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2020 – today
- 2023
- [j21]Boaz Jessie Jackin
, Lode Jorissen, Ryutaro Oi, Koki Wakunami, Kenji Yamamoto, Yasuyuki Ichihashi, Philippe Bekaert, Gauthier Lafruit:
Design and calibration of curved and see-through integral imaging 3D display. Virtual Real. 27(2): 761-775 (2023) - 2022
- [i2]Bram Vanherle, Tim Vervoort, Nick Michiels, Philippe Bekaert:
Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System. CoRR abs/2208.05213 (2022) - 2021
- [c119]Bram Vanherle
, Tim Vervoort, Nick Michiels
, Philippe Bekaert:
Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System. CVMP 2021: 2:1-2:10
2010 – 2019
- 2018
- [j20]Codruta O. Ancuti, Cosmin Ancuti
, Christophe De Vleeschouwer
, Philippe Bekaert:
Color Balance and Fusion for Underwater Image Enhancement. IEEE Trans. Image Process. 27(1): 379-393 (2018) - 2016
- [c118]Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Multi-view wide baseline depth estimation robust to sparse input sampling. 3DTV-Conference 2016: 1-4 - [c117]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Omnidirectional free viewpoint video using panoramic light fields. 3DTV-Conference 2016: 1-4 - [c116]Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Nonuniform depth distribution selection with discrete Fourier transform. SIGGRAPH Posters 2016: 55:1-55:2 - [c115]Rajesh Chenchu, Nick Michiels
, Sammy Rogmans, Philippe Bekaert:
Simplification of Moving 3D Scene Data on GPU. SIGMAP 2016: 95-98 - 2015
- [j19]Rubén Jesús García Hernández, Antonio Rodríguez-Benítez, Juan Manuel García-González, Milán Magdics, Philippe Bekaert, Mateu Sbert
:
Implementation of an Immersive Videogame: Legends of Girona. Int. J. Creative Interfaces Comput. Graph. 6(1): 1-20 (2015) - [c114]Lode Jorissen, Patrik Goorts, Sammy Rogmans, Gauthier Lafruit, Philippe Bekaert:
Multi-camera epipolar plane image feature detection for robust view synthesis. 3DTV-Conference 2015: 1-4 - [c113]Jeroen Put, Nick Michiels, Philippe Bekaert:
Using Near-Field Light Sources to Separate Illumination from BRDF. BMVC 2015: 16.1-16.13 - [c112]Nick Michiels
, Jeroen Put, Philippe Bekaert:
Interactive Relighting of Virtual Objects under Environment Lighting. GRAPP 2015: 220-228 - [c111]Rajesh Chenchu, Lode Jorissen, Sammy Rogmans, Philippe Bekaert:
Interactive view point transition on synchronised video streams. IC3D 2015: 1-4 - [p4]Jan Kautz, Hendrik P. A. Lensch, Céline Loscos, Philippe Bekaert:
Camera Sensor Pipeline. Digital Representations of the Real World 2015: 3-22 - [p3]Laurent Lucas, Céline Loscos, Philippe Bekaert, Adrian Hilton:
Stereo and Multi-View Video. Digital Representations of the Real World 2015: 23-37 - [p2]Peter Eisert, Philippe Bekaert:
Omni-Directional Video. Digital Representations of the Real World 2015: 39-50 - [p1]Graham Thomas, Philippe Bekaert, Robert Dawes:
Television and Live Broadcasting. Digital Representations of the Real World 2015: 317-332 - 2014
- [j18]Jérémie Decock, Jan Van Looy
, Lizzy Bleumers, Philippe Bekaert:
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video. AI Soc. 29(4): 449-459 (2014) - [c110]Lode Jorissen, Patrik Goorts, Bram Bex, Nick Michiels, Sammy Rogmans, Philippe Bekaert, Gauthier Lafruit:
A qualitative comparison of MPEG view synthesis and light field rendering. 3DTV-Conference 2014: 1-4 - [c109]Lode Jorissen, Steven Maesen, Ashish Doshi
, Philippe Bekaert:
Robust Global Tracking Using a Seamless Structured Pattern of Dots. AVR 2014: 210-231 - [c108]Nick Michiels
, Lode Jorissen, Jeroen Put, Philippe Bekaert:
Interactive Augmented Omnidirectional Video with Realistic Lighting. AVR 2014: 247-263 - [c107]Steven Maesen, Yunjun Liu, Patrik Goorts, Philippe Bekaert:
Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications. AVR 2014: 434-441 - [c106]Jeroen Put, Nick Michiels, Philippe Bekaert:
Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering. GRAPP 2014: 218-224 - [c105]Maarten Dumont, Patrik Goorts, Steven Maesen, Donald Degraen
, Philippe Bekaert, Gauthier Lafruit:
Iterative refinement for real-time local stereo matching. IC3D 2014: 1-8 - [c104]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Automatic Calibration of Soccer Scenes Using Feature Detection. ICETE (Selected Papers) 2014: 418-434 - [c103]Maarten Dumont, Patrik Goorts, Steven Maesen, Gauthier Lafruit, Philippe Bekaert:
Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement. ICETE (Selected Papers) 2014: 435-456 - [c102]Màrius Vila
, Anton Bardera
, Miquel Feixas
, Philippe Bekaert, Mateu Sbert
:
Analysis of image informativeness measures. ICIP 2014: 1086-1090 - [c101]Nick Michiels
, Jeroen Put, Philippe Bekaert:
Product Integral Binding Coefficients for High-order Wavelets. SIGMAP 2014: 17-24 - [c100]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Self-calibration of Large Scale Camera Networks. SIGMAP 2014: 107-116 - [c99]Maarten Dumont, Patrik Goorts, Steven Maesen, Philippe Bekaert, Gauthier Lafruit:
Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows. SIGMAP 2014: 117-126 - [c98]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping. VISAPP (3) 2014: 378-386 - 2013
- [c97]Patrik Goorts, Steven Maesen, Dimitri Scarlino, Philippe Bekaert:
Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL. IC3D 2013: 1-6 - [c96]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping. ICETE (Selected Papers) 2013: 343-358 - [c95]Nick Michiels
, Jeroen Put, Tom Haber, Martin Klaudiny, Philippe Bekaert:
High-order wavelets for hierarchical refinement in inverse rendering. SIGGRAPH Posters 2013: 99 - [c94]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution. SIGMAP 2013: 7-15 - [c93]Patrik Goorts, Cosmin Ancuti, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping. VISAPP (2) 2013: 131-137 - [c92]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Scalable optical tracking for navigating large virtual environments using spatially encoded markers. VRST 2013: 101-110 - 2012
- [j17]Tom Cuypers, Tom Haber, Philippe Bekaert, Se Baek Oh, Ramesh Raskar:
Reflectance model for diffraction. ACM Trans. Graph. 31(5): 122:1-122:11 (2012) - [c91]Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert:
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. 3DUI 2012: 177-178 - [c90]Cosmin Ancuti, Codruta O. Ancuti
, Tom Haber, Philippe Bekaert:
Enhancing underwater images and videos by fusion. CVPR 2012: 81-88 - [c89]Patrik Goorts, Sammy Rogmans, Philippe Bekaert:
Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA. SIGMAP 2012: 96-101 - [c88]Patrik Goorts, Philippe Bekaert:
ARDO: Automatic Removal of Dynamic Objects - Exclude Moving Objects Automatically from a Collection of Images using a Consumer Camera. VISAPP (1) 2012: 192-196 - 2011
- [c87]Codruta O. Ancuti
, Cosmin Ancuti, Philippe Bekaert:
Single Image Restoration of Outdoor Scenes. CAIP (2) 2011: 245-252 - [c86]Codruta O. Ancuti
, Cosmin Ancuti, Philippe Bekaert:
Enhancing by saliency-guided decolorization. CVPR 2011: 257-264 - [c85]Tom Cuypers, Roarke Horstmeyer
, Se Baek Oh, Philippe Bekaert, Ramesh Raskar:
Validity of Wigner Distribution Function for ray-based imaging. ICCP 2011: 1-9 - [c84]Codruta O. Ancuti
, Cosmin Ancuti, Tom Haber, Philippe Bekaert:
Fusion-based restoration of the underwater images. ICIP 2011: 1557-1560 - [c83]Mark Gerrits, Bert de Decker, Cosmin Ancuti, Tom Haber, Codruta O. Ancuti
, Tom Mertens, Philippe Bekaert:
Stroke-based creation of depth maps. ICME 2011: 1-6 - [c82]Tom Cuypers, Tom Mertens, Philippe Bekaert, Se Baek Oh, Ramesh Raskar:
Interactive Point Spread Function Simulation with Diffraction and Interference Effects. IMAGAPP/IVAPP 2011: 19-24 - [c81]Tom Haber, Petar Marendic, Dean Vucinic
, Jan Lemeire, Philippe Bekaert:
Poster: exascale in-situ visualization using raytracing. SC Companion 2011: 15-16 - [c80]Cosmin Ancuti, Codruta Orniana Ancuti
, Tom Haber, Philippe Bekaert:
Enhancing underwater images by fusion. SIGGRAPH Posters 2011: 32 - [c79]Maarten Dumont, Sammy Rogmans, Steven Maesen, Karel Frederix, Johannes Taelman, Philippe Bekaert:
A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future. SIGMAP 2011: 212-216 - [c78]Steven Maesen, Philippe Bekaert:
Scalable Optical Tracking - A Practical Low-cost Solution for Large Virtual Environments. VISAPP 2011: 538-545 - [i1]Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, Ramesh Raskar:
Ray-Based Reflectance Model for Diffraction. CoRR abs/1101.5490 (2011) - 2010
- [c77]Codruta Orniana Ancuti
, Cosmin Ancuti, Chris Hermans
, Philippe Bekaert:
Image and Video Decolorization by Fusion. ACCV (1) 2010: 79-92 - [c76]Codruta Orniana Ancuti
, Cosmin Ancuti, Chris Hermans
, Philippe Bekaert:
A Fast Semi-inverse Approach to Detect and Remove the Haze from a Single Image. ACCV (2) 2010: 501-514 - [c75]Cosmin Ancuti, Codruta Orniana Ancuti
, Philippe Bekaert:
Video super-resolution using high quality photographs. ICASSP 2010: 862-865 - [c74]Codruta Orniana Ancuti
, Cosmin Ancuti, Philippe Bekaert:
CC-SIFT: Exploiting chromatic contrast forwide-baseline matching. ICASSP 2010: 938-941 - [c73]Codruta Orniana Ancuti
, Cosmin Ancuti, Philippe Bekaert:
Decolorizing images for robust matching. ICIP 2010: 149-152 - [c72]Codruta Orniana Ancuti
, Cosmin Ancuti, Philippe Bekaert:
Effective single image dehazing by fusion. ICIP 2010: 3541-3544 - [c71]Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth
:
Immersive Collaboration Environment. ServiceWave 2010: 187-188 - [c70]Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, Ramesh Raskar:
WBSDF for simulating wave effects of light and audio. SIGGRAPH Posters 2010: 134:1 - [c69]Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert:
Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article). SIGGRAPH ASIA (Sketches) 2010: 44:1 - [c68]Codruta O. Ancuti
, Cosmin Ancuti, Chris Hermans, Philippe Bekaert:
Layer-based single image dehazing by per-pixel haze detection. SIGGRAPH ASIA (Sketches) 2010: 45:1-45:2 - [c67]Patrik Goorts, Sammy Rogmans, Steven Vanden Eynde, Philippe Bekaert:
Practical Examples of GPU Computing Optimization Principles. SIGMAP 2010: 46-49 - [c66]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
Robust Grayscale Conversion for Vision-substitution Systems. VISAPP (1) 2010: 130-135 - [c65]Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
A Framework to Improve Matching Results of Widely Separated Views. VISAPP (1) 2010: 475-479
2000 – 2009
- 2009
- [j16]Cosmin Ancuti, Codruta Orniana Ancuti
, Philippe Bekaert:
Deblurring by Matching. Comput. Graph. Forum 28(2): 619-628 (2009) - [j15]Sammy Rogmans, Jiangbo Lu
, Philippe Bekaert, Gauthier Lafruit:
Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs. Signal Process. Image Commun. 24(1-2): 49-64 (2009) - [j14]Cosmin Ancuti, Codruta Orniana Ancuti
, Philippe Bekaert:
An efficient two steps algorithm for wide baseline image matching. Vis. Comput. 25(5-7): 677-686 (2009) - [c64]Yannick Francken, Chris Hermans
, Philippe Bekaert:
Screen-Camera Calibration Using Gray Codes. CRV 2009: 155-161 - [c63]Tom Cuypers, Yannick Francken, Johannes Taelman, Philippe Bekaert:
Shadow multiplexing for real-time silhouette extraction. CVPR Workshops 2009: 61-68 - [c62]Tom Haber, Christian Fuchs, Philippe Bekaert, Hans-Peter Seidel, Michael Goesele
, Hendrik P. A. Lensch:
Relighting objects from image collections. CVPR 2009: 627-634 - [c61]Chris Hermans
, Yannick Francken, Tom Cuypers, Philippe Bekaert:
Depth from sliding projections. CVPR 2009: 1865-1872 - [c60]Bert de Decker, Jan Kautz, Tom Mertens, Philippe Bekaert:
Capturing multiple illumination conditions using time and color multiplexing. CVPR 2009: 2536-2543 - [c59]Codruta Orniana Ancuti
, Cosmin Ancuti, Philippe Bekaert:
Preserving visual saliency in image to sound substitution systems. Human Vision and Electronic Imaging 2009: 72401 - [c58]Patrik Goorts, Sammy Rogmans, Philippe Bekaert:
Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA. ICPADS 2009: 300-307 - [c57]Yannick Francken, Tom Cuypers, Tom Mertens, Philippe Bekaert:
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes. ISVC (2) 2009: 788-798 - [c56]Chris Hermans
, Yannick Francken, Tom Cuypers, Philippe Bekaert:
Depth from Encoded Sliding Projections. ISVC (1) 2009: 843-854 - [c55]Codruta O. Ancuti
, Cosmin Ancuti, Philippe Bekaert:
An effective grayscale conversion with applications to image enhancement. SIGGRAPH ASIA Sketches 2009: 30:1 - [c54]Sammy Rogmans, Philippe Bekaert, Gauthier Lafruit:
A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort. SIGMAP 2009: 38-43 - [c53]Sammy Rogmans, Maarten Dumont, Tom Cuypers, Gauthier Lafruit, Philippe Bekaert:
Complexity Reduction of Real-time Depth Scanning on Graphics Hardware. VISAPP (1) 2009: 547-550 - [c52]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
ColEnViSon: Color Enhanced Visual Sonifier - A Polyphonic Audio Texture and Salient Scene Analysis. VISAPP (2) 2009: 566-572 - 2008
- [j13]Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert:
Self-similarity based compression of point set surfaces with application to ray tracing. Comput. Graph. 32(2): 221-234 (2008) - [j12]Chris Hermans
, Cedric Vanaken, Tom Mertens, Frank Van Reeth
, Philippe Bekaert:
Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008) - [j11]Martin Eisemann, Bert de Decker, Marcus A. Magnor
, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed
, Christian Theobalt
, Anita Sellent:
Floating Textures. Comput. Graph. Forum 27(2): 409-418 (2008) - [j10]Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz:
Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): 34 (2008) - [j9]Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert:
Video enhancement using reference photographs. Vis. Comput. 24(7-9): 709-717 (2008) - [c51]Tom Cuypers, Jan Schneider, Johannes Taelman, Kris Luyten, Philippe Bekaert:
Eunomia: toward a framework for multi-touch information displays in public spaces. BCS HCI (2) 2008: 31-34 - [c50]Tom Haber, Philippe Bekaert:
Image-Based Acquisition of Shape and Spatially Varying Reflectance. BMVC 2008: 1-10 - [c49]Yannick Francken, Chris Hermans
, Tom Cuypers, Philippe Bekaert:
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns. CRV 2008: 189-195 - [c48]Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gielis, Philippe Bekaert:
High quality mesostructure acquisition using specularities. CVPR 2008 - [c47]Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449 - [c46]Maarten Dumont, Sammy Rogmans, Steven Maesen, Philippe Bekaert:
Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware. ICETE (Selected Papers) 2008: 358-372 - [c45]Tom Cuypers, Yannick Francken, Philippe Bekaert:
Shadow multiplexing for single camera visual hull reconstruction. PROCAMS 2008: 6:1-6:2 - [c44]Yannick Francken, Tom Cuypers, Philippe Bekaert:
Mesostructure from specularity using gradient illumination. PROCAMS 2008: 11:1-11:7 - [c43]Cosmin Ancuti, Codruta Orniana Ancuti
, Philippe Bekaert:
Image deblurring using corresponding regions. SIGGRAPH Posters 2008: 68 - [c42]Maarten Dumont, Steven Maesen, Sammy Rogmans, Philippe Bekaert:
A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware. SIGMAP 2008: 236-243 - [c41]Cedric Vanaken, Chris Hermans, Tom Mertens, Fabian Di Fiore, Philippe Bekaert, Frank Van Reeth:
Strike a Pose: Image-Based Pose Synthesis. VMV 2008: 131-138 - 2007
- [j8]Cosmin Ancuti, Philippe Bekaert:
A Scale Invariant Detector Based on Local Energy Model for Matching Images. J. WSCG 15(1-3): 143-150 (2007) - [j7]Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami
, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns:
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators. ACM Trans. Graph. 26(3): 36 (2007) - [c40]Yannick Francken, Johan Huysmans, Philippe Bekaert:
Sharing visual information in virtual environments using projective texture mapping. Advances in Computer Entertainment Technology 2007: 135-138 - [c39]Chris Hermans
, Maarten Dumont, Philippe Bekaert:
Extrinsic Recalibration in Camera Networks. CRV 2007: 3-10 - [c38]Yannick Francken, Chris Hermans
, Philippe Bekaert:
Screen-Camera Calibration using a Spherical Mirror. CRV 2007: 11-20 - [c37]Bert de Decker, Tom Mertens, Philippe Bekaert:
Interactive collision detection for free-viewpoint video. GRAPP (AS/IE) 2007: 114-120 - [c36]Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz:
Convolution Shadow Maps. Rendering Techniques 2007: 51-60 - [c35]Philippe Bekaert, Kurt Vanhoutte, Eric Joris:
Immersive image technology as a strategy of performativity. SCCG 2007: 23-25 - [c34]Cosmin Ancuti, Philippe Bekaert:
More effective image matching with scale invariant feature transform. SCCG 2007: 71-78 - [c33]Bert de Decker, Hideaki Nii, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami
, Philippe Bekaert, Ramesh Raskar:
Illumination sensitive dynamic virtual sets. SIGGRAPH Sketches 2007: 12 - [c32]Hideaki Nii, Bert de Decker, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami
, Philippe Bekaert, Ramesh Raskar:
Illumination sensitive dynamic virtual sets. SIGGRAPH Emerging Technologies 2007: 12 - [c31]Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert:
Video enhancement using reference photographs. SIGGRAPH Posters 2007: 69 - [c30]Yannick Francken, Tom Mertens, Jo Gielis, Philippe Bekaert:
Mesostructure from specularity using coded illumination. SIGGRAPH Sketches 2007: 73 - [c29]Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert:
Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing. PBG@Eurographics 2007: 129-137 - 2006
- [c28]Mark Gerrits, Philippe Bekaert:
Local Stereo Matching with Segmentation-based Outlier Rejection. CRV 2006: 66 - [c27]Cedric Vanaken, Mark Gerrits, Philippe Bekaert:
Articulated Video Sprites. Eurographics (Short Presentations) 2006: 69-71 - [c26]Tom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert, Frédo Durand:
Texture Transfer Using Geometry Correlation. Rendering Techniques 2006: 273-284 - [c25]Erik Hubo, Tom Mertens, Philippe Bekaert:
The quantized kd-tree: compression of huge point sampled models. SIGGRAPH Sketches 2006: 179 - 2005
- [j6]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth
, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) - [c24]Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth:
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86 - [c23]Erik Hubo, Philippe Bekaert:
A Data Distribution Strategy for Parallel Point-Based Rendering. WSCG (Full Papers) 2005: 1-8 - 2004
- [j5]Mateu Sbert
, Philippe Bekaert, John H. Halton:
Reusing paths in radiosity and global illumination. Monte Carlo Methods Appl. 10(3-4): 575-585 (2004) - [c22]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 - [c21]William Van Haevre, Fabian Di Fiore
, Philippe Bekaert, Frank Van Reeth:
A ray density estimation approach to take into account environment illumination in plant growth simulation. SCCG 2004: 121-131 - [c20]Philip Dutré
, Henrik Wann Jensen, James Arvo, Kavita Bala
, Philippe Bekaert, Steve Marschner, Matt Pharr:
State of the art in Monte Carlo global illumination. SIGGRAPH Course Notes 2004: 5 - [c19]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A self-shadow algorithm for dynamic hair using density clustering. SIGGRAPH Sketches 2004: 44 - 2003
- [j4]Hendrik P. A. Lensch, Michael Goesele
, Philippe Bekaert, Jan Kautz, Marcus A. Magnor
, Jochen Lang, Hans-Peter Seidel:
Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003) - [c18]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. PG 2003: 51-58 - [c17]Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 - [c16]Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive rendering of translucent deformable objects. SIGGRAPH 2003 - [c15]William Van Haevre, Philippe Bekaert:
A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. WSCG 2003 - 2002
- [b1]Philip Dutré, Philippe Bekaert, Kavita Bala:
Advanced global illumination. A K Peters 2002, ISBN 978-1-56881-177-2, pp. I-XII, 1-330 - [j3]Alex Brusi, Mateu Sbert
, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer:
Optimal ray shooting in Monte Carlo radiosity. Comput. Graph. 26(2): 351-354 (2002) - [c14]Miquel Feixas, Jaume Rigau, Philippe Bekaert, Mateu Sbert:
Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity. Eurographics (Short Presentations) 2002 - [c13]Hendrik P. A. Lensch, Michael Goesele
, Philippe Bekaert, Jan Kautz, Marcus A. Magnor
, Jochen Lang, Hans-Peter Seidel:
Interactive Rendering of Translucent Objects. PG 2002: 214-224 - [c12]Philippe Bekaert, Mateu Sbert, John H. Halton:
Accelerating Path Tracing by Re-Using Paths. Rendering Techniques 2002: 125-134 - 2001
- [c11]Jaume Rigau, Miquel Feixas, Mateu Sbert, Philippe Bekaert:
View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland. SCCG 2001: 173-180 - [c10]Philippe Bekaert, Hans-Peter Seidel:
A Theoretical Comparison of Monte Carlo Radiosity Algorithms. VMV 2001: 257-264 - 2000
- [c9]Philippe Bekaert, Mateu Sbert
, Yves D. Willems:
Weighted Importance Sampling Techniques for Monte Carlo Radiosity. Rendering Techniques 2000: 35-46 - [c8]Jan Prikryl, Philippe Bekaert, Werner Purgathofer:
Importance-Driven Hierarchical Stochastic Ray Radiosity. WSCG 2000
1990 – 1999
- 1999
- [j2]Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
:
An Information Theory Framework for the Analysis of Scene Complexity. Comput. Graph. Forum 18(3): 95-106 (1999) - [c7]Mateu Sbert
, Alex Brusi, Philippe Bekaert:
Gathering for Free in Random Walk Radiosity. Rendering Techniques 1999: 89-94 - [c6]Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
:
Information Theory Tools for Scene Discretization. Rendering Techniques 1999: 95-106 - 1998
- [c5]Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert
, Yves D. Willems:
Hierarchical Monte Carlo Radiosity. Rendering Techniques 1998: 259-268 - 1997
- [j1]László Neumann, Attila Neumann, Philippe Bekaert:
Radiosity with Well Distributed Ray Sets. Comput. Graph. Forum 16(3): 261-270 (1997) - [c4]Philip Dutré, Philippe Bekaert, Frank Suykens, Yves D. Willems:
Bidirectional Radiosity. Rendering Techniques 1997: 205-216 - 1996
- [c3]Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer:
Importance-Driven Stochastic Ray Radiosity. Rendering Techniques 1996: 111-122 - [c2]Philippe Bekaert, Yves D. Willems:
Error Control for Radiosity. Rendering Techniques 1996: 153-164 - 1995
- [c1]Philippe Bekaert, Yves D. Willems:
Importance-Driven Progressive Refinement Radiosity. Rendering Techniques 1995: 316-325
Coauthor Index
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
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