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Simon M. Lucas
Simon Mark Lucas – Simon Lucas 0001
Person information
- affiliation: Queen Mary University of London, Game AI Research Group School of Electronic Engineering and Computer Science, UK
- affiliation: University of Essex, UK
Other persons with the same name
- Simon Lucas 0002
— University of Bordeaux, France (and 2 more)
- Simon Lucas 0003
— Merck KGaA, Darmstadt, Germany
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2020 – today
- 2024
- [c161]Toby Best, Simon Lucas, Raluca D. Gaina:
'Journeys in the Dark' - Towards Game Master AI in Complex Board Games. AIIDE 2024: 2-12 - [c160]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Skill Depth in Tabletop Board Games. CoG 2024: 1-8 - [c159]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Measuring Randomness in Tabletop Games. CoG 2024: 1-8 - [c158]Fandi Meng, Simon M. Lucas:
Deduction Game Framework and Information Set Entropy Search. CoG 2024: 1-4 - [i49]Fandi Meng, Simon Lucas:
Deduction Game Framework and Information Set Entropy Search. CoRR abs/2407.21178 (2024) - [i48]Manuel Eberhardinger, James Goodman, Alexander Dockhorn, Diego Perez Liebana, Raluca D. Gaina, Duygu Çakmak, Setareh Maghsudi, Simon M. Lucas:
From Code to Play: Benchmarking Program Search for Games Using Large Language Models. CoRR abs/2412.04057 (2024) - 2023
- [j53]Zhentao Tang
, Yuanheng Zhu
, Dongbin Zhao
, Simon M. Lucas
:
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. IEEE Trans. Games 15(1): 5-15 (2023) - [j52]Ivan Bravi
, Simon M. Lucas
:
Rinascimento: Playing Splendor-Like Games With Event-Value Functions. IEEE Trans. Games 15(1): 16-25 (2023) - [j51]Cristina Guerrero-Romero
, Simon M. Lucas
, Diego Perez Liebana
:
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. IEEE Trans. Games 15(3): 469-482 (2023) - [c157]James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas:
A case study in AI-assisted board game design. CoG 2023: 1-4 - [c156]James Goodman
, Diego Perez Liebana
, Simon M. Lucas
:
Following the Leader in Multiplayer Tabletop Games. FDG 2023: 22:1-22:11 - [i47]Xiulei Song, Yizhao Jin, Greg G. Slabaugh, Simon Lucas:
Joint action loss for proximal policy optimization. CoRR abs/2301.10919 (2023) - [i46]Xiulei Song, Yizhao Jin, Greg G. Slabaugh, Simon Lucas:
Partial advantage estimator for proximal policy optimization. CoRR abs/2301.10920 (2023) - [i45]Yizhao Jin, Greg G. Slabaugh, Simon M. Lucas:
ADAPTER-RL: Adaptation of Any Agent using Reinforcement Learning. CoRR abs/2311.11537 (2023) - 2022
- [j50]Alexander Dockhorn
, Simon Lucas:
Choosing Representation, Mutation, and Crossover in Genetic Algorithms. IEEE Comput. Intell. Mag. 17(4): 52-53 (2022) - [j49]Raluca D. Gaina
, Sam Devlin
, Simon M. Lucas
, Diego Pérez-Liébana
:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Trans. Games 14(2): 232-242 (2022) - [j48]James Goodman
, Diego Perez Liebana
, Simon Lucas
:
Visualizing Multiplayer Game Spaces. IEEE Trans. Games 14(4): 663-675 (2022) - [c155]James Goodman, Diego Perez Liebana, Simon Lucas:
MultiTree MCTS in Tabletop Games. CoG 2022: 292-299 - [i44]James Goodman, Diego Perez Liebana, Simon Lucas:
Visualising Multiplayer Game Spaces. CoRR abs/2202.05773 (2022) - 2021
- [c154]James Goodman, Diego Pérez-Liébana, Simon Lucas:
Fingerprinting Tabletop Games. CoG 2021: 1-4 - [i43]Ivan Bravi, Simon M. Lucas:
Rinascimento: searching the behaviour space of Splendor. CoRR abs/2106.08371 (2021) - [i42]Alvaro Ovalle, Simon M. Lucas:
Predictive Control Using Learned State Space Models via Rolling Horizon Evolution. CoRR abs/2106.13911 (2021) - 2020
- [j47]Simon Lucas:
Artificial Intelligence and Games. Künstliche Intell. 34(1): 87-88 (2020) - [c153]James Goodman, Simon Lucas:
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. CEC 2020: 1-8 - [c152]Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning of generalizable forward models from pixels. CoG 2020: 81-88 - [c151]Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. CoG 2020: 283-290 - [c150]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi
, Mark H. M. Winands:
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoG 2020: 367-374 - [c149]Martin Balla, Simon M. Lucas, Diego Perez Liebana:
Evaluating Generalisation in General Video Game Playing. CoG 2020: 423-430 - [c148]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas:
Practical Game Design Tool: State Explorer. CoG 2020: 439-446 - [c147]Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. CoG 2020: 495-502 - [c146]Alexander Dockhorn, Simon M. Lucas:
Local Forward Model Learning for GVGAI Games. CoG 2020: 716-723 - [c145]Simon M. Lucas:
Cross-Platform Games in Kotlin. CoG 2020: 774-775 - [c144]Raúl Montoliu, Raluca D. Gaina, Diego Pérez-Liébana, Daniel Delgado, Simon M. Lucas:
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. EvoApplications 2020: 403-418 - [c143]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu
, Simon M. Lucas, Sebastian Risi:
Interactive evolution and exploration within latent level-design space of generative adversarial networks. GECCO 2020: 148-156 - [c142]Alvaro Ovalle, Simon M. Lucas:
Modulation of Viability Signals for Self-regulatory Control. IWAI 2020: 101-113 - [i41]James Goodman, Simon Lucas:
Weighting NTBEA for Game AI Optimisation. CoRR abs/2003.10378 (2020) - [i40]Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning ofgeneralizable forward models from pixels. CoRR abs/2003.10520 (2020) - [i39]Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoRR abs/2003.12331 (2020) - [i38]Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas:
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition. CoRR abs/2003.13949 (2020) - [i37]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks. CoRR abs/2004.00151 (2020) - [i36]Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. CoRR abs/2004.07155 (2020) - [i35]Martin Balla, Simon M. Lucas, Diego Pérez-Liébana:
Evaluating Generalisation in General Video Game Playing. CoRR abs/2005.11247 (2020) - [i34]Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. CoRR abs/2006.05894 (2020) - [i33]James Goodman, Simon Lucas:
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. CoRR abs/2006.08659 (2020) - [i32]Alvaro Ovalle, Simon M. Lucas:
Modulation of viability signals for self-regulatory control. CoRR abs/2007.09297 (2020) - [i31]Simon M. Lucas:
Cross-Platform Games in Kotlin. CoRR abs/2008.04446 (2020) - [i30]James Goodman, Sebastian Risi, Simon Lucas:
AI and Wargaming. CoRR abs/2009.08922 (2020) - [i29]Chris Bamford, Shengyi Huang, Simon M. Lucas:
Griddly: A platform for AI research in games. CoRR abs/2011.06363 (2020)
2010 – 2019
- 2019
- [b1]Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa
, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00994-5 - [j46]Dongbin Zhao, Simon M. Lucas, Julian Togelius
:
Deep Reinforcement Learning and Games [Guest Editorial]. IEEE Comput. Intell. Mag. 14(3): 7 (2019) - [j45]Diego Pérez-Liébana
, Jialin Liu
, Ahmed Khalifa
, Raluca D. Gaina
, Julian Togelius
, Simon M. Lucas
:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. IEEE Trans. Games 11(3): 195-214 (2019) - [j44]Alexandros Agapitos
, Róisín Loughran, Miguel Nicolau, Simon M. Lucas
, Michael O'Neill, Anthony Brabazon
:
A Survey of Statistical Machine Learning Elements in Genetic Programming. IEEE Trans. Evol. Comput. 23(6): 1029-1048 (2019) - [c141]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. AAAI 2019: 1691-1698 - [c140]Diego Perez Liebana, Raluca D. Gaina, Olve Drageset, Ercüment Ilhan, Martin Balla, Simon M. Lucas:
Analysis of Statistical Forward Planning Methods in Pommerman. AIIDE 2019: 66-72 - [c139]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Extracting Learning Curves From Puzzle Games. CEEC 2019: 150-155 - [c138]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu
:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoG 2019: 1-8 - [c137]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoG 2019: 1-4 - [c136]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoG 2019: 1-8 - [c135]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoG 2019: 1-8 - [c134]Karen Shoop, Chris Lowthorpe, Larra Anderson
, Simon Lucas:
The Games Fusion Project: Competencies for Game Design. CoG 2019: 1-4 - [c133]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. CoG 2019: 1-8 - [c132]Simon M. Lucas, Vanessa Volz:
Tile pattern KL-divergence for analysing and evolving game levels. GECCO 2019: 170-178 - [c131]Ivan Bravi, Vanessa Volz, Simon M. Lucas:
Game AI hyperparameter tuning in rinascimento. GECCO (Companion) 2019: 1742-1746 - [p4]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas:
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection. Cause Effect Pairs in Machine Learning 2019: 331-338 - [i28]Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John R. Woodward, Vanessa Volz, Diego Perez Liebana:
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. CoRR abs/1901.00723 (2019) - [i27]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoRR abs/1903.12508 (2019) - [i26]Ivan Bravi, Simon M. Lucas, Diego Perez Liebana, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoRR abs/1904.01883 (2019) - [i25]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. CoRR abs/1904.03540 (2019) - [i24]Simon M. Lucas, Vanessa Volz:
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels. CoRR abs/1905.05077 (2019) - [i23]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad
, Walter Crist, Thierry Depaulis, Eddie Duggan
, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i22]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoRR abs/1906.04023 (2019) - [i21]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoRR abs/1909.00442 (2019) - 2018
- [j43]Raluca D. Gaina
, Adrien Couëtoux, Dennis J. N. J. Soemers
, Mark H. M. Winands
, Tom Vodopivec
, Florian Kirchgeßner, Jialin Liu
, Simon M. Lucas
, Diego Pérez-Liébana
:
The 2016 Two-Player GVGAI Competition. IEEE Trans. Games 10(2): 209-220 (2018) - [j42]Philipp Rohlfshagen, Jialin Liu
, Diego Perez Liebana
, Simon M. Lucas:
Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE Trans. Games 10(3): 233-256 (2018) - [c130]Kamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana:
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. AIIDE 2018: 180-186 - [c129]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. AIIDE 2018: 265-267 - [c128]Simon M. Lucas, Jialin Liu
, Diego Pérez-Liébana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CEC 2018: 1-9 - [c127]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu
:
Shallow Decision-Making Analysis in General Video Game Playing. CIG 2018: 1-8 - [c126]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
General Win Prediction from Agent Experience. CIG 2018: 1-8 - [c125]Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana:
Using a Team of General AI Algorithms to Assist Game Design and Testing. CIG 2018: 1-8 - [c124]Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CIG 2018: 1-4 - [c123]Chiara F. Sironi
, Jialin Liu
, Diego Perez Liebana
, Raluca D. Gaina
, Ivan Bravi
, Simon M. Lucas
, Mark H. M. Winands
:
Self-adaptive MCTS for General Video Game Playing. EvoApplications 2018: 358-375 - [c122]Vanessa Volz, Jacob Schrum, Jialin Liu
, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving mario levels in the latent space of a deep convolutional generative adversarial network. GECCO 2018: 221-228 - [i20]Simon M. Lucas, Jialin Liu, Diego Perez Liebana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CoRR abs/1802.05991 (2018) - [i19]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. CoRR abs/1802.10363 (2018) - [i18]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network. CoRR abs/1805.00728 (2018) - [i17]Ivan Bravi, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Shallow decision-making analysis in General Video Game Playing. CoRR abs/1806.01151 (2018) - [i16]Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CoRR abs/1806.08544 (2018) - 2017
- [j41]Simon M. Lucas:
IEEE CIS VP-Education Vision Statement [Society Briefs]. IEEE Comput. Intell. Mag. 12(1): 6-8 (2017) - [j40]Alexandros Agapitos, Michael O'Neill
, Ahmed Kattan, Simon M. Lucas
:
Recursion in tree-based genetic programming. Genet. Program. Evolvable Mach. 18(2): 149-183 (2017) - [j39]Spyridon Samothrakis, Maria Fasli, Diego Perez Liebana, Simon M. Lucas:
Default policies for global optimisation of noisy functions with severe noise. J. Glob. Optim. 67(4): 893-907 (2017) - [c121]Joseph Walton-Rivers
, Piers R. Williams
, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and modelling Hanabi-playing agents. CEC 2017: 1382-1389 - [c120]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. CEC 2017: 1956-1963 - [c119]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from screen capture. CEC 2017: 2078-2085 - [c118]Jialin Liu
, Diego Perez Liebana, Simon M. Lucas:
Bandit-based Random Mutation Hill-Climbing. CEC 2017: 2145-2151 - [c117]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu
, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple bandit evolutionary algorithm for automatic game improvement. CEC 2017: 2201-2208 - [c116]Jialin Liu
, Julian Togelius
, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI agents. CEC 2017: 2299-2307 - [c115]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Rolling horizon evolution enhancements in general video game playing. CIG 2017: 88-95 - [c114]Diego Perez Liebana, Matthew Stephenson
, Raluca D. Gaina, Jochen Renz
, Simon M. Lucas:
Introducing real world physics and macro-actions to general video game ai. CIG 2017: 248-255 - [c113]Raluca D. Gaina, Jialin Liu
, Simon M. Lucas, Diego Pérez-Liébana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. EvoApplications (1) 2017: 418-434 - [c112]Simon M. Lucas, Jialin Liu
, Diego Pérez-Liébana:
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms. SSCI 2017: 1-8 - [i15]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI Agents. CoRR abs/1703.06275 (2017) - [i14]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing. CoRR abs/1704.06942 (2017) - [i13]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from Screen Capture. CoRR abs/1704.06945 (2017) - [i12]Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and Modelling Hanabi-Playing Agents. CoRR abs/1704.07069 (2017) - [i11]Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez Liebana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. CoRR abs/1704.07075 (2017) - [i10]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement. CoRR abs/1705.01080 (2017) - [i9]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic. CoRR abs/1706.05086 (2017) - [i8]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm. CoRR abs/1708.02068 (2017) - 2016
- [j38]Spyridon Samothrakis, Diego Perez Liebana
, Simon M. Lucas
, Philipp Rohlfshagen:
Predicting Dominance Rankings for Score-Based Games. IEEE Trans. Comput. Intell. AI Games 8(1): 1-12 (2016) - [j37]Diego Perez Liebana
, Spyridon Samothrakis, Julian Togelius
, Tom Schaul, Simon M. Lucas
, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. IEEE Trans. Comput. Intell. AI Games 8(3): 229-243 (2016) - [c111]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
General Video Game AI: Competition, Challenges and Opportunities. AAAI 2016: 4335-4337 - [c110]Diego Perez Liebana, Sanaz Mostaghim
, Simon M. Lucas:
Multi-objective tree search approaches for general video game playing. CEC 2016: 624-631 - [c109]Jialin Liu
, Diego Perez Liebana, Simon M. Lucas:
Rolling Horizon Coevolutionary planning for two-player video games. CEEC 2016: 174-179 - [c108]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas:
General Video Game for 2 players: Framework and competition. CEEC 2016: 186-191 - [c107]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius
, Tom Schaul, Simon M. Lucas:
Analyzing the robustness of general video game playing agents. CIG 2016: 1-8 - [c106]Piers R. Williams
, Diego Perez Liebana, Simon M. Lucas:
Ms. Pac-Man Versus Ghost Team CIG 2016 competition. CIG 2016: 1-8 - [c105]