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16th MIG 2023: Rennes, France
- Julien Pettré, Barbara Solenthaler, Rachel McDonnell, Christopher Peters:
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, MIG 2023, Rennes, France, November 15-17, 2023. ACM 2023 - Tobias Kleanthous, Antonio Martini:
Learning Robust and Scalable Motion Matching with Lipschitz Continuity and Sparse Mixture of Experts. 1:1-1:13 - Antoine Maiorca, Hugo Bohy, Youngwoo Yoon, Thierry Dutoit:
Objective Evaluation Metric for Motion Generative Models: Validating Fréchet Motion Distance on Foot Skating and Over-smoothing Artifacts. 2:1-2:11 - Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Renaud Séguier:
Motion-DVAE: Unsupervised learning for fast human motion denoising. 3:1-3:8 - Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré, Marie-Paule Cani:
Reward Function Design for Crowd Simulation via Reinforcement Learning. 4:1-4:7 - Emmanuel Ian Libao, Myeongjin Lee, Sumin Kim, Sung-Hee Lee:
MeshGraphNetRP: Improving Generalization of GNN-based Cloth Simulation. 5:1-5:7 - Francois Bourel, Xi Wang, Ervin Teng, Valerio Ortenzi, Adam Myhill, Marc Christie:
Real-time Computational Cinematographic Editing for Broadcasting of Volumetric-captured events: an Application to Ultimate Fighting. 6:1-6:8 - Vera Remizova, Antti Sand, Oleg Spakov, Jani Lylykangas, Moshi Qin, Terhi Helminen, Fiia Takio, Kati Rantanen, Anneli Kylliäinen, Veikko Surakka, Yulia Gizatdinova:
Exploring Mid-air Gestural Interfaces for Children with ADHD. 7:1-7:10 - Lin Liu, Torin Adamson, Lydia Tapia, Bruna Jacobson:
Player Exploration Patterns in Interactive Molecular Docking with Electrostatic Visual Cues. 8:1-8:9 - Auguste De Lambilly, Gabriel Benedetti, Nour Rizk, Hanqi Chen, Siyuan Huang, Junnan Qiu, David Louapre, Raphael Granier De Cassagnac, Damien Rohmer:
Heat Simulation on Meshless Crafted-Made Shapes. 9:1-9:7 - John E. G. Baxter, Torin Adamson, Yazied A. Hasan, Mohammad R. Yousefi, Lidia Obregon, Evan C. Carter, Lydia Tapia:
Virtual Joystick Control Sensitivity and Usage Patterns in a Large-Scale Touchscreen-Based Mobile Game Study. 10:1-10:6 - Nicolas Wagner, Mario Botsch, Ulrich Schwanecke:
SoftDECA: Computationally Efficient Physics-Based Facial Animations. 11:1-11:11 - Stefan Stan, Kazi Injamamul Haque, Zerrin Yumak:
FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion. 13:1-13:11 - Debayan Deb, Suvidha Tripathi, Pranit Puri:
MUNCH: Modelling Unique 'N Controllable Heads. 14:1-14:11 - Ylva Ferstl:
Generating Emotionally Expressive Look-At Animation. 15:1-15:6 - Ken Sugimori, Hironori Mitake, Hirohito Sato, Shoichi Hasegawa:
Avatar Tracking Control with Featherstone's Algorithm and Newton-Euler Formulation for Inverse Dynamics. 16:1-16:10 - Ryan Canales, Eakta Jain, Sophie Jörg:
Real-Time Conversational Gaze Synthesis for Avatars. 17:1-17:7 - Filippo Gabriele Pratticò, Irene Checo, Alessandro Visconti, Adalberto L. Simeone, Fabrizio Lamberti:
Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse. 18:1-18:6 - Yuan He, Lauren E. Buck, Brendan Rooney, Rachel McDonnell:
Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality. 19:1-19:8 - Noureddine Gueddach, Steven Poulakos, Robert W. Sumner:
Runtime Motion Adaptation for Precise Character Locomotion. 20:1-20:7 - Yizhou Chen, Yushan Han, Jingyu Chen, Shiqian Ma, Ronald Fedkiw, Joseph Teran:
Primal Extended Position Based Dynamics for Hyperelasticity. 21:1-21:10 - Guénolé Fiche, Vincent Sevestre, Camila Gonzalez-Barral, Simon Leglaive, Renaud Séguier:
SwimXYZ: A large-scale dataset of synthetic swimming motions and videos. 22:1-22:7 - Alexis Jensen, Thomas Chatagnon, Niloofar Khoshsiyar, Daniele Reda, Michiel van de Panne, Charles Pontonnier, Julien Pettré:
Physical Simulation of Balance Recovery after a Push. 23:1-23:11 - Xin Huang, Takashi Kanai:
Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure. 24:1-24:6 - Liz Digioia, Torin Adamson, Yazied A. Hasan, Lidia Obregon, Evan C. Carter, Lydia Tapia:
Navigating With a Defensive Agent: Role Switching for Human Automation Collaboration. 25:1-25:7
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