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Penny Kyburz
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- affiliation: Australian National University, Canberra, ACT, Australia
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2020 – today
- 2024
- [c46]Michelle Adiwangsa, Penny Sweetser:
Investigating Potential Augmentation of Home Objects to Facilitate Exercising. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c45]Penny Sweetser, Anne Ozdowska:
GameFlow Affordances: Towards a Tool for Designing Gameful Experiences. CHI Extended Abstracts 2024: 174:1-174:7 - [c44]Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson, Hanna Suominen, Mingze Xi:
Exploring Opportunities for Augmenting Homes to Support Exercising. CHI 2024: 311:1-311:14 - [c43]Mahsuum Daiiani, Penny Sweetser:
Eco-Game Design Lessons for Climate Communication: Augmenting Players' Environmentalism. CoG 2024: 1-8 - [c42]Penny Sweetser:
Large Language Models and Video Games: A Preliminary Scoping Review. CUI 2024: 45 - [c41]Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy:
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. FDG 2024: 4 - [c40]Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy:
Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. FDG 2024: 33 - [c39]Karla Bransky, Penny Sweetser, Sabrina B. Caldwell, Kingsley Fletcher:
Mind-Body-Identity: A Scoping Review of Multi-Embodiment. HRI 2024: 65-75 - [e6]Florian 'Floyd' Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe O. Toups Dugas, Irina Shklovski:
Proceedings of the CHI Conference on Human Factors in Computing Systems, CHI 2024, Honolulu, HI, USA, May 11-16, 2024. ACM 2024 [contents] - [e5]Florian 'Floyd' Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas:
Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, CHI EA 2024, Honolulu, HI, USA, May 11-16, 2024. ACM 2024 [contents] - [i4]Penny Sweetser:
Large Language Models and Video Games: A Preliminary Scoping Review. CoRR abs/2403.02613 (2024) - 2023
- [j7]Anne Ozdowska, Penny Sweetser, Mahsuum Daiiani:
A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 402-424 (2023) - [c38]Yufei Cao, Penny Sweetser, Xuanying Zhu:
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game. CHI PLAY (Companion) 2023: 143-148 - [c37]Benjamin Woo, Penny Sweetser, Matthew Aitchison:
HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS. CoG 2023: 1-8 - [c36]Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska:
Tutorial Level Design Guidelines for 2D Fighting Games. FDG 2023: 10:1-10:11 - [c35]Runze Tang, Penny Sweetser:
Multilayer Map Generation Using Attribute Loss Functions. FDG 2023: 40:1-40:4 - [c34]Matthew Aitchison, Penny Sweetser, Marcus Hutter:
Atari-5: Distilling the Arcade Learning Environment down to Five Games. ICML 2023: 421-438 - [c33]Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson, Hanna Suominen, Mingze Xi:
Augmenting Home Objects to Promote Physical Activity at Home. SUI 2023: 41:1-41:2 - 2022
- [j6]Sabrina B. Caldwell, Penny Sweetser, Nicholas O'Donnell, Matthew James Knight, Matthew Aitchison, Tom Gedeon, Daniel Johnson, Margot Brereton, Marcus Gallagher, David Conroy:
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability. ACM Trans. Interact. Intell. Syst. 12(3): 17:1-17:36 (2022) - [c32]Daniel Hao, Penny Sweetser, Matthew Aitchison:
Curriculum Generation and Sequencing for Deep Reinforcement Learning in StarCraft II. ACSW 2022: 1-11 - [c31]Yutong Wang, Penny Sweetser:
The Effect of Using an Auto-Generated Anime Avatar on Player-Avatar Identification. ACSW 2022: 12-22 - [c30]Zhouyang Jiang, Penny Sweetser:
GAN-Assisted YUV Pixel Art Generation. AI 2022: 595-606 - [c29]James Byrne, Penny Sweetser:
Prototyping a Grip Pressure-Sensing Controller for Video Games. CHI PLAY 2022: 107-112 - [c28]Patrick Chieppe, Penny Sweetser, Eryn Newman:
Bayesian Modelling of the Well-Made Surprise. ICCC 2022: 126-135 - [c27]Matthew Aitchison, Penny Sweetser:
DNA: Proximal Policy Optimization with a Dual Network Architecture. NeurIPS 2022 - [c26]Zheyin Zeng, Penny Sweetser:
Dynamic Difficulty Adjustment in a Multiplayer Minecraft Server. OZCHI 2022: 319-324 - [e4]Florian 'Floyd' Mueller, Stefan Greuter, Rohit Ashok Khot, Penny Sweetser, Marianna Obrist:
DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13 - 17, 2022. ACM 2022, ISBN 978-1-4503-9358-4 [contents] - [e3]Florian 'Floyd' Mueller, Stefan Greuter, Rohit Ashok Khot, Penny Sweetser, Marianna Obrist:
DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13 - 17, 2022, Companion Volume. ACM 2022, ISBN 978-1-4503-9359-1 [contents] - [e2]Penny Sweetser, Jennyfer Lawrence Taylor, Charles Martin, Dana McMay, Melissa J. Rogerson, Bronwyn J. Cumbo, Greg Wadley, Luke Hespanhol, Jess Tsimeris, Mingze Xi, Jane Turner, Soojeong Yoo, Ned Cooper, Jessica S. Rahman, Josh Andres, Ajit G. Pillai, Cat Kutay:
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022 - 2 December 2022. ACM 2022 [contents] - [i3]Matthew Aitchison, Penny Sweetser:
DNA: Proximal Policy Optimization with a Dual Network Architecture. CoRR abs/2206.10027 (2022) - [i2]Matthew Aitchison, Lyndon Benke, Penny Sweetser:
Learning to Deceive in Multi-Agent Hidden Role Games. CoRR abs/2209.01551 (2022) - [i1]Matthew Aitchison, Penny Sweetser, Marcus Hutter:
Atari-5: Distilling the Arcade Learning Environment down to Five Games. CoRR abs/2210.02019 (2022) - 2021
- [j5]Chen Yang, Xiaohong Chen, Lei Liu, Penny Sweetser:
Leveraging semantic features for recommendation: Sentence-level emotion analysis. Inf. Process. Manag. 58(3): 102543 (2021) - [c25]Ivan Ip, Penny Sweetser:
Investigating Player Experience in Virtual Reality Games via Remote Experimentation. CHI PLAY 2021: 146-151 - [c24]Pengze Bian, Lei Liu, Penny Sweetser:
Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach. FDG 2021: 10:1-10:10 - [c23]Ivan Ip, Penny Sweetser:
Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory. OZCHI 2021: 341-351 - 2020
- [c22]Penny Sweetser, Alaine King, Timothy DeWan:
Setting Students up to Succeed in Computing Internships. ACE 2020: 114-121 - [c21]Penny Sweetser, Daniel Johnson, Jay Kyburz:
Evaluating GameFlow in a Multiplayer Online Strategy Game Under Development. ACSW 2020: 47:1-47:10 - [c20]Daniel Hao, Penny Sweetser, Matthew Aitchison:
Designing Curriculum for Deep Reinforcement Learning in StarCraft II. Australasian Conference on Artificial Intelligence 2020: 243-255 - [c19]Yinheng Chen, Matthew Aitchison, Penny Sweetser:
Improving StarCraft II Player League Prediction with Macro-Level Features. Australasian Conference on Artificial Intelligence 2020: 256-268 - [c18]Robert Jeffrey, Pengze Bian, Fan Ji, Penny Sweetser:
The Wisdom of the Gaming Crowd. CHI PLAY (Companion) 2020: 272-276 - [c17]Alexander Gellel, Penny Sweetser:
A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels. FDG 2020: 3:1-3:10 - [c16]Penny Sweetser, Matthew Aitchison:
Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation. FDG 2020: 30:1-30:7 - [c15]Penny Sweetser, Zane Rogalewicz:
Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection. OZCHI 2020: 55-64 - [c14]Penny Sweetser:
GameFlow 2020: 15 Years of a Model of Player Enjoyment. OZCHI 2020: 705-711 - [e1]Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes:
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM 2020, ISBN 978-1-4503-8807-8 [contents]
2010 – 2019
- 2019
- [c13]Penny Sweetser, Daniel Johnson:
Evaluating the GameFlow Model with Different Stakeholders. CHI PLAY (Companion) 2019: 697-703 - [c12]Penny Sweetser, Daniel Johnson:
GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs. OZCHI 2019: 317-321 - [c11]Penny Sweetser, Zane Rogalewicz, Qingyang Li:
Understanding Enjoyment in VR Games with GameFlow. VRST 2019: 96:1-96:2 - 2017
- [j4]Penelope Sweetser, Daniel M. Johnson, Peta Wyeth, Aiman Anwar, Yan Meng, Anne Ozdowska:
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15(3): 1:1-1:24 (2017) - 2016
- [j3]Daniel M. Johnson, John A. Gardner, Penelope Sweetser:
Motivations for videogame play: Predictors of time spent playing. Comput. Hum. Behav. 63: 805-812 (2016) - 2013
- [c10]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. IGIC 2013: 16-19 - [c9]Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
The People-Game-Play model for understanding videogames' impact on wellbeing. IGIC 2013: 85-88 - [c8]Penelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson:
Female game developers wanted Low pay, long hours, inflexible work environments. IGIC 2013: 243-249 - 2012
- [c7]Daniel Johnson, Peta Wyeth, Penny Sweetser, John A. Gardner:
Personality, genre and videogame play experience. Fun and Games 2012: 117-120 - [c6]Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth:
GameFlow heuristics for designing and evaluating real-time strategy games. IE 2012: 1
2000 – 2009
- 2006
- [b1]Penny Sweetser:
An emergent approach to game design: development and play. University of Queensland, Australia, 2006 - 2005
- [j2]Penelope Sweetser, Peta Wyeth:
GameFlow: a model for evaluating player enjoyment in games. Comput. Entertain. 3(3): 3 (2005) - [c5]Penelope Sweetser, Janet Wiles:
Combining Influence Maps and Cellular Automata for Reactive Game Agents. IDEAL 2005: 524-531 - 2004
- [c4]Penelope Sweetser, Daniel M. Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. ICEC 2004: 321-332 - 2003
- [c3]Penelope Sweetser, Daniel M. Johnson, Jane Sweetser, Janet Wiles:
Creating engaging artificial characters for games. ICEC 2003 - 2002
- [j1]Penelope Sweetser, Janet Wiles:
Current AI in Games: A Review. Aust. J. Intell. Inf. Process. Syst. 8(1): 24-42 (2002) - [c2]Penelope Sweetser, Simon Dennis:
Facilitating learning in a real time strategy computer game. IWEC 2002: 49-56 - [c1]Daniel M. Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals. IWEC 2002: 371-378
Coauthor Index
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last updated on 2024-10-30 21:32 CET by the dblp team
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