion" descriptor for action recognition in videos. ICIMCS 2018: 17:1-17:6 - [c19]Yanxiang Zhang, Yirun Shen, Weiwei Zhang:
Campus SAGA: historical 360 degree VR and location based AR. Web3D 2018: 24:1-24:2 - [c18]Yanxiang Zhang, Weiwei Zhang:
Design of an AR and VR supported SCORM courseware player. Web3D 2018: 25:1-25:2 - [c17]Yanxiang Zhang, Yirun Shen, Weiwei Zhang, Pengfei Ma:
A binocular stereo effect parameter calculator towards visual comfort. VRST 2018: 65:1-65:2 - 2017
- [c16]Yanxiang Zhang, Ziqiang Zhu:
Walk-able and Stereo Virtual Tour based on Spherical Panorama Matrix. AVR (1) 2017: 50-58 - [c15]Yanxiang Zhang, Clayton Elieisar, Fangbemi Abassin Sourou:
Interactive 3D Symphony in VR Space. AVR (1) 2017: 270-278 - [c14]Yanxiang Zhang, Dong Dong, Yanlong Guo:
3D Shadow Art Sculpture Based On Real Items. Creativity & Cognition 2017: 243-246 - [c13]Yanxiang Zhang, Ziqiang Zhu, Pengfei Ma:
Walk through a Museum with Binocular Stereo Effect and Spherical Panorama Views. Culture Computing 2017: 20-23 - [c12]Yanxiang Zhang, Pengfei Ma, Ziqiang Zhu:
Magic Props: A Multi-sensory System Fusing Virtual Effects in Live Drama Performance Spatially. Culture Computing 2017: 104-107 - [c11]Yanxiang Zhang, Rongli Huang:
A Chinese Drama Rehearsal System Based on Phonetic Matching and Augmented Reality. Culture Computing 2017: 108-111 - [c10]Yanxiang Zhang, Pengfei Ma, Ziqiang Zhu:
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop. VRST 2017: 66:1-66:2 - 2016
- [c9]Yanxiang Zhang, Hui Ye:
Time-Based Nonlinear Interactive Player. AVR (2) 2016: 390-399 - [c8]Yanxiang Zhang, Ziqiang Zhu:
Interactive Spatial AR for Classroom Teaching. AVR (1) 2016: 463-470 - [c7]Yanxiang Zhang, Ziqiang Zhu:
On Stage Interactive Spatial AR for Drama Performance. ISMAR Adjunct 2016: 280-283 - 2015
- [c6]Yanxiang Zhang, Fangbemi Abassin:
"Third-Person" Augmented Reality-Based Interactive Chinese Drama. Culture Computing 2015: 41-46 - [c5]Yanxiang Zhang:
Painting Based Enterable Tunnel-Like VR Space. Culture Computing 2015: 54-56 - [c4]Yanxiang Zhang, Thuy Duong Tran, Fangbemi Abassin:
Intuitive Curve Drawing Based Folktale Generator. Culture Computing 2015: 87-90 - 2013
- [c3]Yanxiang Zhang, Min Ding, Ziqiang Zhu, Dan Sui, Fangbemi Abassin:
Painting Based Cubic VR Also for CAVE and Spherical Screen Film. Culture and Computing 2013: 139-140 - [c2]Yanxiang Zhang, Fangbemi Abassin, Dong Dong:
Resynchronize Japanese "Geisha" Dance Video Using Music of Different Styles. Culture and Computing 2013: 155-156 - 2011
- [c1]Yanxiang Zhang, Chunyong Yang, Fangbemi Abassin, Natsuki Takayama, Shunbing Meng, Hiroki Takahashi:
"Cho-Shi" Animation Based on Traditional Chinese Handmade Paper Texture. Culture and Computing 2011: 161-162
Coauthor Index
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last updated on 2024-10-22 21:16 CEST by the dblp team
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