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Enrica Loria
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2020 – today
- 2022
- [c16]Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel:
Virtual Reality and Education - The Steam Panorama. FDG 2022: 10:1-10:11 - [c15]Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker:
The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. FDG 2022: 22:1-22:7 - [c14]Enrica Loria, Stuart Hallifax, Maximilian Altmeyer, Lennart E. Nacke, Annapaola Marconi:
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. HICSS 2022: 1-10 - [c13]Johanna Pirker, Enrica Loria, Saeed Safikhani, Andreas Künz, Sabrina Rosmann:
Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives. VR Workshops 2022: 114-115 - [c12]Andreas Künz, Sabrina Rosmann, Enrica Loria, Johanna Pirker:
The Potential of Augmented Reality for Digital Twins: A Literature Review. VR 2022: 389-398 - 2021
- [j4]Enrica Loria, Annapaola Marconi:
Exploiting limited players' behavioral data to predict churn in gamification. Electron. Commer. Res. Appl. 47: 101057 (2021) - [j3]Enrica Loria, Lennart E. Nacke, Annapaola Marconi:
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 243:1-243:20 (2021) - [j2]Raman Kazhamiakin, Enrica Loria, Annapaola Marconi, Mauro Scanagatta:
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices. IEEE Trans. Intell. Transp. Syst. 22(4): 2153-2167 (2021) - [c11]Enrica Loria, Lennart E. Nacke, Johanna Pirker:
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. CHI Extended Abstracts 2021: 397:1-397:7 - [c10]Enrica Loria, Alessia Antelmi, Johanna Pirker:
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. CoG 2021: 1-8 - [c9]Simone Petrosino, Enrica Loria, Johanna Pirker:
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. FDG 2021: 9:1-9:12 - [c8]Enrica Loria, Jessica Rivera, Annapaola Marconi:
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System. HICSS 2021: 1-10 - [c7]Antonio Bucchiarone, Antonio Cicchetti, Enrica Loria, Annapaola Marconi:
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems. ASE Workshops 2021: 78-84 - [c6]Antonio Bucchiarone, Antonio Cicchetti, Nelly Bencomo, Enrica Loria, Annapaola Marconi:
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead. SEAMS@ICSE 2021: 149-155 - [i4]Antonio Bucchiarone, Antonio Cicchetti, Nelly Bencomo, Enrica Loria, Annapaola Marconi:
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead. CoRR abs/2103.15559 (2021) - [i3]Enrica Loria, Alessia Antelmi, Johanna Pirker:
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. CoRR abs/2106.12264 (2021) - [i2]Simone Petrosino, Enrica Loria, Johanna Pirker:
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. CoRR abs/2106.12277 (2021) - 2020
- [c5]Antonio Bucchiarone, Nelly Bencomo, Enrica Loria, Annapaola Marconi, Antonio Cicchetti:
Run-time and Collective Adaptation of Gameful Systems. ACSOS Companion 2020: 145-146 - [c4]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoG 2020: 120-127 - [c3]Enrica Loria, Annapaola Marconi:
Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems. FDG 2020: 47:1-47:12 - [i1]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoRR abs/2006.00802 (2020)
2010 – 2019
- 2019
- [j1]Annapaola Marconi, Michela Ferron, Enrica Loria, Paolo Massa:
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility. IxD&A 40 (2019) - [c2]Enrica Loria:
A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems. CHI PLAY (Companion) 2019: 21-28 - 2018
- [c1]Enrica Loria, Annapaola Marconi:
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System. CHI PLAY (Companion) 2018: 531-538
Coauthor Index
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