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Publication search results
found 18 matches
- 2023
- Douglas B. Clark, Jesús E. Hernández-Zavaleta, Sandra Becker:
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access. Comput. Educ. 194: 104704 (2023) - Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Yaning Liu:
Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Comput. Educ. 194: 104698 (2023) - Pierpaolo Dondio, Viacheslav Gusev, Mariana Rocha:
Do games reduce maths anxiety? A meta-analysis. Comput. Educ. 194: 104650 (2023) - Cansu Çigdem Ekin, Elif Polat, Sinan Hopcan:
Drawing the big picture of games in education: A topic modeling-based review of past 55 years. Comput. Educ. 194: 104700 (2023) - Marco Gui, Tiziano Gerosa, Gianluca Argentin, Lucilla Losi:
Mobile media education as a tool to reduce problematic smartphone use: Results of a randomised impact evaluation. Comput. Educ. 194: 104705 (2023) - Jiying Han, Xiaohui Geng:
University students' approaches to online learning technologies: The roles of perceived support, affect/emotion and self-efficacy in technology-enhanced learning. Comput. Educ. 194: 104695 (2023) - Jo-Chi Hsiao, Chao-Yang Cheng, Sunny S. J. Lin:
When the school door closes, do teachers open a window? Using diary method to investigate teachers' online teaching practices and momentary experiences in crisis. Comput. Educ. 194: 104678 (2023) - Anna Y. Q. Huang, Owen H. T. Lu, Stephen J. H. Yang:
Effects of artificial Intelligence-Enabled personalized recommendations on learners' learning engagement, motivation, and outcomes in a flipped classroom. Comput. Educ. 194: 104684 (2023) - Yohan Hwang:
When makers meet the metaverse: Effects of creating NFT metaverse exhibition in maker education. Comput. Educ. 194: 104693 (2023) - Gwo-Jen Hwang, Min-Chi Chiu, Lu-Ho Hsia, Hui-Chun Chu:
Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach. Comput. Educ. 194: 104706 (2023) - Siu-Cheung Kong, Ming Lai, Yugen Li:
Scaling up a teacher development programme for sustainable computational thinking education: TPACK surveys, concept tests and primary school visits. Comput. Educ. 194: 104707 (2023) - Antti Koskinen, Jake McMullen, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili:
The strength and direction of the difficulty adaptation affect situational interest in game-based learning. Comput. Educ. 194: 104694 (2023) - Felix Krieglstein, Sascha Schneider, Jessica Gröninger, Maik Beege, Steve Nebel, Lukas Wesenberg, Markus Suren, Günter Daniel Rey:
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations. Comput. Educ. 194: 104702 (2023) - Yih-Lan Liu, Chia-Yun Chang, Cheng-Yan Wang:
Using VR to investigate bystander behavior and the motivational factors in school bullying. Comput. Educ. 194: 104696 (2023) - Luis R. Murillo-Zamorano, José Ángel López Sánchez, María José López-Rey, Carmen Bueno-Muñoz:
Gamification in higher education: The ECOn+ star battles. Comput. Educ. 194: 104699 (2023) - Weimin Toh, David Kirschner:
Developing social-emotional concepts for learning with video games. Comput. Educ. 194: 104708 (2023) - Xinghua Wang, Qian Liu, Hui Pang, Seng Chee Tan, Jun Lei, Matthew P. Wallace, Linlin Li:
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis. Comput. Educ. 194: 104703 (2023) - Xiaotian Zhang, Mingming Zhou:
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review. Comput. Educ. 194: 104697 (2023)
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