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International Journal of Game-Based Learning, Volume 5
Volume 5, Number 1, 2015
- Yasemin Allsop, John Jessel:
Teachers' Experience and Reflections on Game-Based Learning in the Primary Classroom: Views from England and Italy. 1-17 - Alvin C. M. Kwan, Samuel Kai-Wah Chu, Athena W. L. Hong, Frankie Tam, Grace M. Y. Lee, Robin R. Mellecker:
Making Smart Choices: A Serious Game for Sex Education for Young Adolescents. 18-30 - Jean-Charles Marty, Thibault Carron, Philippe Pernelle, Stephane Talbot, Gregory Houzet:
Mixed Reality Games. 31-45 - Poonsri Vate-U-Lan:
Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country. 46-57
Volume 5, Number 2, 2015
- Antti Koivisto, Sari Merilampi, Andrew Sirkka:
Mobile Games Individualise and Motivate Rehabilitation in Different User Groups. 1-17 - Ronan Lynch, Bride Mallon, Cornelia Connolly:
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History. 18-38 - Apostolos Mavridis, Thrasyvoulos Tsiatsos, Michalis Chatzakis, Konstantinos Kitsikoudis, Efthymios Lazarou:
Gamified Assessment Supported by a Dynamic 3D Collaborative Game. 39-54 - Tom van Dijk, Ton A. M. Spil, Sanne van der Burg, Ivo Wenzler, Simon Dalmolen:
Present or Play: The Effect of Serious Gaming on Demonstrated Behaviour. 55-69
Volume 5, Number 3, 2015
- Mateus David Finco, Eliseo Reategui, Milton Antonio Zaro, Dwayne Patrick Sheehan, Larry Katz:
Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes. 1-10 - Ninitha Maivorsdotter, Mikael Quennerstedt, Marie Öhman:
Students' Aesthetic Experiences of Playing Exergames: A Practical Epistemology Analysis of Learning. 11-24 - José de Jesús Luis González Ibánez, Alf Inge Wang:
Learning Recycling from Playing a Kinect Game. 25-44 - Ali Alshammari, David Whittinghill:
Multiplayer Kinect Serious Games: A Review. 45-61 - Antonia Szymanski, Matthew Benus:
Gaming the Classroom Viewing Learning Through the Lens Self Determination Theory. 62-78
Volume 5, Number 4, 2015
- Brian Kooiman, Dwayne D. Sheehan:
Exergaming Theories: A Literature Review. 1-14 - Zeynep Gecü, Kursat Cagiltay:
Mental Rotation Ability and Computer Game Experience. 15-26 - Viktor Wendel, Stefan Krepp, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games. 27-49 - Birgit Schmitz, Patrick Felicia, Filippo Bignami:
Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey. 50-63
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