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33rd SIGGRAPH 2006: Boston, Massachusetts, USA - Sketches
- John W. Finnegan, Hanspeter Pfister:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Sketches. ACM 2006, ISBN 978-1-59593-364-5
Sketches: the art of simulation, evolution and distributed systems
- Mark J. Stock:
Fluid simulation and global illumination in "Open House". 1 - David A. Hart:
Toward greater artistic control for interactive evolution of images and animation. 2 - Nathan Selikoff:
Digital chronophotography. 3 - Scott Draves:
Dreams in High Fidelity. 4
Sketches: UIST / I3D / video game symposium reprise
- Shahzad Malik, Abhishek Ranjan, Ravin Balakrishnan:
Interacting with large displays from a distance with vision-tracked multi-finger gestural input. 5 - Pierre Dragicevic, Stéphane Chatty, David Thevenin, Jean-Luc Vinot:
Artistic resizing: a technique for rich scale-sensitive vector graphics. 6 - Yang Li, James A. Landay:
Informal prototyping of continuous graphical interactions by demonstration. 7 - Elmar Eisemann, Xavier Décoret:
Fast Scene Voxelization and Applications. 8 - Guodong Liu, Jingdan Zhang, Wei Wang, Leonard McMillan:
Human motion estimation from a reduced marker set. 9 - Diego Nehab, Joshua Barczak, Pedro V. Sander:
Triangle order optimization for graphics hardware computation culling. 10
Sketches: innovative interfaces for work, fun and affection
- Paul H. Dietz, Jefferson Y. Han, Jonathan Westhues, John Barnwell, William S. Yerazunis:
Submerging technologies. 11 - Yasuaki Kakehi, Makoto Iida, Takeshi Naemura:
Tablescape plus: upstanding tiny displays on tabletop display. 12 - Anders Henrysson, Mark Billinghurst, Mark Ollila:
AR Tennis. 13 - Walter Dan Stiehl, Cynthia Breazeal, Kuk-Hyun Han, Jeff Lieberman, Levi Lalla, Allan Z. Maymin, Jonathan Salinas, Daniel Fuentes, Robert Lopez Toscano, Cheng Hau Tong, Aseem Kishore:
The huggable: a new type of therapeutic robotic companion. 14
Sketches: animation theatre award winner sketches
- Jan Bitzer, Ilija Brunck, Tom Weber:
making "458nm". 15 - Alex Weil:
The making of One Rat Short. 16 - Seth Lippman, Karl Coyner:
rats ad infinitum. 17
Sketches: splish splash
- Mårten Larsson, Jens Zalzala, Greg Duda:
A procedural ocean toolkit. 18 - Scott Cegielski:
Character splash system. 19 - Willi Geiger, Mohen Leo, Nick Rasmussen, Frank Losasso, Ron Fedkiw:
So real it'll make you wet. 20 - Simon Brown, Rhett Collier:
Flooding Ice Age: The Meltdown using wavesynth and point based froth. 21
Sketches: transmission, communications, and connections
- Adam Brown, Andrew H. Fagg:
Is it alive? sensor networks and art. 22 - Fernando Orellana:
8520 S.W. 27th pl. v.2. 23 - Mark Cypher:
Biophilia. 24 - Orna Portugaly, Daphna Talithman, Sharon Younger:
Interaction as the means and as the meaning. 25
Sketches: face to face
- Mark Sagar:
Facial performance capture and expressive translation for King Kong. 26 - Eugene Vendrovsky, Ivan Neulander:
Markerless facial motion capture using texture extraction and nonlinear optimization. 27 - George Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul G. Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, Håkan Kihlström, Daniel Roizman, Kevin Noone, Jeff O'Connell:
Playable universal capture. 28 - Ig-Jae Kim, Hyeong-Seok Ko:
Expressive facial animation using quasi-eigen faces. 29
Sketches: mocappuccino
- Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire:
World space servoing for character animation under simulation. 30 - Leslie Ikemoto, Okan Arikan, David A. Forsyth:
Quick transitions using multi-way blends. 31 - Anna Majkowska, Victor B. Zordan, Petros Faloutsos:
Automatic splicing for hand and body animations. 32 - Ronald A. Metoyer, Victor B. Zordan, Benjamin Hermens, Chun-Chih Wu, Marc Soriano:
Anticipating impacts. 33
Sketches: touchy feely
- Álvaro Cassinelli, Carson Reynolds, Masatoshi Ishikawa:
Haptic radar / extended skin project. 34 - Leonardo Bonanni, Cati Vaucelle:
Affective TouchCasting. 35 - Atsuro Ueki, Kotaro Watanabe, Masa Inakage:
CREATUREs - designing of interactive interior lamps. 36 - Chia-Hsun Jackie Lee, Chaochi Chang, Hyemin Chung:
HiTV: affective interaction and feedback interface for TV. 37
Sketches: touchy feely technologies
- Jesper Mosegaard, Thomas Sangild Sørensen:
Technical aspects of the GPU accelerated surgical simulator. 38 - Hiroyuki Kajimoto, Yonezo Kanno, Susumu Tachi:
A vision substitution system using forehead electrical stimulation. 39 - Hideyuki Ando, Junji Watanabe, Masashi Nakatani, Tomohiro Amemiya, Taro Maeda:
Novel tactile contour presentation: embossed touch display. 40 - Tomohiro Amemiya, Hideyuki Ando, Taro Maeda:
Perceptual attraction force: exploit the nonlinearity of human haptic perception. 41
Sketches: crowded, furry, and in a hurry
- John Haddon, Dave Griffiths:
A system for crowd rendering. 42 - Martin Preston, Martin Hill:
Grooming, animating & rendering fur for "King Kong". 43 - Maurice van Swaaij:
Ray-tracing fur for Ice Age: the Melt Down. 44 - Erik Smitt:
One thousand lights at 200mph. 45
Sketches: bushwhacked
- Kevin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch:
Rendering grass terrains in real-time with dynamic lighting. 46 - Scott Peterson, Lawrence Lee:
Simplified tree lighting using aggregate normals. 47 - Gokhan Kisacikoglu:
Directing the plant interactions for "Over The Hedge". 48 - Bruce Tartaglia, Rob Wilson, Olcun Tan, Scott Peterson, Jonathan Gibbs:
A procedural modeling workflow for "Over the Hedge" foliage. 49
Sketches: shaping up
- Vladislav Kraevoy, Alla Sheffer:
Variational, meaningful shape decomposition. 50 - Olga A. Karpenko, John F. Hughes:
Implementation details of SmoothSketch: 3D free-form shapes from complex sketches. 51 - Gabriel Taubin, Peter G. Sibley:
Extracting Boolean isosurfaces from tetrahedral meshes. 52 - David Feng, Sangwon Lee, Bruce Gooch:
Perception-based construction of 3D models from line drawings. 53
Sketches: fun with lasers
- Yong Joo Kil, Boris Mederos, Nina Amenta:
Combining laser scans. 54 - Borislav Trifonov, Derek Bradley, Wolfgang Heidrich:
Tomographic reconstruction of transparent objects. 55 - Oliver Schall, Alexander G. Belyaev, Hans-Peter Seidel:
Feature-preserving denoising of time-varying range data. 56 - Daniel Lang, Santiago V. Lombeyda, Jan Lindheim, Paul E. Dimotakis:
Laser scanning of three-dimensional time-varying fluid phenomena. 57
Sketches: transforming the image plane: new processes for artistic
- Vladimir Sierra:
Working with ukiyotiles. 58 - Hye Kyung Kim:
Digital abstract images. 59 - Shawn Lawson:
Ray tracings of the in between. 60 - Ansen Seale:
Insectinsight: a view of time. 61
Sketches: wet
- Seung-Ho Shin, Jung Lee, Sun-Jeong Kim, Chang-Hun Kim:
Controlling liquids using pressure jump. 62 - Vivek Kwatra, David Adalsteinsson, Nipun Kwatra, Mark Carlson, Ming C. Lin:
Texturing fluids. 63 - Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Göktekin, James F. O'Brien:
A texture synthesis method for liquid animations. 64 - Nuttapong Chentanez, Tolga G. Göktekin, Bryan E. Feldman, James F. O'Brien:
Simultaneous coupling of fluids and deformable bodies. 65
Sketches: look at the size of that thing!
- Michael Bang Nielsen, Ola Nilsson, Andreas Söderström, Ken Museth:
Virtually infinite resolution deformable surfaces. 66 - Sung-Eui Yoon, Dinesh Manocha:
R-LODs: fast LOD-based ray tracing of massive models. 67 - Tamy Boubekeur, Christophe Schlick:
Interactive out-of-core texturing. 68 - Doug L. James, Christopher D. Twigg, Andrew Cove, Robert Y. Wang:
Mesh ensemble motion graphs. 69
Sketches: innovative construction of image and form
- Martha Carrer Cruz Gabriel:
Voice mosaic. 70 - Chao-Ming James Teng, Edward Yu-Te Shen, Pattie Maes, Henry Lieberman:
Your memory, connected. 71 - Carlo H. Séquin:
Hilbert Cube 512. 72 - Ergun Akleman:
Designing symmetric high-genus sculptures. 73
Sketches: people, puppets & pillows
- Yuki Mori, Takeo Igarashi:
Pillow: interactive pattern design for stuffed animals. 74 - István Barakonyi, Dieter Schmalstieg:
Augmented reality in the character animation pipeline. 75 - Charles-Félix Chabert, Per Einarsson, Andrew Jones, Bruce Lamond, Wan-Chun Ma, Sebastian Sylwan, Tim Hawkins, Paul E. Debevec:
Relighting human locomotion with flowed reflectance fields. 76 - Martin Costello:
Stop motion puppets in CG. 77
Sketches: Unstructured Progressive Graphics (UPG)
- Steven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva:
Progressive volume rendering of unstructured grids on modern GPUs. 78 - Xianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo:
Real-time multi-perspective rendering on graphics hardware. 79 - Oskar Alexandersson, Christoffer Gurell, Tomas Akenine-Möller:
Compressing dynamically generated textures on the GPU. 80 - John Hable, Jarek Rossignac:
Constructive solid trimming. 81
Sketches: conceptual investigation: technology, message, and meaning
- Murat Germen:
Reading the space as an entity - Galleria Vittorio Emanuele, Milan, Italy. 82 - Lisa Erdman:
"Annual checkup: pharmaceuticals for the 21st century". 83 - Brit Bunkley:
Virtual public art, animation and the virtual space of Kosuth. 84 - Alessandro Capozzo, Katja Noppes:
Making exuvia: media hybridization as a method. 85
Sketches: camera, lights, action!
- Satoshi Kondo, Tadamasa Toma:
Stabilized super-resolution zooming. 86 - Dietmar Offenhuber:
moviemaps revisited. 87 - Morgan McGuire, Wojciech Matusik:
Real-time triangulation matting using passive polarization. 88 - Ilya D. Rosenberg, Philip L. Davidson, Casey M. R. Muller, Jefferson Y. Han:
Real-time stereo vision using semi-global matching on programmable graphics hardware. 89
Sketches: listen up!: creative audio and image relationships
- Sadam Fujioka, Osamu Sambuichi, Shigenobu Nakamura:
Code: an interactive musical performance software using keywords. 90 - Sergi Jordà, Martin Kaltenbrunner, Günter Geiger, Marcos Alonso:
The reacTable: a tangible tabletop musical instrument and collaborative workbench. 91 - Bret Battey:
Autarkeia Aggregatum: autonomous points, emergent textures. 92 - Paul Hertz:
Digital intermedia composition. 93
Sketches: effects omelette
- John David Thornton:
Directable simulation of stylized water splash effects in 3D space. 94 - Andy Wheeler, Joanne Thiel, Greg Hart:
Cartoon motion blur for 3D animation. 95 - Chris White:
King Kong: the building of 1933 New York City. 96 - Ferdi Scheepers, Andy Whittock:
The wrecked road in Cars - or how to damage perfectly good geometry. 97
Sketches: paint & produce
- Ryan M. Schmidt, Tobias Isenberg, Brian Wyvill:
Interactive pen-and-ink rendering for implicit surfaces. 98 - Jin Wan Park, Bon Ki Koo, Rick Barry, Sung Dea Hong, Kyung-hyun Yoon:
Painterly rendering with designed imperfection. 99 - David Vanderhaeghe, Pascal Barla, Joëlle Thollot, François X. Sillion:
A dynamic drawing algorithm for interactive painterly rendering. 100 - Ran Gal, Olga Sorkine, Tiberiu Popa, Alla Sheffer, Daniel Cohen-Or:
Non-realistic expressive modeling. 101
Sketches: in the shadows
- Peter Vangorp, Olivier Dumont, Toon Lenaerts, Philip Dutré:
A perceptual heuristic for shadow computation in photo-realistic images. 102 - Brandon Lloyd, Naga K. Govindaraju, David Tuft, Steven E. Molnar, Dinesh Manocha:
Practical logarithmic shadow maps. 103 - Adam G. Kirk, Okan Arikan:
Precomputed ambient occlusion for character skins. 104 - Louis Bavoil, Cláudio T. Silva:
Real-time soft shadows with cone culling. 105
Sketches: dangerous displays
- Shree K. Nayar, Vijay N. Anand:
3D volumetric display using passive optical scatterers. 106 - Matthias Zwicker, Wojciech Matusik, Frédo Durand, Hanspeter Pfister, Clifton Forlines:
Antialiasing for automultiscopic 3D displays. 107 - Remo Ziegler, Peter Kaufmann, Markus H. Gross:
A framework for holographic scene representation and image synthesis. 108 - Sascha Pohflepp:
Eavesdripping: water as physical display. 109
Sketches: novel methods for capturing and creating images
- Song Zhang, Dale Royer, Shing-Tung Yau:
High-resolution, real-time-geometry video acquisition. 110 - Hideaki Nii, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, Shree K. Nayar, John Barnwell, Michael Noland, Vlad Branzoi, Erich Bruns, Masahiko Inami, Ramesh Raskar:
Instant replay using high speed motion capture and projected overlay. 111 - Sangwon Lee, Sven C. Olsen, Bruce Gooch:
Interactive 3D fluid jet painting. 112 - Midori Shibutani, Akira Wakita:
Fabcell: fabric element. 113
Sketches: rigging the game
- Simon Pilgrim, Alberto Aguado, Kenny Mitchell, Anthony Steed:
Progressive skinning for video game character animations. 114 - Jason Smith, Jeff White:
BlockParty: modular rigging encoded in a geometric volume. 115 - Tim Milliron, Fareed Behmaram-Mosavat:
Smart cars: driving the characters in Cars. 116 - Brice Criswell, Karin Derlich, Don Hatch:
Davy Jones' beard: rigid tentacle simulation. 117
Sketches: twisted
- Yoshiyuki Kokojima, Kaoru Sugita, Takahiro Saito, Takashi Takemoto:
Resolution independent rendering of deformable vector objects using graphics hardware. 118 - Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of detailed layered deformable objects in contact. 119 - Rachel Weinstein, Eran Guendelman, Ron Fedkiw:
Impulse-based PD control for joints and muscles. 120 - Richard J. Cant, Caroline S. Langensiepen, Michelle Haskard:
Another fine mess: how to generate disorder: to order. 121
Sketches: off color
- Neophytos Neophytou, Klaus Mueller:
Color-space CAD. 122 - Eric P. Bennett, John L. Mason, Leonard McMillan:
Multispectral video fusion. 123 - Mark A. Ruzon, Scott Cohen, Gregg Wilensky, Martin E. Newell:
Fast and adaptive color-to-grayscale conversion. 124