20. MindTrek 2016: Tampere, Finland

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Enhancing work in socio-technological environments

Co-creating value

Open data and participation

New user interfaces and interactions

Learning and education

Engagement and user experience

Social technologies and sharing

Directions for augmented reality

Visualizations and animations

New forms of journalism and media

Theatre, performance and media

Game design

Game experience

Design experience

Edugames & communities

Demo session



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