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Roland Klemke
Person information
- affiliation: TU Köln, Germany
- affiliation: Open Universiteit, Heerlen, Limburg, The Netherlands
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Books and Theses
- 2002
- [b1]Roland Klemke:
Modelling context in information brokering processes. RWTH Aachen University, Germany, 2002, pp. 1-265
Journal Articles
- 2024
- [j20]Daniele Di Mitri
, Bibeg Limbu
, Jan Schneider
, Deniz Iren
, Michail N. Giannakos
, Roland Klemke
:
Multimodal and immersive systems for skills development and education. Br. J. Educ. Technol. 55(4): 1456-1464 (2024) - 2021
- [j19]Iza Marfisi-Schottman, Ludovic Hamon, Roland Klemke
, Pierre Laforcade, Francesco Bellotti:
Introduction to the Special Issue on GaLA Conf 2020. Int. J. Serious Games 8(3): 43-44 (2021) - [j18]Khaleel Asyraaf Mat Sanusi
, Daniele Di Mitri
, Bibeg Limbu
, Roland Klemke
:
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks. Sensors 21(9): 3121 (2021) - 2020
- [j17]Roland Klemke
, Alessandra Antonaci
, Bibeg Limbu
:
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies. Int. J. Serious Games 7(3): 97-129 (2020) - 2019
- [j16]Alessandra Antonaci
, Roland Klemke
, Kim Dirkx, Marcus Specht:
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform. Int. J. Serious Games 6(1): 49-70 (2019) - [j15]Alessandra Antonaci
, Roland Klemke
, Marcus Specht
:
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review. Informatics 6(3): 32 (2019) - [j14]Bibeg Limbu
, Halszka Jarodzka, Roland Klemke
, Marcus Specht:
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer. Sensors 19(14): 3244 (2019) - 2018
- [j13]Alessandra Antonaci
, Roland Klemke
, Karel Kreijns, Marcus Specht:
Get Gamification of MOOC right! Int. J. Serious Games 5(3): 61-78 (2018) - [j12]Bibeg Limbu, Halszka Jarodzka, Roland Klemke, Fridolin Wild, Marcus Specht:
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development. J. Univers. Comput. Sci. 24(2): 108-128 (2018) - [j11]Will Guest, Fridolin Wild, Alla Vovk, Paul Lefrere, Roland Klemke, Mikhail Fominykh, Timo Kuula:
A Technology Acceptance Model for Augmented Reality and Wearable Technologies. J. Univers. Comput. Sci. 24(2): 192-219 (2018) - 2016
- [j10]Heide K. Lukosch
, Daan Groen, Shalini Kurapati
, Roland Klemke
, Alexander Verbraeck
:
The Role of Awareness for Complex Planning Task Performance: A Microgaming Study. Int. J. Game Based Learn. 6(2): 15-28 (2016) - 2015
- [j9]Birgit Schmitz, Roland Klemke
, Jaap Walhout, Marcus Specht:
Attuning a mobile simulation game for school children using a design-based research approach. Comput. Educ. 81: 35-48 (2015) - [j8]Birgit Schmitz, Petra Schuffelen, Karel Kreijns, Roland Klemke
, Marcus Specht:
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour. Comput. Educ. 85: 160-169 (2015) - 2014
- [j7]Birgit Schmitz, Roland Klemke
, Marcus Specht:
Exploring support mechanisms for learners at-risk through a coupled game environment. Int. J. Learn. Technol. 9(2): 202-217 (2014) - [j6]Birgit Schmitz, Roland Klemke
, Marcus Specht:
The impact of coupled games on the learning experience of learners at-risk: An empirical study. Pervasive Mob. Comput. 14: 57-65 (2014) - 2013
- [j5]Sebastian Kelle, Roland Klemke, Marcus Specht:
Effects of Game Design Patterns on Basic Life Support Training Content. J. Educ. Technol. Soc. 16(1): 275-285 (2013) - [j4]Birgit Schmitz, Roland Klemke
, Marcus Specht:
A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information. Int. J. Mob. Blended Learn. 5(4): 59-71 (2013) - 2012
- [j3]Stefaan Ternier, Roland Klemke
, Marco Kalz, Patricia van Ulzen, Marcus Specht:
ARLearn: Augmented Reality Meets Augmented Virtuality. J. Univers. Comput. Sci. 18(15): 2143-2164 (2012) - 2010
- [j2]Roland Klemke
, Stefaan Ternier, Marco Kalz
, Marcus Specht:
Implementing infrastructures for managing learning objects. Br. J. Educ. Technol. 41(6): 873-882 (2010) - [j1]Roland Klemke
, Marco Kalz
, Marcus Specht, Stefaan Ternier:
Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage. Br. J. Educ. Technol. 41(6): 968-970 (2010)
Conference and Workshop Papers
- 2024
- [c57]Dimitris Karampatzakis, Mikhail Fominykh, Nardie Fanchamps, Olga Firssova, Petros Amanatidis, Giel van Lankveld, Thomas Lagkas, Avgoustos A. Tsinakos, Roland Klemke:
Educational Robotics at Schools Online with Augmented Reality. EDUCON 2024: 1-10 - [c56]Krist Shingjergji
, Corrie C. Urlings
, Deniz Iren
, Roland Klemke
:
Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scale. LAK 2024: 382-391 - 2023
- [c55]Michal Slupczynski, Khaleel Asyraaf Mat Sanusi, Daniel Majonica, Roland Klemke, Stefan Decker:
Implementing Cloud-Based Feedback to Facilitate Scalable Psychomotor Skills Acquisition. MILeS@EC-TEL 2023: 36-43 - [c54]Khaleel Asyraaf Mat Sanusi, Daniel Majonica, Patrick Handwerk, Suhana Biswas, Roland Klemke:
Evaluating an immersive learning toolkit for training psychomotor skills in the fields of human-robot interaction and dance. MILeS@EC-TEL 2023: 70-78 - [c53]Kateryna Holubinka
, Corrie C. Urlings
, Slavi Stoyanov
, Rocío del Pilar Sosa-Fernández
, Roi Méndez-Fernández
, Enrique Castelló-Mayo
, Roland Klemke
, Renate de Groot
:
Implementing a Desktop VR Tool in a European University: Priorities and Challenges. EC-TEL 2023: 104-117 - [c52]Daniel Majonica, Nardie L. J. A. Fanchamps
, Deniz Iren, Roland Klemke
:
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases. GALA 2023: 267-276 - [c51]Deniz Iren, Krist Shingjergji, Felix Böttger, Corrie C. Urlings
, Jelle Meindert Osinga, Sjoerd Van De Goor, Damian Bustowski, Juliette Passariello-Jansen, Roland Klemke
:
Augmented Reality and Affective Computing for Nonverbal Interaction Support of the Visually Impaired. VR Workshops 2023: 360-363 - 2022
- [c50]Krist Shingjergji, Deniz Iren, Felix Böttger, Corrie C. Urlings
, Roland Klemke
:
Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection. ACII 2022: 1-8 - [c49]Khaleel Asyraaf Mat Sanusi, Michal Slupczynski, Mai Geisen, Deniz Iren, Ralf Klamma, Stefanie Klatt, Roland Klemke:
IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process. MILeS@EC-TEL 2022: 34-39 - [c48]Felix Böttger, Ufuk Cetinkaya, Daniele Di Mitri
, Sebastian Gombert, Krist Shingjergji, Deniz Iren, Roland Klemke
:
Privacy-Preserving and Scalable Affect Detection in Online Synchronous Learning. EC-TEL 2022: 45-58 - [c47]Bhoomika Agarwal, Corrie C. Urlings, Giel van Lankveld, Roland Klemke:
Ethical FRAPPE - an adapted draft framework for ethical AIED. EC-TEL (Doctoral Consortium) 2022: 46-54 - [c46]Tobias Keller, Daniel Majonica, Roland Klemke, Anja Richert:
Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for dyadic teams. MILeS@EC-TEL 2022: 55-58 - [c45]Khaleel Asyraaf Mat Sanusi
, Deniz Iren
, Roland Klemke
:
Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems. GALA 2022: 247-257 - 2021
- [c44]Khaleel Asyraaf Mat Sanusi, Daniel Majonica, Lukas Künz, Roland Klemke:
Immersive training environments for psychomotor skills development: A student driven prototype development approach. MILeS@EC-TEL 2021: 53-58 - [c43]Krist Shingjergji, Deniz Iren, Corrie C. Urlings, Roland Klemke:
Sense the classroom: AI-supported synchronous online education for a resilient new normal. EC-TEL (Doctoral Consortium) 2021: 64-70 - [c42]Daniel Majonica, Deniz Iren, Roland Klemke:
Examining the impact of data augmentation for psychomotor skills training in human-robot interaction. EC-TEL (Doctoral Consortium) 2021: 83-88 - [c41]Khaleel Asyraaf Mat Sanusi, Deniz Iren, Roland Klemke:
Conceptualising immersive multimodal environments for psychomotor skills training. EC-TEL (Doctoral Consortium) 2021: 89-95 - 2019
- [c40]Bibeg Limbu
, Alla Vovk, Halszka Jarodzka, Roland Klemke
, Fridolin Wild
, Marcus Specht:
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment. EC-TEL 2019: 158-171 - [c39]Alessandra Antonaci
, Roland Klemke
, Johan Lataster
, Karel Kreijns
, Marcus Specht
:
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study. EC-TEL 2019: 172-186 - [c38]Roland Klemke
, Alessandra Antonaci
, Bibeg Limbu
:
Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. EC-TEL 2019: 613-616 - [c37]Roland Klemke
, Alessandra Antonaci, Bibeg Limbu
:
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs. GALA 2019: 256-265 - [c36]Daniele Di Mitri
, Jan Schneider
, Roland Klemke
, Marcus Specht, Hendrik Drachsler
:
Read Between the Lines: An Annotation Tool for Multimodal Data for Learning. LAK 2019: 51-60 - [c35]Will Guest, Fridolin Wild, Daniele Di Mitri
, Roland Klemke
, Jaakko Karjalainen
, Kaj Helin
:
Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems. TALE 2019: 1-8 - 2017
- [c34]Alessandra Antonaci, Roland Klemke
, Christian M. Stracke
, Marcus Specht:
Identifying Game Elements Suitable for MOOCs. EC-TEL 2017: 355-360 - [c33]Will Guest, Fridolin Wild
, Alla Vovk, Mikhail Fominykh, Bibeg Limbu
, Roland Klemke
, Puneet Sharma, Jaakko Karjalainen
, Carl H. Smith, Jazz Rasool, Soyeb Aswat, Kaj Helin
, Daniele Di Mitri
, Jan Schneider
:
Affordances for Capturing and Re-enacting Expert Performance with Wearables. EC-TEL 2017: 403-409 - [c32]Alessandra Antonaci
, Roland Klemke
, Christian M. Stracke
, Marcus Specht:
Gamification in MOOCs to enhance users' goal achievement. EDUCON 2017: 1654-1662 - [c31]Alessandra Antonaci
, Roland Klemke
, Christian M. Stracke
, Marcus Specht:
Towards Implementing Gamification in MOOCs. GALA 2017: 115-125 - [c30]Alessandra Antonaci
, Daria Peter, Roland Klemke
, Tim Bruysten, Christian M. Stracke
, Marcus Specht:
gMOOCs - Flow and Persuasion to Gamify MOOCs. GALA 2017: 126-136 - [c29]Felix Emmerich, Roland Klemke
, Thomas Hummes:
Design Patterns for Augmented Reality Learning Games. GALA 2017: 161-172 - [c28]Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht, Mario Spatafora, Kamelia Stefanova:
Gamification to empower information security education. GamiFIN 2017: 32-38 - [c27]Fridolin Wild
, Roland Klemke
, Paul Lefrere, Mikhail Fominykh, Timo Kuula:
Technology Acceptance of Augmented Reality and Wearable Technologies. iLRN 2017: 129-141 - 2015
- [c26]Roland Klemke
, Shalini Kurapati
, Heide K. Lukosch
, Marcus Specht:
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. EC-TEL 2015: 183-196 - [c25]Roland Klemke
, Shalini Kurapati
, Heide K. Lukosch
, Marcus Specht:
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. HCI (24) 2015: 583-594 - [c24]Alessandra Antonaci
, Roland Klemke
, Marcus Specht:
Towards Design Patterns for Augmented Reality Serious Games. mLearn 2015: 273-282 - 2014
- [c23]Birgit Schmitz, Dirk Börner, Marco Kalz, Roland Klemke, Marcus Specht:
Creating and understanding mobile game simulations for school children. BIIML 2014 - [c22]Roland Klemke
, Stefaan Ternier, Marco Kalz
, Birgit Schmitz, Marcus Specht:
Immersive Multi-user Decision Training Games with ARLearn. EC-TEL 2014: 207-220 - [c21]Birgit Schmitz, Marco Kalz
, Roland Klemke
, Marcus Specht:
In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning. mLearn 2014: 92-106 - 2013
- [c20]Maren Scheffel
, Uwe Kirschenmann, Andreas Taske, Katja Adloff, Maik Kiesel, Roland Klemke
, Martin Wolpers:
Exploring LogiAssist - The Mobile Learning and Assistance Platform for Truck Drivers. EC-TEL 2013: 343-356 - [c19]Birgit Schmitz, Stefaan Ternier, Marco Kalz
, Roland Klemke
, Marcus Specht:
Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour. EC-TEL 2013: 357-370 - [c18]Dirk Börner
, Stefaan Ternier, Roland Klemke
, Birgit Schmitz, Marco Kalz
, Bernardo Tabuenca
, Marcus Specht:
ARLearn - Open Source Mobile Application Platform for Learning. EC-TEL 2013: 536-539 - [c17]Roland Klemke
, Milos Kravcik, Felix Bohuschke:
Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics. GALA 2013: 3-15 - [c16]Marco Kalz
, Birgit Schmitz, Henning Biermann, Roland Klemke
, Stefaan Ternier, Marcus Specht:
Design of a Game-Based Pre-hospital Resuscitation Training for First Responders. SouthCHI 2013: 363-372 - 2012
- [c15]Birgit Schmitz, Roland Klemke
, Marcus Specht:
Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review. EC-TEL 2012: 419-424 - [c14]Birgit Schmitz, Roland Klemke
, Marcus Specht, Marvin Hoffmann, Ralf Klamma
:
Developing a Mobile Game Environment to Support Disadvantaged Learners. ICALT 2012: 223-227 - [c13]Birgit Schmitz, Marcus Specht, Roland Klemke:
An Analysis of the Educational Potential of Augmented Reality Games for Learning. mLearn 2012: 140-147 - 2011
- [c12]Birgit Schmitz, André Czauderna, Roland Klemke, Marcus Specht:
Game based learning for computer science education. CSERC 2011: 81-86 - [c11]Birgit Schmitz, Roland Klemke
, Michael Totschnig, André Czauderna
, Marcus Specht:
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game. EC-TEL 2011: 483-488 - [c10]Sebastian Kelle, Roland Klemke
, Marion R. Gruber
, Marcus Specht:
Standardization of Game Based Learning Design. ICCSA (4) 2011: 518-532 - 2009
- [c9]Roland Klemke, Birgit Schmitz:
Interoperability Issues for Formal Authoring Processes, Community Efforts, and the Creation of Mashup PLE. MUPPLE@EC-TEL 2009 - 2006
- [c8]Mohamed Amine Chatti, Tim Sodhi, Marcus Specht, Ralf Klamma, Roland Klemke
:
u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content. ICALT 2006: 1039-1043 - 2002
- [c7]Marcus Specht, Milos Kravcik, Roland Klemke
, Leonid Pesin, Rüdiger Hüttenhain:
Adaptive Learning Environment for Teaching and Learning in WINDS. AH 2002: 572-575 - [c6]Tom Gross, Roland Klemke:
Context Modelling for Information Retrieval - Requirements and Approaches. ICWI 2002: 247-254 - 2001
- [c5]Roland Klemke
, Achim Nick:
Case Studies in Developing Contextualising Information Systems. CONTEXT 2001: 457-460 - [c4]Matthias Jarke, Roland Klemke
, Achim Nick:
Broker's Lounge - An Environment for Multi-Dimensional User-Adaptive Knowledge Management. HICSS 2001 - [c3]Marcus Specht, Roland Klemke:
ALE- Adaptive Learning Environment. WebNet 2001: 1155-1160 - 2000
- [c2]Roland Klemke:
Context Framework - an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques. PAKM 2000 - 1999
- [c1]Roland Klemke
:
The Notion of Context in Organisational Memories. CONTEXT 1999: 483-486
Editorship
- 2023
- [e6]Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider, Milos Kravcík, Roland Klemke:
Proceedings of the Third International Workshop on Multimodal Immersive Learning Systems (MILeS 2023) At the Eighteenth European Conference on Technology Enhanced Learning (EC-TEL 2023), Aveiro, Portugal, September 4th-8th, 2023. CEUR Workshop Proceedings 3499, CEUR-WS.org 2023 [contents] - 2022
- [e5]Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider, Daniele Di Mitri, Roland Klemke:
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), Toulouse, France, September 12th-16th, 2022. CEUR Workshop Proceedings 3247, CEUR-WS.org 2022 [contents] - 2021
- [e4]Daniele Di Mitri, Roberto Martínez Maldonado, Olga C. Santos, Jan Schneider, Khaleel Asyraaf Mat Sanusi, Mutlu Cukurova, Daniel Spikol, Inge Molenaar, Michail N. Giannakos, Roland Klemke, Roger Azevedo:
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), Online, June 14th, 2021. CEUR Workshop Proceedings 2902, CEUR-WS.org 2021 [contents] - [e3]Roland Klemke, Khaleel Asyraaf Mat Sanusi, Daniel Majonica, Anja Richert, Valérie Varney, Tobias Keller, Jan Schneider, Daniele Di Mitri, George-Petru Ciordas-Hertel, Fernando Pedro Cardenas Hernandez, Gianluca Romano, Milos Kravcík, Benjamin Paaßen, Ralf Klamma, Michal Slupczynski, Stefanie Klatt, Mai Geisen, Tobias Baumgartner, Nina Riedl:
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, Safe, and Sustainable World. (EC-TEL 2021), Online (Bozen-Bolzano, Italy), September 20-24, 2021. CEUR Workshop Proceedings 2979, CEUR-WS.org 2021 [contents] - [e2]Tinne De Laet
, Roland Klemke
, Carlos Alario-Hoyos
, Isabel Hilliger
, Alejandro Ortega-Arranz
:
Technology-Enhanced Learning for a Free, Safe, and Sustainable World - 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, Bolzano, Italy, September 20-24, 2021, Proceedings. Lecture Notes in Computer Science 12884, Springer 2021, ISBN 978-3-030-86435-4 [contents] - 2020
- [e1]Iza Marfisi-Schottman
, Francesco Bellotti
, Ludovic Hamon
, Roland Klemke
:
Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings. Lecture Notes in Computer Science 12517, Springer 2020, ISBN 978-3-030-63463-6 [contents]
Informal and Other Publications
- 2022
- [i1]Krist Shingjergji, Deniz Iren, Felix Böttger, Corrie C. Urlings, Roland Klemke:
Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection. CoRR abs/2211.04769 (2022)
Coauthor Index
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