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Jonathan Schaeffer 0001
Jonathan Herbert Schaeffer
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- affiliation: University of Alberta, Edmonton, Canada
Other persons with the same name
- Jonathan Schaeffer 0002 — CNRS, Grenoble, France
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2020 – today
- 2024
- [e6]Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer:
Advances in Computer Games - 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers. Lecture Notes in Computer Science 14528, Springer 2024, ISBN 978-3-031-54967-0 [contents] - 2023
- [j99]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2023 Computer Olympiad. J. Int. Comput. Games Assoc. 45(2-3): 61-78 (2023) - [j98]Jonathan Schaeffer:
2024 world computer chess championships: The end of an era 1974-2024. J. Int. Comput. Games Assoc. 45(4): 102-104 (2023) - [j97]Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer:
Advances in Computer Games (ACG 2023) conference report. J. Int. Comput. Games Assoc. 45(4): 105-108 (2023) - [c127]Jiuqi Wang, Martin Müller, Jonathan Schaeffer:
Deep Dive on Checkers Endgame Data. CoG 2023: 1-8 - [e5]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Computers and Games - International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13865, Springer 2023, ISBN 978-3-031-34016-1 [contents] - 2022
- [j96]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
ACG 2021 conference report. J. Int. Comput. Games Assoc. 44(1): 39-42 (2022) - [j95]Jonathan Schaeffer:
(Game-)tree searcher search. J. Int. Comput. Games Assoc. 44(2): 67-69 (2022) - [j94]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2022 Computer Olympiad. J. Int. Comput. Games Assoc. 44(3): 95-102 (2022) - [j93]Jan Krabbenbos, Jonathan Schaeffer:
The 2022 World Computer Chess Championships. J. Int. Comput. Games Assoc. 44(4): 157-166 (2022) - [j92]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Computers and games (CG 2022) conference report. J. Int. Comput. Games Assoc. 44(4): 167-169 (2022) - [e4]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13262, Springer 2022, ISBN 978-3-031-11487-8 [contents] - 2021
- [j91]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The Computer Olympiad 2020. J. Int. Comput. Games Assoc. 43(2): 118-131 (2021) - [j90]Jonathan Schaeffer:
The Computer Olympiads 1989-2021. J. Int. Comput. Games Assoc. 43(3): 184-187 (2021) - [j89]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2021 Computer Olympiad. J. Int. Comput. Games Assoc. 43(4): 226-235 (2021) - 2020
- [j88]Jonathan Schaeffer:
Fifty years of computer chess. J. Int. Comput. Games Assoc. 42(2-3): 70-71 (2020) - [j87]Jonathan Schaeffer:
The 1970 United States computer chess championship: The start of the longest-running experiment in computer science history. J. Int. Comput. Games Assoc. 42(2-3): 72-85 (2020) - [c126]Yaron Shoham, Jonathan Schaeffer:
The FESS Algorithm: A Feature Based Approach to Single-Agent Search. CoG 2020: 96-103
2010 – 2019
- 2019
- [j86]Jonathan Schaeffer:
An ICGA evaluation function. J. Int. Comput. Games Assoc. 41(4): 200-205 (2019) - [j85]Jonathan Schaeffer:
Special Issue on Computer Chess Tournaments: The 50-Year Experiment. J. Int. Comput. Games Assoc. 41(4): 264-265 (2019) - 2017
- [j84]Meir Goldenberg, Ariel Felner, Alon Palombo, Nathan R. Sturtevant, Jonathan Schaeffer:
The compressed differential heuristic. AI Commun. 30(6): 393-418 (2017) - [i6]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
A Minimax Algorithm Better Than Alpha-beta?: No and Yes. CoRR abs/1702.03401 (2017) - 2016
- [c125]André Grahl Pereira, Robert Holte, Jonathan Schaeffer, Luciana S. Buriol, Marcus Ritt:
Improved Heuristic and Tie-Breaking for Optimally Solving Sokoban. IJCAI 2016: 662-668 - 2015
- [i5]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First and Depth-First Minimax Search in Practice. CoRR abs/1505.01603 (2015) - 2014
- [j83]Meir Goldenberg, Ariel Felner, Roni Stern, Guni Sharon, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer:
Enhanced Partial Expansion A. J. Artif. Intell. Res. 50: 141-187 (2014) - [c124]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer:
Worst-Case Solution Quality Analysis When Not Re-Expanding Nodes in Best-First Search. AAAI 2014: 885-892 - [c123]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer, Fan Xie:
A Comparison of Knowledge-Based GBFS Enhancements and Knowledge-Free Exploration. ICAPS 2014 - [i4]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
A New Paradigm for Minimax Search. CoRR abs/1404.1515 (2014) - [i3]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
SSS* = Alpha-Beta + TT. CoRR abs/1404.1517 (2014) - [i2]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Nearly Optimal Minimax Tree Search? CoRR abs/1404.1518 (2014) - 2013
- [c122]Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer:
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. AIIDE 2013 - [c121]Meir Goldenberg, Ariel Felner, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer:
Optimal-Generation Variants of EPEA. SOCS 2013: 89-97 - 2012
- [c120]Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Jonathan Schaeffer, Robert Holte:
Partial-Expansion A* with Selective Node Generation. AAAI 2012: 471-477 - [c119]Meir Goldenberg, Ariel Felner, Roni Stern, Guni Sharon, Jonathan Schaeffer:
A* Variants for Optimal Multi-Agent Pathfinding. MAPF@AAAI 2012 - [c118]Richard Anthony Valenzano, Hootan Nakhost, Martin Müller, Jonathan Schaeffer, Nathan R. Sturtevant:
ArvandHerd: Parallel Planning with a Portfolio. ECAI 2012: 786-791 - [c117]Meir Goldenberg, Ariel Felner, Roni Stern, Jonathan Schaeffer:
A* Variants for Optimal Multi-Agent Pathfinding. SOCS 2012: 157-158 - [c116]Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Robert Holte, Jonathan Schaeffer:
Partial-Expansion A* with Selective Node Generation. SOCS 2012: 180-181 - 2011
- [j82]Ariel Felner, Uzi Zahavi, Robert Holte, Jonathan Schaeffer, Nathan R. Sturtevant, Zhifu Zhang:
Inconsistent heuristics in theory and practice. Artif. Intell. 175(9-10): 1570-1603 (2011) - [j81]Mesut Kirci, Nathan R. Sturtevant, Jonathan Schaeffer:
A GGP Feature Learning Algorithm. Künstliche Intell. 25(1): 35-42 (2011) - [c115]Meir Goldenberg, Nathan R. Sturtevant, Ariel Felner, Jonathan Schaeffer:
The Compressed Differential Heuristic. AAAI 2011: 24-29 - [c114]Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer:
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning. AAAI 2011: 120-125 - [c113]Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan R. Sturtevant, Duane Szafron:
A Demonstration of ScriptEase II. AIIDE 2011 - [c112]Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer:
Any-Angle Path Planning for Computer Games. AIIDE 2011 - [c111]Reza Bakhshandeh, Mehdi Samadi, Zohreh Azimifar, Jonathan Schaeffer:
Degrees of Separation in Social Networks. SOCS 2011: 18-23 - [c110]Meir Goldenberg, Nathan R. Sturtevant, Ariel Felner, Jonathan Schaeffer:
The Compressed Differential Heuristic. SOCS 2011: 191-192 - [c109]Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer:
Abstract: Block A* and Any-Angle Path-Planning. SOCS 2011: 211-212 - [i1]Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer:
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. CoRR abs/1109.2154 (2011) - 2010
- [j80]Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer:
Computer-game construction: A gender-neutral attractor to Computing Science. Comput. Educ. 55(3): 1098-1111 (2010) - [c108]Ariel Felner, Carsten Moldenhauer, Nathan R. Sturtevant, Jonathan Schaeffer:
Single-Frontier Bidirectional Search. AAAI 2010: 59-64 - [c107]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer, Karen Buro, Akihiro Kishimoto:
Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. ICAPS 2010: 177-184 - [c106]Neil Burch, Robert C. Holte, Martin Müller, David O'Connell, Jonathan Schaeffer:
Automating Layouts of Sewers in Subdivisions. ECAI 2010: 655-660 - [c105]Meir Goldenberg, Ariel Felner, Nathan R. Sturtevant, Jonathan Schaeffer:
Portal-Based True-Distance Heuristics for Path Finding. SOCS 2010: 39-45 - [c104]Carsten Moldenhauer, Ariel Felner, Nathan R. Sturtevant, Jonathan Schaeffer:
Single-Frontier Bidirectional Search. SOCS 2010: 151-152 - [c103]Richard Anthony Valenzano, Nathan R. Sturtevant, Jonathan Schaeffer, Karen Buro, Akihiro Kishimoto:
Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. SOCS 2010: 157-158
2000 – 2009
- 2009
- [j79]Mehdi Samadi, Fatemeh Torabi Asr, Jonathan Schaeffer, Zohreh Azimifar:
Extending the Applicability of Pattern and Endgame Databases. IEEE Trans. Comput. Intell. AI Games 1(1): 28-38 (2009) - [j78]Steve MacDonald, Kai Tan, Jonathan Schaeffer, Duane Szafron:
Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system. ACM Trans. Program. Lang. Syst. 31(3): 9:1-9:49 (2009) - [c102]Jonathan Schaeffer:
Computer (and Human) Perfection at Checkers. Canadian AI 2009: 3 - [c101]Michael H. Bowling, Nicholas Abou Risk, Nolan Bard, Darse Billings, Neil Burch, Joshua Davidson, John Alexander Hawkin, Robert Holte, Michael Johanson, Morgan Kan, Bryce Paradis, Jonathan Schaeffer, David Schnizlein, Duane Szafron, Kevin Waugh, Martin Zinkevich:
A demonstration of the Polaris poker system. AAMAS (2) 2009: 1391-1392 - [c100]Nathan R. Sturtevant, Ariel Felner, Max Barer, Jonathan Schaeffer, Neil Burch:
Memory-Based Heuristics for Explicit State Spaces. IJCAI 2009: 609-614 - [c99]Zhifu Zhang, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer, Ariel Felner:
A* Search with Inconsistent Heuristics. IJCAI 2009: 634-639 - 2008
- [j77]Uzi Zahavi, Ariel Felner, Robert C. Holte, Jonathan Schaeffer:
Duality in permutation state spaces and the dual search algorithm. Artif. Intell. 172(4-5): 514-540 (2008) - [j76]Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom. Comput. Educ. 51(2): 687-707 (2008) - [j75]Vadim Bulitko, Mitja Lustrek, Jonathan Schaeffer, Yngvi Björnsson, Sverrir Sigmundarson:
Dynamic Control in Real-Time Heuristic Search. J. Artif. Intell. Res. 32: 419-452 (2008) - [c98]Mehdi Samadi, Ariel Felner, Jonathan Schaeffer:
Learning from Multiple Heuristics. AAAI 2008: 357-362 - [c97]Mehdi Samadi, Jonathan Schaeffer, Fatemeh Torabi Asr, Majid Samar, Zohreh Azimifar:
Using abstraction in Two-Player Games. ECAI 2008: 545-549 - [c96]Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh:
Multidisciplinary students and instructors: a second-year games course. SIGCSE 2008: 383-387 - 2007
- [j74]Jonathan Schaeffer:
Report on the AIIDE'07 Conference. AI Mag. 28(4): 129-130 (2007) - [j73]Jonathan Schaeffer:
Game Over: Black to Play and Draw in Checkers. J. Int. Comput. Games Assoc. 30(4): 187-197 (2007) - [j72]Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) - [c95]Uzi Zahavi, Ariel Felner, Jonathan Schaeffer, Nathan R. Sturtevant:
Inconsistent Heuristics. AAAI 2007: 1211-1216 - [c94]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 - [c93]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 - [c92]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 - [c91]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 - [c90]Vadim Bulitko, Yngvi Björnsson, Mitja Lustrek, Jonathan Schaeffer, Sverrir Sigmundarson:
Dynamic Control in Path-Planning with Real-Time Heuristic Search. ICAPS 2007: 49-56 - [c89]Adi Botea, Martin Müller, Jonathan Schaeffer:
Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833 - [c88]Kenneth Anderson, Robert Holte, Jonathan Schaeffer:
Partial Pattern Databases. SARA 2007: 20-34 - [c87]Jonathan Schaeffer:
The games computers play...: perfectly. SIGCSE 2007: 581 - [e3]Jonathan Schaeffer, Michael Mateas:
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA. The AAAI Press 2007, ISBN 978-1-57735-325-6 [contents] - 2006
- [j71]Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons:
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. Algorithmica 45(3): 337-375 (2006) - [j70]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intell. Syst. 21(5): 19-27 (2006) - [c86]Uzi Zahavi, Ariel Felner, Robert Holte, Jonathan Schaeffer:
Dual Search in Permutation State Spaces. AAAI 2006: 1076-1081 - [c85]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006: 1935-1936 - [c84]Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant:
Partial Information Endgame Databases. ACG 2006: 11-22 - [c83]Markian Hlynka, Jonathan Schaeffer:
Automatic Generation of Search Engines. ACG 2006: 23-38 - [c82]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 - [c81]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148 - [c80]Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro:
Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141 - [c79]Jonathan Schaeffer:
Learning to Have Fun. PKDD 2006: 3 - [e2]John E. Laird, Jonathan Schaeffer:
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, USA. The AAAI Press 2006, ISBN 978-1-57735-235-8 [contents] - 2005
- [j69]Jonathan Schaeffer:
Solving Checkers: First Result. J. Int. Comput. Games Assoc. 28(1): 32-36 (2005) - [j68]Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer:
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. 24: 581-621 (2005) - [j67]John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Asserting the utility of CO2P3S using the Cowichan Problem Set. J. Parallel Distributed Comput. 65(12): 1542-1557 (2005) - [c78]Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron:
Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164 - [c77]Adi Botea, Martin Müller, Jonathan Schaeffer:
Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240 - [c76]Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer:
Fringe Search: Beating A* at Pathfinding on Game Maps. CIG 2005 - [c75]Michael Chung, Michael Buro, Jonathan Schaeffer:
Monte Carlo Planning in RTS Games. CIG 2005 - [c74]Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer:
Interactive Story Writing in the Classroom: Using Computer Games. DiGRA Conference 2005 - [c73]Ariel Felner, Uzi Zahavi, Jonathan Schaeffer, Robert C. Holte:
Dual Lookups in Pattern Databases. IJCAI 2005: 103-108 - [c72]Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen:
Solving Checkers. IJCAI 2005: 292-297 - [c71]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43 - [c70]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314 - [c69]Zhuang Guo, Jonathan Schaeffer, Duane Szafron, Patrick Earl:
Using Generative Design Patterns to Develop Network Server Applications. IPDPS 2005 - 2004
- [j66]Markian Hlynka, Jonathan Schaeffer:
Pre-Searching. J. Int. Comput. Games Assoc. 27(4): 203-208 (2004) - [j65]Adi Botea, Martin Müller, Jonathan Schaeffer:
Near Optimal Hierarchical Path-Finding. J. Game Dev. 1(1): 1-30 (2004) - [c68]Martin Müller, Markus Enzenberger, Jonathan Schaeffer:
Temperature Discovery Search. AAAI 2004: 658-663 - [c67]Adi Botea, Martin Müller, Jonathan Schaeffer:
Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190 - [c66]Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael H. Bowling, Robert C. Holte, Jonathan Schaeffer, Duane Szafron:
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. Computers and Games 2004: 21-34 - [c65]Thomas Hauk, Michael Buro, Jonathan Schaeffer:
Rediscovering *-Minimax Search. Computers and Games 2004: 35-50 - [c64]Thomas Hauk, Michael Buro, Jonathan Schaeffer:
*-Minimax Performance in Backgammon. Computers and Games 2004: 51-66 - [c63]Steve MacDonald, Duane Szafron, Jonathan Schaeffer:
Rethinking the Pipeline as Object-Oriented States with Transformations. HIPS 2004: 12-21 - [c62]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99 - [c61]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387 - 2003
- [c60]Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen:
Building the Checkers 10-piece Endgame Databases. ACG 2003: 193-210 - [c59]Matthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron:
Pattern-Based AI Scripting Using ScriptEase. AI 2003: 35-49 - [c58]John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Why Not Use a Pattern-Based Parallel Programming System? Euro-Par 2003: 81-86 - [c57]Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons:
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. ICPP 2003: 48- - [c56]Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron:
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. IJCAI 2003: 661-668 - [c55]