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10th MIG 2017: Barcelona, Spain
- Nuria Pelechano, Stephen N. Spencer, Carol O'Sullivan, Julien Pettré:
Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017. ACM 2017, ISBN 978-1-4503-5541-4
Crowds
- Nilay Chakraborty, Glen Berseth, M. Brandon Haworth, Petros Faloutsos, Muhammad Usman
, Mubbasir Kapadia:
Crowd sourced co-design of floor plans using simulation guided games. 1:1-1:5 - Weining Liu, Vladimir Pavlovic
, Kaidong Hu, Petros Faloutsos, Sejong Yoon, Mubbasir Kapadia:
Characterizing the relationship between environment layout and crowd movement using machine learning. 2:1-2:6
Deformations
- Weixin Si, Jing Lu, Xiangyun Liao, Qiong Wang, Jing Qin
, Pheng-Ann Heng
:
Patch green coordinates based interactive embedded deformable model. 3:1-3:10 - Ben Jones, Tamar Shinar
, Joshua A. Levine, Adam W. Bargteil:
Efficient collision detection for example-based deformable bodies. 4:1-4:5 - Michael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar
, Adam W. Bargteil:
Reclustering for large plasticity in clustered shape matching. 5:1-5:6
Interaction and tracking
- Victor B. Zordan, John C. Welter, Saurabh Hindlekar, J. Emerson Smith III, William Garrett Mckay, Kunta Lowe, Carlos Marti, R. Austin Taylor:
MechVR: a physics-based proxy for locomotion and interaction in a virtual environment. 6:1-6:5 - Felix Hülsmann
, Stefan Kopp
, Andreas Richter, Mario Botsch
:
Accurate online alignment of human motor performances. 7:1-7:6
Navigation
- Vahid Rahmani, Nuria Pelechano
:
Improvements to hierarchical pathfinding for navigation meshes. 8:1-8:6 - Torin Adamson, Meeko Oishi
, Hao-Tien Lewis Chiang, Lydia Tapia:
Busy beeway: a game for testing human-automation collaboration for navigation. 9:1-9:6
Character motion
- Tomer Weiss, Chenfanfu Jiang, Alan Litteneker, Demetri Terzopoulos:
Position-based multi-agent dynamics for real-time crowd simulation. 10:1-10:8 - Jae-Pyung Hwang, Il Hong Suh, Gangrae Park, Taesoo Kwon:
Human character balancing motion generation based on a double inverted pendulum model. 11:1-11:6 - Masaki Oshita:
Lattice-guided human motion deformation for collision avoidance. 12:1-12:6
Character animation
- Yuzhu Dong, Aishat Aloba, Sachin Paryani, Lisa Anthony, Neha Rana, Eakta Jain:
Adult2Child: dynamic scaling laws to create child-like motion. 13:1-13:10 - Kenny Erleben
, Sheldon Andrews:
Inverse kinematics problems with exact Hessian matrices. 14:1-14:6 - Antonin Bernardin, Ludovic Hoyet
, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon
:
Normalized Euclidean distance matrices for human motion retargeting. 15:1-15:6
Perception and cameras
- Muhammad Usman
, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos:
Perceptual evaluation of space in virtual environments. 16:1-16:10 - Alan Litteneker, Demetri Terzopoulos:
Virtual cinematography using optimization and temporal smoothing. 17:1-17:6 - Erik Pettersson, Veronica Sundstedt:
A perceptual evaluation of social interaction with emotes and real-time facial motion capture. 18:1-18:6
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