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Kursat Cagiltay
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- affiliation: Middle East Technical University
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Journal Articles
- 2024
- [j39]Berkan Celik, Kursat Cagiltay:
Did you act according to your intention? An analysis and exploration of intention-behavior gap in MOOCs. Educ. Inf. Technol. 29(2): 1733-1760 (2024) - [j38]Zeynep Piri, Kursat Cagiltay:
Can 3-Dimensional Visualization Enhance Mental Rotation (MR) Ability?: A Systematic Review. Int. J. Hum. Comput. Interact. 40(14): 3683-3698 (2024) - 2023
- [j37]Yeliz Tunga, Kursat Cagiltay:
Looking through the model's eye: A systematic review of eye movement modeling example studies. Educ. Inf. Technol. 28(8): 9607-9633 (2023) - [j36]Berkan Celik, Kursat Cagiltay:
The undervalued variable in Massive Open Online Course (MOOC) research: An analysis and conceptualization of readiness for online learning in MOOCs. Educ. Inf. Technol. 28(9): 11569-11588 (2023) - [j35]Fatih Gurcan, Fatih Erdogdu, Nergiz Ercil Cagiltay, Kursat Cagiltay:
Student engagement research trends of past 10 years: A machine learning-based analysis of 42,000 research articles. Educ. Inf. Technol. 28(11): 15067-15091 (2023) - 2022
- [j34]Atakan Coskun, Kursat Cagiltay:
A systematic review of eye-tracking-based research on animated multimedia learning. J. Comput. Assist. Learn. 38(2): 581-598 (2022) - 2021
- [j33]Atakan Coskun, Kursat Cagiltay:
Investigation of classroom management skills by using eye-tracking technology. Educ. Inf. Technol. 26(3): 2501-2522 (2021) - [j32]Fatih Gurcan, Nergiz Ercil Cagiltay, Kursat Cagiltay:
Mapping Human-Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years. Int. J. Hum. Comput. Interact. 37(3): 267-280 (2021) - 2020
- [j31]Nuri Kara, Kursat Cagiltay:
Smart toys for preschool children: A design and development research. Electron. Commer. Res. Appl. 39: 100909 (2020) - [j30]Sabiha Yeni, Kursat Cagiltay, Necdet Karasu:
Usability investigation of an educational mobile application for individuals with intellectual disabilities. Univers. Access Inf. Soc. 19(3): 619-632 (2020) - 2019
- [j29]Mehmet Donmez, Kursat Cagiltay:
Development of eye movement games for students with low vision: Single-subject design research. Educ. Inf. Technol. 24(1): 295-305 (2019) - 2018
- [j28]Ecenaz Alemdag, Kursat Cagiltay:
A systematic review of eye tracking research on multimedia learning. Comput. Educ. 125: 413-428 (2018) - [j27]Türkan Karakus Yilmaz, Umut Durak, Halit Oguztüzün, Kürsat Çagiltay:
Usability evaluation of a web-based ontology browser: the case of TSONT. Turkish J. Electr. Eng. Comput. Sci. 26(2): 1115-1128 (2018) - [j26]Cansu Çigdem Ekin, Kursat Cagiltay, Necdet Karasu:
Effectiveness of smart toy applications in teaching children with intellectual disability. J. Syst. Archit. 89: 41-48 (2018) - [j25]Cansu Çigdem Ekin, Kürsat Çagiltay, Necdet Karasu:
Usability study of a smart toy on students with intellectual disabilities. J. Syst. Archit. 89: 95-102 (2018) - 2017
- [j24]Nihan Ocak, Kursat Cagiltay:
Comparison of Cognitive Modeling and User Performance Analysis for Touch Screen Mobile Interface Design. Int. J. Hum. Comput. Interact. 33(8): 633-641 (2017) - [j23]Sabiha Yeni, Kursat Cagiltay:
A heuristic evaluation to support the instructional and enjoyment aspects of a math game. Program 51(4): 406-423 (2017) - 2016
- [j22]Fahriye Altinay, Kürsat Çagiltay, Mohamed Jemni, Zehra Altinay:
Guest Editorial: Technology Support for Fostering Life-Long Learning of Learners with Disabilities. J. Educ. Technol. Soc. 19(1): 1-3 (2016) - [j21]Serhat Peker, Seyma Kucukozer Cavdar, Kursat Cagiltay:
Exploring the relationship between web presence and web usability for universities: A case study from Turkey. Program 50(2): 157-174 (2016) - 2015
- [j20]Sonia Livingstone, Kursat Cagiltay, Kjartan Ólafsson:
EU Kids Online II Dataset: A cross-national study of children's use of the Internet and its associated opportunities and risks. Br. J. Educ. Technol. 46(5): 988-992 (2015) - [j19]Zeynep Gecü, Kursat Cagiltay:
Mental Rotation Ability and Computer Game Experience. Int. J. Game Based Learn. 5(4): 15-26 (2015) - [j18]Mehmet Harma, Timuçin Aktan, Kursat Cagiltay:
Aim, Shoot, Deplete: Playing Video Games Depletes Self-Regulatory Resources. Int. J. Hum. Comput. Interact. 31(7): 451-456 (2015) - [j17]Kürsat Çagiltay, Barbara A. Bichelmeyer, Goknur Kaplan Akilli:
Working with multicultural virtual teams: critical factors for facilitation, satisfaction and success. Smart Learn. Environ. 2(1): 11 (2015) - 2014
- [j16]Berrin Dogusoy-Taylan, Kursat Cagiltay:
Cognitive analysis of experts' and novices' concept mapping processes: An eye tracking study. Comput. Hum. Behav. 36: 82-93 (2014) - [j15]Nuri Kara, Cansu Cigdem Aydin, Kursat Cagiltay:
Design and development of a smart storytelling toy. Interact. Learn. Environ. 22(3): 288-297 (2014) - [j14]Nuri Kara, Cansu Cigdem Aydin, Kürsat Çagiltay:
User study of a new smart toy for children's storytelling. Interact. Learn. Environ. 22(5): 551-563 (2014) - 2013
- [j13]Nuri Kara, Cansu Cigdem Aydin, Kürsat Çagiltay:
Investigating the Activities of Children toward a Smart Storytelling Toy. J. Educ. Technol. Soc. 16(1): 28-43 (2013) - 2012
- [j12]Nuray Gedik, Arzu Hanci-Karademirci, Engin Kursun, Kursat Cagiltay:
Key instructional design issues in a cellular phone-based mobile learning project. Comput. Educ. 58(4): 1149-1159 (2012) - 2010
- [j11]Erol Ozcelik, Ismahan Arslan-Ari, Kursat Cagiltay:
Why does signaling enhance multimedia learning? Evidence from eye movements. Comput. Hum. Behav. 26(1): 110-117 (2010) - [j10]Hacer (Uke) Karacan, Kursat Cagiltay, H. Gurkan Tekman:
Change detection in desktop virtual environments: An eye-tracking study. Comput. Hum. Behav. 26(6): 1305-1313 (2010) - [j9]Bahar Baran, Kursat Cagiltay:
The Dynamics of Online Communities in the Activity Theory Framework. J. Educ. Technol. Soc. 13(4): 155-166 (2010) - 2009
- [j8]Erol Ozcelik, Türkan Karakus, Engin Kursun, Kursat Cagiltay:
An eye-tracking study of how color coding affects multimedia learning. Comput. Educ. 53(2): 445-453 (2009) - [j7]Pinar Onay Durdu, Nese Yalabik, Kursat Cagiltay:
A Distributed Online Curriculum and Courseware Development Model. J. Educ. Technol. Soc. 12(1): 230-248 (2009) - 2008
- [j6]Türkan Karakus, Yavuz Inal, Kursat Cagiltay:
A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games. Comput. Hum. Behav. 24(6): 2520-2529 (2008) - 2007
- [j5]Yavuz Inal, Kursat Cagiltay:
Flow experiences of children in an interactive social game environment. Br. J. Educ. Technol. 38(3): 455-464 (2007) - [j4]Serkan Alkan, Kursat Cagiltay:
Studying computer game learning experience through eye tracking. Br. J. Educ. Technol. 38(3): 538-542 (2007) - 2006
- [j3]Gulfidan Can, Kursat Cagiltay:
Turkish Prospective Teachers' Perceptions Regarding the Use of Computer Games with Educational Features. J. Educ. Technol. Soc. 9(1): 308-321 (2006) - [j2]Christine L. Ogan, Kürsat Çagiltay:
Confession, revelation and storytelling: patterns of use on a popular Turkish website. New Media Soc. 8(5): 801-823 (2006) - 2001
- [j1]Peter Wolcott, Kursat Cagiltay:
Telecommunications, Liberalization, and the Growth of the Internet in Turkey. Inf. Soc. 17(2): 133-141 (2001)
Conference and Workshop Papers
- 2024
- [c31]Zeynep Piri, Göknur Kaplan, Bilgehan Çagiltay, Kursat Cagiltay:
Holomental: Improving Mental Rotation Ability with Mixed Reality. AVI 2024: 59:1-59:3 - 2023
- [c30]Zeynep Piri, Kürsat Çagiltay:
3-D Mental Rotation Ability Testing with Mixed Reality. HCI (52) 2023: 157-170 - 2022
- [c29]Mustafa Sat, Kursat Cagiltay:
The design of educational wearable technologies with teachers: Issues, challenges, and suggestions. ICALT 2022: 201-205 - [c28]Calkin Suero Montero, Anni Kilpiä, Anniina Kämäräinen, Bengisu Cagiltay, Eija Kärnä, Kursat Cagiltay, Kaisa Pihlainen, Necdet Karasu:
Mobile Eye Tracking Research in Inclusive Classrooms: Children's Experiences. ICALT 2022: 279-283 - 2018
- [c27]Ersin Kara, Mustafa Güleç, Kürsat Çagiltay:
Teaching Concepts with Wearable Technology: Learning Internal Body Organs. HCI (7) 2018: 542-550 - 2016
- [c26]Berrin Dogusoy, Filiz Çiçek, Kursat Cagiltay:
How Serif and Sans Serif Typefaces Influence Reading on Screen: An Eye Tracking Study. HCI (17) 2016: 578-586 - 2015
- [c25]Tugba Altan, Kursat Cagiltay:
An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations. HCI (24) 2015: 3-13 - 2014
- [c24]Kursat Cagiltay, Filiz Çiçek, Necdet Karasu, Hasan Çakir, Goknur Kaplan Akilli:
Innovative Educational Technology for Special Education and Usability Issues. HCI (10) 2014: 155-163 - [c23]Özlem Özkan, Kürsat Çagiltay:
Usibility Analysis of Two of the Biggest Turkish Public Training and Research Hospitals' Websites. MIE 2014: 1205 - [c22]Yavuz Inal, Nesibe Özen Çinar, Kürsat Çagiltay, Murat Kahraman Güngör:
Kamu İnternet Sitelerinde Yer Alan Arama Alanlarının Kullanılabilirliğinin Belirlenmesi. UYMS 2014 - 2013
- [c21]Ülkü Arslan Aydin, Cengiz Acartürk, Kürsat Çagiltay:
The Role of Visual Coherence in Graphical Passwords. CogSci 2013 - [c20]Serap Yagmur, Kürsat Çagiltay:
A Usability Study of Dynamic Geometry Software's Interfaces. HCI (28) 2013: 175-179 - [c19]Kürsat Çagiltay, Özge Alaçam, Nihan Ocak, Feride Erdal:
Developing ISO 9241-151 Product Certification Process: Challenges. HCI (12) 2013: 334-341 - [c18]Duygu Albayrak, Kürsat Çagiltay:
Analyzing Turkish E-government Websites by Eye Tracking. IWSM/Mensura 2013: 225-230 - 2012
- [c17]Gulshat Muhametjanova, Kürsat Çagiltay:
Students' and Instructors' Perceptions on Use of Information and Communication Technologies during Instruction in a Kyrgyzstan University. ICALT 2012: 500-502 - 2011
- [c16]Erkan Er, Kürsat Çagiltay:
User Evaluation of Internet Kiosks in University Setting. HCI (10) 2011: 394-403 - 2010
- [c15]Özge Alaçam, Annette Hohenberger, Kürsat Çagiltay:
Effects of Graph Type in the Comprehension of Cyclic Events. Diagrams 2010: 279-281 - 2009
- [c14]Hacer (Uke) Karacan, Kursat Cagiltay:
The Role of Attention for Visual Perception in Desktop Virtual Reality Environments. AMCIS 2009: 245 - [c13]Berrin Dogusoy, Kursat Cagiltay:
An Innovative Way of Understanding Learning Processes: Eye Tracking. HCI (4) 2009: 94-100 - [c12]Hatice Sancar, Kursat Cagiltay, Veysi Isler, Gizem Tamer, Neslihan Ozmen, Utkan Eryilmaz:
Developing a Validation Methodology for Educational Driving Simulators and a Case Study. HCI (4) 2009: 760-769 - 2008
- [c11]Cengiz Acartürk, Christopher Habel, Kursat Cagiltay:
Multimodal Comprehension of Graphics with Textual Annotations: The Role of Graphical Means Relating Annotations and Graph Lines. Diagrams 2008: 335-343 - [c10]Yavuz Inal, Türkan Karakus, Kursat Cagiltay:
Designing Narratology-Based Educational Games with Non-players. Edutainment 2008: 528-534 - [c9]Michael A. Evans, Aditya Johri, George E. Glasson, Kursat Cagiltay, Joyojeet Pal, Piya Sorcar:
ICT4D and the learning sciences. ICLS (3) 2008: 229-236 - [c8]Murat Saran, Kursat Cagiltay, Gölge Seferoglu:
Use of Mobile Phones in Language Learning: Developing Effective Instructional Materials. WMUTE 2008: 39-43 - 2007
- [c7]Bahar Baran, Berrin Dogusoy, Kursat Cagiltay:
How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach. HCI (3) 2007: 555-563 - [c6]Esra Yecan, Evren Sumuer, Bahar Baran, Kursat Cagiltay:
Tracing Users' Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study. HCI (3) 2007: 755-762 - [c5]Ayse Gul Kara, Kursat Cagiltay:
A Comparison of Cascading Horizontal and Vertical Menus with Overlapping and Traditional Designs in Terms of Effectiveness, Error Rate and user Satisfaction. PIMRC 2007: 1-4 - 2006
- [c4]Esra Yecan, Kursat Cagiltay:
Cognitive Styles and Students' Interaction with an Instructional Web-site: Tracing Users through Eye-gaze. ICALT 2006: 340-342 - 2005
- [c3]Erdal Yilmaz, Kursat Cagiltay:
History of Digital Games in Turkey. DiGRA Conference 2005 - [c2]Mahir Akgun, Kursat Cagiltay, Jeng-Yi Tzeng:
Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment. ICALT 2005: 254-256 - 1997
- [c1]Cengiz S. Askun, Kursat Cagiltay:
Growing Usage of Internet Services: A View From A Developing Country. WebNet 1997
Parts in Books or Collections
- 2017
- [p1]Kadir Yucel Kaya, Kursat Cagiltay:
Creating and Evaluating a Visual Programming Course Based on Student Experience. Emerging Research, Practice, and Policy on Computational Thinking 2017: 135-151
Coauthor Index
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